During character creation, only one attribute may be at the maximum for the selected metatype.
His maxed out Firearms skill is just a necessary conceit to the fact that at the end of the day, he’s a Shadowrun character.
Attribute Description..... | Value.... | Attribute Description..... | Value |
Body | 2 | Essence | 6.00 |
Agility | 3 | Magic | -- |
Reaction | 5 | Initiative | 10 + 1d6 |
Strength | 3 | Matrix VR Initiative | 5 + 2d6 (Cold) |
Willpower | 3 | Astral Initiative | -- |
Logic | 5 | Composure | 9 |
Intuition | 5 | Judge Intentions | 10 |
Charisma | 6 | Memory | 8 |
Edge | 5 | Lift/Carry | 90 kg |
Surprise | 10 | Movement | 10 m |
Damage Resist | 0 | Defense Rating | 6 |
Active Skill Name ..... | Specialization ..... | Rating ..... | Dice Pool |
Athletics | -- | 1 (+1 from Karma) | 4 |
Biotech | -- | 2 | 7 |
Close Combat | Unarmed (+1 from Karma) | 2 | 5 ( 7 ) |
Con | Acting (+1 from Karma) | 5 | 11 ( 13 ) |
Cracking | -- | 1 (+1 from Karma) | 6 |
Electronics | -- | 1 (+1 from Karma) | 6 |
Firearms | Revolvers (+1 from Karma) | 5 | 8 ( 10 ) |
Influence | Intimidation (+1 from Karma) | 6 | 12 ( 14 ) |
Outdoors | Tracking | 2 | 7 ( 9 ) |
Perception | Urban | 5 | 10 ( 12 ) |
Piloting | -- | 1 (+1 from Karma) | 6 |
Stealth | -- | 3 | 6 |
Contact's Name | Contact Type | Expertise | Connection | Loyalty |
Dan WILSON | Corporate Manager | Corporate | 4 | 3 |
Rosie BACKO | Corporate Hacker | Corporate | 4 | 3 |
Mary-Anne SALGUERIO | Corporate Secretary | Corporate | 2 | 3 |
Bonnie KOWAL | Police Detective | Law Enforcement | 4 | 3 |
Wayne KEESO | Beat Cop | Law Enforcement | 3 | 3 |
Katherine MYLETT | Forensics Expert | Law Enforcement | 3 | 3 |
RENTA Hiro | Fixer | Street | 3 | 4 |
"Mr. Hyde" | ID Manufacturer | Street | 3 | 4 |
Billie PETRIE | Bartender | Street | 2 | 3 |
Jim McCOOEYE | Taxi Driver | Street | 2 | 2 |
Shep PRESTI | Bail Bondsman | Street | 2 | 2 |
Bill HARROUCH | Bookie | Street | 2 | 2 |
Alexander McENERY | Gambler | Street | 2 | 2 |
Jake ABRAHAMSON | Street Preacher | Street | 2 | 2 |
Troy MAYBEE | Snitch | Street | 2 | 2 |
I considered both Alcohol and Tobacco Addiction, but decided against it. I’ve always felt that an Addiction Negative Flaw shouldn’t simply be about the dependency but also about the addition being either difficult to feed such as illegal narcotics (BTLs, nova-coke, heroin) or have some serious mechanical impact for using it even if legal (Longhaul, prescribed painkillers). Alcohol and tobacco are legal and readily available, regular use isn’t too much of a mechanical drawback during play, et cetera. Plus, SR6 limits you to six Qualities total, the other qualities just seemed to be more fitting. YMMV.