Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: inca1980 on <01-19-11/1820:28>

Title: [IC] Urban Brawl -- 2nd scenario (finished)
Post by: inca1980 on <01-19-11/1820:28>
After a few weeks of unwinding and doing a small milk-run here and there, the shadowy Johnson for the Tabby run contacts you both.  He says that he is very sorry that it turned out to be a lot more complicated than what it was worth, and he is very grateful and would like to reward you with the sum of 5000 nuyen to be divided among both of you.  But there's a catch.  He was very impressed with your reliability and resourcefulness and he feels that it is only fitting that you be the runners responsible for exacting vengeance on those who almost blew Tabby, the team, and maybe even the docks half-way to kingdom come.  He wants you to simply kill the man responsible, and then get the hell out, and if you can do that, the 5000 nuyen is yours.  It feels a little cheap for some wet works, but you don't got a rep yet and the jobs aren't exactly pouring in. .......

.......
The run has gone exactly as planned so far.  Brick managed to jam the scanners at the entrance to the night-club, and you all got your gear in.  In order to get close to the target though, Brick had to take up a position near the dance floor in the seating area just waiting for confirmation.  Stryker has left his guns with Brick and he managed to pass a personal patdown to have a meeting with the target up in his VIP booth.  Here's the layout:
(http://i772.photobucket.com/albums/yy5/Inca1980/Arena2.jpg)

The night club is quite full with people almost everywhere you look.  The target's name is Vicelli, the owner of this night club which is called "Regalia".  He's got a bodyguard who's inside the VIP booth in front of the closed door.  Vicelli is sitting in his lounging chair looking out onto the crowd through a big window.  Stryker is on a couch to his side trying to make some small talk but it will soon become apparent that he has no real business to talk about and Vicelli will get suspicious. 

Brick cannot see through the tinted glass of the lounge window.  You guys do have communication through subvocal mics though.  The only body guard you know of is the one in the VIP lounge, but there could be more among the club-goers but it's hard to see who's a guard and who's not. 

The VIP lounge and private rooms are all part of an upstairs hallway which is about 5m above the dance floor.  The only stairs to access this upstairs hallway are indicated.

Your objective is to kill Vicelli, and get out.  Once you leave into the coat-check room I'll say you're home free and a Rigger named Servo is waiting outside with a get-away car. 

Action!
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <01-19-11/2019:27>
Stryker doesn't feel that he can stall the target any longer, and he's not going to make Brick do the dirty job for him, as the last time. His two ethereal companions linger on the Otherside, awaiting his requests. This time he sensed more respect in their attitude, even if they were more reluctant to answer his calls. Both silvery shapes - a sleek, female one, fluttering with wings made of thousand bass notes, and a tall, intimidating figure made of dark smoke, and sporting all metahuman features Stryker could think of - were also very understanding. The Eternal Ones found his desire for Vengeance honorable, as did the dark figure he managed to notice among the crowd a few times...
"It's time to earn Her respect. It's time to act." He thought, and over the shining threads of his mental link with both Spirits he sent a warning, following a signal through the subvocal mic. He's making a move. He asked the sleeker of his allies to befuddle the guard, as he stood up slowly, muttering something about the VIP definitely not being interested in magical security, and that he won't take any more of his precious time... This was the cue, and the sleek female-shaped Spirit put both of her hands to the guard's head, forcing him to open the door.
Influence power: Magic(4)+Charisma(4) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2847578/)
Stryker then turns his head to the target, ignoring his face, features, everything. He dissolves the threads that fuel his defensive spell to gather all of his strength...
{OOC: Casting Powerbolt at Force 8, with 5P DV
Powerbolt at Force 8: Magic(4)+Spellcasting(5)+Spec(2)+Mentor(+2)+Edge(3) (16d6.hitsopen(5,6)=4) (http://invisiblecastle.com/roller/view/2847585/), final DV is 8+4=12
5P Drain: Willpower(5)+Intuition(5)+Edge(3) (13d6.hitsopen(5,6)=5), no damage (http://invisiblecastle.com/roller/view/2847593/)}
The rush of Mana not flowing, but tearing through his body is excruciating. But his Will is like made of solid Orichalcum. Unwavering. And the Magic, pushed to the limits of his Body, Mind and Soul turns into a powerful bolt, that strikes Vicelly with all of it's might. And Stryker comes out of it without even a shot vein in his eye. Before the magic reaches it's target he sends a mental message to the other spirit, pointing his thoughts at the guard. "Show him the terror of Smoke and Mirrors. Make him know Fear itself."
Fear power: Willpower(4)+Magic(4) (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2847599/)
Then he looks at his target with eyes cold as the void, expecting to find him dead, or dying. And his arms move slightly to the tune of his humming, as he casts another spell...
Invisibility at Force 4: Magic(4)+Spellcasting(5) (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2847603/)
3S Drain: Willpower(5)+Intuition(5) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2847604/)
...and vanishes into thin air, without a sound.
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <01-19-11/2106:07>
Brick sits at a table keeping his eyes on the shifting masses of people inside, waiting on any sign from Styker that something's happening, wrong or otherwise.

(OOC:Brick is holding any action, and watching for a surprise.)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <01-19-11/2253:43>
@Stryker
[OOC: Ok, hold up a little, where are your rolls for summoning the spirits, cuz you need to take the drain and that will be what your damage meter is at.  We'll just say that sunset was only a few hours ago and you haven't been able to rest.   Also not sure what kind of spirits they all are.  We need to roll initiative and you should also do a surprise roll for Vicelli, you make it at a +6 since it's an ambush.  The guard definitely sees the powerbolt and the spirits materialize, but we'll roll surprise for Vicelli.  I'll roll perception for Vicelli to see if he gets a +3 on his surprise roll.  Vicelli Perception Int 5 + Perc 4 distracted -2 = 7 (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2847794/).  That's enough to give him a +3 to surprise roll:Vicelli Surprise Init 8 + 3 = 11 (11d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2847799/)→ [2,1,2,1,4,4,1,5,3,3,1] = (1).  
Vicelli's Init 8= (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2847802/)→ [6,2,1,6,6,4,6,5] = (5).

Now rolling for spirits in Lounge, i'm assuming they're spirits of man:
Spirits of Man Init 4x2+2 = (10d6.hits(5)=5, 10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2847824/).  
Surprise roll: Spirits of Man surprise roll 4x2+2 + 3 = (10d6.hits(5)=4, 10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2847831/)

Guard's roll: Guard's init 8 = (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2847839/)

Summerizing we have so far:
CT1, IP1: Spirit1-15, Spirit2-15, Vicelli-14, Guard-12

If you roll a surprise roll higher than 1, then you got the surprise on Vicelli and he can't attack you or defend against you on first IP (he still gets magic resistance for direct spells).  
 


You look at the guard, his big troll body in a fashionable suit covers the whole door.  Vicelli keeps on listening to you as you blabber on about none-sense and as soon as you see that the dwarf is lost in thought, you make your move!


@Brick:
[OOC: also roll initiative, roll a perception test as well to see if you notice anyone in the crowd. ]

You keep on scanning the crowd trying to see who's just there to dance, or who in the crowd might cause trouble.  
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <01-19-11/2312:09>
(OOC: Brick's initiative: (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2847892/) and perception. (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2847901/) If the perception test is not visual then subtract my last 3 dice.)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <01-20-11/0512:48>
{OOC: Stryker's Surprise Initiative roll: Reaction(3)+Intuition(5)+Ambush(6) (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2848386/)
His rolls for Summoning are in the OC thread. Only 1S damage from summoning drain, so I assumed he had more than an hour of time after summoning to rest and heal it.
The rest of my declarations stay as stated - Powerbolt, then Invisibility, no matter what happens.
Initiative roll: Initiative( 8 ) (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2849012/), Initiative=10 }

Quote
{Health: 0 / 10P and 0 / 11S damage, NO Wound penalty, -2 Sustaining penalty} | {Edge: 1 / 3}
{Defense: 3; Initiative: 8; IP's: 1} | {Ballistic Armor: 6; Impact Armor: 6} | {Sustained spells: Invisibility F4.}
{Spirits: F4 Man with Fear and 1 service, F4 Man with Movement and 2 services.}
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <01-20-11/1844:01>
Initiative Update: CT1, IP1: Spirit1-15, Spirit2-15, Vicelli-14, Guard-12, Stryker-10, Brick-9 (Everyone surprises Vicelli)
Wounds: Stryker{1S}

@Stryker
[OOC: You forgot to put the sustaining penalty in your roll, but I looked at your roll list and for both surprise and init the -2 didn't kill any hits.
Guard will use Edge on roll: Guard's Willpower test + Edge 2 = (5d6.hitsopen(5,6)=3) (http://invisiblecastle.com/roller/view/2849021/).  Resisted.  Since you mentioned the female one first i'm going to say that that's the first one you summoned since you didn't say it explicitly.  That means her 1 service is used up.]


As the Mana starts to crackle in your palms as you stand up looking straight at Vicelli and as quick as lighting the troll guard with a shaved head and horns filed to two stubs reaches into his jacket.  The fluttering silvery female figure places her hands on his temples and closes her eyes...and you see the troll straining against her powers.  He finally gives his head a massive shake which sends the silvery female flying a few meters away.  He pulls out a massive Ares Predator with a silencer on it and fires a shot directly at you!

[OOC:Quick draw  Quickdraw: Reaction 5 + Pistols 4 = (3) (9d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2849060/).  So it takes simple to remove weapon.  Simple Action to shoot: Guard's attack Agil 3 + Pistols 4 = (7d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2849031/)→ [6,4,3,3,5,6,5] = (4).  Forgot smartlinkSMartlink 2 = (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2849037/).  He saves his free action.  Remember the +2 from Combat Sense, cuz it's +4 and -2 for sustaining penalty.  So that's gonna be a base damage of 6P with explosive rounds +4 hits and with AP -1.  The only action i'll say you're locked into doing is powerbolt.  But you only have 1 IP anyways, so invis. would have to wait till next turn, but you can change that action.]

Initiative Update: CT1, IP1: Spirit2-15, Vicelli-14, Guard-12, Stryker-10, Brick-9 (Everyone surprises Vicelli)
Wounds: Stryker{1S}


Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <01-20-11/2020:10>
Stryker desperately tries to get out of the guard's sight, but his efforts barely make any difference. The bullet hits his chest with a cracking sound, as it's core penetrates the Urban Explorer Jumpsuit. He doesn't even blink once. He let's his momentum take him down to the floor and behind the couch he was sitting on.
Defense: Reaction(3) (3d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2849166/)
8P Soak: Body(3)+Armor(6)-1 (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2849171/) Stryker takes 4P damage, and he's at -1 wound modifier.
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <01-21-11/0001:08>
@Stryker:
[OOC: you forgot the +2 from combat sense dude, i'll roll it strykers combat sense = (2d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2849371/) so you only take 2P damage.

I subtracted sustaining modifier from powerbolt cast but it doesn't affect anything.

Since the bullet made you land behind the couch on the floor you might have broken LOS with Vicelli.  I'll let you roll a Spellcasting + Reaction + Wound modifier (3) test to see if you're able to get the spell off before you fall out of LOS.  If you are able to succeed at this, then here's Vicelli's resistance roll.  Otherwise you'll have to wait until next CT or use a simple to get up (Body + Will + wound (2) test) and you have simple left to do something else.  

 Vicelli resists Powerbolt F8: Body 3 = (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2849402/)

I do use the rule pg. 204 SR4A that each die added to the damage of a direct spell adds 1 DV to drain.  So i'll let you decide how many hits you want to add to the Powerbolt DV and then you take that much physical damage since you already resisted 5P.  You still have a free action]

Initiative Update: CT1, IP1: Spirit1-15, Spirit2-15, Vicelli-14, Guard-12, Stryker-10, Brick-9
Wounds: Stryker{1S,2P}

Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <01-21-11/0737:30>
A little OOC:
[OOC: you forgot the +2 from combat sense dude (...)[/color]
I did drop it. But let's just avoid further confusion, and re-rolling and say i didn't. It's still in my favor so i won't argue. :)
If you check OOC, and watch Stryker's position, he shouldn't break LoS, because he lands behind the coach, opposite of the guard - who was by the door. The idea was to get out of his LoS to dissappear in the next round with Invisibility.
I will roll anyway, if you wish: Spellcasting(5)+Reaction(3) (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2849811/) Forgot about the -2 modifier, but that doesn't change anything.
As for the Powebolt, let's say i was hoping for a better situation, and with the guard on me I'd like to cut on the Drain. Normal damage i can Heal, so let's say i'll lower the DV to 8, which i can take without damage. Didn't know about the rule. If I did, I would do things differently.
There seems to be a slight confusion with the spirits, so i'll try to clarify it. Spirit 1 has Fear and 1 service. Spirit 2 has Movement and 2 services. Spirit 2 was assigned to Influence the guard to open door, and Spirit 1 was assigned to Fear the guard to take him out. So, Spirit 1 is gone, as he used up his only service.
Anyway, I'm adding the map fragment with my view on Stryker's position, but it's still up to you.
(http://img256.imageshack.us/img256/1842/arenastryker.png)

IC: Stryker clenched his teeth, trying to keep out of the troll's sight, and don't loose his target. He felt the spell roar with power, and had to let it loose a big portion of it's might, as he can't really afford to get hurt now. Damn you, Murphy... He had only a moment of time to send Brick an update. "Trouble. Stay low." He feels the spell he somehow didn't manage to drop fueling itself through his body, numbing his mind. He's in trouble. But he's used to it by now. And he's not going to let his vengeance go...
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <01-21-11/1602:15>
Initiative Update: CT1, IP1: Spirit1-15, Spirit2-15, Vicelli-14, Guard-12, Stryker-10, Brick-9
Wounds: Stryker{1S,2P}

[OOC: Male spirit (spirit2 we have to call him now...even though you summoned him first in OOC) uses Fear power and got 1 hit.  Guard resists Fear: Will 3 + Edge 2 = (5d6.hitsopen(5,6)=2) (http://invisiblecastle.com/roller/view/2850285/)→ [2,1,[6, 2],[6, 1],4] = (2), he resists.].  

@Stryker:  
Your other spirit gazes at the troll and again you see the huge hulk in a suit start to strain and beads of sweat start to roll down his temples.  This guy definitely looks well experienced in sixth-world security.  You feel the magical link with Vicelli sever as soon as you fall backwards behind the couch.  
[OOC: you got a full action-phase left.  You're prone so you need to succeed in a Body + Will + Wound (2) to get up.]

(http://i772.photobucket.com/albums/yy5/Inca1980/arenastryker2.png)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <01-23-11/1439:36>
Stryker thinks quickly. Half of the plan went bad. Half of it will do so soon. He needs to disappear from the troll's sight. And he knows just how to do that. He focuses, as much as he can, and lets the Mana flow through and around him in waves, warping light to make it appear like he's not there.
Improved Invisibility at F4: Magic(4)+Spellcasting(5)-Sustaining(2) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2853261/)
3S Drain: Willpower(5)+Intuition(5) (10d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2853271/) Damn. But no glitch either.

Quote
{Health: 2 / 10P and 4 / 11S damage, -1 Wound penalty, -4 Sustaining penalty} | {Edge: 1 / 3}
{Defense: 3; Initiative: 8; IP's: 1} | {Ballistic Armor: 6; Impact Armor: 6} | {Sustained spells: Combat Sense F4, Invisibility F4.}
{Spirits: F4 Man with Movement and 1 service.}
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <01-23-11/1901:32>
@Stryker:
[OOC:  You hope that they won't be able to see you now. You have a free action held that you can take at any moment...telling something to Brick subvocally would be a free action.  Bricks turn.]

@Brick:
[OOC: Make a composure test (3) and if you fail it you have to go intervene, otherwise you stay put.]

You look to you're left toward the stairway to the VIP hallway.  Two impeccably dressed orks are guarding it.


Initiative Update: CT1, IP1: Spirit1-15, Spirit2-15, Vicelli-14, Guard-12, Stryker-10, Brick-9
Wounds: Stryker{1S,2P,3S}

Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <01-24-11/2031:42>
"Trouble. Stay low."
Brick hears styker's voice over the link, but can't shake the feeling that things are going worse than the kid is letting on. (OOC:(5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2855091/)) Brick Grits his teeth, stands from the table, and starts walking toward the VIP entrance stairs. As he approaches the toughs at the door he fishes out a couple of certified credsticks and plams them. "Gentlemen, I know I'm not on your list to go up, but I have business with one of your guests upstairs, All I need to go up stairs and deliver something to him on."

(OOC: (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2855167/) brick is going to try and bribe the security at the VIP entrance to let him up without a fight, and is putting up 1000 nuyen for the bribe. if they say no i'm not passing them the money, of they take the money and tell me to fuck off that's not going to end well for anyone. Con roll to get into the VIP +2 for the bribe (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2856363/) Also my turn is now over.)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <01-25-11/1803:08>
@Brick:
[OOC: Rolling initiative for the guards, O1 & O2:Initiative for ork guards: (8d6.hits(5)=1, 8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2856616/).

Guard resist Con: Con 2 + Cha 2 = (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2856611/).  They resist but you get to keep your money.]


The ork guard continues to pick his tusk with a tooth-pick and as you hand the credstick over to him, his partner stops your hand looks you in the eye and shakes his head.  "If you's not on the list, then you can't come up.  Give us the package and we'll make sure he gets it."   


Initiative Update: CT1, IP2: Spirit1-15, Spirit2-15, Vicelli-14, Guard1-12, Stryker-10, Brick-9, Ork1-9, Ork2-9
Wounds: Stryker{1S,2P,3S}
*Italics means that that person has no more IP's.

@Stryker:
You see your hands and the rest of your body take on a translucent texture to it.  Since you are behind the couch, the troll at the door can't see you so you don't know if your invisibility is potent enough to fool him or Vicelli yet.  All of a sudden you see the couch pull away and the troll with one hand has grabbed it and shoved it aside and he's looking directly at you.  

[OOC: Guard1: Simple action to shove couch,  Guard resist roll for invis: (3d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2853591/).]

He blinks all of as sudden and his eyebrows furrow in a look of intense confusion which turns immediately into rage.  You breathe a short sigh of relief as you notice that the invisibility spell is holding but then start to move as soon as you see he is firing blindly into your general dirction.

[OOC: Guard1 fires: Intuition 3 + Pistols 4 + Blindfire -6 = (1d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2856622/), second shot: Guard1 fires again: Intuition 3 + Pistols 4 + Blindfire -6 + recoil -1 = 0.  You're spirits await orders which you can give on your next actionphase.  It's Brick's turn. ]

The bullets land into the wood of the bar behind you and you scramble so that the woodchips don't give away you're locations.  Vicelli is completely caught off guard and he only looks on with his mouth agape as the scene unfolds.

Initiative Update: CT1, IP2: Spirit1-15, Spirit2-15, Vicelli-14, Guard1-12, Stryker-10, Brick-9, Ork1-9, Ork2-9
Wounds: Stryker{1S,2P,3S}

Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <01-26-11/1612:22>
Brick's facial expression remains blank. "I'm sorry, I can't give you the package to deliver. I will wait for him down here then. sorry to waste your time gent's." Brick turns away from the entry way, moving back into the crowd and talking into his subvocal mic. "Styker, I can't get upstairs without starting a fight. I need to know RIGHT NOW if you need help, or i'm not gonna be able to make it to you in time." Brick then readies his Ingram smartgun under his jacket and prepares for the worst.
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <01-26-11/1956:28>
Initiative Update: CT1, IP3: Spirit1-15, Spirit2-15, Vicelli-14, Guard1-12, Stryker-10, Brick-9, Ork1-9, Ork2-9
Wounds: Stryker{1S,2P,3S}

[OOC: Troll guard fires at you again. Guard1 Intuition 3 + Pistols 4 + Blindfire -6= (1d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2858300/).  Drops pistol and pulls out an Ingram submachine gun out of his suit jacket.  Brick's turn.]

The Troll also fires again into the air near you.  He tosses the pistol to the ground and pulls out a submachine gun and locks the first bullet into the chamber. 


Initiative Update: CT1, IP3: Spirit1-15, Spirit2-15, Vicelli-14, Guard1-12, Stryker-10, Brick-9, Ork1-9, Ork2-9
Wounds: Stryker{1S,2P,3S}

Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <01-26-11/2205:04>
[OOC:  Everyone roll init.
 Initiative rolls:
Guard1: Guard1 Init 8: (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2858472/)
Vicelli: Vicelli Init 8: (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2858475/)
Ork guards: (8d6.hits(5)=2, 8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2858477/)
Spirts init: (10d6.hits(5)=4, 10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2858478/)]

Initiative so far.  CT2, IP1: Spirit1-14, Spirit2-14, Vicelli-13, Guard1-12, Ork2-11, Ork1-10
Wounds: Stryker{1S,2P,3S}
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <01-26-11/2224:45>
(OOC: Initiative roll. (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2858499/) coming in at 12! my edge is 3, Initiative is 8, reaction 5. to figure our if i go before or after guard 1. Also, I'm holding my action.)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <01-27-11/0722:00>
Stryker's Initiative: Initiative(8)-Wound(1) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2858949/) He'll be at 8. He will try to move stealthy, using the pistol shots to hide any noise he'd make. He'll keep low, trying to circle around and move so he'll have the mark between him and the troll, if he has enough movement.
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <01-27-11/1230:33>
@Stryker:
[OOC: You're initiative also suffers from your sustaining modifiers (-2 combat sense, -2 invis), but that -4 doesn't change anything, so you're still at 8.]
Vicelli finally get's a handle on what is going on and jumps up from his easy chair, and yells "Stranger danger!!" into his commlink as he pulls out a a Fichetti Security 600 light pistol from his underarm holster and cocks it.  

Initiative Update  CT2, IP1: Spirit1-14, Spirit2-14, Vicelli-13, Brick-12, Guard1-12, Ork2-11, Ork1-10, Stryker-8
Wounds: Stryker{1S,2P,3S}

[OOC: Brick is holding his action, so now it's Guard1's turn.  Suppressive fire in the direction that Stryker was in when the couch was there.  Guard1's Suppressive fire roll: Int 3 + Pistols 4 = (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2859596/).  Since it's aimed at your general location and you can't move, you are in danger of getting hit.  That will be an Edge+Reaction (+dodge if Full D) + Wound + Sustaining + Combat Sense (1) test to not have to resist the base damage of 5P.  As soon as you succeed in a Body + Will +Wound +Sustaining (2) test and use a simple on your turn you can then use a free to move for cover. (I'll just write the basic dicepools from now on, but don't forget to add all the applicable modifiers to your rolls)]  

Seeing it as if through a strobe light of fire light, the troll guard furls his mouth and growls as his ingram bursts into a flaming metallic growl of it's own spraying lead all around you sending wood chips and sparks flying!

@Brick:
The orks seem to get a communication on their commlinks and you see them start to turn around and begin to ascend the stair case.

Initiative Update  CT2, IP1: Spirit1-14, Spirit2-14, Vicelli-13, Brick-12, Guard1-12, Ork2-11, Ork1-10, Stryker-8
Wounds: Stryker{1S,2P,3S}

(http://i772.photobucket.com/albums/yy5/Inca1980/Arena2_2.jpg)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <01-28-11/0926:40>
Defense roll(3+3+4-1-4) (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2860401/)
Stryker doesn't think he can manage to slip through, so he tries to dodge the flying lead, sending a mental message to the last remaining Ally, to help him out in this fight. He still wants to get out of this mess, and kill that bastard. So he does the first thing that comes to his mind... He channels the ambient mana from the whole place, and turns it into a spell that will hurl his target in the air and further disorient his enemies.
Casting Levitate F4 on Vincelli. +Edge (7d6.hitsopen(5,6)=3) (http://invisiblecastle.com/roller/view/2860407/)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <01-31-11/0144:55>
@Brick:
The orks have now reached the top of the spiral stair-case and are now out of sight. 

@Stryker:
[OOC: Please label what each number in your roll is for and label it in the "notes" section of Invis. Castle.  You seemed to roll edge + reaction + dodge + combat sense -wound - sustaining cuz otherwise how do you et the + 4?  If that's true then you're on full D and you can't cast a spell.  I'll just assume you're not on full D and then take away two dice from you're defense roll.  Luckily it doesn't change anything for you.  Now Vicelli resists spell: Vicelli's Body 3 + Str 3= (6d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2864403/).  You can move him at the rate 12 m/turn = 4 m/IP and you can do it in this same complex action...  You need a simple to request a service from your spirits though, so you can't do that either.  I'll just assume that you want to cast the spell so that's gonna be what you do.  Let me know what you're gonna do with the levitated Vicelli and then it'll be Guard1's turn again.]

Through shear luck you manage the evade getting hit by flying lead and as soon as you realize that you're not wounded you realize that with the couch moved over you have a clear sight of Vicelli.   You begin to cast another spell and bluish mana starts to twist around Vicelli as he starts to levitate into the air with a horrified look on his face. 

He begins to shout at the troll, "Get me down dammit!"




Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <01-31-11/0309:19>
Brick continues to grit his teeth and wait. Kid.... whatever you're planning you better do it now.
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <01-31-11/0607:24>
Stryker, frozen in place, started to enforce his will on the levitating Vincelli, moving him towards the window of the VIP booth, and drawing attention away from himself...
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <01-31-11/1854:57>
@Stryker:

The troll guard pops out the clip and it clunks to the floor as he reaches in his coat pocket and pulls out another one.  Troll modified SMG's usually have the magazine well located under the barrel even on an Ingram since the grip and trigger are so damn big.  It actually always looks a little funny seeing a normal size barrel and chamber fitted with such giant parts, but that's what trolls gotta deal with.  That's probably why Brick likes to opt for a real Troll weapon....that thing don't look silly in the least.  The guard slaps the clip into the weapon and with a click-click chambers the first round. 

[OOC: Brick is holding action this IP.]


Initiative Update  CT2, IP3: Spirit1-14, Spirit2-14, Vicelli-13, Brick-12, Guard1-12, Ork2-11, Ork1-10, Stryker-8
Wounds: Stryker{1S,2P,3S}


The troll lights up the room again as he unloads the new clip and starts tearing up a new the already torn up VIP lounge....shouting in a gravelly voice, "He went invis boss, he's still in the room!  His hold on you will break as soon as I smoke him boss!....just hang on!"

[OOC: Guard1's suppressive fire roll= (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2865075/).  If you go on full defense, then you lose your action next combat turn, except you can try to get up and move.  From my count you're gonna have to roll Reac 3 + Edge 3 + Combat sense 2 + wound -1 + Sustain -4= 3 if you don't go full D.  Target number is 3.  If you don't make it resist 5P damage.  I'm gonna roll your edge plus bricks edge = 6 (2) test.  If it fails, then a stray bullet break the glass and the sound proof room won't be so sound proof to the rest of the club anymore.  Brick's Edge + Stryker's Edge = (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2865094/)] 

Guard1, Vicelli's and Ork1&2 Init: (8d6.hits(5)=5, 8d6.hits(5)=3, 8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2865103/)
Spirit's Init: (10d6.hits(5)=4, 10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2865121/)



Everyone roll Initiative (with all modifiers remember!)

Initiative so far  CT3, IP1: Spirit2-15, Spirit1-14, Guard1-13,  Ork2-12, Ork1-12, Vicelli-11
Wounds: Stryker{1S,2P,3S}
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <01-31-11/1900:40>
Brick Initiative roll (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2865072/)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <02-01-11/0358:34>
Stryker cleared his mind, and with the troll firing and the strain of Mana flowing through him wasn't an easy task. He took a split-second to re-consider his options: try to dodge the lead, and loose his momentum, or to act, and risk being wounded. He couldn't afford to get hurt more, but the problem was, he couldn't afford loosing time even more. So he did the impossible.

OOC: Stryker's Initiative is 9: Initiative(8)-Sustaining(4)-Wound(1)=3 (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2865737/), but I'll spend a point of Edge to go first in this round.

He just unleashed a bit of Mana in his own nervous system. A smart trick, that he learned early on in the training. It would work with a bit of luck - and it seemed he had it at the moment. He sent a quick mental burst to his only Spirit Ally, asking it to help him out in this fight. At the same time he tried to predict the troll's burst, taking a position that offered a minimal chance of a bullet hitting him, and waited for the Spirit to distract his enemies...
Reaction(3)+Edge(3)+Combat Sense(4)-Wound(1)-Sustaining(4)=5 (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2865738/)

OOC: Holding my Complex Action until the Spirit acts. I want to act before the guard though. The non-female Spirit only had one service, so he's out - he used Fear. And I've just used the second and last from the other Spirit to get it's help. If you look in OOC, you'll find that my Combat Sense has F4 and four hits, so it's +4 to defensive rolls.
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <02-01-11/0450:22>
@Stryker:
[OOC: ok, i didn't actually check back to the combat sense roll and i was thinking it was 2, my bad.  So anyways, remember, you need to spend a simple and succeed in a body+willpower (+ modifiers) (2) test to get up.  Commanding a spirit takes up a simple, so you have a simple left this action phase.  It looks like with this point your Edge is all used up.]

Initiative update  CT3, IP1: Spirit2-15, Spirit1-14, Guard1-13,  Ork2-12, Ork1-12, Vicelli-11, Brick-10, Stryker-9(using edge to go first this IP)
Wounds: Stryker{1S,2P,3S}
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <02-01-11/0505:24>
OOC: I'm going to stay low, and keep that Simple action (and a -2 for the troll to shoot me), but I'll use a Free action to notify Brick. And what about the suppressive fire? Was i hit?
Subvoc: "Fighting. Invisible. In trouble."
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <02-01-11/1341:28>
@Stryker:
[OOC: at that distance being prone doesn't improve your situation.  The guard1 rolled 3 hits, and that's the target number for not getting hit so you need to resist 5P damage.  Also make a Willpower+Spellcasting (2) test to not drop your sustained spells.  I'll also roll a perception check for the guard1 and every net hit above (2) will give him a +1 to hit you next time since he might notice that he hit something.
FemaleSpirit's Confusion Power: Will 4 + Magic 4 = (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2866226/)
Guard1 resists confusion: Will 3= (3d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2867149/).  Resisted
 Guard1 reloads orks are on the move.  Vicelli hold's action, Bricks turn.]


The Eternal One extends her hands toward the Troll and closes her eyes, you see etherial butterflies and comets fly around his head but they disappear as he shakes his head and pushes the illusion away.  The Eternal One gets a pouty frustrated look on her face.

Initiative update  CT3, IP1: FemaleSpirit-15, Guard1-13,  Ork2-12, Ork1-12, Vicelli-11, Brick-10, Stryker-9(using edge to go first this IP)
Wounds: Stryker{1S,2P,3S}


Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <02-01-11/1419:51>
OOC: I've already rolled for that, but hoped the spirit would change something.
Body(3)+Ballistic Armor(6) (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2865741/), so Stryker takes 4S damage. Meh...
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <02-01-11/1452:09>
After hearing styker's message, brick figures, screw it, and runs up the stairs hoping like hell he'll make it in time. (OOC: Brick is going to spend his whole turn running from where he is on the map to close to the end of the hallway, then ready his panther and go fuck shit up.)

Infiltration roll for Brick (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2866549/)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <02-01-11/1824:36>
@Brick:
[OOC: Guard's perception roll.  Int 3 + default -1 + teamwork 3= (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2866550/).  You still have a complex action.
human's init 6= (6d6.hits(5)=4, 6d6.hits(5)=3)....oops, i wanted them on the same turn, so they'll both be 10. (http://invisiblecastle.com/roller/view/2866571/)
]



Initiative update  CT3, IP1: FemaleSpirit-15, Guard1-13,  Ork2-12, Ork1-12, Vicelli-11, Brick-10, H1-10, H2-10, Stryker-9 (Simple held)(used Edge to go first this IP)
Wounds: Stryker(prone){1S,2P,3S,4S}

As you peak around the corner at the top of the stair case you notice that the ork guards are still shuffling their way down the hall with their back toward you but there are two additional humans in black suits with hand-guns drawn making their way down the hallway and they most likely came out of the other private rooms since those doors are ajar.  None of them notice you because they're so focused on making it to the VIP lounge. 

(http://i772.photobucket.com/albums/yy5/Inca1980/Arena2_3.jpg)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <02-01-11/2050:19>
As brick checks around the corner then draws his Panther from it's bag. (12d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2866642/) Just as the panther clears the bag, Brick opens fire on the closest pair of guards. opens fire on guard 1 with a narrow burst. (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2866720/) and guard 2. At a -2 because of the second target. (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2866734/)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <02-01-11/2315:42>
@Brick:
[OOC: Body 5 + Ballistic 6 + AP -5=6 (6d6.hits(5)=3, 6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2866894/).  The H1 takes 10+3+2-3=12P and Ork1 takes 10+4+2-2=14P.

The pounding thud-thud-thud of two short bursts from the rigged Panther XXL sounds as if it's a weapon that should be mounted on a chopper and reverberates through the hallway that still thumps with the razor-techno beats that are piped in from the dance floor.  As a strobe light from the main room flashes from the stairwell, you see the human closest to you one of the ork guards simple burst into a pinkish red explosion and fly apart, splattering the wall and their collegues with blood and guts.

H2 turns around screaming and opens fire at you.
[OOC: Agil 3 + Pistols 4 = (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2866973/). Agil 3 + Pistols 4 + recoil -1 = (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2866975/).   Roll defense with +4 for good cover.] 

Initiative update  CT3, IP2: FemaleSpirit-15, Guard1-13,  Ork2-12, Vicelli-11, Brick-10, H2-10, Stryker-8 (Simple held, can use anytime this IP)
Wounds: Stryker(prone){1S,2P,3S,4S}

@Stryker:

The female Eternal One looks over at you and in your mind you hear her: "Young one, why do you insist on always getting in far over your little head!  You have been very loyal however and tonight is not your time to die we all hope...". 
She turns to the troll and the mana around her swells and she seems to grow slightly as she yells, a furious look on her face,  "Kill that very very bad man right there!!"...pointing at Vicelli. 

[OOC: Influence: Cha 4 + Magic 5 + trying again -2= (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2867132/)...Edge reroll of Influence: Cha 4 + Magic 5 + trying again -2= (7d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2867133/). Guard1 resists Influence: Will 3= (3d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2867156/).
Guard1 Agility 3 + Automatics 4 + Aim 1 + Nar.longburst -5+ RC3= 6 (6d6.hits(5)=3). (http://invisiblecastle.com/roller/view/2867160/).  Vicelli just resists damage cuz he's stuck in mid air. Vicelli damage resist: Body 3 + Armored clothing 4 AP -1= (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2867167/).  That's 10P. 
On another note, you still need to roll a Spellcasting+Will (2) test to see if you're able to keep your spells sustained after getting shot.
 ]


The Troll gets a blank stare in his eyes, chambers the first round of the clip, squints his eyes as he aims carefully at Vicelli's chest.  The redheaded little dwarf begins to scream at him, "What....are you doing??  Put that down....put that dowwwwwn ..NOOOOOO!".  In a split second the burst rips holes in the front of his suit vest....and Vicelli begins to rotate head over heals as if he were in space while as his center of gravity remains fixed.  He starts to make gurggling noises as blood begins to erupt from his mouth and his eyes roll up into his head.


Initiative update  CT3, IP2: FemaleSpirit-15, Guard1-13,  Ork2-12,  Brick-10, H2-10, Stryker-8 (Simple held, can use anytime this IP)
Wounds: Stryker(prone){1S,2P,3S,4S}

@Brick:
[OOC: Ork2 long wide burst: Agil 3 + Automatics 4 + recoil -5 + RC 3= (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2867182/).  So that's a -5 to your defense, with base damage 5P.  Ork2 short wide burst: Agil 3 + Automatics 4 + recoil -8 + RC 3= (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2867185/).]

The other Ork guard, covered with his partners blood starts firing bursts from his ingram at you spraying bullets down the hallway.

Initiative update  CT3, IP2: FemaleSpirit-15, Guard1-13,  Ork2-12,  Brick-10, H2-10, Stryker-8 (Simple held, can use anytime this IP)
Wounds: Stryker(prone){1S,2P,3S,4S}
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <02-02-11/0131:13>
Passive defense with good cover against H2's fire (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2867111/) Brick rolls back in to cover just in time as the round flicks off the door way. "Two down. Two to go." Brick grins to himself and prepairs to pie out to re-engage the last two guards in the hall. As he looks down the hall he sees the other ork fire at him.Passive defense, at a -5 from 9 with the good cover. If I don't make the hits I need I'll use edge. (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2867200/) (OOC: using edge to re-roll the misses)misses re-rolled. -1 edge (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2867204/) (OOC: that's 2 total. he'll soak the rest. ) Brick feels a round strike his armor(9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2867211/) but it doesn't phase him. His panther Roars  His first burst at ork2(12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2867213/) and sends his second wide. Burst at human 2. (12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2867215/)

Brick checks his ammo count, 10 rounds left in the clip. Plenty yet to deal with these pricks. "Styker if you can hear me, hold on. I'll be there as soon as I can!"
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <02-02-11/0341:55>
Stryker tried to get up from his frozen position, at the same time trying to keep his spells fueled with Mana, that felt like liquid ice flowing through his body. That was almost too much...
Willpower(5)+Spellcasting(5)-Sustaining(4)-Wound(2)=4 (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2867196/) And a glitch.
Both his spells fade immediately, as his mind snaps under the strain, and he is wrecked with pain from the energy going rampart through his body...
Vincelli's bloody corpse drops to the ground with a splatter of blood.

OOC: I'd say Stryker lost his Simple action because of the glitch, and stays down.
Quote from: Stryker's Status:
{Health: 2 / 10P and (1S(D)+3S(D)+4S(W)= 8S / 11S damage, -2 Wound penalty, no Sustaining penalty} | {Edge: 0 / 3}
{Defense: 3; Initiative: 8; IP's: 1} | {Ballistic Armor: 6; Impact Armor: 6} | {Sustained spells: none.}
{Spirits: F4 Man with Movement and 1 service In Use.}
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <02-07-11/1302:08>
@Brick:
[OOC: I'm assuming those are narrow short bursts, so Ork2's Reaction 5 + group edge 3= (8d6.hitsopen(6,5)=1) (http://invisiblecastle.com/roller/view/2877093/)...oops, i typed the wrong syntax, the roll is  [3,2,1,3,1,2,[6, 3],[5, 5, 5, 2]] = (1), so that's really 2 hits.  So damage is 11P+2=12P.  Ork2's Body 6 + BA 6 -5AP= (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2877095/).  So Ork2 takes 10P, is now prone.  I'll roll an edge(1) test for him to account for heavy damage, Ork2 Edge 3 (1)= (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2877101/)....he's bleeding to death, he'll have until the end of this CT and then he's toast.  Second burst you said is wide burst, so H2's Reaction 5 + SWB -2= (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2877096/).  You forgot to include -2 for second target and that leaves you with 4 hits, so damage is 14P.  H2's Body 5 + BA 6 + AP-5= (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2877097/).  Leaving H2 with 12P damage.]

As soon as the Ingram burst came at you, you ducked around the corner but one of the bullets managed to snag your armor.  Gonna have to patch that up, and that costs money, and spending money he doesn't have to makes Brick angry!  You whip the cannon right back around the corner, your body coming out just enough to be able to take a clear shot.  Two roaring triplets of thunder pound throughout the hallway and this time you hear some startled screams coming from the bottom of the stairway as most likely a few club goers heard it this time.  In a spatter of blood the ork goes flying backwards, you're not sure if he's bit the dust yet but the human definitely got misted. 


@Stryker:
[OOC: No, the glitch doesn't make you lose your simple action, but it does make your nose start to bleed .  Extra -1 to non-mental actions until the bleeding subsides.]

As the whip-lash of so many magical links breaking sends your head spinning you feel the salty taste of blood pouring down the back of your throat making you choke as blood also spills from your nose.
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <02-07-11/1713:28>
Then Stryker will try to pick himself up and run for cover - the sofa again... He's too strained by the magic he worked to do much more than hide and wait for backup...
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <02-07-11/1736:01>
@Stryker:
[OOC: I said it a bunch of times, but i'll just roll it for you.  If you wanna get up and move you need to make a Body+Will(2) test.  Stryker's Body 3 + Will 5 +Wound-2 +glitch effects -1 (2)= (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2877454/).  You made it so you dive behind the sofa again.  The Spirit will use edge and take another IP. (2/4 edge left)]

The Spirit looks even more intently at the troll and yells at him commanding him to toss his gun away. 

[OOC: Troll does a resist against mental manipulation to do something to really harm himself, Guard1's Will 3 (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2877480/).  He's not able to reduce her net hits at all so he must comply.  While not directly ordered to do something though he can act normally.]

The troll chucks the ingram across the room.  Then he shakes his head and having realized what he just did he dives behind the couch after Stryker, bringing his fist down behind it. 

[OOC: Guard1's Unarmed 4 + Agil 3 + charge 2+reach 1 = (10d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2877494/).]

You see his fist crush into the floor and crack a floor tile only a few inches from your face!

@Brick:
You suddenly notice that the bloodied ork laying on the ground is still kicking and he raises his Ingram with his shaking bloody hand and let's another volley of bullets at you.

[OOC: Ork2 Agil 3 + Pistols 4 + wound -3 = (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2877103/).  That's a -5 to your defense but you're still under good cover (+4).  The second is a shortburst but his DP is zero anyways so he misses.  After Brick's turn roll initiative everyone.]

Initiative update  CT3, IP3: FemaleSpirit-15, Guard1-13,  Ork2-12,  Brick-10, Stryker-8
Wounds: Stryker{1S,2P,3S,4S}
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <02-07-11/1924:24>
Brick's full defense roll against the ork's last stand. (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2877596/)
Brick ducks back just in time for the bleeding ork's last stand to make no difference before he turns and begins to run down the hall way. (OOC: shown on map.)

Brick's int roll (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2877599/) That's 10 total.
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <02-09-11/1607:46>
[OOC: Spirit Init: (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2880158/),Guard1's Init: (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2880165/).] 

@Brick:
From your AR schematics of the club you can see it's 40 m from your present location to the door of the VIP room.

Initiative so far CT4, IP1: FemaleSpirit-12, Brick-10, Guard1-10
Wounds: Stryker{1S,2P,3S,4S}
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <02-10-11/1519:27>
this is the roll for Styker's int with the -3 penalty. (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2881223/)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <02-10-11/1603:39>
Initiative update CT4, IP1: FemaleSpirit-12, Brick-10, Guard1-10, Stryker-8
Wounds: Stryker{1S,2P,3S,4S}

@Stryker:

Just as he pulls his fist out from the tiles to cock another punch, the spirit shouts at the Troll, "GET OUT!!"

[OOC: Guard1 resist influence: Will 3 (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2881260/).  Couldn't reduce hits at all.]

The troll gets up, his eyes blank, and stares at the big window overlooking the dance floor.  He then roars in a low pitched growl and charges toward it, easily smashing through and you see him disappear over the edge, the sounds of the club suddenly filling the room and you hear screams from below accompanied by a dull THUD of a very big body hitting something hard.

The Eternal One looks at you.  "Child, next time you may not be so lucky to have us close by.....live and learn..." and with that she disappears with a burst of star-mana.

Initiative update CT4, IP1: Brick-10, Stryker-8
Wounds: Stryker{1S,2P,3S,4S}

[OOC: stay in combat turns but you don't have to worry necessarily about the order of actions when it's just the 2 of you in initative.]
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <02-11-11/0145:31>
As Brick continues running down the hall to get to styker, he pops the clip from his panther out and pockets it while slapping a new one home. "I'm almost to you kid! What's your situation? I need a fraking SITREP! "
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <02-12-11/0640:10>
Stryker coughs up some more blood as he's stumbling towards the mark. He subvocalizes weakly "Security down... Mark down... I'll be okay..."
Then he gathers his strength, and starts to wreak havoc in the local Manastreams to erase any signs of his magical presence.
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <02-13-11/0053:08>
Brick makes it to the corner of the hallway and turns around to face the stairs keeping his panther up and only exposing as much of himself out of cover as he has too. "Finally! I'm holding the hallway, do what you need to do and lets get the Frak out of here!"
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <02-16-11/1700:54>
@Brick:
No one seems to be moving up the stairs but it becomes quite clear that the club knows something is wrong because the music stops and the hyped up voice of the DJ comes across the mic calling it a night and asking everyone to please have a safe trip home.

@Stryker:
You hear the same DJ message and from what you can see of the far side of the club through the broken window people are starting to stream out very panicked.
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <02-16-11/1706:28>
Brick holds his position keeping his panther trained toward the stairs, and waits for Styker.

(OOC: Brick is going to hold is position until styker links up with him and they can leave. If anyone comes up the stairs he will open fire.)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <02-16-11/1814:55>
Stryker decides to drop it halfway, as he imagines the problems they could face. He subvocalizes a message to Brick, rushing to check on his mark. "I'm coming. We'll meet and i'll try scouting the astral. If that works, you'll carry me out, and I will clean the astral mess. Just let me check the target." Then he checks if their target is dead enough. He probably could pay for resuscitation, so Stryker wants to be sure...
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <02-19-11/1031:51>
@Stryker:

Vicelli is definitely dead.  As you stand up to go see his corpse you notice that the only security that seems left are two ork bouncers wearing t-shirts and shades and are on either side of the exit waving people out of the club.  They only seem armed with a stun-baton in a holster near their waist. 
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <02-21-11/0721:51>
"Brick, he bought it. Two orks with prods at the door, managing traffic. What do we do?" Stryker subvocalizes that, and waiting for the answer he continues cleaning his own astral traces...
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Teyl_Iliar on <02-23-11/2203:24>
"We get the frak out of here. Meet me at the stairs down and lets go." Brick Takes off back down the hall to see if he can deal with the guards at the door before they get any bright ideas.
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: Kot on <02-24-11/0246:01>
Stryker gets down to Brick ASAP, and as soon as he gets there, he gets Brick's FirstAid kit out and tries to use it to get into shape. "Sorry, Big Guy, I need to borrow this. Damn. It seemed like a good idea at the time to handle it on my own..."

Quote from: First Aid
Logic(4)+FirstAid(1)+MedKit(6)+Edge(3)-Indoors(1)-Wound(2) (11d6.hitsopen(5,6)=1) (http://invisiblecastle.com/roller/view/2906625/)
Title: Re: [IC] Urban Brawl -- 2nd scenario
Post by: inca1980 on <02-24-11/1318:37>
As you both come down the spiral steps that go to the dance floor the two bouncers at the door take one look at Brick and his Panzer XXL and their tusk lined jaws drop.  You see them shamelessly join the throng of club-goers leaving through the exit and they even push people out of the way to get themselves out of the place as fast as possible. 

You two just stand there and watch the club empty out everyone seeing your faces and then screaming while they make their way to the exit.  Over off to your left you see the big slumped body of the troll guard lying face first into the dance floor covered in broken glass. 

By now there's not another soul in the place.  You both just look at each other, shrug, and then walk on out into the night.......