Shadowrun

Shadowrun General => General Discussion => Topic started by: GMFunkytown on <06-03-16/0920:05>

Title: GM Screen - Avoiding Grenades in SR5
Post by: GMFunkytown on <06-03-16/0920:05>
Hoi chummers!

Have you found yourself standing helpless with an armed grenade at your feet? Well, arm yourself with the tools to try and escape and save yourself! The latest GM Screen video is on Avoiding Grenades!

Check it out!

https://youtu.be/V0VOKO5AByE
Title: Re: GM Screen - Avoiding Grenades in SR5
Post by: Aaron on <06-03-16/1444:04>
The witty writing and the wry delivery had me chuckling through the whole video. Kudos.
Title: Re: GM Screen - Avoiding Grenades in SR5
Post by: AJCarrington on <06-03-16/1702:19>
Man, I really need to get caught up with these... ::)
Title: Re: GM Screen - Avoiding Grenades in SR5
Post by: &#24525; on <06-03-16/1857:28>
Catching up is great.
Title: Re: GM Screen - Avoiding Grenades in SR5
Post by: Medicineman on <06-04-16/0248:38>
...or you simply walk (AGI x 2 Meters, no Action at all ) or Run (AGI x4 Meters ,Free Action) away
when its your Turn.
 
with a simple Dance
Medicienman
Title: Re: GM Screen - Avoiding Grenades in SR5
Post by: Aaron on <06-04-16/1120:31>
...or you simply walk (AGI x 2 Meters, no Action at all ) or Run (AGI x4 Meters ,Free Action) away
when its your Turn.

Fair point. I mean, if it's sitting at your feet it's probably on a timed trigger, which means you've got an entire Combat Turn to get away from it. It's obviously not impact, or you'd need to reference a different video.

If it was on a wireless trigger, and the shooter hadn't had a chance to trigger it yet (that's a Free Action, ne?), then you'd want the interrupt actions in the video, I think.
Title: Re: GM Screen - Avoiding Grenades in SR5
Post by: GMFunkytown on <06-05-16/1136:56>
...or you simply walk (AGI x 2 Meters, no Action at all ) or Run (AGI x4 Meters ,Free Action) away
when its your Turn.

Fair point. I mean, if it's sitting at your feet it's probably on a timed trigger, which means you've got an entire Combat Turn to get away from it. It's obviously not impact, or you'd need to reference a different video.

If it was on a wireless trigger, and the shooter hadn't had a chance to trigger it yet (that's a Free Action, ne?), then you'd want the interrupt actions in the video, I think.

The rules seem to imply that you can do this BEFORE the grenade comes to a stop or reaches its final destination. In fact, the rules make a point of noting that in some cases you'll need to declare the direction that you run BEFORE knowing the end location of the grenade, and scatter may screw you anyway.
Title: Re: GM Screen - Avoiding Grenades in SR5
Post by: Mittensworth on <06-05-16/2323:08>
Hey GMFunkytown, could you do a GM Screen some time on Rigging, Drones and Driving rules?  And another GM Screen on Sensors and any rigger specific actions like Sensor Attacks or Sensor Lock?
Title: Re: GM Screen - Avoiding Grenades in SR5
Post by: GMFunkytown on <06-06-16/2308:43>
Hey GMFunkytown, could you do a GM Screen some time on Rigging, Drones and Driving rules?  And another GM Screen on Sensors and any rigger specific actions like Sensor Attacks or Sensor Lock?

I've got vehicle / rigger stuff being worked on. You'll definitely see it in the future!
Title: Re: GM Screen - Avoiding Grenades in SR5
Post by: Mittensworth on <06-07-16/0034:36>
Excellent!  I'm looking forward to it!