Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Aryeonos on <02-21-13/0316:32>

Title: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <02-21-13/0316:32>
A bitter wind kicks the corrugated concrete sides, howling as it runs across the barracks. You can hear the shuttering of some containers outside, no doubt some metal drums blowing off with the winds. Despite the rather vanilla office setting of the barracks it's a veritable palace compared to the temperamental arctic winds.

The room oscillates between lukewarm lighting and dimness. The habits of the churning clouds playing across the translucent concrete. The dull hiss of the complex's heaters is almost the only other sound to be heard. It's hard to believe you've already been here for six months. Time seems to have escaped you, it could be the monotonous though virulent weather, or the daily exercises. though it feels like it's all been part of just one long day, a day you just couldn't grab hold of.

Welcome to Amderma
(http://static.panoramio.com/photos/large/4938590.jpg)
It was warm when you got here, you can recall not having to wear a heated suit coming off the landing hovercraft and running out onto the beach. The ocean wasn't wrought with ice sheets either and you could walk down the beach instead of run just to keep warm. For the first few months it was rather mild acclimating exercises, briefings, and the occasional surgery. It soon turned to rigorous daily regiments, a long 14 hours every day. Training in mockup urban environments, simulated counter terrorism, hostage situations, and surprise lose lose combat situations, where every choice was the wrong one and you learned from each of them. Since the onset of winter and your full indoctrination into TriSeq your training has however become markedly more lax, the new batch of trainees has flocked in, and already some have flunked out of the program. Stuck on the TriSeq payroll for years to repay their ware somewhere pulling guard duty until they were ready to prove their worth again.

But not you, you're one of the proud full fledged members of TriSeq, the Private Military Company, perhaps not the largest PMC in Russia, but those who know of them don't use the name lightly.

8:07 PM
You hear a faint buzzing ring, a notification hovers in the corner of your vision, a name floats in the alert "Vissei Kushkina" in a simple text format a message reads.
"It looks like you'll finally be seeing your day out and about, we're holding a briefing in building C, be here soon."

Title: Re: [IC] TriSeq Runners, Private MIlitary Company Adventure
Post by: Thrass on <02-21-13/0621:06>
"Soon", yet another occurence of insufficient information. Better be there now.
Butcher thought, and started running, not only for the warmth but to be there on time, whenever this will be.

[spoiler]trying out that rolling site never used this one before:
running with 7 hits: running (17d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3936590/)[/spoiler]
Title: Re: [IC] TriSeq Runners, Private MIlitary Company Adventure
Post by: Bewilderbeast on <02-21-13/1007:28>
Omeed Banai leaned against a rattling heating grate, flipping through the battered pages of his paperback conjuring textbook with chapped fingers. Now that the barrage of intensive PT and augmentation surgery had more or less passed, Omeed felt relaxed enough to use some of his free time brushing up on the basics. The contents of the textbook were beneath him at this point, but he still perused the chapters with an almost meditative thoroughness. He took a smug pleasure in mentally picking out the assertions his own studies had already proven false (in his mind, at least).

The pounding of feet on pavement hit his ears, and Omeed glanced up to see a squad of recruits of chuffing past, their collective breath trailing behind them in the cold. Not long ago, Omeed had been in their very position. A soft college drop-out, he'd had the most to prove during his physical and combat training, most of which had been handled "in-house." But if he could do it, Omeed thought, this crop of newbies certainly could, too.

Omeed's musing was interrupted by Vissei Kushkina's message. He pushed off the wall, wincing slightly at some lingering soreness in his abdomen. That bioware was still fresh. The mage had mixed feelings about going under the knife; his professors would have considered it an atrocity, going on and on about the purity of body necessary for true mastery of magic, as they did. But now that the promise of some actual action was upon him, he was suddenly glad he'd decided to accept the upgrades. Something told him he was going to need it.

He smiled a faint, encouraging smile to the squad of the recruits as he jogged past them in the opposite direction, heading toward building C for the briefing.

[spoiler]Rolling this for shits and giggles and to familiarize myself with this roller site... (1d6=5, 1d6=4, 1d6=3, 1d6=5, 1d6=5, 1d6=4) (http://invisiblecastle.com/roller/view/3936735/): Looks like 3 hits, right?[/spoiler]
Title: Re: [IC] TriSeq Runners, Private MIlitary Company Adventure
Post by: Magnetbox on <02-21-13/1305:21>
Antal threw out a rapid series of Hungarian curses, echoing through the small furnace room. The middle-aged man was squeezed under the aging furnace as he attempted to deduce the cause of the rapidly declining temperature. The fix was easy enough to make, however he was insulted that he had to do it. There were other people, lesser people who were hired for such things. Simply because he was capable of fixing things doesn't mean he should have to. Sliding out from under the furnace he comes upon the sight of one of the maintenance workers. Standing up he thrusts the wrench he was using into the chest of the worker, "Some day you may need to learn how to do this yourself." He said the words with disdain and a thick accent before trudging out of the room and outside into the snow.

The cold didn't bother Antal nearly as much as it did when he first arrived. In fact, there were many things that he had grown to love about it. He withdrew a cigarette from his coat pocket and lit it up. Slowly pulling the warm smoke into his lungs he took a deep breath and looked out over the tundra. Cold, unforgiving, dangerous, and lonely; Antal felt right at home. Now that he was used to the snow, it felt like a blanket of protection, concealing the deadly deeds he was certain to perform.

The message came out over his commlink and he read it quickly. He did everything quickly, his mind constantly running at what most would deem an alarming rate. That running was now centered around the new mission and what it could possibly mean. He was growing tired of life here on the base and was quite ready for some field work. Now he was simply wondering what kind of mission it might be, and who he might be doing it with. There were a few who began training with him who were bearable, however he did feel most were your run of the mill idiots. He could respect skill though, and all of the ones who made it through the training had it. He was almost excited to see exactly how much out in the field.

Antal took a long draw of his cigarette before walking down towards building C.
Title: Re: [IC] TriSeq Runners, Private MIlitary Company Adventure
Post by: Ernie55 on <02-21-13/1358:36>
The slowing pace of life was beginning to bore Ellena. Things had been much more interesting, if slightly more hazardous to ones health, jumping out of vans and choppers into hot zones doing medevacs. The bullets whizzing past your nose there were real, but damned did it make you feel alive. However she'd had to drop all that pretty quick and had wound up here. Sure things had started fresh and exciting! The PT had done her the world of good, as had the 'free' goodies implanted by the 'generous' doctors on the base, but after 6 months of freezing her ass off, training was losing it's lustre.

Ellena had the contents of her trauma pack spread across her cot in ordered piles, checking and repacking things with methodic care following the last training exercise. It had been relatively successful, but the gel round welt on her arm was a constant reminder that ensuring you are fully covered before moving is never a bad idea. She was just about to return the Stimpatches to their correct pocket when her commlink pipped. Kushkina holding a briefing eh? Maybe things are gonna perk up around here finally thought Ellena. She stopped what she was doing, grabbed her cold weather jacket and stepped out in the icy wind.

She saw the young mage jogging off towards Hut C and set off after him, whilst a ragged looking bunch of fresh recruits quick-marched past Poor bastards, training out in this.

Title: Re: [IC] TriSeq Runners, Private MIlitary Company Adventure
Post by: All4BigGuns on <02-21-13/1448:30>
Viktor was up to his elbows in grease as he was doing a little tune-up on one of the aircraft engines when the message popped up. He slid out from the engine and wiped his hands with a nearby shop-rag before heading to the barracks to clean up for this meeting.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <02-21-13/2125:50>
"Here we go..." Nico sighed staring into the bathroom mirror, he dipped his cupped hands under the running water and splashed it onto his face. the water ran down a tired looking face, stubble, days old, claimed the lower half and his dark ringed eyes the upper. he toweled his face dry then reached for a plastic bottle on the sink, opening it, then tapping out two white pills into his palm which then quickly disappeared into his mouth. he was about to put the cap back on when he received a message, he read it, then took the bottle and tapped out a third pill which he quickly consumed, "Third ones a charm..."

Exiting the bathroom and walking back to his bed he snatched up his parka, dressed quickly, and made for the door, kicking a reeking bottle as he walked that disappeared into the depths under his bed, he walked down the hall to the door that lead outside ignoring the cold as he emerged. his head was low as he walked through the snow knowing that things could only get worse.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <02-21-13/2337:16>
Has it really been 6 months? Red  could not believe he had lived like this for that long. It was Dark, Cold and all the worse - Wet.  The uniforms all had these inner layers for keeping you warm, that made moving in them much more difficult, he missed his UCAS Army uniform, it has been like a second skin to him for the past few years, but now on a new job in a new place. it all was so different and one thing Red did not like was change. the only reason he was here was the money.
The intercom peeped and delivered a message for the briefing. ... Do we have to sit trough one more of these? ... Red had already had a hand full of them, never leading to any real action, would it be different this time?
Red quickly put on his indoor uniform, and left for the briefing room, even if he had to go outside, the few minutes in the cold would not kill him, but maybe he would get used to the cold,but maybe it was just wishful thinking on his part. While stopping trough the door he sent a notice back. " Roger. On may way, out." simple and efficient. just like he likes it.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <02-22-13/1001:44>
Richard was relaxing in the communal room, watching the latest "Karl Kombatmage". All the training he had gone through, the gruesome jogs, the drills, etc. had left him tired and mentally exhausted. He enjoyed every opportunity to unwind he could and in this instance there were no urban brawl matches going on, so Karl was his ticket to an hour or so of escapism.

His commlink suddenly reminded him that there was no such thing as an hour of free time. At least not while you were on base. Picking it up, he saw Vissei Kushkina had sent him a message. "Briefing in building C" he thought to himself. "Better get there soon."

Along with some of the other soldiers, he was running a betting pool on who would be the first recruit to get hit in combat. It was a macabre arrangement, but half of the proceeds were going to the wounded soldier in question, so that kept Richard's conscience satisfied. Betting on yourself was not allowed, but with some chance he wouldn't be teamed with anyone he had bet on.

Richard got up, went to his private quarters to pick up a his foci and headed towards building "C". The weather reminded him everyday that Russia was a long way from Cape Town.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <02-22-13/1046:01>
Building C. Never been here, that must mean it's the real buisness this time. Finally!

That means getting to know new people too!
I was getting bored by the training and the snow.

Walking up to the guard who was stationed at the door he noticed the a twitch of the body and the rejection in the guards eyes.
Being full chrome hasn't been working for him for social interaction so far.
Appointment with Vissei Kushkina
The voice was a bit artificial and he noticed another twitch, but otherwise the guard acted like he was trained to do.
Complying with the instructions, he received he entered the building, took off his parka and shook of the snow that had set on it.
In his new form he was way less affected by the snow and cold, but it was still a nuisance.
Then he started to wait, he was first, but by now he didn't expect the other soldiers to beat him.

Let's see how long till the 2nd arrives...

He thought about killing time, doing some exercise, but in the end it was futile, his body didn't need training anymore,
so he started his routine of checking all the stuff they'ld put in him, or better said all the stuff they put him in.
[spoiler]Left leg status: operational, integrity 100% subsystems: hydraulic Jacks status: ready, integrity 100%
Right leg status: operational, integrity 100% subsystems: hydraulic Jacks status: ready, integrity 100%
Left arm status: operational, integrity 100% subsystems: gyromount status: ready, integrity 100%, Datajack status: ready, integrity 100%, climbing claws status: ready, integrity 100%
Right arm status: operational, integrity 100% subsystems: Datajack status: ready, integrity 100%, climbing claws status: ready, integrity 100%, Biomonitor status active, integrity 100%
Torso status : operational, integrity 100% subsystems:none
Head status: operational, integrity 100% subsystems: none
Biomonitor: status active, integrity 100% subsystems:
 - liver: status healthy
 - kidneys status healthy
...[/spoiler]
it was going on for a couple of minutes and ofcourse everything was fine.

Then he noticed someone coming.
Company, at last.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <02-22-13/1412:13>
Sichr's post placeholder.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <02-22-13/1552:11>
On the way to Building C, Red deceided to train a bit.

He activated his Ruthenium Polymer Coating, and tried to enter the building unnoticed, of course the two doors he would not break open or short circuit the video feed, and anyone in his Smart-link would see his Friendly tag, but still those with no augmentation or who are not looking properly would miss out on his presence, and he used that for training.

[spoiler="OOC"]Infiltration 15d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3938703/) + -4 dice on visual perception for others :)[/spoiler]

When he entered Building C, he tried to always be partway hidden by something using only open doors or if not possible slip in together with some one who was somehow missing his attention of the Real world - Working or communicating in AR reading papers or something equally. it took a bit longer but he was in Building C's briefing room whole 20 minutes before the deadline, even thou no one knew when the deadline would be, but during the last 6 months you learn to know people and their habits. For Vissei Kushkina "soon" was half hour. He thought he would be first and take time how long everybody would need to find him in the room, leaning against the wall in a place that was exceptionally bad lit because of a dead lamp.

But there was already some one there, countdown started :D
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <02-22-13/1632:52>
Vissei Kushkina stood at the center of a broad mezzanine, peering off into the ocean through the clerestory windows. The brightness of all the clouds and fog bled down from the horizon over the deep green ocean. A shadow lowered itself over the window, crepuscular light played through the window in its wake. The drone reminded Vissei of a short four legged grasshopper, only this one cleaned windows instead of ruined crops, the bright green foliage growing in the window sill only highlighted its resemblance of a spring time insect.

Annoyed by his partially blotted view Vissei looked down over the open concourse, this place was once a civilian airport, before it was found derelict by TriSeq and completely rebuilt anyway. There was something comforting about this wide open building, and it wasn't just the warm temperature controlled environment. Perhaps it was the equally wide openess of the airstrip outside, or that all the windows faced north, looking out over the broad ocean where there was nothing that could sneak up on them.

The muffled billowing of the wind picked up briefly, and then the sound of the threshold air blower. A man was talking with the soldier posted at the door, Vissei could tell who it was without the aid of AR markers, his obviously cybernetic body was easily visible even at this range. Vissei just waited, either Starshina Metzger didn't notice him or did and knew that Vissei would continue to stare off into the distance until everyone had arrived.

A few minutes passed and more bodies shuffled through the door. Starshinas Banai, Horwath, Cochrane, Fisher, Red, Aldaime, Fourleaves, and Ceron.

Vissei shouted down to them, it was quiet enough that electronic communication was unnecessary.
"It is good you could take a break from your busy schedules,  please, come to the 'lounge' we'll talk about your day." Vissei waited for their collective groans, he loved watching them cringe.

After a short walk down the mezzanine steps and down a corridor, Vissei rounded the corner to the briefing room. An amphitheater style setup it was reminiscant of a band room, indeed the shape of the room was for optimal sound projection. Vissei had had all the chairs removed from the room, he preferred the more natural feel of the steppes when talking, he would always tell his soldiers that it helped ground them.

"Today is good day for you, lots of fun things, very exciting!" Vissei clapped his hands and rubbed them together, "Today we are finding what has happened to shot down planes, Dakotas to be precise, the same kind that brings us in new supplies and recruits every few weeks. Though these ones were carrying valuable cargoes over what we thought was unrestricted air space, heading north over Yakut and the arctic. We believe that the aircraft went down somewhere over the Oskar Peninsula, in Yakut. It is suspicious because many planes fly over this area, but only our client's planes have been targeted. One plane on a return trip was damaged but managed to make a broadcast before it went down. The crew has not been heard from since, this was 2 days ago so they could still be out there somewhere.

These crafts were all carrying unprocessed magical components of value, so this could be a major factor into why these planes were shot down. We need you to find one of the wrecks and search it for evidence of where the attacks are coming from, and stop those attacks, preferably be removing it.

Yes, questions?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <02-22-13/1647:01>
Yes, questions?"
Red raised the Hand, while turning off his sneak armor and appearing out of the shadow.
"Do we have permission to operate in this territory and to make a big operation Blocking off access and sweeping the peninsula, or do we go in Spec OP way small versatile and razor-sharp? what's the action plan?"
A intense look at Vissei followed in anticipation to his answer.

... Pleas let it be Spec OP, please ... was the only thing on his mind.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <02-22-13/1657:43>
[spoiler]Visual Perception (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3938727/)
rolling again forgot the -4
Visual Perception with -4 dice (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3938728/)
and
Audio Perception (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3938729/)

I'm not noticing Red[/spoiler]
Butcher was impressed by Reds appeareance, it was just that he noticed him when everyone was present but he must've been there for quite a bit longer.
And yet I thought this ware would give me an Edge on this kind of Merc.

He listened carefully to Vissei, not that it mattered if he missed something, he made a video log from briefing ever and could easily watch it again if he needed to.
And he would watch it a couple of times later, like on the flight.

Efficient meeting, no time wasted so far.
Butcher saved a picture of every Starshina, he knew he'ld be working with them from now on.
He had seen a couple of their faces, but not all of them.
Also he noted down his first impressions.

His voice slightly mechanical as always nowadays he asked: Sir! When do we leave, Sir?

That's gonna be the most important part, I'm wondering who'll ask which question, I need to write it down. That's gonna be worth more then 2 minutes of chit-chat in the cantina.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <02-22-13/1728:17>
Visei clasped his hands behind his back, "You will be flying in and conducting your search by a pair of heavily modified TR-73so tilt rotor aircraft. We are flying them in tonight, one is a drone carrier that will be loaded with the Hussar you have trained with, the other is modified as a light attack and reconnoissance vehicle. Both are modified for extreme range and stealth capabilities. Once you locate one of the downed aircraft you will search it for its black box and any cargo or survivors, and attempt to find the source of the disturbances. How you conduct your investigation upon locating the hauler and from there destroy the source of the attacks is up to your discretion."
Visei picked up a stack of smart paper from a nearby desk, or some sort of pearlescent white polygon that resembles a desk, and doles out the papers containing the mission files.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Ernie55 on <02-22-13/1742:00>
Ellena listened intently to Kushkina's presentation and then turned her eye to the displayed map for the area of operations. That's a fair ways north. Much colder up there, no wonder there's been no word from the poor flight crew. I wonder who would shoot at a plan carrying a Merc company's colours. Whilst she was mentally storing the picture she heard the first 2 of her comrades jumping in asking about how quickly they'd be getting into combat. No thought at all for the unlucky bastards who most likely died in the crash or froze to death waiting for help, just eagerness to pull triggers. Suppose I should have expected that from the 'borg...

 Sir, I have a few questions for you. Do you have a recording or transcription of the distress call from the downed bird? How many crew were on board? What was their cargo?

Ellena was pleased that they were getting the aircraft. They cut down on the amount of tabbing back and forth across the icefields the team would have to do.

 Also Sir, is this the whole team? Can we rely on any other assets?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Magnetbox on <02-22-13/1822:36>
Hammer had followed the others remaining mainly to himself. He was still smoking his cigarette from outside, wondering who would be the first to tell him to put it out. He took long draws on it, his wrinkled face showing the years of sun and wind out in the cold. He looked each of them over with his cold, blue eyes as he tried to measure them up. A few he recognized and this both reassured him, and worried him.

The mission sounded dangerous, however Hammer also knew that the real action wouldn't come until they knew more about the wrecks and what took them down. A number of possible scenarios quickly ran through his mind as he tried to guess what took down the two planes. Regardless of what it was, if it could take down two, it could take down two more. They would have to fly in low and quiet, stealth would be important until they knew what they were dealing with.

He took long, slow puffs from his cigarette as others asked the questions. Slowly biding his time until he could get boots on the ground to do some real work.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <02-22-13/1928:52>
Fisher's first reaction was "Thank God nobody I bet on is here." He would keep track of any other missions with the other betting members, hoping there were plenty more going on.

Listening to the briefing, he thought it seemed like a straight-forward rescue mission. But of course nothing was so simple in the paid military. "What's our official cover" asked Richard after the others had asked their questions.

Before Visei could answer his first question, he asked a second one as an afterthought. "And who's the CO in this unit?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <02-22-13/1935:29>
When Omeed arrived in Building C, he spent some time sizing up the mechanical man. The 'wared up monstrosity was exactly the sort of thing his professors had warned him about, the slippery slope that increased augmentation could lead to. The young mage did his best not to stare, but something about the man made him shudder.

He eagerly turned his attention to Vissei Kushkina, listening to the briefing with his usual level of rapt attention. The knowledge that the planes were carrying magical equipment certainly piqued his interest, and he was beginning to understand why he was selected for this assignment, despite being obviously green. He immediately wanted more information on the cargo, but Ellena beat him to the punch with her barrage of questions. For the time being, he merely stood and waited for Kushkina's answers, brow knitted in thought as he studied the AR map hanging in the air before him.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <02-22-13/2114:31>
Viktor mulls over the situation and maps in his head for a few moments before finally speaking, "What the attacks only on the client's transports suggests to me is that whomever is responsible has a mole of some sort in a position with the client."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <02-23-13/0714:06>

Red's a strategic guy, he won't fail to stick to a plan and won't unnecessarily blow cover.
Ellena's questions qould probably answered by the e-paper they jsut got, unneccessary question if I'ld be to determine.
Either we need to know and we get the infos unasked or we don't.
Also her second question was either arrogance or low self-esteem.

[spoiler]Judge intentions (7d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3939487/) to decide wich one is more likely.
strangely enough the character desription mentions she is neither ^^ maybe Ernie will enlighten me for my miracle 6 hits?[/spoiler]
Fisher's questions are more then implying he's not the alpha type.
Viktor's question is also not on the job but on a meta matter, either it's his job, or he's not focused on his job.

Butcher wrote his impressions down, but kept it to himself.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <02-23-13/1642:40>
The route looks easy enough, weather will impact how we are gonna approach this

Nico sat back memorizing the map and plotting the best approach for the craft,

how far can i trust these people? he thought taking a glance around but quickly focusing back on the map, no matter what he wasn't gonna rely on anyone else if he could help it, they wouldn't think twice about pushing him outta the plane if he wasn't the one flying it.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Ernie55 on <02-24-13/0533:19>
Ellena began scanning through the briefing documents looking for answers to her questions.

"I hope the flight crew have managed to tough it out. Exposure is a real shitty way to go and maybe they have some good intel on who attacked them? Viktor makes a very good point, someone somewhere has info on our planes flightpaths, Kuskina, is there any suggestion theres been other leaks?".

She noticed the Butcher silently making notes and eyeing her up rather intently, "Care to share Metalman?"

[Spoiler]

Butcher remembers Ellena likes to know all the little details, and thinks his recollection of her character is right, theres no arrogance or lack of confidence in Doctors words. Its always a good idea to know as much about what you might find in-theatre as possible, especially friendlies.

[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <02-24-13/0545:23>
Vissei took a deep breath and paused before speaking, "Supposedly there were 4 crew aboard each of the aircraft,  though our client is rather apprehensive about the specific details of each plane and its cargo, I can assure you that whatever was aboard each 'bird' as you say was some form of magical.... thing. These 'reagents' are supposedly mundane objects gathered by hand, and are of importance to magical sciences. The emergency broadcast was an emergency report manually tripped registered and broadcast back to the field it was launched from. Our client is rather possessive of the details unfortunately, they were rather adamant that their cargo be returned but ceded that the elimination of the source of their downed freighters is of prime importance. Whether they are conducting a mole hunt currently or even suspect internal strife is not known to us, though they claim they have been operating this flight path without trouble for some months now.

As for your cover, you may have misunderstood the idea of this mission, there is no official rescue opperation or investigation. You are to evade the attention of the Yakut peoples at all costs, this is a very isolated area you are going into so that should not be a problem with any degree of effort. However, Yakut is policed by shapeshifting spies, and any animal you may come across could be reporting your actions. Assume that you are being observed at all times, you are infiltrating a foreign country and your actions are of the highest level of secrecy. Any claims of TriSeq's involvement in this affair will be denied, if you are lost out there, there will be no one to recover you." Vissei narrowed his eyes and looked over the group as he said this, his words were unusually cold but his point vary apparent, and quite real.

"Your mission commander will be  Stárshiy Lieutenant Sidi Kovskina,  he will provide mission oversight and coordination. Stárshiy Lieutenant Kovskina will merely be providing oversight and the command of the mission should be resolved amongst yourselves, Kovskina will take direct command should he deem it necessary."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <02-24-13/0554:41>
"Don't jump the gun there, Ellena" starts Richard. While having a glance at the documents, he says "I don't think the planes were ours. It says here it was the client's planes."

Richard then turns back to Vissei and asks "So basically if we do happen to stumble upon one of those spies, we say we're here for the scenery?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Magnetbox on <02-24-13/0932:46>
Antal snickers a bit, cigarette smoke coming through his nostrils. Apparently there was something funny to him, but he doesn't share what. He sits forward in his chair and takes the cigarette from his mouth.

"A hunting party might be a bit more believable. But either way we are going to stick out like a sore thumb." He didn't offer a solution, only a problem. Either way he sounded confident in the task as he took another long draw from his smoke.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <02-24-13/1222:25>
Going over his notes again, he reconsidered Ellenas character and modified his notes accordingly.
Ellena, right? And probably anyone else, should also hear this.
I'm trying to decide which ones of you I'ld put into which role, there are obvious choices like scouting and sniper, as well as pilot.
But that's only part of the deal, as Vissei Kushkina pointed out, we need to establish a chain of command amongst ourselves, because we will be operating as a team.
And as a Team we will be operating on our own.
We have no single mastermind, we can put in charge, we are private military, we have a trust base of 6 month training, but the true character is the one, that comes to the surface when
being at extreme stress, for example combat.
No one of us has seen the others in combat, so it'll be hard to anticipate their behaviour.

Nevertheless running around each of us with his own mindset, how to handle things will not achieve the results we can accomplish as a team.

So, who's gonna decide if we're going in front door guns blazing or that we'll summon a spirit to dig us through the ground?

I'm taking notes about each one of you, about your behaviour, propable reactions, which questions you are typical to ask first, so I can ask the right person when a specific problem arises.

So including me, who is up for leadership and who will rather stay in his own field if expertise?

Butcher looked through the material they got and downloaded everything, that didn't have TriSeq written all over it, he'ld need to edit the video log to delete everything that might be a lead to TriSeq, like names faces and logos.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <02-24-13/1353:57>
Omeed scratched his bearded chin and spoke up. "I'll gladly remove myself from consideration for any sort of command position, Butcher. I'm strictly magical support." He chuckled, a little ruefully, adding, "And besides, it sounds like I'll be busy assensing any stray sparrow or ermine we come across out there on the off-chance they're a spy."

Having said his piece, Banai devoted his attention to the hand-out, flipping through it for any information on the crew themselves and the cargo they were carrying. Were they combat-trained? Carrying weapons? Should they expect friendly fire from confused, scared survivors suffering from hypothermia? He also couldn't help but wonder if the fact that the cargo load was magical in nature meant that the source of the attack was magical, too. But then again, reagents like these would be of value even to mundanes, provided they could find the right buyer...

Omeed spared a glance over at Richard Fisher. He knew from their training together that he was a fellow mage, and it comforted him somewhat to know he'd have some further astral support... and the team wouldn't be left hanging if he was personally injured or compromised in some way.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <02-24-13/1547:34>
So including me, who is up for leadership and who will rather stay in his own field if expertise?

Red could not stand he bickering and the trading that started to take place in the briefing room. He had to speak up, he could not hold it back any longer.
"Are we in the Kindergarden or in a PMC? we have the whole flight to decide who is the alpha male with the biggest Pen - Pardon Ladies - and Now back to the briefing!"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <02-24-13/1554:45>
Vissei raised an eyebrow, glancing over each of them. "I understand you have been with us for a while Starshina Metzger, but your questions I believe will be answered as we further our briefing. I admire your understanding of this mission. Yes, this will be your proving exercise, and though many of you come from extensive military backgrounds this may be the first time you must seriously consider how important you are, and the investment that has been put into you. You are not warranted to die, should you weigh all of your options, and mission completion would require unnecessary sacrifice you must pull out with yourselves and TriSeq's assets in tact. You each represent a massive investment on TriSeq's part, and of course your performance will prove whether our investment was a wise one or not.

"Now, on to mission specifics, as you will all note the weather, terrain, forecast, transport specifications, dossiers and equipment specifications are all recorded on these documents. It is estimated that the aircraft were taken down by long range air intercept missiles. While it would not be a great feat to destroy an aircraft flying along this route and plan accordingly it is something to know which of our clients aircraft were to be targeted, another detail is how they are hiding themselves so well and where their supply base is, if there is one. We are almost certain that these attacks are not related to any local issues of Yakut such as guerillas or that these were terror attacks, as these planes were destined for the Trans Polar Aleut nations and Thule.

I think now that you have all the technical information and mission summary it is a good point to turn over the mission prep to Stárshiy Lieutenant Kovskina, take this time to discuss the mission specifics with him, you will be reporting to the armoury to check out your gear and make calibrations with him in a few hours, the TR-73so's should be fully prepped by the time you are."

Visei looked over the group and up to the threshold, saluted, and walked up the stairs to greet the Stárshiy Lieutenant, shook his hand and walked out of the room. The lieutenant replaced Vissei in the center of the amphitheater and looked over the group just as Vissei did. He, Sidi Kovskina, looked as if he was made in a lab for perfect soldiers. The diffuse light in the room highlighted his bald head, thin silver outlines of a hexagonal pattern covering his skin were visible in the light. Each soldier had seen him, if not worked with him on the proving grounds before. He was a model soldier in every way, save for his habit of occasionally shooting at the trainees, off of the training grounds. He liked to see which ones were the alert ones, and which ones had never seen combat, he would latter group them together and make them lead their teams in combat exercises.

He eyed each individual, "Allright, I've worked with each of you before, I know what you can do, and I know what you've been trained to do. This is perhaps the most redundant grouping I think Vissei has ever put together, this is good, you never know when one of you is going to take a bullet and when that person was the only one who could demo an airstrip. Vissei likes to tell you you're all important because our accountants want him to, but you each will learn how far we can push costs to make ends, and I'll be there to make sure you learn it right. Right now intel is a little sparse on this situation, so we'll be going down the base phonebook to do the research ourselves, we've got some of the nations finest analysts and engineers at our disposal and the best way to gather intel right now is to ask questions. This mission is going to test your ability to investigate your situation and act on an informed decision in a timely manner, so let's get to work." 
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <02-24-13/1622:18>
[spoiler]
The crew has not been heard from since, this was 2 days ago so they could still be out there somewhere.

These crafts were all carrying unprocessed magical components of value, so this could be a major factor into why these planes were shot down. We need you to find one of the wrecks and search it for evidence of where the attacks are coming from, and stop those attacks, preferably be removing it.
Once you locate one of the downed aircraft you will search it for its black box and any cargo or survivors, and attempt to find the source of the disturbances. How you conduct your investigation upon locating the hauler and from there destroy the source of the attacks is up to your discretion.
there is no official rescue opperation or investigation.

Your mission commander will be  Stárshiy Lieutenant Sidi Kovskina.
[/spoiler]

As Stárshiy Lieutenant Kovskina finished his sentence, Red added his own remarks to this whole situation.

"So we are sent out 2 days after the planes had gone missing? Any thief is long gone any survivor most likely died from the cold and injuries, Does any one knows the real mission or rather why was the briefing not 2 days ago?

At the moment it looks like "find & retrieve" mission, Spec OP in behind enemies lines.
In these 2 days, do we have got our hands on any photos, satellite or otherwise, any drone reconnaissance?"

This stinks .... He thought to himself ... something stinks here badly, and i will be darned to let this one go down the drain. ...

Turning his attention to the riggers "Will you be able to get us in under the radar?"

Red knew this has to happen with the utmost attention, as sharp as they could in a speed that was beyond normal capacity. they had to be in, done and out before any one could even arrive on the scene. at least they should try to get it done this way.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <02-24-13/1840:15>
As the briefing was getting derailed, Fisher got worried. The unit was already running around rudderless in the briefing room! But when Red reeled everyone in, he internally breathed a sigh of relief. "He's got my vote for unit commander" he thought to himself.

After properly saluting Stárshiy Lieutenant Kovskina, he paused for a moment. Red was making some valid points. 2 days after the fact meant that astral signatures, if any, would be quite faint at best. "Another hard day at work I guess" he thought to himself. He didn't have any other questions for now, so he just sat in silence, listening to the answers to the other questions that had already been asked.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <02-24-13/2014:26>
Banai shook his head as Red spoke, not in disagreement but in commiseration. "You are not wrong, Red, but if this was simple retrieval the client would have gone with something more 'cost-effective', I believe. I think it is natural to expect a challenge, but yes... the late start is quite unfortunate..."

Omeed trails off for a moment, still inspecting and digesting the information provided in the report. It seems the crew were all pilots, that was good... they were unlikely to cause trouble if they were still alive, then.  A jumpy, half-starved security team of some sort was one less complication in Banai's mind.

"We were told guerrilas were unlikely, and considering the cargo's destination, I can see why. Any information the analysts can dig up on what other organizations in the area have the motive and capability to shoot down a plane full of magical cargo would be quite helpful. Beyond this, I am more or less out of questions. I am quite receptive to suggestions on how we should approach this." Omeed's last statement was directed to Stárshiy Lieutenant Kovskina and also his comrades at large.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <02-24-13/2017:30>
Viktor turns to the one called 'Red' and says, "I should be able to get us in beneath their radar so long as we have at least an approximation of how low their system keeps it, not only that, but I should be able to maintain excellent security on the tactical network. I haven't met the hacker yet who can crack my encryption protocols."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Magnetbox on <02-24-13/2209:38>
Antal finishes his cigarette, throwing it to the ground he stomps on the butt. "I feel there is much we can't decide until we take a look at the planes. I mean without knowing what took them down, without seeing how the gear was taken away, or IF it was even taken away; there isn't much we can say for certain. Staying hidden until that point will be the hard part."

He slouched in his chair, folding his arms behind his head, closing his eyes. You can see his eyes moving back and forth beneath his eyelids, as if he is making mental calculations of some sort. "Sure there are some holes in the plot, but without more evidence we can't fill those in." He shrugs, "I think we are up to it though"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <02-24-13/2218:49>
Sidi nodded in agreement, "Starshiny Horwath makes a good point, and there are certainly unknown unknowns to be discerned, especially when our client hasn't been so forthcoming. Perhaps some you have other thoughts you would like to share?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <02-25-13/0448:27>
How big and heavy is the cargo?
Does it have any traceable signal, is it easily identifyable, what do we need to look for?
Do we have a limited timeframe?
If it's possible that the client has tried to resolve matters at hand, may we need to expect even more then 4 people we might need to rescue?
If we ever need to contact TriSeq via an unsecure Matrix connection, what's the protocol?
Will the stolen goods need to be handled with specific care, like needs to be cooled at every point in time, or may not freeze ever?
Are survivors of our client a pirmary or a secondary objective? How will we determine, if we in fact found these 4 pilots? The material dosn't list names, but we certainly need to id them.
Will we have fake or nonfake documents allowing us to travel the yakut territory or will we be political trespassers and what consequences would there usually be when they detect,
 a plane flying over their territoy,
 a plane landing in their territory,
 people jumping out of a plane over their territory and landing there?
There was a mention of the territory being unrestricted air space, does one usually need to ask for passage?
Does the Black Box which we shall salvage have any form of signal, we could trace?
Can we access the black box, or do you or does our client need it untouched?
Can we open the cargo crates once found, or do we need to return them unopened?

Butcher was looking through the material again to answer the remaining questions he had by himself, no need to ask for information you allready had.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <02-25-13/0535:00>
[spoiler]
How big and heavy is the cargo?
Does it have any traceable signal, is it easily identifyable, what do we need to look for?
Do we have a limited timeframe?
If it's possible that the client has tried to resolve matters at hand, may we need to expect even more then 4 people we might need to rescue?
If we ever need to contact TriSeq via an unsecure Matrix connection, what's the protocol?
Will the stolen goods need to be handled with specific care, like needs to be cooled at every point in time, or may not freeze ever?
Are survivors of our client a pirmary or a secondary objective? How will we determine, if we in fact found these 4 pilots? The material dosn't list names, but we certainly need to id them.
Will we have fake or nonfake documents allowing us to travel the yakut territory or will we be political trespassers and what consequences would there usually be when they detect,
 a plane flying over their territoy,
 a plane landing in their territory,
 people jumping out of a plane over their territory and landing there?
There was a mention of the territory being unrestricted air space, does one usually need to ask for passage?
Does the Black Box which we shall salvage have any form of signal, we could trace?
Can we access the black box, or do you or does our client need it untouched?
Can we open the cargo crates once found, or do we need to return them unopened?

Butcher was looking through the material again to answer the remaining questions he had by himself, no need to ask for information you allready had.
[/spoiler]

"Hold your hoses, so many questions, and no real need for them. We have our job and we will do it anyway, there are others whose job it is to make sure we have the knowledge and equipment going in." Red glances at Stárshiy Lieutenant Kovskina, "It's their job to provide us with it.not our job to ask unnecessary questions. If you had shown as much attention in school you would know that a Black box is always giving out a signal to be located, if there will be no signal it's a malfunction, or, what is most likely, someone has tampered with it."
Taking a deep breath red went on, " I trust our Commander has already taken care of most of these questions, and we are not supposed to get arrested or stick long enough around to get noticed. It's straight forward really - We go there, find plane, see if the cargo is still there, take the black box, investigate the crash site and leave before any other authorities start snooping around because of our activities." One more glance at Kovskina to be sure he has understood the mission correctly. " the 2 days most likely mean we will not be able to recover the cargo if some one was after it, but if not then there should be no complications as no one would stick around a downed play for 2 days if they have no deep grudge against the owners."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <02-25-13/0620:10>
These questions are not about wether we take the job, we will do it anyway.
If any of these questions remain unanswered, fine.
But I will not! be stuck out there with several metric tons of orichalcum and no way of moving it and not having asked beforehand.
Also I will not shoot some guys, because I can't determine for certain if they are a threat or in fact our clients.
And the question about how to get in touch if seperated is a work related habit, and it is a work related habit, because it is important.
Also it may be obvious to the pilots if that black box has a signal and how to find it, but to me it's not and as our Contractor made quit clear, we are and we shall be a redundant team, so each of us should know all the details.
Vissei just moved to missions specifics and left us here to discuss, so Yes this is the right time to ask those kind of questions.
Sidi Kovskina explicitly told us the best course of action is to ask questions, so yes there apparently is need for them.
I trust Sidi Kovskina with my life and I trust him with this mission, as well as you apparently do.
So I do as he says and ask questions.
If you have any problem with that, tell it to Sidi Kovskina, Red.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Ernie55 on <02-25-13/0751:09>
Ellena watched the back and forth between Red and The Butcher with a rye smile on her face. Check out the fragging god complexes on display here. How Red got through basic with that attitude I have no idea. Epitomy of Fullspeed Ahead, Damn the Torpedos...

She lowers her voice and speaks in as calm and neutral tone as possible. Might I suggest, boys, that screaming at each other in front of our CO might not be the best idea in the world. I think The Butcher had some good questions Red. I get that you're so eager to prove yourself, first mission and all that, but the little bit of extra knowledge could mean the difference between life and death out on the ice fields. However your basic grasp of the mission is in my opinion correct, we just need to get out there, find the wreckage and go from there.

Lt Kovskina, how long we have got before we're scheduled to fly out? Might I suggest we go read through and memorise the provided details, gear up and plan further on the way out?

Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Magnetbox on <02-25-13/2138:09>
Antal chuckles a bit as everyone seems to be ready to jump on each other... at this point... while we are still at the base. He doesn't jump in though, simply letting others worry with what Antal would consider babysitting.

After Ellena asks her question though he leands forward and nods with a smirk, "Sounds like a great idea, I think some fresh air might do this group some good." He pulls the hat off his head and runs a hand through his short gray hair before replacing it.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <02-25-13/2225:37>
"I think that's a good idea" says Fisher in response to Antal's suggestion. He gathers the documents that were handed to him and waits for Stárshiy Lieutenant Kovskina's dismissal.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <02-26-13/1451:06>
Nina doesnt really feel comfortable when she sees that her new pack fighting for alpha-post like puppies. Such feelings werent completely unknown to her, well this kind of ambitions needs more dedication she was willing to express. Reading throught file she recalls what she learns when she associated with äll terrain Salish search and rescue squad during her K9 training.
You can possibly think about doubling the leader roles, since with such space and conditions to search, we should probably follow estimated trajectory from both sides. Our numbers are more than enought to do this
She adressess her supperior directly:
Monsieur Kovskina...what is the estimated range of distress radio beacon signal? And what radio equipement were carrying those crew members?

Then steps back a bit, crosing her arms, stiffing her lower lip, subconsciously increasing the volume of stress pheromones released into the air. For the wolf, that waits outside the building, this would mean to stay on guard and allert for danger. For people inside the briefing room, aspecialy for those perceptive, this was nothing more than just a scent of wet bitch, spreading around from her glands.
You know...this seems to me that this would hardly be the first rescue attempt. Imagine...you have planes flying over some territorry. Plane gets downed by some unknown power. Would you send another plane into this hostile territory without knowing, what happened there? No. You would try to find out what happened there or you will find another, safe, route. And now our client is talking about loosing multiple crafts in that territorry, without any leads and investigation known to us, as far as I know. This would mean there were attempts, failed ones, and we didnt get all details, or that rescue teams werent even able to get the information back to our client. And now we are supposed to use plane to get to the place we know someone is shooting down planes. Do we have any naval asset in that territory? Or is it land of perpetual Ice? Since crash zone is quite close to the coast.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <02-26-13/1653:03>
Nina's got some good questions.

Also I too think gearing up is an idea as good as picking fights later when we have time to kill.

Still, questions and answers should be the first thing to deal with.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <02-27-13/1321:55>
Omeed nodded as Fourleaves spoke. "Quite right. With the redundancies in our group, splitting up might be an advantage, even necessary. Fisher and I can summon spiritual support to expand the search radius even further. Although if we'll be coming up against Awakened forces, which considering the cargo, we may, that might not be worth the risk." He shrugged, but gave Nina a nod of approval before she continued speaking.

When she expressed her concerns about flying into an area where two planes had been already been shot down, he remarked: "Approaching by sea would be nice, but keep in mind we're already two days behind. We may need the speed air travel will afford us. I'd been assuming that we land or drop in somewhere just outside the danger zone, then begin our investigation of the likely crash site on foot or otherwise by ground." He let the implications of trekking through the frozen north on foot hang in the air for a moment. It was an unpleasant proposition, to be sure, but... well, they all knew what they were signing up for when they agreed to join on with the company.

Overall though, it seemed Fourleaves had a good handle of the situation, and Banai was glad she spoke up. He looked at her with renewed respect.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <02-27-13/1347:12>
True. Waiting for the navy always proved to be deadly for those on ground. What about those planes we have. Could not those be equiped with some kind of ski or flotation?
Nina looks at Viktors greased forearms
How long would it take to get such modification done?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <02-27-13/1356:30>
Thinking for a moment, Viktor responds, "It would take a while to make such modifications--at least the floatation. The 'skis' may not with enough hands."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <02-27-13/1422:16>
Well Ill do whatever is needed. But this was just an idea. Your plane, your call...
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <02-27-13/1427:28>
"It depends on just how much time we have before we have to depart whether making such a modification is feasible in either case, however, being VTOL craft, it shouldn't be too much of a problem should there not be time to make such a modification." Viktor replies, "On another note, as long as we have the appropriate information on any radar systems active in the area, I should be able to get us fairly close to the crash sites."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <02-27-13/1439:58>
Comming low from the sea can save us trouble, you are right that with tilt craft and your skill we can be able to behave more or less like the boat. Or we can make a drop above the sea, using inflatable boats or skis in case of glacial for the final approach. Aircraft would stay there before we make radio contact and find out what`s ahead. Eliminating the threat first would make rescue operation easier. And maybe we can get some more procise coordinates from their gunnery computer, if we are lucky.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <02-27-13/1446:09>
Viktor nods and says, "My thoughts exactly, however, taking fuel considerations into account, it would be best to set down on solid ground before deploying. Also, it would be a wise move for someone to remain on station at the plane to facilitate our networks and communications, as well as to be prepared for a speedy evac just in case."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <02-27-13/1500:44>
Seems like there is a little island in that bay. Maybe we can use it for LZ and temporary base?

Nina tried to get better angle on the sattelite map, to be able to read terrain profile...Good that here, inside briefing room, they have all tech and info at hand.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <02-27-13/1508:32>
After a moment of getting a better look at the satellite image, Viktor nods, "It could be a bit far from the crash site especially over open water, but it could suffice for defensibility. It may be a bit better to take a bit more travel time to set down on the end of that peninsula, however, as not only is it less distance to the estimated crash site, but that distance is overland rather than across the bay."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <02-27-13/1527:50>
We got two planes, this may be done simultaneously. And we will have whole polygon covered for quick evac or air support from at least one angle. Good idea. We can start search from those two poins, one team going south-east from the peninsula towards estimated crash zone, another boat or walk over glacial heading north-east from the island, looking for traces and possibly locating DCA`s.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Ernie55 on <02-27-13/1528:18>
Nina makes a very good point, 2 days is an awful long time to compose a rescue mission. We might be walking in to a prepared foe's ambush. Gotta consider that when we're in the field.

Ellena moved up to join Nina at the map, noticing the pungent doggy aroma and wrinkling her nose.

I'm not sure adding the complications of travelling on water is worth it, these a risk of someone taking an ice bath out there and that's never good. I'm sure our pilots could come up with solid landing sites. I think landing one as a forward ops base is a good idea, with the other possibly on standby as ariel cover? Any chance of requisitioning some snow mobiles for faster land travel?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <02-27-13/1539:26>
As it looks from here, at least we dont have to climb mountains. Still, water would be most comfortable and allows us to get right to the middle of the target zone without spending too much energy. Well, if jets are able to take us there under radar and safe, that would be good too.  And since they were taking down just our clients aircrafts, we could possibly be safe, as we are not on the roster, they possibly wont have our flightplan...
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <02-27-13/1904:26>
 We should pack chutes just in case.

I like the idea of snow mobiles too.

And we should decide which way we split independently of doing so.
For the case that we ever need to split on the field and it needs to be fast.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <02-27-13/2020:55>
Omeed Banai was still leafing through the physical report in his hands,  eyes darting between the words in front of him and ARO display of the map. He stayed out of the vehicle and mechanical discussions, as they were very much outside his area of expertise, but judging by the perpetual bobbing of his head and the faint smile on his lips, he seemed to like what he was hearing.

In response to Butcher's suggestion, he spoke up. "Well, that should be simple enough to start. If we need to split up, Fisher should go with one group, and I should go with the other. That way, both groups are assured to have magical, astral and spiritual support." Banai glanced over at Fisher, seeking his gaze and approval. He didn't want to speak for a comrade, but it seemed like the only logical course of action.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <02-27-13/2131:34>
"That makes the most sense" answered Fisher to Omeed's suggestion. "And I also think we need to settle on a team leader while we're at it. I'll nominate Red."
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-28-13/0322:57>
In that case I am in the second team, scout position.
In some bright moments, when her feelings came back to Nina, she felt a bit discomfortable in the presence of ex-UCAS. Her grandfather spent hir whole active life fighting or at least watch out for those guys, and the same applies on Nina's active duty in NAN border patrols. Cold logic says that minimizing direct social contact would be wise, as Nina is fully aware of her condition.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <02-28-13/0446:57>
Ok, so we need magic support and scout support in each team as well as a pilot.

Scouts: Red & Antal
Mages: Fisher & Omeed
Pilots: Nathen & Nico Cochrane
Medics: Ellena & Nina

Then we have me and I'm not quite sure if Lieutenant Kovskina will join us in action(?)

Since Omeed want's to be on Reds team we have so far:

Team A:
Red, Fisher

Team B:
Antal, Omeed

I'ld ask the pilots and medics to decide for themselves which team to pick.

I'll fill up the team that Lieutenant Kovskina dosn't pick, or if he dosn't join us the team that has more need for additonal firepower.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <02-28-13/0512:43>
Sidi Kovskina watched the exchange in silence, until it seemed they were ready for his input.
"You'll be shipping out in a few hours, we'll still have satellite communications for the first 4 hours about, as long as you stay under 100 meters as we near the coast there isn't a radar out there that'll pick us up. The closest islands to the coast are a good 50 kilometers away, and the VTOL aren't designed to launch any boats. The missile site is probably set up to fire on aircraft running along those routes, so unless we screw up they won't be set up to intercept a low flying aircraft over sea.

The first VTOL is set up to launch the Hussar, the second is set up to carry personnel, so you may want to reconsider how you're going to deploy initially. I don't know what their cargo was other than it was magical, I would assume that they will not want us to keep any records of what it is, but it must not be very temperamental if they didn't give us explicit care instructions."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Ernie55 on <02-28-13/0729:47>
Perking up and visibily pleased the planning was coming along, Ellena nodded along with what Kovskina was saying

The fact that we haven't been warned about the cargo mean's hopefully it isn't that dangerous, but then again its magical and therefore not inside my sphere of knowledge...

I'm not sure that spliting up is a good idea though. If the pilots stay with the planes that only leaves 7 total, so a team of 3 and a team of 4. I'd rather remain 1 reasonable, if redundant, unit that 2 under strength forces that are riskier. The crash site has already been there for 2 days, taking a little bit longer to find it but arriving with enough resources to do something when we get there seems more sensible to me.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <02-28-13/0734:59>
"I'm with you on that one Ellena" answered Richard. "I'd rather stay as one group if something happens, but after 2 days the bad guys are probably long gone. Besides, 2 groups that stay relatively close to each other would cover more ground looking for clues, which would mean less time out in the frozen wastelands."
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-28-13/0741:36>
As said before, I would like to be in team B. About numbers... 7 men and some drones, that is an army, not a SO squad. Doubling resources on single place means waste of both, resources and time. Splitting numbers mean halving the search time.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <02-28-13/0806:05>
Butcher opened a shared file for everyone to read and edit and put Down Teams:

Team A:
Red, Fisher, Ellena

Team B:
Antal, Omeed, Nina

Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Magnetbox on <02-28-13/1037:44>
Antal leaned back in his chair. He watched and listened to the others as they talked. He was starting to like the sound of the organization, and always preferred to say less and listen more than the other way around. Splitting into two teams was a risky move, however having a little friendly competition between the teams may even push everyone to do their very best.

"I like the sound of this. I think it will work as long as people keep their heads on straight," he said cooly. He sat as a poker player at the table, sizing people up and making calculations whlie trying to stay under the radar.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <02-28-13/1206:52>
Rubbing his chin, Viktor says, "100 meters, a little low, but that shouldn't be too much of a problem to stay low enough."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <02-28-13/1547:07>
Just being curious, how far can you bring down that plane at speed?
The terrain looks flat enough to me.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <02-28-13/1831:10>
Omeed continued listening to the discussion, glancing from one speaker to the next. When Butcher sent over the file, he scanned it briefly and bounced it back, simply appending the word "Accepted" to the end. While he trusted all his comrades, Nina and Antal in particular seemed to have particularly level heads, a quality Banai himself admired. He was certain they'd gel well as a team, regardless of who their fourth turned out to be.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <02-28-13/2020:10>
"There are times when you can't know exactly just from a read-out map like this, so I'm not going to make any promises, but I assure you, I'll fly as low as possible," Viktor responds.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <03-03-13/0949:03>
Red kept his distance from the whole new wave of unnecessary chit chat. That was no planing, at least not in his understanding of the word. For him the plan was ready ever since he heard the mission - Micro spy-drones sweep the peninsula, scouts investigate any unusual findings support take care of any problems. They are no boy-scouts who have to make a chain-sweep of a forest to find a lost dog or, in best case a child who has lost his way.
The side you are arriving from or the landing spot will not change the flow of the mission. The team idea.... Yes in other circumstances it would be a good thing, but for know they know absolutely nothing about the situation, not the number of boogies that they will encounter, nor they location, sending them in small groups will only weaken their ranks, not to mention the idea of sending in Pilots on foot. Any half decent CO would not even think on allowing pilots on the sweep, nor Medics for that matter. Are they still in the 20th century, that the sweep has to be done by people not high grade drones? Or is the Best PMC in Russia is at the level that military was 100 years in the past? a quick glance at his cybernetic implants as well the metal-man standing right next to him he knew better to think that way.

When Fisher Nominated him for a leader position on one of the teams, Red declined " Not going to happen."

A bored look at Sidi Kovskina, In his mind there was nothing much to discuss or plan. either the attackers have left taking the cargo with them or they sit with it in very defensible positions. An ambush, possible but very unlikely, as the trap would have been kept up for 2 and a half full days, and any soldier would lose his grip and concentration after the first 12 h in such an tactic. Still, if they had some information it could prove the case,a mole could easily send a warning as the team approaches, but then most likely scenery would be attacking them while still on board the plane.

For a while he ignored the irritating message of the shared file, it was a bad idea, splitting up even worse to endanger the people who have no combat benefit at all.  When he could no longer bear the notification jumping all over his AR, he glanced at it then closed it. No need to take part in this childish plaything, the CO will decide these kind of things anyway, not by preference but skill and need.

A deep breath escaped his chest. What did he get so upset about? Why did he care so much about the survival of this squad? He barley knew some of them, some only by name, some even actively avoided his presence. In the end he will be a scout, be the most forward guy who looks for ambushes, and will not be the one who has to catch the bullet for the pilot who has almost no combat experience compared to the Commandos. He would die alone either way.

But all this, he kept to himself, he will not start a 3rd fight in the briefing, the CO(Commanding Officer) has the say in the end anyway, and having done that in the UCAS he did not envy his position, not with this colorful bunch as them.

"Just remember that we have to one plane for passengers and one for drones." He said in a voice as would it not be any business of his. He forwarded his contemplation to the CO adding a request for two HPistols with Thermo and low light camera mods, just in case they would need to fight on both fronts at the same time. and this was the best way,to him, for having eyes on his six. He was used to ensure his survival himself and he was good at that.

Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <03-03-13/1046:30>
All Nina is able to respond is what was said aloud. While it is the good point, it seems Red dindn`t get the whole idea.

Yes. This allows one of our riggers to stay on the signal range to privode us with drones, while second plane is awailable for multiple drops...One team with floatable boat above the bay, another on the norther coastline on the pennisula, or both teams on the bay cost...this place depends on our approach. And this plane would aslo be ready for emergency pickup if we go hot. Since we dont have exact crash site loation, the more time we spend seeking for it the better. On the other side...using Hussars just for recon and go there when we know whats there seems legit. as far as hussars are propper for this task and loosing them wont do too much damage. Hell I`d rather have twenty Dragonflies sneaking around there, looking under every rock, well this is not my call...
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-03-13/1350:47>
Looking to Nina, Viktor says, "That island is not a good idea, and I've no idea why some are so fixated on it. Fifty kilometers over unknown ocean waters in the sort of boat that will be available is an unnecessary risk."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <03-03-13/1403:28>
I agree with that. 50 kliks are too far. There is high possibility the sea is frozen there, ive heard russians used to have some special ships clearing the route through those waters for normal ships, and planes never would be that heavy and nuclear icebreaker is, but Im not fixed on that. This is just one of possible approaches. We better have plan made here. Or you want to do all of this on site? Or under fire? Or in the plane, while we have all the equipement and informations here in operations room and we still have a few hours before planes arive? Well I dint heard anything other than "this wont work". I have no problem with it, I only stated one of alternatives. well if anyone have better plan, speak it now, since we better know it in advance.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-03-13/1620:58>
I'm not to fond off splitting up myself but we should still know who would be which team if the need to split up ever arises.

Vissei Kushkina assembled a team with certain redundancies for a reason, we should expect serious trouble and stick together to keep this redundancy, because it is the one thing tha Vissei made clear in her team selection.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-03-13/1625:13>
"Splitting into multiple teams may not be a bad idea, however, with how the aircraft are currently set up, this isn't feasible, and I have a feeling that there will be little time to change them," Viktor says flatly, "However, this is not without benefits, as with both aircraft in one location, forward operations base camp could be more well defended."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-03-13/1707:48>
Banai nodded in agreement with Butcher. The cyber-man still unnerved him, but he seemed rational and methodical, which was definitely a good asset to have on the team. "I don't think anybody is saying we must split up. We're simply planning for that contingency, if it becomes necessary or beneficial to do so. And we may have to, in order to cover enough ground to locate the downed craft and cargo in a timely manner. Once we make contact with whoever did this, we will of course regroup."

Having said his piece, Banai resumed his thoughtful silence, still going over the report for any further details on the crew or cargo. He was, personally, rather eager to get out there and see exactly what they were dealing with. But being rather green himself, he didn't want to rush the planning stages, so kept his impatience to himself.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <03-04-13/0344:13>
[spoiler]
yes, for any details regarding what you read here would be a good area to ask them, it'd be easier to go over your collective findings here.

The report reads that the pilots were private shipping pilots, there aren't any specific details on them though. The plane was (Crunch wise) an Ares Dakota. General information wise, or common practice, is using 4 pilots that swap shifts for long haul multiple layover cargo runs, this aircraft is capable of short takeoffs and landings on the most basic of runways so it can operate and take off from very remote locations.

Your arrival time is up to the pilots, though at top speed the flight would take a little over 6 hours, in good weather, while there aren't any major storms along the flight path it is very windy, but the flight path should take you under most radars and disguise the approach.  The aircraft signature profile is extremely low, so even if you do end up within range of any sensors it would be difficult for them to pick up on your vehicles.

Because it is winter it is only light for about 4-6 hours every day between 8PM to 4 AM, with mostly only twilight levels of visibility. That is without the cloud cover which is currently quite extensive. So your approach will very likely be under cover of darkness.

The client claims to be commercial entity though their actual personal details are unknown to you and by extension TriSeq, all information was relayed to them by a representative. The fact that it took them 2 days to ask for help indicates that they may have already attempted to resolve the situation its own, or more likely, they spent those 2 days weighing their cost options and have decided to hire someone to deal with he situation.
[/spoiler]

Red Looked out of the window, it had already been a hour of briefing, and in his mind it was longer then necessary. and this whole planing was leading nowhere.
"Fine i accept the teams, but i doubt we will ever need them, and the two side approach - For searching purposes is BS!" Red exhaled loudly and  gathered a bit his composure back and took up the briefing documents "They were flying Dakotas, if you are unfamiliar with them, jut look outside the window the biggest plane you see there, that's a Ares Dakota, and now convince me that this plane crashing will leave no traces. Convince me that after arriving on scene we will not see the crash-side just by looking down from our plane."
With every sentence his aggressive wording gained depth and reasoning. His voice changed and you could clearly hear him being tired of this whole ordeal.
"I say what i think. Love or Hate me for that, but i Always gather the fact before coming up with plans. in this case i wouldn't Expect the black box giving us the locations. It's transponder most likely disabled. if this is not the case i would expect an ambush. but planes like these always leave distinguishable traces and a crash site. If by any means that is not the case,witch is very unlikely, i would send in the drones and the scouts for a search mission, there is no point on risking lives on the ground if that can be avoided. Once the planes crash has been uncovered  there will be only tracking and interesting left to preform, but that is a part we still have to discus. As it's outside my expertise"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-04-13/0929:57>
Fisher listened to Red lose his patience. The more he talked, the more Fisher was seeing the errors in his earlier judgement. "Guess I hadn't been around him long enough before to see him lose his composure..." he thought to himself.

"Let's just hope there hasn't been any snow storms since the crash" said Fisher to himself, loud enough for the others to hear it.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-04-13/1027:25>
I think once the riggers decided on the team affair, we cab finally go on to equipment.

We need to expect air and ground vehicles that packs enough punch to shoot down a plane, we need to consider ambushes, hacker attacks, shape shifters, awakened threats and treason.

So we will need to pack heavy weapons maybe some software t that helps shooting down planes, grenades, chutes, maybe we should think about sky hook maneuvers, but that won't work on the cargo as far as I know.

I'll leave the planes drones and magical Matters to the appropriate specialists to discuss.
Everyone with ideas and comments should bring them forth now.

And then we probably can head to the armory.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <03-04-13/1344:01>
Sidi, had silently with his arms crossed listening to their bickering over the last few minutes, establishing an order amongst themselves was important but it's as if they'd forgotten all their training when left to their own devices. "I think we've finally come to the end of our circle, we should consult with our base armoury and get you all checked up with mission procedure. A gear requisition has already been filled out for this mission, and I've checked over it myself and found it sufficient. However if you'd like to enter requisition forms for special gear you can talk it over at the armoury yourselves, remember your manners, they're extra touchy about their equipment and forms.

As for the search for the lost plane, I'll direct the initial search procedure after our approach, the TR-73so's are more than sufficient search vehicles for the procedure and I hope the strength and importance of your transports will become clear to you, dismissed." Sidi gave a casual salute to his soldiers, if anything to get them out of the room and get their legs moving.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-04-13/1402:35>
Giving a salute to the CO, Viktor turns on his heels and walks out to head toward the armory, thankful for being away from the bickering.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Ernie55 on <03-04-13/1444:13>
I think we're gonna have to watch the rash head on Red. He has little to no patience or tolerance for anyone else...

Thanks for the words of encouragement Sir. I know we won't let you down in the field.

Ellena snapped off a sharp salute, clearly eager to build some more faith in Sidi, and followed Viktor from the pretty disasterous excuse for a briefing, her mind already turning to the repacking of the trauma gear.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-04-13/1503:13>
Omeed Banai, blissfully ignorant of the fact that his first briefing had been a particularly chaotic one, immediately snapped off a salute and headed to the armory with the others. He did, however, hang back a bit so he could "talk shop" with Fisher a bit.

"You thinking about requesting any special gear?" He asked his fellow mage. "Personally, I think a small mirror and bit of flexible wire could end up being useful."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-04-13/1934:05>
Saluting his superior officer, Fisher was glad he could finally get out of the room and check the latest Urban Brawl news. As he was getting out, Omeed stopped him to talk a few things over. "Sure, a mirror sounds good. Not sure we need a special request form for that though" was his answer. "Do you have any spirits bound (binded?) to you right now? I'm pretty much running solo at the moment and I don't think we have enough time for such an elaborate ritual."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-05-13/0214:41>
"Spirits?" Omeed considered the question briefly, then shook his head. "No, I have none in service to me currently. And considering what we have at our disposal, it may be a waste of resources. Anything we truly need we can summon in the field, I figure. We should have several hours, at the very least, to make use of them if necessary." But between their sizeable squad and drone support, Omeed secretly believed that all but a small few watchers would be strictly unecessary.

"Out of curiousity, Fisher," Omeed continued as he stepped out into the crackling cold, "How do you handle your spirits? Have any preferences or troubles I should be aware of?" Before Fisher could properly respond, Banai pressed on, saying, "In the past, I badly botched a ritual with some dao... earth spirits, in generalized terms. Haven't quite been able to mend that rift, so I hope you weren't planning on making too much use of them."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-05-13/0248:01>
"I can do without earth spirits for the run, yeah. And no, no particular kind of spirit hates my guts." Fisher then completely changed the subject and asked "Do you think the Matrix reception will be decent out there? There's a big game tonight between Hong Kong and Tokyo in the Asian Cup tournament and I really don't want to miss the scoring updates. Are you into UB, mate?"
Title: Re: [IC] TriSeq runners, Private Military Company Adventures
Post by: Sichr on <03-05-13/0321:18>
Once again, Nina was grateful that the meeting of human pack is over. While members are dedicated to the goal of the mission, there are differences on approach. First missions tend to be like that. Despites the training most of the team had undergone massive augmentations in lart few months and they are far from perfect balance, both physiological and psychical. Multiplied by the stress of their first real assignment, in such extreme environment, some disonances were expected. Compiling previous and curent biomonitor readings, she opened channel for consultation.
Doctor, according to this readings there is a few substances Id like to add to our package just for a case. Compiling list, you are welcome tn contribute with you own ideas.

As Nina walks out of the building. Before following her fenrir sniffs and growls, deep sound on the edge of audible spectrum, sign of alertness and readiness. Assessing this reaction, Nina realizes her stress level is also sligtly above norm.
Better add a dose or two for myself.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-05-13/0954:42>
Butcher immediately responded with a respectfull salute and made his way to the armoury to acquire some special equipment.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <03-05-13/1338:52>
As most had already left Red approached the CO.
" I am sorry, i could not help myself."  He took a deep breath. "I think i am not ready, not yet. I still see their faces, i still can not forgive myself."
Now there was nothing left form the bravado and the self esteem that just until recently was the only thing he showed to his fellow soldiers.
"Do you really think it is a good idea for me to be on a mission already?" He looked the CO in the eyes "You saw how the briefing turned out."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-05-13/1546:44>
Omeed furrowed his brow at Fisher's question. "It's... it's arctic tundra. So no, I don't expect much in the way of Matrix reception." Banai's brow remained creased as he continued marching in silence toward the armory. Maybe he and his fellow mage didn't have as much in common as he thought...
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Magnetbox on <03-05-13/1851:04>
Antal salutes the lieutenant before leaving slowly after the others. In fact, he seemed to be moving quite slowly, as if he wasn't in a hurry at all. He had heard the quarreling and he had heard the plans and he was just ready to get started and see how his team mates would handle themselves when the real action starts.

As soon as he passes the threshold of the door he pulls out another cigarette and lights up. Lighting it he takes in a breath and with a grin he exhales, "Guess its going to be cold too." Cold, understatement of the year. He did hope that they wouldn't be out in the dark too long though. Antal was more than capable of handling it, the thought simply didn't thrill him. He walked slowly around the base though, meandering his way to the armory to check that his gear was ready to go.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <03-05-13/1912:36>
Sidi shifted on his heel, a hand on his hip, "It would appear no one is quite ready for leadership yet, but we have not even set out yet and perhaps others will step forward. I'll be keeping a close eye on everyone, I won't let us take any unnecessary risks, just remember your training, and be glad you've got that MPC bridge eh? We'll be taking this one smart and slow, just keep an eye out for your comrades." Sidi returned Red's stare, he was trying his best to be reassuring, and the last thing he wanted was for all their training to go to waste.

The armoury was perhaps one of the smallest buildings on base, on the surface at least. Beneath the small satellite bunker was a veritable fortress buried some 60 feet underground. Most of the soldiers would never see anything more than the building up top and the equipping room inside. The armoury master sat behind a reinforced room in the center of the building able to watch the soldiers arm up and give direction to the drones to retrieve their gear from their various automated receptacles. Small lifts brought up the requisitioned gear from down bellow and were dispensed like a bank tellers box.

The room was calmly lit through diffuse lighting, several tall desks were bolted into the floor to allow for gear to be inspected on sight. AR displays float about as reminders to check your gear forms properly and to report any weapon malfunctions or gear defects before the gear is returned.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <03-05-13/2014:18>
Nico had listened to that so called briefing and found how unfocused these people were astounding and when everyone entered the armory he stood in the middle of the room and gestured for his groups attention.

"Ive been pretty quiet so far listening and trying to figure out whom among you might actually have a good idea, and i'm still waiting for one. so i have to say a few things, this mission smells like S**t it reeks everyone can see that, its already been two days so those guys are dead and we are going somewhere where whomever is shooting these planes is dug in deep with plenty of time to set up loads of positions to watch any approach to where ever it is they are camped and more likely they have the crash sight staked out waiting for some one to come bumbling along. On that note everyone seems to be fixated on finding the damned plane but it was clearly stated by the client that this is secondary to actually stopping the source of these attacks yes finding it will give us clues but not one of you has even mentioned that after finding it we have to track down an unknown enemy of unknown strength and size, we also have to enter this enemies base of operations and disable whatever weaponry of device or magics by which they are destroying these planes. it seems as well that some people want to separate into search teams and that reeks worse than the mission, we have 4 perfectly good Hussar drones WITH CHAMELEON COATING that we can search an even greater area than on foot without time restrictions due to the cold and both VTOL's can be piloted remotely and are practically invisible  with the best available Sig Masking and Chameleon Coating that it is possible to get so flying in will not be the issue, its when we have to get out of the craft and a spotter suddenly spots 7 or so moving objects near an area of interest. To sum it up we fly in, without exposing ourselves to alerting the enemy, find the dam plane, try and figure the likeliest place to position anti air and get in there quietly, trash whatever it is and  finish this S**t errand and come back alive! AND I SWEAR TO GOD! if one of you forgets to use dry lubricants on your gear and it jams up i might shoot you myself for putting my life and the life's of everyone else in danger.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-05-13/2020:36>
Looking toward the man giving the speech, Viktor listens until he's done before saying, "I agree that this whole stinks of a trap, which is why I fully intend on using the sensors on the VTOL I'll be piloting to try and keep enemies off the other teams' sixes, as well as keeping our network from getting breached."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-05-13/2031:22>
Fisher noticed the strange look on Omeed's face as he left and asked him "Was it something I said?" He certainly didn't appreciate the judgmental look Omeed had given him, but he wasn't going to pursue this any further, nor lose any sleep over it.

Upon arriving at the armoury, he requested his standard gear and asked for a mirror. "That should make him happy" he thought, chuckling to himself. Just as he was checking his gear, making sure everything was in working order, Nico, who had been silent until now, started telling everyone about his reservations. After he was done, Richard just said to him "Remember to breathe, mate. Do you feel better now that you got it off your chest?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <03-05-13/2122:12>
"Ill feel better when we come back alive..." we are all gonna die...
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-05-13/2128:55>
Viktor walks over and puts a hand on Nico's shoulder, "If you're afraid, don't worry about it. Every soldier feels that fear. You just have to work past it. Just do your job as best you can; that's all anyone can ask of you."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <03-05-13/2134:38>
Sidi is the best CO Red had ever had. He knew when he had to be straight and when he needed to calm his people. In his experience in the UCAS he had never had met any one who could so well understand the situation and still lead a group towards the goal even if it meant some would not return. His words gave Red the courage, the power to move on, if not for him and others here at TriSeq, he would most likely be somewhere on a couch drinking warm beer and living off his pension still thinking about putting a bullet in his skull. Now he was here - just about to take on the first real mission in 2 years, just about to board a plane with a number of Shinnies, who might become part of a team - his team, that is if he will not frack this up.

Arriving Late in the armory Red missed the first part of the Speech Nico was giving but heard enough to get his message. After he was finished he headed to request his Equipment,when he passed Nico, he put his hand on his shoulder, in a way saying that he understands him. He had chosen to keep quite in front of the CO, Red spoke out, but both had the same idea about this mission.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-06-13/1133:30>
Arriving at the armoury Butcher grabbed a couple of special requests forms.
Checking the "basic" gear the drones brought and the gear that the others requisitioned he thought:
As always, no one is actually prepared to bust a tank... can't speak for the mages...

If something packs enough punch to shoot down a plane it most likely packs enough armor to withstand standard infantry weapons.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Ernie55 on <03-07-13/0733:05>
Ellena followed the crowd into the Armoury hut, once again glad to be out the biting evening wind. She listened to Nico's tirade intently, then watched a couple of the team step in with overt shows of commaradery. That's a really good sign. Maybe we were all a little on edge in the briefing and might just pull through she mused to herself. When there was a lull in the conversation she piped up as well "Honestly guy's I think we'll be fine, and if not me and Nina are there to put a bandage on it, give you the happy juice and make sure you come back with most of your bits still attached " She gave Nina a knowing and cheeky wink. We've all pulled through the training that washed out so many. We're well equiped and stuffed full of technical goodies. So what if the mission is just a little bit out there? We can do this right, right?"

She hoped that her words might have some impact on those with their doubts. Ellena stepped up to the counter to request her now familar load out from the Armourer.

Asking for a few toys are we Metalman?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Magnetbox on <03-07-13/1110:32>
Antal walked up beside Ellena, drawing in a long, slow breath of smoke. He forced the smoke through his nostrils before turning to her. "I think your right, my guess is most of us have been through worse. For all we know its some coward with a single gun who took the shot when they saw the opportunity. No need to get all bent out of shape.... yet that is" He smirked slightly.

He took a few steps up and thumbing through an AR window he tried to make sure all his gear was in order. Typical scouting equipment with his standard long range firearms. Without knowing what they were going up against he figured he wanted to pack light while out on the tundra. He would leave the heavy lifting to the rock'em sock'em robot and the others who are younger and stronger than himself.

He turned back to Ellena once he made sure everything was in order, "Oh and once I get all blown apart, just slap me back together. Just make sure give me enough drugs to make it worth my while, alright?" He chuckled while leaning back against the wall and waiting for his gear to be retrieved.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-07-13/1117:37>
Omeed goggled at Nico for a bit as he ranted. His concerns were warranted, but he couldn't quite understand the need for such panic. Banai was relieved to see Ellena and the others try to allay his fears, and he sought to do the same. "You're not wrong, comrade," Omeed said to Nico. "But do you see this?" He unzipped his jacket and lifted up the hem of his shirt, revealing his bronze belly underneath. Specifically, he pointed out the faint laparoscopic scar still visible on his skin, the only outward sign of his recently-implanted 'ware. "This is called 'an investment.' TriSeq has spent a lot training me, and you, and all of us." He put his shirt back down at this point. "I do not think our commanders are throwing us into a meat grinder... and if the mission was easy, they would not have hired TriSeq. Have a little faith... and if it really comes down to it, keep in mind we're under orders to prioritize our own survival."

Omeed flashed Nico a white-toothed smile to reassure him he wasn't trying to judge him, merely encourage him, and made his way over to fill out his gear form. He glanced at Butcher and his sheet out of curiousity, but then set to work filling out his own. He checked off all the recommended gear, trusting the Armourer to decide what was best for the mission. At the bottom, in the section for special requests, Omeed wrote simply: "Endoscope, mage sight goggles, a similar device, or otherwise mirror and flexible wire."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <03-07-13/1406:01>
Nina takes her ammo package in the armory and then continues to the MedBay, where she assembly package of various chemicals following the list she compiled from her extensive knowledge of toxins. She doesnt delay herself with any antidodes, as in such condition she knows no species that should pose risk in this way, and also detox procesdures should be applied when they are back home, no need to waste space on them.

Antibac x8
Artificial Skin x4
Betameth x2
Bliss x10
Freeze Foam Rating 6 x4
G3 x16
Guts x4
Chemical Heater x16
Jazz x6
Nitro x4
Oxygenated Fluorocarbons x8
Slab x2
Zero x8
Zeta-Interferon x8


For a moment she weights two doses of trance in her palm...just for personal need, if something goes wrong, then she puts those in her pocked.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <03-07-13/2241:56>
Nico accepted various acknowledgements and the soothing words of the group with indifference. They still don't see, oh well when they become Popsicles out there they will only have themselves to blame.

Nico went to the corner of the room and watched the rest of them, Man i wish i had a drink.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-07-13/2257:34>
No sooner is he done requesting his ammo and checking his gear that Fisher jumps on his commlink, checking the latest UB news. If coverage was going to be sparse, he needed to get as much info as he could before the big game and knowing if he had won anything from it. "If you guys need me, I'll be in the rec room."

[SPOILER] 4 clips EX-Explosive Rounds
2 clip Stick-n-Shock ammo
2 clip Regular ammo
2 mags EX-Explosive Rounds
1 mag Regular ammo
1 mag Shock Lock Rounds[/SPOILER]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <03-08-13/0314:58>
Not completely comprehending his words, NIna checks Nicos biomonitor in her AR, just to be sure the man isnt high or something....
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-08-13/1132:31>
Nina,
he said and then turned towards her
It might look like a toys to you, but when I get sent it's not play time.
It's business!
And in the same way these aren't toys but precision instruments.
Kinda like your medical equipment just for a different profession.

I excel at what I do and that includes choosing the right tool for the right job, as do you, I'm certain.

So when you need a tool to cut chest bones to make room for crushed lungs to breath again,
I need a tool to cut through that tanks armour.

Omeed is right, look at me my entire life is subject to good will from TriSeq, or so it seems.
They invested more Nuyen then I've ever seen in my life and at the same time they made sure
their investment will redeem itself.
They stripped me from more then my mere flesh body, but left everything intact that I will need to fullfill my role.

If I request a mere couple of thousand Nuyen worth of precision gear it's only a fraction of what they already invested,
so I am certain it is indeed in the best interest of TriSeq to require the best tool I can think of, no matter the cost.

When there is some kind of massively armored anti air vehicle out there it will be my job, to take it down.
I will be held responsible if there's an obstacle we can't shoot down, because we didn't pack the firepower.
So I'll try my best to max firepower and come after my responsibility.

I'm still uncertain if we require missiles and I'm not entirely sure if I should pack an HMG for suppressive fire.
Drones and battle rifles should do nearly as fine for suppressive fire I think.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <03-08-13/1952:50>
An orange text alert message beeps in the teams respective commlinks,
"The aircraft will be landing in about 4 hours, that'll leave about 45 minutes for a brief re-inspection before we ship out, get all your gear checked over, I expect to have all of your biomonitor feeds by that time, make sure the teams tacnet is calibrated and up to snuff. Report in to me at the main concourse in 4 hours, the flight will be during "Daylight" hours so you'll have plenty of time to rest before touchdown. Remember the sun is only up for about 6 hours every day."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-08-13/2030:28>
On receipt of the alert message, Viktor quickly finishes up with suiting and gearing up before heading down to the concourse to start up his encryption protocols and get his portion of the tactical network squared away.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <03-09-13/1123:12>
Red saw the notifications blinking in the corner of his AR view and all the other signs the armoury master had put up. with a single thought command he disabled the AR texts and wemt straight for the nearest unoccupied equipment dispenserl, curious if the additional equipment he requested while still in the briefing had already been approved and assigned to him.

His polar sneak armour came first and took the longest to check as any problem with it's R. Polymere coating could mean bringing him into life and death situations on the battlefield. Then came his knife and the silenced Hpistol - both invaluable allies in close combat were taking someone out while keeping hidden is from utmost necessity. Then came his sniperrifle, he doublecjecked it, and put the clap on the battle. Last came the shotgun for the moments his presence had been noticed. And stealth was not needed anymore. Now only the special equipmet remined ...

[spoiler]
Quote from: reqwuest forms sent.
Parachuting active-soft R4
Demolitions Active-soft R4
Plastic explosives 2Kg
Radio and Timer detonators( bothx6)
Also i was sure i am a sniper as well having a dice pool of 15 for it, so not sure is i have the Sniper rifle or not, if not then i will edit the IC acordingly
[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-09-13/1738:21>
Butcher feeded his Biomonitor to the Tacnet and set a visual timer to be displayed on his AR interface.

Turning in his pile of requisition forms he already doubted that he'ld get everything he asked for,
but it'll be in the files and therefore the items he requested which he didn't get were as important as the ones he did get.

I take it TriSeq has either no Grenades on it's standard gear listings or we are not deemed fit to use grenades.
I wonder which one is more likely.

He asked the Armoury Officer:
Sir! Who do I need to ask if he can get a grenade Launcher attached to that Heavy Weapon I'll be wielding in the remaining 4 hours?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <03-09-13/2228:16>
The armoury master checked his feed, pausing a second to look out the tinted observation window. He leaned forward in his comfy office chair to hold down an intercom button, "You get a 63`000 Nuyen gun and you want to glue a grenade launcher to it? Talk to your CO about why you weren't issued a grenade launcher. From the looks of your mission loadout list I would guess the four drones armed with grenade machineguns would have that situation handled."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Magnetbox on <03-09-13/2306:29>
Antal checked over all his gear. His gear looked shockingly similar to Red's, as it contained the same sneak suit, sniper rifle, silenced pistol and many other essential items. He carefully looked over each inch of the suit before taking another look at it. The last thing he wanted was a hole or other anomaly in his suit out on the tundra. He checked the guns and suited himself up before heading to the range to get in some shots before boarding the aircraft. He wanted to make sure the armory hadn't equiped him with a lemon while he still had time to fix it.

Heading to the range he took off what outer layers he could and tried to unzip his suit a bit. Trying to slowly acclimate himself to the cold that he would surely be submerged in soon enough. The cold didn't bother him as much as it did the others, but it was still not his friend.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <03-09-13/2309:33>
Nico gathered his assigned gear and left, returning to his room inspecting his equipment, ensuring dry Lubrication, and updating his encryptions and his Tacnet biofeed.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-10-13/1222:25>
I'm not asking about glue, but I have well noticed, that my request was denied nevertheless.

Arranging all his gear, checking every weapon if it was working or maybe had some quirks, not that he expected anything less then perfect condition from TriSeq, but he made sure out of habit.
Habit was all he had after all, except for... the doc. Time to make a visit.

And then Butcher went towards the Medical Lab.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-11-13/1316:22>
Omeed accepted the standard gear from the dispenser. He was about to head back to his quarters to clear his mind when he received the announcement. Instead, he stuck around the armoury, checking over his equipment thoroughly. He'd trained with it plenty, but real action with weapons of this caliber would be a unique experience for him. He also made sure to get the biomonitor calibrated and ready.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <03-11-13/1338:19>
Armor 1st Layer: Checked
Armor 2nd Layer: Checked
Helmet: Checked

Riffle: Checked
Sidearm: Checked
Ammo: Checked

PAN: Checked, Peripherals connected and operational

Medkit supplies: Checked

Biomonitor: Checked

TacNet feed: Checked
Encryption: Awaiting keys

Fenrir Warform:...
...
Where the hell is that beast
...
Whistle!!! Ah, here you are.
...
Checked
...
Fourleaves ready to go. Awaiting encyption update.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-11-13/1345:55>
Butcher visited Lena, the TriSeq Doc that saved his life, ... or made him metal... whichever way you think of it.
They went through his medical routine check together and she reminded him how to handle the cold with his rare features,
and had some time of private chatting untill Butcher had to leave for the mission.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <03-11-13/1718:15>
After Checking gear and ensuring its readiness Nico walked over to the cafeteria, it might be a while, "If ever again...", until he had the opportunity to eat again.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-12-13/0006:59>
Finally arriving in the concourse after collecting his gear, Viktor moves to lean against a pillar to await the rest of the team while he finishes getting his encryption protocols enabled on his comm-link.

[spoiler]
8d6.hits(5)=3]Perception Roll called for (http://invisiblecastle.com/roller/view/3968263/) 3 Hits

14d6.hits(5)=9]Electronic Warfare 6 + Specialization in Encryption (2) + Encrypt 6 (http://invisiblecastle.com/roller/view/3968269/) 9 Hits
Second roll is to set his comm-link up on Strong Encryption with 4 hour interval.
[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <03-12-13/0357:36>
As estimated time of departure comes, ina set off for concourse. She kept fenrir close, so she is able to controll its reaction in case landing machines make it nervous. Its proximity also brings ease to her mind. Soon, they will be doing what they are here for.

Fenrir suddenly started to look around, like trying to notice something:Int(5)+Perception(5)+Enhanced sense-Hearing(2) - Sit(3) (9d6.hits(5)=2), used for teamwork (http://invisiblecastle.com/roller/view/3968434/)

Nina automaticaly followed the lead and tried to notice what made her dog nervous:
Int(5)+Perception(4)+Att.Coprocesor(3)+Audio enhancement(3)+K9 teamwork(2)-Sit(3) (13d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3968435/)
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-12-13/0425:11>
Fisher was having a good a time as any looking up the latest gossip about the big game. "Are you kidding me? Feng Qshing was seen in an after-hour last night? How come the coach didn't sequester the whole damn team?" The news were making him uneasy before shipping out. "Whatever, we'll see how it plays out. Speaking of playing out, I better head to the tarmac" he thought to himself, before gathering his gear and checking one last time if the betting pool was still active.

Upon getting outside all geared up, he saw Nina and Viktor already waiting. Fisher had heard the rumours about Nina's "pet" but had never seen it in person. "Does your companion run on batteries or will it snore at night" asked Fisher with a sly smile in the corner of his mouth.

[SPOILER]The modifiers effectively drain my pool down to 0 for the audio perception[/SPOILER]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-12-13/0820:39>
Putting on his armor and gear, making sure he packed enough of liquids lubricants and everything,
He promised Lena to return intact, also he didn't quite know wether it was him or her masterpiece
she was worried about.

He wasn't the first to arrive but he was still early.
Butcher greeted his team with a nod and linked all his sensory inputs to the tacnet as well as making sure, that the biomonitor was still linked to it.

[spoiler]notice 5 hits: url=http://invisiblecastle.com/roller/view/3968603/]11 dice + 3 for headphones - (3 penalties -2 select sound filter) => 13 dice for audio perception (13d6.hits(5)=5)[/url][/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-12-13/1051:17>
Omeed gathered up his gear and headed for the concourse, offering a brief smile to those already gathered. He glanced with curiousity over at Nina's dog, having only seen brief glimpses of the creature around the base before.

[spoiler]Skill(2)+Int(3)+Coprocessor(2)+Enhance(3)-Sit(3)= (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3968686/)
Also Assensing the pooch just for kicks:
Skill(4)+Int(3)= (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3968687/)[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <03-12-13/1118:08>
At least one man didnt loose good humour.

Snores. And those tracheal folters make it even more funny. Just hope you won`t have to sleep in the same bed when it dreams of hunting.

Nina follows Fishers look, as he examines giant four-legged monster.

Resembles troll walking on four legs, doesnt it? Im pretty currious how it would work on the mission. So far I`ve worked only with normal Fenrir wolves. Beasts they are, well puppies in comparsion to this. There must be some madman working in Saeder-Krupp. At least it follows my commands, but it would take some time before it would become perfectly trained.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-12-13/1502:08>
Shall we consider it drone or brother in arms?
Butcher asked but then he suddenly turned his head towards the sky, looking for something.

I think we have incoming.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <03-12-13/1535:05>
It is as much animal as I am metahuman. Consider it teammate.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <03-12-13/1556:32>
Nico arrived with his gear to the designated area, the people there seemed to be looking around, Nico listened for what everyone was seeming to hear...

[spoiler]Perception 3 + INT 4 - 3 = 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3969069/)[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <03-12-13/2355:11>
As the group of soldiers peers out over the landing strip, small gossimer zyphers of ice begin to dance, coasting almost like stage curtains presenting the twilight horizon. Silver whisps play out between them, only one soldier quite recognizes that they are sowndrafts, the soft whine of distant electric motors being the only queue he recognizes. As if they were stage performers being revealed by moving scenery, two large grey craft incircled by thin veils of ice present themselves. Wide and flat like manta rays, at either side of their wings whir massive skyward facing propellers. Thin slitted windows reflect the hazy orange light of the sun off their hematite like surfaces.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-13-13/0103:19>
The two aircrafts took Fisher by surprise. The wind had completely masked their approach, but somehow some of his companions seemed to have noticed them beforehand. Upon the aircrafts' arrival, Fisher said to the team "I hope nobody has a fear of flying because I won't volunteer to clean the mess."

As soon as everything was clear for boarding, Fisher synced his commlink with the tactnet and put on his headgear. "On a more serious note" started Richard over the team's frequency, "I will be doing some rituals on the way to the danger zone, so please be advised."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-13-13/0105:27>
Turning to Fisher, Viktor smirks, "Quite the contrary. I'm very much looking forward to getting behind the controls of one of those."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <03-13-13/0605:37>
When planes landed, Nina waits until rest of the crew get in. It is safer for fenrir to stay at the spot close to exit. If the parachute insertion was part of the plan, Fenrir would be in the cage designed for such purposes. But in this case...If some magic rituals are about to happen on board, not only Nina wants fenrir as far from it as possible, but also she wants it as close to the point, from where they can throw it out in case it goes nuts, as possible. Nina has nice, developing relationship to her animal partner, well she is not going to commit a suicide because of it. She quiclkly finds her place, slaves her sleep regulator input to Tacnet and with short message to network:
Stand by mode. Wake me up in LZ.
she falls asleep.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Ernie55 on <03-13-13/0831:34>
Leaving the armoury with her bundle of gear, Ellena fires of a quick message. <<Text @ Nico : Calm down! You're giving me the creeps with your pessamistic muttering. Just remember your job, do your job and trust that we'll do ours! If you don't, I'ma gonna pump you full of something that will do it for you!>>

She returns to her bunk and carefully repacks her trauma gear. Next she field strips, cleans, lubricates and reassembles her three weapons. Next she loads the pistol with a subsonic clip and stows the remainder in the holster rig. She loads the Sternopal with AP rounds, adds the remaining mag to her webbing and finally latches the SPAS-22 to the side of the burgen containing the med supplies.

Fully kitted up against the cold she joins the others staring at the bizarre and expensive looking transport planes. They look mighty shiney! Ever so slightly nicer than the piece of drek helis I was jumping out of for CrashCart. Just try to stop drooling, eh Vik? Which one are the team on?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-13-13/0926:20>
Should I make myself familiar with the gunnery system or shall I leave that up to you: Nico,Victor?

Butcher walked around the planes and made himself familiar with the weapons systems.

I trained drops from up to 20 meters without a chute.
If we need to drop hot maybe I should be first.
[spoiler]When buying hits I can negate up to 19 meters of falling damage if I didn't mess up the math.[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <03-13-13/1044:21>
Red approaches the Landing zone just as the plans are about to Land. All geared up and ready to go. the team was already half way on board as he finally reached the plane. Majestic, these two birds were in his mind. he touched the outer skin of the one he was supposed to board. ... Bring us in silently,keep us safe and bring us out alive ... He called on the spirit of the machine or more precisely he calmed his spirit before boarding a plan the "I heard you have a similar skill set to mine, what do you think we should do when arriving, should we first do recon or set up shop hoping there are no ambushes hidden in the woods?" He laughed slightly on that part as he knew they would and could not risk not checking first, one of the reasons why he had already installed both activsofts he had asked in the armory and tested them in the short period he had. "Will you join me on the way down with a parachute? any other ideas for the approach?" You could see Red was a bit nervous, maybe even better so as at least he started to talk to the team, at least the one member of the team he felt the most connected, if only because of similar specialization.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-13-13/1338:46>
Looking toward the man with the heavy replacement, Viktor gives a nod and says, "It never hurts to have others familiar with the vehicle weapons systems, so feel free." With that he boards the main aircraft and proceeds toward the cockpit where he takes a seat in the pilot's chair and plugs his datajack into the vehicle to familiarize himself with this particular vehicle.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <03-13-13/1417:50>
Nico Boards the second craft and takes a few minutes to ensure that adequate medical supplies, rations, and the correct gear have been loaded onto the plane. moving to the drones he checks if the weaponry has been attached correctly and whether or not the drones are already loaded and that a supply of extra ammo for them is available. Jacking into the plane he runs a diagnostic on it and the four drones to ensure everything is well internally, while that runs he loads each of his weapons leaves the pistol up front and puts the other two into the closet available locker, when the diagnostic finishes he encrypts the planes node and the 4 drones,

"Here we go..."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <03-14-13/2015:31>
[Spoiler]You dont roll for encryption, it's just applied as an action[/spoiler]

an array of AR information floods the pilot`s HUDs
Fuel Temp: 5c
Nominal
Engine Temp: 33c
Nominal
Fuel level... 67%
Refueling
Electrical Power 97%
Nominal
Magazine Counts
Rocket Nacelles 20/20
Missile Racks 6/6
Loading deck gun: 4.7mm APFSDS
250/250
Main Cannon: 30mm DU Anti Tank
200/200
Reserve: 30mm DU Anti Tank
200/200

Drone Magazines
FA XM-407
Primary Magazine: 25mm High Explosive
100/100
Secondary Magazine: 25mm White Phosphorous
100/100

Drone Power Cells: 100%
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-14-13/2042:19>
As the information for the main transport comes across his vision, Viktor quickly scans over each item, nodding at the result of each check and finally settles back into a more relaxed position in the pilot's seat as he sinks into VR control of the plane.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-15-13/1330:19>
After mechanically checking the guns which he was granted access too, he made some software analysis on them and was pleased to see that everything is in order.
[spoiler]If checks are wanted or needed I'll provide them.[/spoiler]

Butcher then entered the plance and chose a place near the loading ramp to sit down.

Let's roll out. Hals und Beinbruch!
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-15-13/2017:47>
Fisher takes his gear and makes his way into the plane. "Let's just do it" he answers in response to Butcher's comment. He gets past Nina and her caged fenrir, finds a comfortable seat and straps himself in for takeoff. He then calmly closes his eyes, thinking over the details of his imminent summoning ritual, trying to figure out the what, when and how of it all.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-15-13/2358:37>
After a moment of hesitation, Omeed boarded up with the others, checking over his SPAS shotgun thoroughly before taking a seat next to Fisher. "Let's do this, comrades,"  Omeed said cheerily and with what he hoped sounded like confidence. "Fisher and I will likely be preoccupied summoning and binding spirits in-flight. Please let us know if you need anything from us beforehand."

Omeed directed his attention to Fisher. While he wasn't sure he had his priorities straight (who thinks of Urban Brawl at a time like this?), he was glad to see that Fisher seemed deep in concentration, perhaps even beginning his summons. At least when the moment for action came, the man was focused. "What spirit are you planning on bringing? I'm thinking a homunculus... pardon me, a spirit of man, in the general parlance. Concealing our movements should serve us well if we need to place boots on the ground."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-16-13/0414:54>
"Man?" asks Fisher, turning around with a smile on his face. "I'm going for fire myself, seems like an obvious choice. Fire is to snow as rock is to scissors, right mate" continues Fisher while giving a slight elbow nudge to Omeed. "Hopefully things'll go smoothly with all this summoning. There's an old bushmen saying that goes something like "you don't call a fire spirit in the middle of a grass field" or something to that effect. Let's just hope this isn't the wrong place to be doing this, right?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <03-16-13/2036:54>
The rushing sound of ompressed liquid hydrogen filling uo the fuel bladders stopped with a clunk.Communications chatter filled the airfield personel's headphones as they reeled in the fueling hose and backed their sevice vehicles away. Sidi quickley jogged up the boarding ramp through the cargo room and took a seat in the CC room.
"Closee up those ramps and get these birds in the air and to their first waypoint!"
The pilot`s AR displays projected the ground personel's green signs. Each craft`s onboard pilots gently reminded them to buckle in and close up the ingress hatches,  projecting AROs over the controls to help orient the pilots to the control scheme.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-16-13/2041:55>
As the service vehicles pull to a safe distance from 'his' plane, Viktor 'jumps' into the control system of the craft and closes the hatches before starting the engines and after a few moments lifting off the ground.

[spoiler]
AROs nothing. I'm going full-bore into this thing and 'jumping in' :P
[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-17-13/0205:34>
Omeed flashed a smile at Fisher as he snapped his restraints into place. "This is saying I quite like. I will have to remember it." He readied himself for flight, watching Victor with polite interest as he worked.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Ernie55 on <03-17-13/0625:09>
Ellena followed Sidi up the ramp of the passenger plane, stowed her trauma gear and weapons in a storage locker and then strapped herself in tightly. Watching Viktor go limp as his mind entered the virtual world was always slightly disconcerting, but Ellena was sure that he would have much greater control directly interfacing with the control systems.

With the noise in flight it might be better to switch to Comms whilst on route. What's the current estimated flight time?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-17-13/1041:36>
Butcher was strapping in too.

 com: we could always wait for the noise, and not to forget these are supposed to be stealth crafts, so they shouldn't be too noisy.
But since we have jumped in riggers and are split on two planes it's time to switch, you are right.

Butcher brought up the planes sensors and gunnery controls on his AR interface.

Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <03-18-13/0154:43>
Nico grips the controls and preps for liftoff keeping his eyes on the gauges for any early warning signs of future problems to come declining to "jump in" preferring the enclosed feeling that the craft provided.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-18-13/0202:14>
Once in the air, Viktor sends over the team network, <<<All right. While we're en route, it would be much easier to keep the tactical network secure if everyone would slave their comm-links to my system.>>>
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-18-13/0844:24>
Fisher does as Victor suggests. He makes sure all his channels are active and connected to the system. As soon as they are at their cruising speed and the "captain" gives them the sign, he gets out of his seat and prepares a small space for a summoning ritual. He also arranges the required material for the longer, more difficult binding ritual and begins his incantations.

[SPOILER]Summoning a force 5 fire spirit: Summoning 4 + Magic 5 + Power Focus 4 (13d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3970582/)

Spirit opposed summoning: Spirit force 5 (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3970580/)

So that leaves me with 2 services and 4 drain to resist. Log 5 + Wil 5 + Focused Concentration 2 + Initiation 1 (13d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3981760/) so 2 drain from the summoning. I choose Guard as the spirit's optional power.

Now on to the binding.

Fisher Binding test: Binding 4 + Magic 5 + Power Focus 4 (13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3970603/)

Spirit opposed test: Force X 2 (10d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3970589/)

Wow, my lucky day! Spirit got absolutely no hits. My 3 hits then add 2 to my services pool, for a grand total of 4 services owed after all is said and done.

2 DV to resist so I'll buy them unless the GM wants a roll on that.

Altogether, that's ¥2,500 out of Fisher's pay for the materials and a bound force 5 fire spirit :)[/SPOILER]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <03-18-13/2041:16>
Nico Slaves his link to the suggested system.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-18-13/2102:46>
Butcher dropped his private files to an encrypted container and slaved his link to Viktor's, checking that the feeds were still live.
The encryption wouldn't hinder anyone with any decrypt program, but it was a clear sign it was private.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-19-13/2026:48>
Omeed obediently slaved his commlink to Victor, as requested. Once the flight was stable enough, he rose from his seat and joined Fisher in the ritual. He inhaled deeply, willing a being from the deep astral places into existence.

[spoiler]Magic time! Going for a Force 5 Spirit of Man
Summoning (4) + Magic (4) + Focus (4) = (12d6.hits(5) =4) (http://invisiblecastle.com/roller/view/3981133/)
Spirit's Opposed Roll = (5d6.hits(5) =1) (http://invisiblecastle.com/roller/view/3981135/)
That's 3 net hits, meaning 3 services to start, right?
Drain is Spirit's hits x 2, so I have to resist 2 Drain.
Will (5) + Logic (5) + Centering (1) = (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3982336/)
Drain fully resisted.[/spoiler]

If Fisher (and any peeping astral being that happened to be nearby) bothered to look into the astral, they would see a strange-looking humanoid form materialize in the astral space before Omeed. It looked rather like an ordinary human, but a strangely blank and featureless one, rather like a clone that was released from the vat a few months too early. The spirit addressed Omeed telepathically: "Father-Master-Donor, what is your bidding?" Omeed didn't bother responding to the homunculus spirit, knowing that it would await his command. Instead, he began gathering materials for the binding ritual.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-20-13/1736:22>
Butcher relaxed for the flight and made himself ready for some sleep.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-21-13/0910:06>
With his binding materials in place, Omeed began the hours-long ritual, the whole time pointedly ignoring the dead-eyed gaze of the spirit he'd summoned.

[spoiler]Binding (4) + Magic (4) + Focus (4) = (12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3983935/)
Spirit's opposed: Force x 2 (10) = (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3983937/)
Well... shit. Resisting 10(!) Drain... hopefully...
Will (5) + Logic (5) + Centering (1) = (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3983940/)
Looks like I fail at Binding and take 6 damage in Drain for my trouble. That thoroughly sucked.
EDIT: Using Edge to re-roll failures = (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3986281/)
With Edge, I manage to succeed at the binding... just barely.[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Ernie55 on <03-21-13/1530:42>
Ellena hooked her commlink into Viktor's at his request. <<Happy now, Mr Pilot? How goes the flight? I can't really tell as this is the smoothest ride I've flown in. We making good time?>>

Then she settled in and watched the mages at work, enjoying watching them work at something completely unknowable to her. That was until something visibly something started going wrong with Omeed. Concern edging her voice she said Everything alright chummer? Looks like something isn't agreeing with you right about now...
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <03-21-13/1601:16>
Tacnet provided by biomonitor data immediately notices the injury and sends the signal to Ninas sleep regulator. One moment she was deep in delta wawes, next moment she is awake and ready. She skips REM phase and everything related to it. On one side it means that she hadnt had dreams longer that she recalls. On the other side...dreams in her condition are nothing to hunger for.
By the feeling and tacnet info they were airborne. She quickly recognizes the place being used for some kind of ritual, and noticing Fenrir`s bristly fur it was clear something went wrong during the ritual.
She immediately joins Ellena in attempt to minimize the impact of situation on Omeeds combat performance.

[spoiler]Logic(6)+Medicine(3)+Healer(2) (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3984362/)
since Ive rolled first I`ll just add dices to teamwork test for Ellena. Also I`ve rolled without using medkit [/spoiler]

Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-22-13/0520:24>
Fisher gets in the middle of the binding circle and slips into a trance. He first channels his energies towards summoning a spirit, something strong enough to be able to help them in this icy desert. He focuses his mind on the image of a fire warrior. After a few moments of concentration, his efforts are rewarded with the apparition of a small flicker of a flame. As he endures a growing headache, the flicker grows in size and something much bigger materializes in front of him.

"Why do you disturb me, human?" asks the apparition to Fisher. "My name is Richard Fisher and I require your assistance, mighty fire warrior" answers Fisher to the spirit. Richard hears "My help will not come easy. You first need to prove yourself worthy of my time, human" before feeling a powerful push at his soul, a push strong enough to make his body jerk in the meat world. "I can assure you you will find in me a worthy opponent, spirit" answers Fisher before shoving the spirit. What ensues is a fight that can only be described as an astral showdown. The battle lasts several hours, at which point Fisher emerges on top.

"Underestimating me was what ultimately sealed the outcome of this duel" says Fisher to the spirit. "I won't make that same mistake twice, Richard Fisher. My power is your to command for now, use it wisely" retorts the spirit before being dismissed back to its home dimension.

Fisher opens his eyes, sweating and panting heavily. He then turns around to face his teammates and asks casually "How long before we eat, lads?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-22-13/0612:03>
After sleeping for several hours, butcher joined the others for the meal.
Soy food with soy coffee and soy... he didn't care anymore, maybe a side effect of all the metal and conditioning, but food was more of a necessity, rather then anything to enjoy, then ever before.

Then butcher started to work out.
Useless for the artificial body, but still he couldn't let go of the habit.

Then he started to dis- and re- assemble his weapons and to go through his lubrication routine.
Artificial limbs yes, but apparently they needed the same amount of care.
He was rather silent not talking very much, the whole time.

He was ready to skip the boring part and get something to do.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-22-13/1009:30>
Omeed felt the pressure building slowly over the course of the ritual. The homunculus was obstinate, thrashing in resistance the entire time. When the ritual was finished, Omeed groaned, nearly slumping over. His head was pounding and it felt like his abdomen was on fire. This was his first attempt at serious magic since his "upgrades," and it seemed he wasn't quite used to his new body just yet.

"I'm alright," Omeed said, trying to reassure the medics coming to check on him, but not resisting their attempts to adminster aid, either. "The spirit fought me, but I managed to bind him in the end."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-22-13/2210:39>
"Bakgat, bru!" exclaims Fisher upon hearing the good news from Omeed. He waves at the meal and says "Get yourself patched up and join us for some soy delicacies."

Fisher eats a few bits an morsels before strapping himself back down in his seat and trying to relax. He does want to be ready for when they land and he needed to get rid of that headache.

[SPOILER]Resting for an hour Body 4 + Wil 5 (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3987229/)
Talk about a good roll. Wish I had banked that one for something else.[/SPOILER]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <03-23-13/1924:30>
Looking through portholes or using camera imagery the pilots are met with the scenery of thunderous crashing waves erupting into 30 fot high sprays of foam against the massive cliff faces of Novaya Zemlya. Beutiful cliff faces stretch up out of view of the simulated interior portholes, only the pilots observation plane style screens can see over their massive crenelated surfaces, whispy white tipped mountain ridges slowly pass behind the saw toothed cliff tops.

An ARO chirps in the pilots ears, a circular green window with a flashing radiological symbol. "Caution MilliREM count reaching unsafe levels. Please divert course" a wider window expands as part of the widget, charting the suggested course change and a rapid increase in altitude.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-23-13/1942:57>
On seeing the radiation warning, Viktor calls up the most likely radar heights and diverts the plane's course to follow the suggested change but makes every effort to stay beneath the lowest of those likely radar 'floors'. Activating the intercom as he does this, he says "Hold on to your butts back there."

[spoiler]

Response 4 (the plane's) + Pilot Aircraft 4 + 2 Jumped-In = 10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3988400/)[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <03-23-13/2148:28>
"Hmm... isn't that convenient, that suggested course would put us right into radar range.... f&%k that."

ill continue on my course, then send a request to the orderly on board as to specific information on the radiation being experienced (such as levels and type of radiation), and i launch another quick diagnostic  on the plane itself.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-24-13/1443:08>
Butcher made sure he was strapped in tightly and he had his weapons ready, then he activated the AR controls of the ship weapons and used the sensors to keep a watch for planes, birds and drones.
[spoiler]need to check how that works again didn't play a rigging char in some time... sensors + perception?
I'm using the sensors 3 from the book I don't know if that rating was modified atm.
Sensor 3 + perception 4 (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3989414/)
[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <03-26-13/2254:37>
Viktor's plane arcs up and away from the cliff face, keeping his aircraft's yaw in check to minimize his RCS. Meanwhile Nico pulls on his cyclic pushing on through the radiation warning. Biometric data is filtered from the orderlies to the team medics, low levels of ionizing radiation, particulate matter suspended in the air.

Sidi chimes in over the coms system "This island was once a massive testbed for nuclear research, we're probably going through some fallout kicked up by the storm, push through it, medical officers keep an eye on the readouts. We've still got hours on our flight time, no need to be stopped up by this."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <03-26-13/2358:36>
"Here's hoping Viktors rash maneuvering didn't just give us away..."

Nico relaxes and takes a small sip from a bottle of water,

"This ain't the time to be acting blindly, at least anymore than we are, when the bullets fly then instinct might very well save some lives; because thought has a way of vanishing as you and your enemy level your guns and the victor is decided by the pull of a trigger".
Title: Re:
Post by: Sichr on <03-27-13/0423:03>
@Sidi: Copy.
From Nina's pov, trying to avoid exposure was excelent idea. Not only for their healtg. She realizes that radioactive signature may cause problems later, when trying to avoid sensors on site. But so far, bio-readings were far below the critical level. She slaves her node, as others did, and following previou routine, DSIP kicks her straight back to delta sleep.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-27-13/1013:48>

Radiation, huh? Let's see how my new body reacts to that.
Probably means, less people watching out for us here too.


Butcher relaxed again.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-28-13/0707:08>
Hearing Butcher's remark, Fisher answered "Radiation? Hope it's nothing serious."

He then turned his head to look at Butcher. "You know, a few of us guys over at the barracks have been wondering about that metal body of yours, bru. What is and isn't chromed out?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-28-13/0902:48>

Well, bascially my brain and inner organs are meat, other then that I got similiar upgrades to the rest of the team and some extras.
My inner organs are mostly cloned tissue but are me.
They had not much more then a brain, a heart and half a lung to start from and completely rebuilt me, with my knowledge and skills intact, but without memories.

They pumped my phsyical skills pretty well with a state of the art cyberbody, synthacardium, retractable climbing claws and hydraulic jacks.
Then I got the stanard MPC Bridge, adrenal regulator, reflex recorder, Datajack, they didn't improve muscles where there are none left ofcourse.
I think I got a different cyber eyes package then the medics and got some pain editor like the mages did.
A synaptic booster for speed and a good amount of armor... they didn't even bother to make me do the same training as the regular recruits.

Drops from up to 20 meters height was one of the more fun ones.
I heard they shoot recruits in armored Vests, so they adjust to the situation, ofcourse had to do the same just without the Vest.
When they make you hold onto a live grenade you better trust they know what they're doing... apparently they do.


There is room for more, but they obviously wanted to keep me human and not build a machine.

But for that radiation... I think Nina and Ellena have us covered, although I don't know about much about that stuff and MilliREM, we use Sievert in europe which is far more easy to handle...
1 Sievert and more means you are probably fucked. If it's less you probably survive.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-29-13/0732:14>
"A brain, a heart and a lung, huh?" says Fisher as an afterthought. "So nothing would happen down there if Molly Sanders showed up wearing nothing but a banana leaf?" continues Fisher while sending a revealing yet tasteful picture of his favourite trid star to Butcher's 'link.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <03-29-13/0846:57>
Groaning, Omeed sent the newly-bound homunculus to await his command in the astral, frankly glad he didn't have to look at the thing anymore. He smiled weakly at Fisher's encouragement, but he was still personally disappointed in his performance. He helped himself to some food and got whatever rest he could for the remainder of the flight. If the radiation warning worried him, he didn't show it; he trusted the pilots to make the right call for the mission.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-29-13/0854:09>
What if I tell you, I got my most valuable piece of flesh designed by a really hot blonde, that apparently likes what she's done?
Let's just assume I carry around a masterpiece and drop the matter.
Title: Re:
Post by: Sichr on <03-29-13/0900:54>
Good that medical data are for medics use only. ;)
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-29-13/2006:22>
"That works for me, bru" replies Fisher. "Not that I'm interested in seeing it in action or anything."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <03-31-13/0036:12>
Sidi was silently chuckling to himself before he keyed his mic, "Good team building, keep sharp, we're approaching over the horizon range. I have no idea if the tribals and carnies still know how to work them in Yakut anymore but it's not worth the chance. Keep us between 50 and 100 meters for this last 60 kilometers, the backscatter should be bad enough at 100 to give you some wiggle room. The storm is looking pretty bad, but keep your sensors on passive, I don't want us being picked up like a lost ship calling for help."

It's hard to tell where you are as there is nothing but black pitching ocean in all directions, the clouds descending upon the sea like titanic cutters from centuries past. A thick smattering of dense rain and voluminous fog begins to buffet the aircraft. The high canyons of Novaya Zemlya are but faint slivers of orange stone in the storm, the foamy waves crashing against them can still be heard even through the hull of the aircraft still.

[spoiler]
pilots make an extended piloting test with an interval of 10 minutes for 60 minutes (Six tests)
Everyone else, buckle in.
[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <03-31-13/0337:46>
Hearing Sidi's orders over the team comm network, Viktor makes sure his plane's sensors are set in passive mode before beginning his maneuvers--keeping the plane in the altitude range ordered. "Might get a little rough back there, guys. Strap in tight."

[spoiler]
Dice Pool: Pilot Aircraft 4 + Vehicle Response 6 + Control Rig (Jumped In) 2 + Handling 1 = 13 Dice
1st 10 Minutes: 13d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4000664/)
2nd 10 Minutes: 13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4000665/)
3rd 10 Minutes: 13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4000666/)
4th 10 Minutes: 13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4000667/)
5th 10 Minutes: 13d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4000668/)
Final 10 Minutes: 13d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4000670/)

Total for Extended Test: 29 Hits
[/spoiler]

Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <03-31-13/0756:46>
At Sidi's announcement, Fisher straps himself in and decides to close his eyes for the last stretch, reviewing the mission objectives and mentally psyching himself up.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <03-31-13/0836:34>
Butcher checked again that he was strapped in tightly, and then started to use the sensor to look out for any kind of observers.

I don't even know if I have a family left behind... anyone of you has a family, or other close relationships?

Speaking was way better then this endless waiting and silence.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <03-31-13/1632:12>
"Hmm...'

[spoiler]gets hairy there at the end
11d6.hits(5)=5, 11d6.hits(5)=5, 11d6.hits(5)=3, 11d6.hits(5)=2, 11d6.hits(5)=4, 11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4001191/)
Total; 22[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <03-31-13/1706:19>
Sidi`s authorization level was high enought to be considered relevant by Tacnet system. Short impulse wakes nina to full consciousness. Sheused those hours well, nobody knows when they will have an oportunity to take another nap. Ske tightens her seat belts a bit tighter, and visually heckes Fenrirs cage anchoring. After the situation with the spirit Fenrir seem to calm down again...good sign that magician handled his job.
She quickly scanned biomonitors signals and messages on team pan, then she get ready for the ride.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <04-02-13/2314:33>
As the lead craft piloted by Viktor dives under the radar hard deck, massive bucking wreathes of turbulence wrack his vehicle. Carefully he adjusts his airlerons to compensate, a heavy downdraft slams the sleak airframe like a child slapping down his toy boat. The lead craft adjusts its rotors to quickley recover altitude, shooting into the draft. The chase craft is less fortunate, as the hammering thermal puts the craft into violent jacknife, uppending its starboard rotor, the electronic controls harshley lock as the craft fights to realign its rudders. Jamming his cyclic forward and throwing his engines into cork screw position Niko fights his craft back into stability, the pressure beneath the craft`s wings rockets as the craft rights its self, shooting out from under a crashing wave. For a madenning hour the pilots fight the turbulant storm until at last the heavy rains let up, replaced by sheer winds and overcast skies, flying may be a simpler manner but ballistics are fucked.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <04-03-13/0704:19>
Butcher checked the Tacnets damage reports and status Monitors.

Trying to relax a situation Butcher commented the situation.
We are positive, that our client was shoot down by people, not weather conditions. Right?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <04-03-13/0825:16>
"Jislaaik!" exclaims Fisher at the first signs of turbulence. "Could've turned on the seatbelt sign or something, bru"

He then addresses Butcher's comment. "A loskop piloting their craft could have easily crashed it himself."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <04-03-13/0854:26>
He then addresses Butcher's comment. "A loskop piloting their craft could have easily crashed it himself."
"But two of them crashing? at the same place? " Red Smirked " even in the same storm we are in that would be a bit too much of a coincidence, don't you think?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <04-03-13/1238:39>
I have the same confidence in their skill as I have in mine. That means we are going to land safely, find the crash site and blackbox, get the cargo and survivors back and leave with no witnesses left behind.

Woman`s voice sounded even less human in those few sentences. Sometimes she speaks...and acts...pretty weird. Even Butcher has strange feeling in her presence. For magicians it was much easier to look somewhere else at those moments. But this does not occur much often.
Still...Nina doesnt seem to be the right person to talk about relatives, as Fisher quickly realizes when he notices the pitoresque reflections of crew and cargo space, strangely shaped by her cybereyes lenses...starring at him...all the time since he mentioned that...
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <04-03-13/1335:07>
Fisher notices Nina looking at him and feels both a chill down his back and a strange primal attraction. He mentally shrugs it off but decides to pay more attention to her in the future.

To Red's comment, Fisher answers "If we're lucky he took the other vehicle out" as he jokingly winks at him.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <04-03-13/2231:59>
Omeed spent the remainder of the flight in as much seclusion as he could muster, trying to get a bit of rest before the landing.

[spoiler]Body (3) + Willpower (5) = (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4006545/)[/spoiler]

When the turbulence hit, Omeed rapidly strapped himself in to weather the storm.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <04-05-13/0758:11>
Butcher updated his files of Nina,but didn't push the matter.

Will the storm delay us?
What's the new ETA?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Bewilderbeast on <04-07-13/2152:35>
Rattling slightly in his harness amidst the turbulence, Omeed prepared for landing by summoning up his standard battle spell and tying it to his focus, a stone statuette he kept concealed on his person at all times. His eyes fluttered closed momentarily as he focused on the spell.

[spoiler]Increase Reflexes cast at Force 2 roll:
Spellcasting (6) + Magic (4) + Focus (4) = (14d6.hits(5) =7) (http://invisiblecastle.com/roller/view/4015605/)
Drain resistance for 3 Drain:
Willpower (5) + Logic (5) = (10d6.hits(5) =3) (http://invisiblecastle.com/roller/view/4015617/)
Drain resisted (barely).
[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventurei
Post by: Aryeonos on <04-11-13/1511:26>
Sidi`s voice crackled in over the radio, " I dont think the weather is what took down those fliers, they weren`t trying fly under radar range, I hope. We are just a couple kilometers south of the search point take us north and begin a search spiral."

the weather computer displayed a weather sattellite image of  the overhead storm, long streaking clouds rushed up the coast line, with wind chill it could get to 60c bellow zero out here. The coastline was just two inky black smears next to eachother right now, the coastal rocks didn`t collect snow very well, but what stood of vegetation was smattered in thick icey snow.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <04-11-13/1514:24>
Nico watched the sensor input, hoping to avoid another close call..."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <04-11-13/1515:18>
At Sidi's words, Viktor adjusts the plane's heading to accommodate the new orders.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <04-11-13/1527:19>
The coastline flies under the craft in a blur, what was barely clear before is now nothing but a smudge. The ballistic computers which ordinarily can display a wireframe map of their field of fire now idly flash a "No target data" message perpetually.

[Spoiler]Begin 6, 10 minute interval search tests[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <04-13-13/1511:43>
A dreery hour of  circling the shore line goes by. The crews various monitors fill with the broad range of multispectral imaging and ultrasonic terrain maps,  and yet the hulk of a cargo plane is seemingly absent from the comprehensive search. Extending in a disk 2 kilometers out from the estimated crash point the search finishes. Spectral information would seem to indicate very fine and very small concentrations of chemical residue stretching from the south east up to the north of the search zone in its highest concentrations, but the chemical traces of jet fuel or burnt insulations are supprisingly absent.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <04-16-13/1110:04>
[spoiler] Not currently having chummer around I used random.org
Rolling Chemistry to identify the chemical residue:
You rolled 4 dice:

   6 6 3 3

Timestamp: 2013-04-16 14:58:23 UTC

Also my question about teamwork on the search tests remained unanserwered, so I'll just throw some:
so I'm assisting with 12 dice 6 times (6 from plane sensors? 4 from skill and 2 from attention coprocessor)
#1: 2 6 1 3 5 6 1 5 3 2 3 4 ==> 4 hits
#2: 6 2 4 6 5 1 6 2 6 2 1 4 ==> 5 hits
#3: 5 4 2 3 4 1 4 6 2 1 3 6 ==> 3 hits
#4: 5 3 6 6 1 5 5 6 3 3 5 4 ==> 7 hits
#5: 3 6 5 5 3 2 4 4 3 3 6 1 ==> 4 hits
#6: 3 3 3 6 3 2 5 2 2 5 5 1 ==> 4 hits
would be 27 hits total if I am not allowed to assist and instead search myself
[/spoiler]

Butcher made himself busy at the virtual interfaces.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <04-17-13/1408:17>
As soon as planes began to circle above the target area, Nina Acessed the sensor feed via the TacNet and began to look for any traces of recent crash:
Intuition(4)+Perception(4)+AttCoprocesor(3)+Sensors(6)+Tacnet(4)

(http://rolz.org/embed?3574427) (http://rolz.org/info?3574427)
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <04-18-13/0122:25>
Fisher decided that since he was comfortably strapped in, now would be a good time to look astrally for any clues as to where the crash site might be. He slips out of his body and into the spiritual plane, looking around.

[SPOILER](http://rolz.org/embed?3579318) (http://rolz.org/info?3579318) As expected, nothing.[/SPOILER]

After looking and seeing nothing of interest, Fisher comes back to the meat world and takes a look at the latest developments on the various UB forums he's subscribed to. "I'll leave you to your sensors. Let me know if you need me." They were only a few hours away from the start of the big game so he needed to know what the latest news and gossip were.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <04-21-13/1841:12>
Fisher's window opens then abruptly closes itself, a red bubble with white text reads "Communications Blocked" circling the bubble read the text "Radio Silence" repeated around the window.

Analyzing the trace chemicals from the hyperspectral cameras, you find trace elements of aluminium oxides, titanium residue, and synthetic paraffinic kerosene residue. These particles extend in a south north pattern out of the search radi.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <04-22-13/1407:12>
Butcher sketched the pattern onto the tacnet map for everyone to see.
Looks like some craft passed the area, if we don't find it here, maybe they moved it and we can follow that chem trail.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <04-22-13/2021:54>
Fisher's Matrix connection closes as soon as he tries to open it. "Blerrie hell" he thinks to himself.

"It's worth looking into" answers Fisher to Butcher. He then tries to take a look at what Butcher's seeing.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <04-24-13/0054:02>
Nico contacts Viktor, "you see that chem trail? think its worth checking out?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <04-24-13/0058:59>
On receiving the message from the other pilot, Viktor responds, "It could bear investigation, however, as my aircraft has the team aboard, I think it best that I continue to the LZ. Since you carry primarily the drones as cargo, your plane would be the better choice to check it out."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <04-24-13/0113:48>
Wonderful excuse, ugh "Alright ill check it out..." Nico breaks off to follow the trail.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <04-24-13/2033:02>
The stealth craft banks off into the strong back winds, sailing and tumbling on the strong gusts like a kite, or at least it feels that way from the inside.

Sidi barks over the coms system "You forget victor, his craft does not have the sensor suite this one does and our search in this area has turned up empty, follow him and we will put our specialists to work."

[spoiler]You may all make sensor assisted perception checks, with the tac net bonus +3 if memory serves, since you are all searching together. You can make more chemistry tests to analyze the possible origin of these foreign chemicals. [/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <04-26-13/0318:42>
"Send me off with the crappy sensors, i swear if i get shot at i'm gonna tear Viktor a new one...."

[spoiler]Sensors 6 + Perception 3 = 9d6
9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4026664/)[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <04-26-13/1907:00>
[spoiler]
Chemistry (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4027246/)
Chemistry 1 hit
Perception (6 from plane sensors?, 4 from skill, 2 from attention coprocessor, +3 from Tacnet) (15d6.hits(5)=7) (http://invisiblecastle.com/roller/view/4027249/)
Perception 7 hits
[/spoiler]

I'm outta my league with the chemical stuff we have at hand, can you provide any more insight Omeed?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <04-26-13/1910:21>
Logic(6)+Chemistry(3) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4027252/)

SEN(6)+Perc(4)+Att.Co(3)+TacNet(3) (16d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4027258/)
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <04-26-13/2034:58>
Nico's craft skims over the rocky twisted coastline, checking his infra red cameras he spots en embankment that is refracting allot of light, looking at the odd back scatter and inverting the image to better understand the contrast he realizes that it's a snow embankment that's coalesced on the broad side of a cargo hauler, the snowy embankment is at least twice as wide as the hull of the aircraft.

Nina looks over the chemical traces being found in increased concentrations over the hyper-spectral, large amounts of aluminium, and titanium particles are scattered about. Other smaller concentrations of various tars and petrol also permeate the area. All of these would be indicative of a burning jet engine, though spent kerosine would have evaporated by now, smaller byproducts of the burnt fuel exist in very small concentrations, the hyper-spectral images are practically painted with the various burnt out engines residues.

As Viktors plane comes into range Butcher easily spots the same wind swept structure and the hollow of snow piled up against it, looking at the image it's quite evident that the hulk's engines were burnt out from the inside badly, and a massive gash where the metal of the plane appears to have practically come un-sewn, it's a wonder the plane landed mostly intact. The cargo door on the back of the plane is also badly burnt around the edges and lays open, the hydraulics for it appear badly damaged or missing.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <04-26-13/2114:20>
Nico calls Victor, "What do you think, circle the area a few times and see what, or who, is nearby?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <04-27-13/0211:45>
I feel like its time to take a walk. can you drop us somewhere close? There obviously are no traces of oposing force. I wont mind if drones go in first, well I`m tired of being caged here...
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <04-27-13/0214:50>
Turning the plane into a scout pattern over the area, Viktor makes a sensor sweep over the zone.

[spoiler]
Since everyone else was using the Coprocessor, I will this time too. Forgot the TacNet last time too...

Perception 3 + Sensor 6 + TacNet 3 + Attention Coprocessor 3 + Assistance 5 = 20 Dice Pool

7 Hits (See Below)

20d6.hits(5) → [6,1,4,3,6,4,1,6,1,2,5,5,3,6,2,3,6,2,2,2] = (7)
20d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4027691/)

[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <04-27-13/2134:13>
Nico scans the surrounding area [spoiler] Perception 3 + Sensor 6 + TacNet 3 + Attention Coprocessor 3 = 15
15d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4028483/)[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <04-28-13/1827:01>
As the lead craft comes in Nico's second begins to circle the wreckage. The port side of the aircraft lays bear, though the damage is rather the bottom of the craft is more easily visible. The belly of the craft is scoured of paint and the multiple landing skates lay in shambles with their wheels seemingly plucked from the craft, most are missing. The front of the craft is scorched though in tact, a jagged burnt gash stretches from the starboard of the nose cone up over the engine, the intake of the starboard engine is blasted apart, and what little isn't covered with snow or frost is blackened and scorched.

The surrounding area of the craft is devoid of life, and, being composed of mostly loose stone and small boulders shows no sign of even the crashed plane's path through here. Small critters of any variety seem to be devoid of this area, though there presents little opportunity for shelter. The only thing living here is the occasional tree, and even that is debatable.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <04-28-13/1836:39>
Drones first, or are we dropping?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <04-28-13/1901:54>
Sidi removes the terminal jack from his headphones and unbuckles, looking at the other squad members briefly and points at the floor, silently mouthing "Stay put". Stumbling slightly from the floor of the craft, or perhaps from sitting for hours. He puts his hand on the cockpit door frame and keys his mic, "Put us in hover  10 meters over the west side of the hulk, near the cargo bay door. Nico, if you read I want you to deploy your drones 30 meters east of us and drop as close to the ground as you can before you deploy the Hussars, they can handle the shock of a few feet drop but I don't want one toppling. Sweep them over the craft's perimeter and make sure the ground is safe to walk on, then have one enter and make sure there aren't any obvious surprises we should know about."

"Viktor, point the nose inland and pull her back towards the shore I want to make sure we have a good overhead and some distance in case of some radical restructuring on the hulk's part."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <04-28-13/2346:29>
At Sidi's order, Viktor moves to position the aircraft in the position ordered.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <04-29-13/1641:27>
Nico maneuvers to 30 meters away and positions VTOL to unload the drones,
[spoiler]Pilot Aircraft 4 + REA 6 = 10d6,
10d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4030462/)
fudge.....[/spoiler]
Nico Unhooks the drones and sends them the order to exit the craft.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <04-29-13/1655:14>
The tail craft slowly lowers itself into position, a bit jerkily. The hull of the craft thunks against the smooth stones, Nico fights the plane to balance itself, though the only external indication of this is the massive whirling zephyrs about the ground. The fights itself into a windward position, slowly opening the compressed hatch, instantly the internal cameras are met with a blasting static of snow and wind. The drones however are unhindered by the wind and the first pair's hydraulic clamps whine audibly letting the 2 tonne monsters loose. The first rolls off the ramp, it's heavy rubberized tracks clunking and churning out onto the stone, the second follows as well. The clamps descend flush into the floor to allow the second pair out. As the first two spread out Nico's craft is met with sudden turbulence sending the craft gyrating in place, the third drone attempts to roll out but spills off the ramp, reeling on its tracks and chucking rocks. The fourth drone however rolls off the plane as it bucks and falls flat against its front. The loss in weight sends the craft off pitching forward, Nico slams the throttle to get it off the ground and prevent itself from pitching over, stabilizing the vehicle, if not just slightly.'

Sidi watching the horror show over Viktor's shoulder simply keys his mic, "Forget about the toppled one for now, just right yourself and we'll pull it up with a winch latter."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <04-29-13/1659:55>
"Shit!, goddam come on!"[/green} Nico lifts off a bit then checks on the drones,  Nico orders them to start scanning the area  End up killing myself at this rate
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <04-29-13/1725:49>
Each drone idly rotates in place taking in the scenery, using their coordinated software they set off in opposite directions in a radial pattern from their drop.

They each display largely previously known data, though they were easily able to make a 3D map of the immediate vicinity, as well as uncovering large concentrations of aluminium, and titanium compounds. Though other than their own minimal heat signatures there appear to be no other signs of life here even upon close inspection. The drones begin to circle the craft and wander rather stupidly like children on a scavenger hunt, their frequent reports show no signs of unexploded ordinance, but do read a very large amount of exploded compound that in reference to computer data bases would appear to belong to certain varieties of advanced air intercept missiles.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <04-29-13/2117:39>
Fisher looks through the feed at Nico struggling with his craft, the drones falling awkwardly to the ground. "Guess it ain't easy, huh?" he says to the rest of the group. He turns over to Omeed, asking him "Are you alright, feeling OK for this?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <04-30-13/0028:37>
"I look like a liability now.... f-in great..."
Title: Re:
Post by: Sichr on <04-30-13/0324:30>
Nina pays only peripheral attention to drone drop, as she prepares fenrir for their own landing. She was eager to leave the coffined space, not because of claustrophobia, but to escape the proximity of so many people. Nothing extreme yet, but enought to feel unconfortable.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <04-30-13/0426:54>
Looking at the sensor feed Red spoke up for the first time in a while "So we going in? Seems safe, but i still think we should go in first in stealth, scout it out, then you can join. what do you say?"
Title: Re:
Post by: Sichr on <04-30-13/0448:37>
If there is anyone around, they already know we are here. But I am in for scouting. As soon as drones exclude some major traps.
Good we had the plan prepared and known to all, she thought.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <04-30-13/1538:49>
Sidi came in over the mic again, "Nico, investigate the interior of the craft, what are you doing?... Viktor, set us down, keep the nose pointed inward - no one get off yet, if there's something in that plane I want the drones to find it first!"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <05-01-13/0255:45>
"Someone is getting snippy" Nico mutters to himself, then orders one drone to move to the craft and begin searching while the other two continue to scan the area.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-01-13/1332:05>
Over the drone's visual feed you can see the cargo bay of the freight hauler. There's a mezzanine overlooking the rest of the bay, with a door leading to the crew compartment. The hauler is mostly empty on the inside, but the doorway to the cockpit looks badly burnt.


Outside, after much haggling with the high winds Viktor manages to stabilize the craft just enough to set its landing gear down onto the uneven stones. The Tilt-Rotor settles awkwardly, sinking in some spots till it's canted noticeably. Sidi gives the order to deploy the back hatch and begin clearing maneuvers.
"Keep your suits on tight, it's 60 bellow out there."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <05-01-13/1646:40>
"don't see anything yet, i'll keep looking" Nico orders the drone to move up and inspect the cockpit
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-01-13/1657:48>
The stairway is too narrow to get up the mezzanine stairs, though, zooming in on the cockpit door you simply see that the door is closed. Some minor details including the door lock are apparent, but nothing particularly striking. The ultrawideband on the drone is getting far too much back scatter from the interior of the plane to give any useful data.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <05-01-13/1703:52>
Nico Broadcasts to he group "Alright looks like the back is clear but i'm getting too much interference to tell about the cockpit"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-01-13/1725:55>
Sidi keys his mic again, "I'm turning over the investigation to the team for now, do what you need to do and keep on your toes, don't get caught out in the open either."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-01-13/2212:08>
"About time" exclaims Fisher. "Too much sitting will widen your backside, ek se?" He undoes his harness and asks the rest of the team "Should I go with the search party to lend a hand with the spiritual aspects of things?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-01-13/2234:55>
Sidi, having walked back to the CC looks up to Fisher, "Just keep buttoned up, and have your rifle ready, remember to keep your spacing."
Sidi then closed the CC door as the back ramp opened. "Everyone keep it tight and take as much time as you can, I'll be watching your feeds and bio-monitors.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-02-13/0005:18>
"You got it, baas" answers Fisher. He gets his rifle ready, making sure the safety is on while he's still in the vehicle and makes his way out, waiting for the rest of the team to go with him.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-02-13/1006:45>
Butcher checked his weapons:
Checking it one last time...
Well it'll be one last time the next time too I suppose.
I still wonder how many of these habits are actual my own and how many are obducted.

And got ready to move out.
The best part of being metal is your butt can't get sore from all the sitting and the waiting.
But still my mind can get bored....

Then Butcher checked his monitors himself, especially for the need of applied liquids.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-02-13/1046:41>
As the hydraulics lower the dors open, cold bites Nina even when fully dressed and prepared. On the other hand, this reminds her that she is still alive, and her mood brightens a bit. Finaly there will be the oportunity to stretch her legs. She moved forward silently to fill her place in the formation, and Fenrir moves right next to her, sniffing around and scanning the surrounding with his piercing senses. Nina was told that the animal has an ability to see the mystical world, and even if that is completely alien to her, she knew Fenrir would be able to find the danger if it lies there.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-03-13/0346:36>
Lashing winds buffet the hatch, the rappelling cranes overhead rattle and shutter, and the whole craft seems to jostle that much more, despite having landed. Around the nose of the TR-55 is the hulking wreck of the cargo hauler, like some massive mechanical beached wale it lies sadly on its side, a small mechanical tank trundles about the interior of it, flooding this and that with light, casting long eery shadows amongst the drab interior.

The ground is uneven and difficult to traverse, being comprised of perfectly smooth stones and boulders, each oddly shifts or pushes adamantly under the teams feat. Across the way to the east is the interior deck of the behemoth, stretching north to south is the shoreline, far to the east is the edge of an icy forested swamp.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-04-13/1539:12>
Butcher checked his clothings for optimized heat preservation, and checked his bio monitor how his body handled the cold.

So who goes into the plane first, the scouts or the muscle?
Butcher switched from Machinegun to Pistol and back.
Close quarters... probably close enough for punching.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-05-13/0604:13>
Go Fenrir.

Nina sets her dog loose and follows it inside of the broken craft. If drones did their job right, there was no risk on it so far. Magicians were also silent about any kind of threat, and Nina feels confident enought to fenrir that it would be able to perceive such threats.
Moving slowly, keeping in mind that even getting sweted can be deadly in this conditions, Nina decides to relly on her UWB perception, otherwise her range of sight would be limited by snow and the environment.

INT(4)+Perc(4)+Att.Co(3)+UWB(4)+Tacnet(4) (19d6.hits(5)=10) (http://invisiblecastle.com/roller/view/4037639/)

Despites the lack of danger reported by drones, Nina tries to move unnoticed and avoids any exposure to widely open terrain

AGI(6)+Infiltration(5)+Tacnet(4) (15d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4037641/)

Fenrir approaches on the point, trying to locate any threats or important traces:
INT(5)+PERC(3+2)+Enhanced senses/Smell,Low-light,Hearing/(2) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4037644/)


but it also tries to stay uner the radar:
AGI(8)+Infil(2) (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4037647/)

It stops at the hull breach, and will wait for further commands before it continues.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-05-13/0716:54>
Is there any other way in? Cockpit windows or someting? I`m ready on the entry, but maybe someone else can check on those to get multiple vectors if there is anything inside.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-05-13/1125:11>
Seeing Nina get out into the cold and going into the crashed aircraft, Fisher follows her, trying to determine if any living beings were present.

[SPOILER]Detect life, extended force 4
Conjuring 4 + Magic 5 + Power Focus 4 (13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4037765/)

So now to resist 4 drain.
Logic 5 + Will 5 + Focused Concentration 2 (12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4037766/)[/SPOILER]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-05-13/1622:13>
Jogging across the scant terrain and into the hulk of the aircraft, the team is soon flooded by sensory data, a feed from Nina's UWB Radar quickly reveals the layout of the plane, though back scatter is harsh the general dimensions of both the crew quarters and a room under the mezzanine directly beneath the cockpit can be made out.

The plane overall is large, perhaps 6 meters from the deck of the bay to ceiling. From the opening in the back to the forward bulkhead is about 10 meters long, from the lofty ceiling hangs a series of mechanical winches and an overhead crane. To the sides of the cargo deck are a pair of catwalks, unlit panels are attached to the safety rail here and there. The floors are scuffed, and within them lay a series of rollers for pushing large packages, though the bay is mostly empty.

The fenrir stalks about the bay, sniffing here and there, though when it reaches the far end it begins to puzzle and turn about in circles, scratching at the floor where it is burnt. Much of the far wall and bay is covered in soot.

Fisher, looking about in tandem with the rest of his crew is only able to make them out with his spell. The area seems to be barren of life.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <05-05-13/1741:58>
The almost invisible Red packing the sniper rifle on his shoulder Follows in, "Seems the Cargo is gone, so far for the retrieving of it." Looking around he stats the obvious. then in response to Nina's Request Red Goes around to the outside of the plane and looks for a way to enter the plane from the outside.

Quote from: OOC
A10+Infiltration4+MA1 + _-_ -4 on perception due to Chamelion coating (15d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4038130/)

I5 + perception 4 + spec visual 2 _-_ perception (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4038133/)
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-05-13/1805:29>
Aye Aye, cpt. Obvious.
K-9 to Sidi..can someone check for beacon signal or locate fly recorders?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-05-13/1905:59>
Sidi paused a moment over his mic, "...You need to find the cockpit voice recorder, and the flight data recorder. The FDR is in - or should be in - the empennage, the tip of the aircraft tail. There might be an access hatchway in the cargo bay, or perhaps an electronic connection from the cockpit. The CVR should be near it as well, they are both large iridescent orange metal objects."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-05-13/2302:10>
"No signs of life besides our own to report" says Fisher. He turns over to Nina and asks her "What's going on with your Fenrir? Seems something's bothering it."
Title: Re:
Post by: Sichr on <05-06-13/0357:26>
Indeed. Lets have a look.
Nina follows Fenrir to the place it marks as suspected, and carefully observed the spot.

INT(4)+Perc(4)+Att.Co(3)+Visual(3)+Tacnet(4) (18d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4039467/)
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-06-13/0514:10>
Butcher had all the information he waited for: no lifesigns.

I'll go through the cargo bay and check for that access hatchway.

[spoiler]perception to spot the access hatchway: intuition 5 + perception 4 + attention coprocessor 2 + Tacnet 4 (15d6.hits(5)=7) (http://invisiblecastle.com/roller/view/4039016/)[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-06-13/1620:26>
Clambering around the interior of the craft Butcher stumbles upon a, somewhat, hidden hatch that leads to a very narrow maintenance access.  There is a small ladder built into the slanted access. Stepping back and looking at the angle, it leads up through, and over the flattened tail that supports the cargo door, it must lead into the empennage somewhere.

Investigating the charred area of the plane Nina finds a rather odd soot. The deck of the aircraft and wall isn't melted, though the plastic fixtures and seals are burnt. The soot comes off under her finger without trouble, as if wood or oil was burnt here.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-06-13/1955:05>
Butcher checked if he'ld fit through that hatch, checked the UWB radar scans for any surprises behind the wall and then accessed the acces hatch.

I'm going to squeeze through here.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-06-13/2014:35>
Wriggling through the hatch, his dense synthetic components resounding with a dull thunk. The previous reverberating of the wind off the hull sounded ever so slightly muffled now, though with the open back door it was hardly noticeable.

Butcher could see hard light filtering in from somewhere ahead, more howling wind, and the occasional snowflake. Further up the fuselage is a tangled mess of singed wires and hoses, a blackened mess, cut by the brilliant outside light.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-06-13/2209:06>
Richard decides to take a closer look at the burned area, trying to spot a signature or anything of the kind that might help the investigation later on. He says to Nina "Let me have a look on the other side, see if I can't pick up on anything" before having a peek at the astral side of things, trying to sort out what's what.

[SPOILER]Assenssing the area for any signatures that might be left. Assessing 4 + Intuition 4 (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4039828/) Not a bad roll if I do say so myself.[/SPOILER]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-06-13/2226:34>
Peering into the astral, immediately the soot floresces, the gritty dark ambience of the metalic craft almost seems bathed in the light of the soot, like someone detonated several white cans of paint in a blacklight lit room.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-06-13/2349:23>
Fisher addresses Nina. "So your brak was acting up because this soot is magical." He then gets in on the team channel. "Whomever was here knew what they were doing and had a purpose. It reeks of magic everywhere in this room."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <05-06-13/2353:43>
Viktor sends over the network from the main craft, <<Can you determine anything about the magician in question from the lingering traces?>>
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-06-13/2358:14>
"Without knowing the nature of the cargo, they either used great force to take it away, they're either quite strong or the cargo had some extreme leakage of astral energy. This long after the fact and the signature here still lingers. In any case, we should assume they are astrally well equipped and quite capable."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: All4BigGuns on <05-07-13/0002:18>
<<Can you determine their particular style of magic? That could help in determining who they are or at least where they came from.>>
Title: Re:
Post by: Sichr on <05-07-13/0253:37>
<what about those black box radio beacons>
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-07-13/0520:50>
"Nah, bru, can't say what type of magic was used here. I can tell you it's a residue of some sort, but besides that, nothing. I could probably recognise it if I saw it again. Any luck with the black boxes?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-07-13/0844:20>
Everythings burnt here in the access hatch, and I can see daylight, still trying to force my way through.
Maybe you should get that magical guard up just in case?
Red what's you status, did you find a different entry to the cockpit yet?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-07-13/1921:19>

It could be possible, that they diverted from the original course to try and reach the water for a safer landing, but didn't quite make it.

That would explain why the plain is not where we searched for in the first place.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-08-13/0606:05>
Int(4)+Perc(4)+AttCo(3)+VisEnhancemet(3) (14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4041457/)

Logic(6)+Chemistry(3)+Microscopic vision(2) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4041458/)

Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-08-13/1647:06>
Nina collects some of the soot with her finger, rubbing the residue between her fingers then pausing over them, her AR highlights a ring of area on her thumb, then jumps in closer, revealing a closer image, a thick caking of some sort of crumbly tar amongst a smattering of tight knit fibers from her glove. The data is captured and forwarded to the main TR-55's Nexi.

Butcher, wriggling through the mess of burnt wires and cables pulls himself up just shy of the opening in the hull, everything is quite badly burnt. Discerning all the electronic jumble is something of a feat in itself.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-08-13/1737:37>
Nina sniffed the sample, thinking about tasting a bot, as it was quite common in chemical labaratories and Nian had even augmented receptors for this, being specialist on poisons. She is ready to deal with accidental poisoning even here in the field. On the other hand, the sample has exactly zero value in comparsion to posible risks, since if they finish their job, it won`t be necessary to do further analysis. And if their mission fails, there is nothing the sample can reveal to be usefull for further actions. still...having nothing to contain the sample. Nina wipes the filth int her armor, beneath the knee, and notes the spot...if the sample survives rest of the run, she would make proper analysis back on the base. Covering her hunting riffle to the holster on her backpack, drawing her personal weapon, Nina moves further inside the hull, to the entrance to cockpit, commanding Fenrir to circle the wreckage and look for traces, then to return back to the spot.. Their comunication is more haptic and pheromonal then vocal, Fisher still can see the signs of communication.

INT(4)+Animal handling(2)+Animal empathy(2)+Tailored critter pheromones(2) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4042075/)

@Red: Sending Fenrir to help you look for traces. Watch it, maybe it can point out something.

INT(5)+Tracking(3+2) (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4042081/)
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-08-13/1752:31>
We have plans for this plane type right?
Can anyone check them where it is supposed to be and assist me?
There's only sooted black stuff and wires here.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-08-13/1812:36>
[spoiler]Visual perception to spot the box: intuition 5 + perception 4 + attention coprocessor 2 + AR 2 +3 vision enhancement (16d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4042109/)
5 ones what a lousy roll should have asked to buy 4 hits ^^
[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-08-13/1829:48>
Searching for the Tupelov's plans, Butcher pulls up the electrical layout of the empennage, the FDR and CVR light up in his HUD. Moving towards the boxes Butcher shoves aside a knot of wires, in them a thick box cracks and pops loose crackling with a horrendous noise.

A the sound of a screeching explosion reverberates about the interior of the hauler.

[spoiler]
Thrass, resist (8S electrical)

The rest of the team is at this point unaware of what transpired.
[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-08-13/1849:32>
[spoiler] couldn't wait so I just rolled:
Resist 8s electric (42d6.hits(5)=10) (http://invisiblecastle.com/roller/view/4042128/)[/spoiler]

Butcher checks if that was worth the trouble.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-08-13/1907:59>
Pushing aside the now partially melted jumble of wires Butcher reaches the 2 boxes. Wiping some of the soot off of them their iridescent surfaces show. While intact, they don't appear to be wired into the plane any longer, whatever was left of their fibre optic cables indiscernible from the knot of wires. While they appear clearly in the AR schematics their wireless is either off or hidden, and they are not broadcasting any obvious signal.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-08-13/2022:23>
"Anybody find any sign of what happened to the personnel yet?" asks Fisher on the team channel. "I got pretty much everything I can get from the astral side of things here."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-09-13/0624:05>
[spoiler] did that roll again with the correct # of dice
Resist 8S(e) with half impact armor 9 body + 14 halved impact armor + 5 nonconductivity (28d6.hits(5)=10)[/url[/spoiler]


I got the boxes!


Butcher crawls out of the hatchway again.


Who wants to take a look?

Then butcher checks his bio monitors again and his equipment, not that anything suffered from the electric jolt. (http://invisiblecastle.com/roller/view/4042895/)
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-09-13/0732:07>
If there is nothing alive around here, astral recon of the cockpit would hardly reveal enything usefull Nina thoughts as she assesses the situation. No need to waste time dalying, as this seems to be the only way in

Nina Checks the ladder and began do climb carefully, UWB adding its overlay over visual feed...

INT(4)+Perc(4)+Att.Co(3)+UWB(4)+Tacnet(4) (19d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4042916/)

Stealth:
AGI(6)+Infil(5)+TacNet(4) (15d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4042918/)
wow...at least no glitch
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-09-13/0741:16>
"Yoh, that was fast" answers Fisher to Butcher. "That's one less thing to worry about... Now where could those pilots have gone?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-09-13/1332:22>
After walking, nonchalantly, up the stairs to the mezzanine, scanning the area a rough neon outline of the walls and hard edges resolve themselves in Nina's AR display. Pushing the door open, slowly, looking at the floor then ceiling for signs of tripwires or jam jars though nothing specifically dangerous appears. Opening the door all the way, the charred husk of the cockpit appears, the cushions in the seats look like briquettes in their metal frames, near the center of the room lies a dark bubbled up and burnt spot. What little remains of the crew is strewn about the floor, burnt to almost nothing.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-09-13/1446:14>
Since apparently no one cares about the boxes I'll just hook them up to the nexus.

Butcher runs towards the plane to hook it up.
I should get some more running done before being contained in that plane again.

Hey nexus, can you find any wifi connections on these boxes?
And then starts to search for jacks on the boxes and the nexus and for cables to make everything work... stopping to do so ofcourse if the nexus finds anything.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-09-13/2010:03>
Two Files come up, from one then the other, in the Flight Data Recorder comes telemetry and avionics data. The other, the Cockpit Voice Recorder contains the log of voices and ambient sounds of the cockpit, as well as video data of the cockpit from the flight.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-10-13/0414:32>
You got the visual? evrything here seems to be burned to ashes, the same as down there. To me this seems more like Fire spirit attack than missile. Fisher? Can you tell us for sure what killed those guys?
Nina focuses on the piles of ashes in the cockpit.

Seems like they got it fast at least.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-10-13/0509:39>
Let's have a look.
Butcher sets up a synchronized feed to the tacnet for all 4 data streams.
....
So synchronized audio video, overlays for telemetry and avionics.

Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-10-13/0520:21>
Here comes the movie.
Nina makes sure her comm is set for Cold AR.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-10-13/0550:37>
"Let me check" answers Fisher to Nina's request. He makes his way up to the mezzanine, careful not to disturb anything that might be useful to the team's investigation. He then takes a look astrally at the burned remains, trying to determine what might be the cause.

[SPOILER]Assensing 4 + Intuition 4 (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4044234/) Lucky with the rolls I guess.[/SPOILER]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-13-13/2013:02>
Focusing on what little remains of the cockpit shows little trace of there ever being life here, the skeletons completely scoured of any mana that might have still lingered. The cockpit is devoid of astral signatures, though a bad vibe still looms, ever so slightly in the room, like the crew still left something behind.

Interupted by the crackling sound of the CVR coming in over AR feed, Fisher snaps back into realspace, over everyone's AR tellemetry from the crash, and the video/audio recording of the flight deck shows.

The Tupelov was skimming very close to the ground, just skirting over the shoreline, and frozen swamps. Heavy back winds, though pushing the craft along, were providing noticeable turbulence. It  had been flying for some time by now, the plane's origin is listed as Wateji, Pakistan. Some 6'000 Kilometers away.

The co pilot was sitting in his chair, pivoted sideways looking out the window bored, the Pilot looking over his instruments intently, adjusting this and that to maintain stability. A few minutes pass, the co pilot jumps in his seat slightly and then shivers. The pilot asks him if he is okay, the co pilot responds he's fine and just had a shiver. Another minute or two passes and the pilot remarks they're coming up over water for the last leg, the co pilot state's he's going to get some soycaf going, as he begins to sit up he looks out the window, then gets in close to peer out at something in the distance, off the starboard side.

He shouts to the pilot, "Look look, something bright coming at us! What is it?"

The pilot responds there is nothing on the radar, then stops mid sentence, and shouts to the crew to brace for impact. The FDR shows he attempted a crash landing, before any damage was reported. Not more than 2 seconds latter the entire craft shudders. The FDR shows that communication was lost, though the CVR continues to record.

The copilot shouts over the intercom, "Something, a missile, something I didn't see a smoke contrail just struck us!" Loud klaxons sound in the cockpit, the entire aircraft bucks violently, horrendous screeching of metal is heard for several seconds.
The pilot screams over his intercom, the co pilot yells for the crew, "Grgur is hurt, is everyone else okay?... I repeat, is everyone okay?... Damn!" The copilot attempts to help the pilot out of his chair, he appears quite badly battered, and is bleeding from his head. The copilot refrains from unbuckling after observing the pilot, instead disappearing and coming back with a medical bag, digging around for something. The copilot mutters and swears under his breath, "Flight Computer, report our current location!"

The flight computer responds in its own droning female voice. "Currently we are  76° 29 Minutes and 36.11 Seconds North,  98° 54 Minutes and 51.53 Seconds East."

The copilot responds, "Take those coordinates and send an encrypted distress signal back to our origin, and another to our destination, I'll be damned if we're going to sit here and get picked off by pirates."

Digging out what appears to be a medical brace the copilot attempts to set the pilot's neck. "You were right, we should've passed this one up, I'm so sorry, I can't believe I actually got us into this one. Never should have listened to those bastard reps from Alchemix, fucking safe route my ass.... There, now just, rest I'll get you some morphine and send out a distress signal." The co pilot takes out a small syringe, the captain still sobbing unable to speak calms down after being doped. The co pilot, carefully reclines the pilot's seat as far as it will go.

The aircraft's flight computer comes over the intercom again, "Transmission not sent, encryption protocol denied."

The copilot responds, "Shit, what, they can't shut us out, we've got their cargo! Contact the nearest municipal airport, send out a distress signal, anything! What's the status on our sensor package, what is still functioning?"

"Cameras 1, 2, 3, and 5 are damaged, cameras 4, and 6 functioning, flight radar is running, GPS functioning, air speed sensor 1 is damaged, sensor 2 is -"

"Skip the extraneous details, shut down the radar, monitor for movement using the cameras!"

about 20 minutes of the recording from this point lack anything but ambient audio. The flight computer chimes in, "Multiple signatures on approach."

The copilot, coming in from the cargo bay shouts to the computer,"What are they, give me the feed!... Tanks!? ... To anyone who finds this recording, this is Danko Pastukov, copilot of this aircraft, I have no doubt we were shot down by a competing company. We were carrying some sort of awakened crude oil, and now they're coming to take it - shit, they're coming here now! I don't know who they are, but I would have to guess they've been hired by MCT. We were hit just south of where we are now, some sort of missile, the pilot is unconscious now, the rest of the crew died in the impact. The missile I saw came from the south, I don't know how they found us though. Shit-" The copilot, produces a gun from under his jumpsuit, in his other hand he holds what appears to be a flare gun. Shouting is heard moments latter, then gunfire. The copilot runs back into the flight deck and slams the door behind him, taking cover behind his chair, he begins to carve something into his seat back with a knife. Shouting, and what sounds like a fire can be heard in the background, the flight computer warning of a fire in the cargo bay. Moments latter banging is heard, the copilot draws his gun and fires at something out of view, another few seconds latter and the entire screen goes white, then the camera feed dies.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <05-13-13/2351:01>
"Glad i'm not them..." Nico says after the recording finishes, he returns his attention to the drones and cameras on the VTOL keeping a lookout for threats.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-14-13/0314:21>
Fisher gets on the comm and asks Sidi "Any chance the Matrix crew haven't investigated this "Alchemix" or "MCT"? And are we sure that the coordinates the computer gave out are the same as where we are now, baas?" Fisher tries to have a look at the seat the co-pilot was carving something on. While looking, Fisher asks Butcher "Do you think you could get us an image of what hit the plane, big boy?"

Fisher then addresses Nico's remark. "Come on, bru, that pilot looks like he was the type to have a nice little loskind on the side. Sure you don't want to reconsider?"
Title: Re:
Post by: Sichr on <05-14-13/0328:17>
Indeed.
Nina walks slowly towards the co-pilot seat, to see what he used his knife for.
I dont want to jump too far, but I have a feeling we won't find much of the cargo.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-14-13/0430:52>
Marked, scarred into the charred remains of the seat read the letters "Петр-", or in english "Petr".
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-14-13/1350:15>

How would I do that?
I can check what the pilot did see on the radar maybe...
But you saw all the video footage we have, unless the copilot had cybereyes.


Butcher looks up the sensor data from when the pilot stopped mid-sentence and forwards it to the pilots.

How would you 2 interpret this?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-14-13/1440:37>
Is anyone able to get some additional data? It is possible pilot and Co-pilot had biomonitors attached, I would like to check a few things if possible.
Nina listened to butchers question...
I dont know...but that signal flare pistol in co-pilots hand and that awakened oil in the cargo...well that seems to explain things we found so far were all burned to ashes. But thats just one hypothesis. Its too early to diagnose exactly...But I`d like tocheck some additional data, if possible.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <05-15-13/2319:54>
"The Planes data looks normal, my only guess, and i dont know much about it, is magic" Nico paused for a second "looks like there's not much left here, should we go to the coordinates they were hit at and see if there is something there? and then take a look south and maybe see where it came from."
Title: Re:
Post by: Sichr on <05-16-13/0139:01>
"That co-pilots behaviour before they got hit seems strange to me."
Nina points at the moment co-pilot shivers.
"Thats why Im trying to get the biomonitor data for the crew."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-16-13/0310:51>
"I can tell you magic is definitely possible" answers Fisher to Nico. "There are a number of spells that could have hit that plane." He then turns over to Nina and asks, giving her his best smile, "What do you mean by strange, bokkie?"
Title: Re:
Post by: Sichr on <05-16-13/0349:42>
I've seen people got hacked. I've seen people got magicaly influenced. I've seen even somehow posessed people doing lots of strange things. And I also have seen people stupid enought to take money from oposition. And also people with lots of strange instincts and intuition, inner warnings and whatsoever. I just find strange coincidence that man shivers in the moment they possibly entere threat range. But maybe its just obsession, ane maybe there are no readings. If thats the case, we can move on. By the way...do we have crew names? Any "petr-" amongst those?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-16-13/0351:57>
Nexus, check all files for the Name petr and similar.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-16-13/0433:01>
<<Processing Request...>>
<<...>>
<<...>>
<<...>>
<<Flight Captain: Remoski, Grgor>>
<<Co Captain: Pastukov, Danko>>
<<Crew: Guliba, Zori and Ikuin, Sako>>
<<No results matching parameters found...>>

<<Telemetry reconstruction of last known flight data is available, do you wish to display?>>
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-16-13/0454:39>
 Yes.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-16-13/0520:36>
A 3 dimensional image of the aircraft, undamaged and in flight lays paused, the terrain around it reconstructed. The aircraft is flying less than a few hundred meters over the ground, it whizzes over a lake bearing north east, ever so gently banking. As the video begins to play Audio from the CVR can be heard. Through manipulating the virtual camera one is able to see the outlying terrain as far out as the aircraft's cameras will allow. A faint array of cones radiating outward from several points on the aircraft outline the Tupelov's vantage points. Though the speed at which the aircraft is traveling makes fine detail around it rather blurry. As the aircraft begins to pass near the mouth of the water, a blurry bright orange white light streaks towards it, originating somewhere out to the south, south east. The light has very high ultraviolet and infrared signatures, far outside the aircraft's spectral range for detection. In just a few frames the light has traveled several kilometers, it is at this point that its RCS is visible very briefly. As the light comes up near the empennage and jet exhaust it blossoms into a violent white and yellow ring, the last image in the scene is of a solid vaporous yellow disk, its edges thick with crenelated vapour. The recording stops at this point, the tracking bar at its end.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-16-13/0547:11>
Butcher virtually scratches his head and tries to identify which kind of missile this could've been, based on speed, trajectory temperature, at which the fuel burnt and the damage done as well as any other infos they have:
[spoiler]rolling knowledge firearsm heavy weapons, to identify the missile (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4051037/)[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-16-13/1346:46>
Though it would be impossible to identify the projectile without better cameras, its characteristics, and the distance it travels over just a few frames; would show that it was a super sonic, air intercept, long range missile. The angle at which it flies indicates that it was fired from the ground most likely, despite how bright it was though, and the lack of image clarity, the plume was quite dim and lacked a smoke contrail; this would be characteristic of a minimum signature fuel. The disk shaped explosion and proximity to the exhaust is characteristic of air intercept missiles, and other ground to air missiles.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-16-13/1349:33>
Definitely a ground to air missile, one of the expensive kind.

Nexus overlay the missile path and the chem trail we found earlier.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-16-13/1556:42>
A region is highlighted within the simulation indicating the general bounds of the highest concentrations of the chemical residue.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-16-13/1657:06>
Wow, suddenly most of my theories are blown apart.

The "safe route" and the original/estimated route are both equally well inside the attack zone, so if it is a setup the didn't use the safe route for a trap.

When the direction of the wind fit's the chemical residue is just the natural expansion pattern, so the didn't drag something out that left residues.

2 questions come to my mind: a) can we deduct if the chemical residue amounts to all the oil that the plane has loaded?
Would help if we actually knew how much there was.
b) was there anything else they took


Making a knowledge chemistry check to "guess"  the amount of oil burned based on the geographical expansion pattern.

[spoiler]chemistry check (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4051977/)[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-16-13/1755:16>
Without knowing precisely how much oil was burned it would be difficult to judge how far its particulate matter would spread, however, the chemical residue from the oil does not match the particulate matter found in the expansion region. Given the contained nature of the burn inside, it's safe to assume they are not directly related.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-17-13/0426:54>
"I'll have a look at the birth" announces Fisher before making his way downstairs.
Title: Re:
Post by: Sichr on <05-17-13/0435:36>
I got your 6
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <05-17-13/1831:24>
While most discuss and chatter about how the plane was shot down, who might have done it and why, Red Spent time looking around the plane for any traces of recent movements in the snow.

[spoiler]INT 5 + Perception 4 + 2 Visual specialisation + 3 enchantments (14d6.hits(5)=7) (http://invisiblecastle.com/roller/view/4053928/)[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-17-13/1927:24>
Inside the aircraft the pair of soldiers push open the dented door to the lower cabin, inside lay battered remains of what look like shelves, though it's terribly dark. Bits and pieces of electronics, and small containers, battered and broken, lay strewn about. The remaining crew must lay somewhere within.

Outside the plane, the wind has yet to abate. Guarding himself from frostbite Red crouches into a minor indentation in the ground, a little too long, and a little too symmetrical. Standing up and looking into the distance the ever so subtle indentation of tracks can be made out through the mounds of gravel and stone.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Kouryuu on <05-17-13/1934:53>
"Guys, i have tracks here, leading away "  Red said over the com, taking his sniper rifle from his back. and satrting to use the Scope and vision magnification to find where the tracks lead. in the meantime sending out a few UWB pulses to be sure there is no one behind him.

[spoiler]INT 5 + Perception 4 + 2 Visual specialisation + 3 enchantments (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4053996/)
[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-17-13/2248:12>
"I think we just found where the last crew members held out, bokkie" says Fisher to Nina. "Guys, someone might want to come here and have a look at this."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-18-13/0105:51>
Through the sweeping wind Red holds his rifle steady, lacerating cold biting at his stiff fingers. It`s a chore just to squeeze them around the rifle grips. Tracing the direction of the indentations, their faint pattern stretches on down the beach head to the south, towards the salt mires at the mouth of the river.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-18-13/0310:27>
Nina scans the inside of the birch with her radar:
Perc(11)+UWB(4) (15d6.hits(5)=7) (http://invisiblecastle.com/roller/view/4054520/)

And if the area is safe, Nina slowly walks inside with her gun ready. Low-light conditions are mostly compensated by her äugmentations, and she focuse also on oter senses to be sure that she doesn`t miss anything

Perc(11)+Enhanced senses(3) - Visual, Smell (14d6.hits(5)=4, 14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4054522/)

I don`t recognize the callsign you use, Fisher. You speak to some of your astral companions?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-18-13/0456:44>
On my way to Fisher.

Butcher runs back to the plane and to Fisher.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <05-18-13/1018:11>
"I'll hold the drones back until you need them, they aren't exactly subtle..."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-18-13/2017:22>
The small room contains tossed shelves and the remaining two crew members, battered badly laying tossed out of their seats, it looks like they weren't able to strap in fully before the plane was struck. Small shattered containers leaking various contents lay in the floor, producing a myriad of stinging scents. To the far left side of the room is a partially intact terminal, searching the surface of it reveals a pair of data jacks, though the interface is cracked and broken.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-19-13/0507:20>
Butcher takes a closer look first:

[spoiler]
visual perception
Visual perception: intuition 5 + perception 4 + attention coprocessor 2 + AR 2 +3 vision enhancement (16d6.hits(5)=8) (http://invisiblecastle.com/roller/view/4055773/)
ooops that was copied wrong 2 dice to much ^^

Visual perception: intuition 5 + perception 4 + attention coprocessor 2 +3 vision enhancement (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4055774/)

and another chemsitry check:
Chemistry (4d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4055776/)

to check if somethings sticks out of the mess

[/spoiler]

Then Butcher checks if the data jacks still work.

Anyone has any objections to me jacking in here? Or maybe someone else wants to do it in place?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-19-13/1838:06>
Laying halfway across the room burried under a mess of small containers appears to be one of the crew members commlinks, it's in standby mode.

The majority of the mess is unintelligible, however it smells like assortments of vinegars, or something similar.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-21-13/1202:41>
[spoiler]First time this happened to me but apparently the post I made wasn't saved either to my fault or the mobile networks.

[/spoiler]

Found some comlinks here, also this stuff smells like vinegar, some kind of acid I'ld say.

Mind to get those comlinks and check them via WiFi Fisher? I'll try the datajacks on the interface.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-21-13/1259:55>
Go ahead. I have your readings, Ill be ready to cut you off if something goes wrong.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-21-13/1302:03>
The terminal boots up, a couple indicator lights turn on, over the cracked display an AR display comes up. A series of floating sheets, stacked over eachother, someone must have been working before it went into standby. The sheets seem to be simple cargo logs of a sort, each detailing the plane's hauls over the last few months. Though they are all terribly cluttered, and don't seem to be organized in an official capacity, they are legible.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-21-13/1323:11>
Nina sets Butchers biomonitor reading on the top priority in AR, and continues to look around. She checks her bodies. At least they werent hit by all consuming fire that destroyed evefy other trace of the fact this place was once occupied by people. Multiple fractures and blunt wounds, possibility that those people will survive the crash was pretty close to zero. Wel...somebody seems to be manipulating that commlink. Nina tries to recognize if some of this corpses was living, breathing being at least for a short time after landing. She hoped the diagnostic overlay interconnected with her sensor suite reveals enought informations to make some assumptions:

Medicine(9)+Medkit(6) (15d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4058401/)
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-21-13/1334:11>
Butcher files through the topmost 5 files and the 5 most recent files by creation date as well as the 5 most recent ones by edit date.

If the current cargo is not listed yet, he will try to search them.

Also I'ld like to check the logs if there were any file deletions around the crash date.

If you need me to make checks, say so.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-21-13/1336:58>
Though it would take an autopsy to tell whether or not they were still breathing after sustaining life threatening injuries, it would be safe to assume that the blunt force trauma and neck injuries killed them by the time the plane settled. They don't appear to have suffocated, or choked however, so it is unlikely that the spilled cargo is what killed them or the fire outside.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-21-13/1414:53>
"Vinegar, reminds me of rooineks" thinks Fisher upon getting a whiff of the room. He then asks Butcher "Is the link working? Can you access what's on there?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-21-13/1430:05>
Nina looks for crew dog tags and stands up, deciding what to do with bodies. She had footage saved, including the bio readings.

Sidi? Decide on progress with the bodies. We take them home or we torch this place on the leave, cremating the biological residues?
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-21-13/1517:22>
The various logs Butcher scrolls through seem to be disheveled as far as files go, items deleted and edited, dates missing, counts are inconsistent. The most recent entry seems to be to transport a wide array of spices, cooking oils, and herbs, as well as 550 Gallons of Black Licorice.

Sidi's AR window reappears, a simple <<Transmitting>> tag floats about the circular communications window.
"You kept your gloves on yeah? Don't move things around too much and the ice will take care of the rest, there's shipwrecks up and down this coast, it'll be months before anyone notices this one, Yakut isn't the kind of nation state to keep heavy tabs. If you're done here, return to the TR before you get frostbite, I'll put on a hot pot of kave.

Starshina Nico, mobilize the Hussars in hover mode, try not to disturb the tracks Starshina Red discovered, and begin mapping them with the UWB... oh, before I forget, have Starshina Butcher help you attach the winch and right the fallen Hussar.

Red, take over for Butcher and bring me back copies of the Commlink's memory and the Terminal's.

Fisher, what can you tell me about the nature of the remaining cargo?"
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Sichr on <05-21-13/1523:21>
Asking permission to join Red to cooperate on tracking.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-21-13/1529:35>
All kind of missing and incosistent data, seems they smuggled animals cooking oil black licorice, what's black licorice isn't all liquorice black?
I'ld try to copy everything but I'm not sure if I'll do any damage when doing so, so I'll leave someone else to it.

Then Butcher hurries to get to the drones.
He then applies the winch and helps righing the drone.

[spoiler]Strength check for the drone:
strength check (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4058514/)[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-21-13/2105:21>
Fisher takes a quick look astrally at the mess. He then asks Red, "Any chance there's a previous log file with "Black Licorice" in it?"

[spoiler]Assensing 4 + Intuition 4 (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4058826/) no glitches[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-21-13/2130:46>
The astral is awash in wafting, twisting weak wispy forms emanating from the spillage on the ground.

Sidi's AR window pulsated in response, "Negative, Red's scouting work is complete, all personnel are to finish their task at hand and return to the TR, I'm calling it here before frostbite risk kicks in."
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: HydroRaven on <05-22-13/0207:05>
"You got it, baas" answers Fisher before returning to the TR. Once inside, he tells Sidi what he saw in the birth. "It seems they were transporting more than food supplies."
Title: Re:
Post by: Sichr on <05-22-13/0506:01>
Roger. On my way.

Nina checks the room for one last time and returns to TR. On her way she whistles silently to call her wolf, and both of them take their places in the cargo space of the aircraft.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-24-13/1230:49>
Nico! NOW, would be a good time to move that drone... I'm pushing already!
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <05-24-13/2309:21>
"Gotta ask nice, and let me know when your up to something"

Nico "Jumps" into the drone and trys to get it righted activating the winch as well.

[spoiler]Pilot 4 + Response 4 (i assume cause i cant find the dang list of the vehicles and etc.) and + 2 Hot Sim = 10
10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4062099/)[/spoiler]
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Aryeonos on <05-28-13/1405:22>
Sputtering its treads driving in a lazy circle on its side, the drone slowly is pulled upright by the force of the winch.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Nathen on <05-28-13/1409:36>
as soon as the drone is upright once more Nico maneuvers it into the bay with the others and readies them for flight.
Title: Re: [IC] TriSeq Runners, Private Military Company Adventure
Post by: Thrass on <05-28-13/1429:01>
Butcher returns to the plane and then checks his bio monitors for temperature and liquid needs.