The point was that when done properly in a BT game, no one knows who you are. You got in, got out, no traces. But that also means no rep. The only one who knows what you did was your Johnson, and sure, he's gong to be more willing to hire you, but no one else is because no one knows what you did.
To me a properly run BT game quickly becomes a Company Man game. You get in good with one or two Johnsons, and become their go to team for stuff. But to everyone else, you're a nobody because you got no resume. So high pay jobs from one or two folks, and crap jobs from everyone else.
Meanwhile, in a Pink Mohawk game, it's all about your attitude and your name. Your character in a PM game is a Brand, and you're spreading your brand far and wide. Sure, you're living much more dangerously, you're more likely to die, and you're racking up plenty of enemies. But ideally you're also making a lot of friends to, and for every person who won't hire you, won;t work with you, there's someone else you've impressed. You're less likely to work for the same one or two Mr. Johnsons all the time, but you're going to have a wider pool of job offers.
It's the difference between security and freedom.
Yeah I'm with zeconster. Pink Mohawk can exist with 0 fights and explosions. It's the attitude and style of more cinematic less realistic that makes it PM. I suspect most PM groups have plans, stealth, cons, hacking etc to get in smooth with no fight. PM plans are generally more zany and over the top though and when things go wrong it's not quick efficient kills it's palming grenades down someone's pants and strapping people to the hood of your car while driving through the already alerted check point.
The point was that when done properly in a BT game, no one knows who you are. You got in, got out, no traces. But that also means no rep. The only one who knows what you did was your Johnson, and sure, he's gong to be more willing to hire you, but no one else is because no one knows what you did.Believe it or not, I don't entirely disagree with Bull on this one - but I do disagree with the idea that a 'proper' Black Trenchcoat gets known ONLY by a very few people.
To me a properly run BT game quickly becomes a Company Man game. You get in good with one or two Johnsons, and become their go to team for stuff. But to everyone else, you're a nobody because you got no resume. So high pay jobs from one or two folks, and crap jobs from everyone else.
Meanwhile, in a Pink Mohawk game, it's all about your attitude and your name. Your character in a PM game is a Brand, and you're spreading your brand far and wide. Sure, you're living much more dangerously, you're more likely to die, and you're racking up plenty of enemies. But ideally you're also making a lot of friends to, and for every person who won't hire you, won;t work with you, there's someone else you've impressed. You're less likely to work for the same one or two Mr. Johnsons all the time, but you're going to have a wider pool of job offers.
It's the difference between security and freedom.
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