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Sniper in the sky

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kirk

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« Reply #75 on: <10-06-11/2346:47> »
Neither of those can be built.

You're putting 14 slots on a 10 slot bike.

You're putting 12 slots on a drone that has 4 slots.

Barskor

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« Reply #76 on: <10-06-11/2357:14> »
Arsenal page 129 Overmodifcation simple remove all metal frame work some engine components and replace with ceramic and plasteel with a big dash of Carbon fiber it cost a drek load but it should survive a while longer in the hostlie world. and i'll fix the Tower

KarmaInferno

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« Reply #77 on: <10-07-11/0108:36> »
I'm still wondering where the "shadow" part of "shadowrun" went.



-k

kirk

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« Reply #78 on: <10-07-11/0125:18> »
Yaknow, it dawns on my I've been dinging on you without showing the other side.  Let me give you the rough, and if you want detail say so and I'll do that too.

I'm pretty convinced that if it flies and it shoots it dies. so rather than one big expensive package, I take a bunch of cheaper packages.

I stick an eye in the sky. It's a renraku stormcloud with extra sensors, a satcomm link, and two small drone racks with Heimdalls in them. No cloak, no signature masking. It'll stay under 7,000¥ excluding the Heimdalls. Its main job is to let me see the field and otherwise just be a little black rain cloud (pay no attention to me). For shooting it's my free safety - the last gun I pull out of my sleeve.

For my main shooters, I use two different mods of a C-D Dalmation. Mod one is the cheaper one: two small drone racks, each with a heimdall minidrone. That's 4200 (excluding the heimdalls). The dalmation doesn't have to see anything in this case, it just has to keep the heimdalls ready.

Mod two is a more traditional shooter. I stick a fixed flexible mount on it, add some shooting type sensors (smartgun stuff mostly), and put an LMG with external smartgun in the mount. I know I can get more range with the sniper rifle or sporting rifle, but I'm just too enamored of the full burst capabilities. Oh, no real increase to ammo. Remember I figure this bird is good for one fight. If it survives, great.

Both my dalmation mods fly low altitude - not quite nap of the earth - only popping up to shoot. They remain unnoticed by being out of sight.

The three of them together, even with heimdalls, are less than the tower.
=====
Now this said, I do have my own flights of fancy which have their own problems. since I'm sharing, here's this one.

I take a dalmation again. It gets a rigger pod. It gets gecko pads (note: large vehicle with gecko pads is GM discussion issue). It gets a chameleon coating. And it gets a satcomm link.

It is my escape pod. I can have it land next to a window on the side of a building. It can land on the roof or on a balcony. I can get in and fly away -- the door; the ground and second floors are not my only ways out. I'm willing to let the GM say it's burdened and so has a 20% decrease in speed and acceleration -- I'd take 50% if I had to for a guaranteed back door of my own. Get me away from the building and to the ground where I can get in the evac vehicle. (If it flies and gets noticed, it dies. I think they'll notice me using my back door.)

So you're not the only one. I'm not boggling at the builds themselves. It's just when I see them i think of them as big "Here I Am" signs that by their sheer design negate all the effort you went to putting in stealth.

Barskor

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« Reply #79 on: <10-07-11/0420:52> »
Looks good, I like the high rise escape pod. Apperently i give off the impression that just because i have an asset deploied that i have to shoot it off to have fun in the game i would rather the run go as planed in and out quietly but i like stacking the deck for when it doesn't go right.

Kontact

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« Reply #80 on: <10-07-11/0433:49> »
I'm pretty convinced that if it flies and it shoots it dies.

I assume you apply this to everything then?
Because, get this, you can spot cars and people using radar too.  The rules don't differentiate. 

Besides, I can build you a rigger who gets as many infiltration dice with his fliers as any ninja.

So, the rules don't support your argument, even if logic might. 
What you're talking about here, mechanically, is a +2 bonus on visual perception checks because the "target sticks out in some way."
That is the only thing that the game and its setting will support regarding wacky flying bycycle.

kirk

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« Reply #81 on: <10-07-11/0812:48> »
I'm pretty convinced that if it flies and it shoots it dies.

I assume you apply this to everything then?
Because, get this, you can spot cars and people using radar too.  The rules don't differentiate. 

Besides, I can build you a rigger who gets as many infiltration dice with his fliers as any ninja.

So, the rules don't support your argument, even if logic might. 
What you're talking about here, mechanically, is a +2 bonus on visual perception checks because the "target sticks out in some way."
That is the only thing that the game and its setting will support regarding wacky flying bycycle.

No, it's not the only thing.
Quote
Radar does not suffer Visibility modifiers, but may suffer dice pool modifiers when used to detect objects in cluttered terrain like urban settings or heavy foliage, due to the “noise” generated by so many reflected radio waves.

Once the shooting starts there's cover on the ground. There's no cover in the sky.

Kontact

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« Reply #82 on: <10-08-11/0044:28> »
Once the shooting starts there's cover on the ground. There's no cover in the sky.

The sky starts at the soles of your shoes.  Hide behind buildings, trees, natural land formations.  There's all sorts of things.

The Wyrm Ouroboros

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« Reply #83 on: <10-08-11/0544:12> »
I'm still wondering where the "shadow" part of "shadowrun" went.

Well, it sort of doesn't exist for Barskor.  I sort of wonder if he was one of the guys at my late-night table at Dragon-Con, who said something to the effect of 'It's Shadowrun, you're supposed to get into gunfights'.  My side of the table's take was 'It's shadowrun, the only gunfight you should willingly walk into is one where you're holding all the cards.'

Barskor, I will concede that I am not fully conversant with every nook and cranny of the SR4 vehicle rules.  The thing of it is, though, is that if your flying gizmos are up there, or any of your other exotic machines, in order for them to stay concealed and out of the eye of the guards (who are, after all, being paid to be suspicious of poor ol' regular schmoes they've seen every day for the last seven months, much less 'something that popped up on our sensors' or 'gosh, that's a weird-looking X') you have to be rigging them constantly.  Which means you are/will be, well -- stuck in the van.  Unless, of course, you don't mind if your neato vehicle gets totally creamed.
 
I honestly have no problem with people having a Distinctive Style in some way.  I just always get the idea that you honestly think that your wacky vehicles are going to be superior in sneaking up and blowing the crap out of the opposition, when in game reality ... probably not.  My opinion; YMMV.
Pananagutan & End/Line

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Barskor

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« Reply #84 on: <10-08-11/1912:18> »
I run quiet it when i get tripped up and caught were loud comes in just eough to get back out all you have seen is my planed vehicles for when things go wrong.

The Wyrm Ouroboros

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« Reply #85 on: <10-08-11/2253:23> »
The problem we seem to be having, though, is that all your planed (planned?) vehicles require you to be running the damn things so long as they're close enough to even try to do something for you.  Which means that not only are they distinctive and blatant, they're counterproductive, because you say you don't use them until you're blown ... and having them around means you're blown...
Pananagutan & End/Line

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Laés is ... I forget. -PiXeL01
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Barskor

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« Reply #86 on: <10-08-11/2322:00> »
The cats i'll garant you there more down time toys. the walker car HEHE won;t even try to chang your minds on. But stealthmobilise totaly fit in as just another vehical till you chang up colors in font of some one. The zepplins are fast off the starting block so what thier are dozzens of the things around selling junk to the masses moving at diffent speeds.

Post what you drve and fight with so others might learn something.

Kontact

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« Reply #87 on: <10-09-11/0051:09> »
and having them around means you're blown...

+2 dice on an enemy perception test is "blown" in your game? 

This isn't a case of making up penalties for something that isn't covered in the rules. 
There are rules for this, and you're ignoring the rules in order to support your knee-jerk reaction to how other people play.

Put plainly, you can disagree with the rules, but if you're going to berate someone else for playing by the rules, it's not a good look.  If homie was looking for someone to make up penalties so they could shoot down his ideas, then you'd be doing fine.  As it is, he's sharing his ideas, which conform more or less to the rules of the game as it's played, and you're going out of your way to tell him he's dumb and he plays the game wrong.  I'm not trying to call you out, I'm just trying to let you know that you're not helping.

If you decide that, at your table, it's a good idea to give customized vehicles the equivalent of the Distinctive Style negative quality, that's not a bad call.  As it is, that rule does not exist, and OP is not asking for you to make up rules to fix some deficiency.
« Last Edit: <10-09-11/0053:18> by Kontact »

The Wyrm Ouroboros

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« Reply #88 on: <10-09-11/0421:08> »
+2 dice on an enemy perception test is "blown" in your game? 

&c.

Er, no.  I'm sorry if I'm sending the wrong impression; I'll admit I'm not spankingly up-to-date on the vehicular sensors, evasion, and stealth rules.  What I am seeing, however, again and again, is precisely what Kirk said here:

Barskor,

Have you noticed that all your arguments are "I play smart and the bad guy plays stupid?"

Your runners are in the corp territory. How deep? Well, if you're thinking they'll need a vehicle to get out they're not on the border.  So your choices are stay WAY outside my airspace and use your heimdalls, or come inside my airspace and use your rifle.

If you're in my airspace and my guys start taking overhead fire, I WILL institute air control.

If you're outside my airspace, your drones get tracked. I now have a very narrow window in which to look. Your protection is not perfect. You're a balloon with a motorcycle underneath - with a lot of stealth and moving faster than any other balloon in the sky.

I keep saying this about your designs. They're distinctive.

One of the rules of the battlefield is shoot the different thing first. I tend to carry that as a general principle. If it's different but here it's important and killing it matters.

You are obvious. You are distinctive. I might shoot you down on the principle of "most likely target" and pay the fines in court.  Or I might send my air control vehicles up to take a real hard look at the target airspace to see what's there, and shoot you if you fire a second burst.

Is it a matter of the table?  Partially, yes, but it's also a matter of how searches are performed.  Is it a matter of how

Paraphrasing the rules, and do correct me if I'm wrong, someone trying to spot a vehicle uses a basic Perception test -- Intuition + Perception by eye/ear, Sensor + Perception via vehicle, with drones using Sensor + Clearsight.  If it's a vehicular target trying to sneak through, the pilot of a vehicle infiltrates using either (if jumped-in) Infiltration (Vehicle specialization, with a max of the pilot's Vehicle skill) + Reaction +/- the vehicle's Handling; if only remote-controlled, the Command program replaces Reaction.  If the pilot is paying attention to other stuff (like sneaking through a corporate facility and trying not to be found) then the vehicle's Pilot (i.e. the GM) gets to toss Pilot + Covert Ops (a vehicular autosoft).  For the rigger in control, is pretty good, because the pilot automatically starts with a bonus.  Add in all the pricey dodges (ruthenium polymers, no-see-me electronics) and you get something that is admittedly tough to spot via eye or sensors.

Here's the problem, though, and this problem is precisely what I'm talking about in regards to Barskor's vehicular designs, action plans, and scenario suggestions:

In order to remain hidden via those sensors and eyeballs,
the vehicle and its pilot are going to have to make periodic Infiltration tests.

The GM decides when this is done; once a turn during an active alert, perhaps, once a minute during passive alerts, perhaps once every 5 or 15 or 30 minutes -- even an hour or more, in less patrolled/scanned areas!! -- during normal duties.  If the rigger is not running the vehicle at the time and paying close attention to what's going on, the vehicle doesn't get to use the rigger's skills, and instead has to rely on its own programmed skills.  To quote SR4a when talking about Perception -- which by implication includes the opposition's Perception:

Quote from: Shadowrun, 20th Anniversary Edition p.135
For tactical reasons, the gamemaster should make this test secretly on behalf of the character, so that the player is unaware of exactly how well her character succeeded or failed. In fact, it may be advisable in certain cases to not let the player(s) know that a Perception Test is being made, in order to avoid raising their suspicions.

Now, one can debate whether or not the threshold should be high or low; we are typically talking about motorcycle-sized vehicles or larger, so a threshhold of 0 is really not all that out of probability.  Because we're talking about a vehicle, however, we get into the terrain type.  If it's a blimpy motorcycle out in the wide blue yonder, highways, flat grassy plains, no modifier.  I think that most of the scenarios put him into Restricted terrain -- side streets, light woods, rocky mountain slopes.  Just outside a corporate zero-zone (Open terrain) should reasonably be considered Light, though, because lines of sight and fire even beyond the double fence are going to be cleared.

But let's be gracious, and say Restricted: +2 Threshold modifier, for a total of 2.  There's stuff to hide behind, clumps of bushes or trees, an outcropping of rock or the concrete-and-rebar side of a half-wrecked building, maybe another building or a high-EM-radiant zone, such as power lines.  So security at the building is going to need to net 2 hits to spot the thing.

Barskor appears to presume that with all the gadgetry on his vehicles, security ain't never gonna get 2 net hits; he presumes he is smart, and security is dumb.  If this is true, then either the GM is a pushover, or else the runs being taken are all milk runs, and he's taking his vehicles, which try very hard to be stealthy and sneakery, up against people and sensors who really don't stand an ice-cube's chance in hell.

Going up against competent security guards, though, and a competent security manager, and a competent security design engineer, this is considerably less likely.  They are going to be performing erratic sweeps and patrols; they are going to be 'looking for the strange'.  They will not only get 'perceiver is actively looking/listening for suspicious things' with its +3, but if the GM has made the call about exotic vehicles getting that +2 for being a Distinctive Thing, they'll also get that additional 1-in-2 chance of finding the drone/vehicle -- just because they are simply doing their jobs.  In fact, just for doing their jobs decently they negate a big chunk of any penalties applied against them.

Are they going to find the shadowrunner, with his 5 Agility and 4 Infiltration and ruthenium polymer suit, and who is paying attention to the guy walking down the hall past his position?  No, probably not, 'cause the runner is actively hiding from a passive/active searcher.  Barskor's vehicles, on the other hand, don't seem to be able to do that sort of thing.  If the vehicle doesn't have a great (expensive!) Pilot with a top-of-the-line Covert Ops autosoft, moving around and actively trying to avoid detection -- or, just as bad, doing it clumsily -- the guards are probably going to have the advantage of facing an Extended Opposed test instead of a recurring standard Opposed test -- and only need 2 net successes.

So no, these aren't penalties that aren't covered in the rules; these are rules that a GM should be putting into effect, and randomly -- secretly -- checking to see if the weird drone has been spotted lingering around and trying ever-so-hard to look like it isn't there.  Nothing sticks out MORE than someone trying and failing to sneak along; they stick out like a sore thumb.

"Walk like you belong here.  When you stop, hide behind whatever's available, but don't sneak while you're going where we're going; just walk."
-- Paraphrased from Dragon, Vlad Taltos talking to his messmates as they infiltrate an enemy camp.

Are there ways around this?  Oh, hell, yes.  Sit your exotic drone on the top of a not-too-distant high-rise apartment building, ready to come running to your defense the instant you run into trouble.  Scout out your target's defensive systems immediately, and see if you can't filch a friendly IFF code.  All sorts of things.  But one of the easiest is not using a unique vehicle, whether that be motorcycle-blimp or mechanical tiger, that functionally serves as a Distinctive Style, because nothing says 'I don't belong here' than something that simply doesn't belong anywhere.

Kontact, I don't accuse Barskor of not building his gizmos according to the rules; I accuse him of only choosing the rules that are going to apply to him, of deciding that because he has This Great Vehicle, his opposition is going to be composed of bored idiots who not only rather watch the Seahawks game than do their patrols, but actually DO watch the game instead of doing their patrols.  I'm accusing him of not applying the same stringent attention to his scenario design as he is to his vehicle modification.

He's using uniquely-modified ¥18,000 vehicles (BEFORE the ¥5000 to ¥10,000 each cost of top-end Piloting, Sensor, Gunnery, and multiple autosofts); in order to support the use of risking these expensive things, should not the value of the run be worthwhile?  Should not the opposition be similarly rated?  They aren't going to be omniscient by any stretch of the imagination, but they are going to be attentive -- which is something that Barskor seems to be not granting them.

So yes, having your super-stealth motorcycle-blimp with its dogbrain trying to avoid sensors and patrols means there's an increasingly good chance that the thing will be spotted.  And since it's looking like it's trying to be sneaky, suspicious get raised; the site goes on Passive Alert.  If -- or, in my opinion, when -- the vehicle gets spotted, then it's going to attract attention.

If, on the other hand, the superbuff GMC Bulldog from *looks on the side* Ork'n'Troll MegaPizza Delivery Company is sitting two doors down, or even just across the street, looking as innocent as the night is long, then there is a major difference.  It will be spotted immediately; however, it is not going to attract attention, because it looks like it's supposed to be there.

Which is why I far prefer masquerading as an upright, uptight citizen instead of trying to fit into that ruthenium bodysuit...
« Last Edit: <10-09-11/0528:08> by The Wyrm Ouroboros »
Pananagutan & End/Line

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Kontact

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« Reply #89 on: <10-09-11/1047:45> »
Good points but I think there's a misunderstanding right here.

the guards are probably going to have the advantage of facing an Extended Opposed test instead of a recurring standard Opposed test -- and only need 2 net successes.

While extended test have thresholds, not every threshold test is an extended test.  For an extended test, you need a time interval, and perception doesn't provide that.

I've actually got a thread out there already on how infiltration, perception and the threshold are meant interact.  The basic question being, does a spotter need 2 hits over threshold to spot someone creeping.  (Also, more comically, is every car in the game going to plow through pedestrians if it's on autopilot [see signature table on p 171])

If you assume that it's - perception rolls to see, infiltration rolls to obscure and net hits are compared to threshold (which, in my opinion is the only way for infiltration to have a chance vs. all the cheap perception DP boosts out there,) then you've certainly got a case for not flying the wacky flag.  Because if the threshold to spot a flying motorcycle is 1 for obvious and the threshold for spotting a car driving down the drive is 2 for normal, then that's the rough equivalent of another 3 dice on the spotter side in addition to the +2 for it sticking out in some way.
« Last Edit: <10-09-11/1050:51> by Kontact »