Gear portion still missing, but here is my character overview:
Maximilian "Gladius" Minièr
Age: 34; Height: 184
Eyes: Blue; Hair: Bald (brown)
Karma: 5/5
Money: 4000 (Retained) + Starting Money: 5d6*500 9000
Priorities:
A: Magic
A: Attributes
C: Skills
E: Money
E: Human
Attributes: (Spend Karma: -10)
BOD: 3
AGI: 5
REA: 5
STR: 2
CHA: 4
INT: 6
LOG: 3
WIL: 5
EDG: 2
ESS: 6
MAG: 7
INI: 11+1d6
Limits:
PHY: 4
MEN: 6
SOC: 7 (6 except for Intimidation)
Positive Qualities: (-27 Karma)
Spirit Whisperer (-8)
Exceptional Attribute (MAG) (-14)
Quick Healer (-3)
Jack Of All Trades (-2)
Rank (5) (Bonus)
Negative Qualities: (35 Karma)
So Jacked Up (10)
Impassive (7)
Dead Emotion (Joy) (5)
Vendetta (Vory Hitman) (7)
Records on File (Ares) (1)
Driven (Find his son) (2)
Did you just call me dumb? (3)
Magic Tradition:
Psionic
Spells: (-10 Karma)
Manabarrier (Limited)
Increased Reflexes
Increased Intuition
Reinforce
Improved Invisibility
Punch (Limited)
Heal
Combat Sense
Detox
Fling (Limited)
Levitate (Limited)
Stunbolt
Initiation: (-13 Karma)
Channeling
Skillgroups: (-5 Karma)
Stealth 2
- Sneak
- Palming
- Disguise
Influence 1
- Etiquette
- Leadership
- Negotiation
Skills: (-5 Karma)
Perception: 1 (3 Visual)
Pistols: 3 (5 Heavy)
Spell casting: 6 (8 Manipulation)
Summoning: 6 (8 Spirit of Man)
Intimidate: 6 (8 Mental)
Gymnastics: 6 (8 Dodge)
Unarmed: 3 (5 Touch)
Arcana: 1 (1 Karma)
Assenssing: 1 (1 Karma)
Piloting (Ground) 1 (1 Karma)
Con 1 (1 Karma)
Alchemy 1 (1 Karma)
Knowledge Skills:
German (N)
English 6
Magic Theory 3
Vory 3
Area (Seattle) 2
Underworld 1 (3 Seattle)
Small Unit Tactics 1 (3 Urban)
Bonus:
History 3 (5 Military)
Philosophy 3 (5 Nietzsche)
Music 1 (3 Classic)
Chemistry 1 (3 Narcotics)
Contacts:
Ivan Solchet (C5/L2)
Fence (Specialized on weapons and armor) - My primary go to guy for hardware and information on the Vory. Gets most of his stock from some Russian military base, but has pretty much everything to sell if I give him time to look. You’ll recognize him if you meet him. The guy is enormous. Not just fat, although he has some to spare, but just huge at about 2,30. And no, he is a human, at least as far as I know. If not, he probably went a bit too far on that Troll reduction surgery. Keeps a beard like Rasputin and could probably wrestle a hippogriff.
Glisting Pete (C2/L5)
Ghoul Talismonger - Pete buys and sells all things magic. His being a ghoul hasn’t slowed him down. Just got himself a pair of cyber eyes and a meat dryer in the basement. Quite a likable guy, likes to play cello and collects funny facts bottle caps. And he is a mage – if not a particular good one. But if need be, he can manage a preparation or two
Kurt Brown: (C1/L3)
Anarchist Bombmaker - Kurt is a hopeless revolutionary. Every week he has a new scheme to get rid of our corporation overlords. But he is a very clever bomb maker. Luckily so far he is also to cowardly to really go through with them. Usually he just blows them up somewhere in the wilds or sells his explosives to whoever finds his business address. He is a dwarf and quite short even for that. Always wears a beret like old Che but can’t get the beard right.
Sam Whats (C3/L3)
Barkeeper/Irish pub owner. She has a great taste in music and knows quite lot of people in Seattle. Sam is an Elf from old Ireland before it became the Elf-Nation. As far as I know she even was in the IRA before she changed. Red hair, great figure and green eyes.
Bonus Contacts:
Lt. Audrey Murphy (C4/L1)
Lt. Murphy is the handler for the team. Her word is law, just don't mention that to her or you'll be working a week as a metter maid in a Z-zone.
She's often meets with the team at a coffee or food truck. She changes up the meet location and times to avoid patterns and tails. She's a very no nonsense orc. She's often dressed to blend in with the neighborhood. She's always carrying and she can handle herself well. She is definitely from the field and is no bean counter.
Desk Sergeant Jack Eltor (C3/L1)
Sgt Eltor is you backup contact if you ever need to get to official channels and you can't get in contact with Lt. Murphy. He definitely is a bean counting office lackey. Many people loath the aged human man. He's also the man you file all your reports and expenses with. Talking to him will often be a labor of hate as he will remind you of that one time you forgot to file that one report that would make or break a case.
Jerry Mack (C4/L1)
Jerry Mack is a Confidential Informant for KE. He's a fixer that was busted 6 months ago for dealing in drugs and weapons. The elf is a bit twitchy and is a Novacoke fiend. He claims he's been clean since his bust but that's highly doubtful.
Gear:
Lifestyle:
High (Dangerous, Special Work Area) 9.000 (Magic Lodge)
Medium (Cramped) 4.500
Magic Equipment:
Magic Lodge R7 3.500
Reagents x50 1.000
Fetisch 2.000
Electronics:
Commlink Transsys Avalon 6.000
-Receiver 400
-Vectored Signal Filter (Hard Wired) 1.300
-Trode net 70
-SIN R4 10.000
-SIN R2 5.000
Glasses R4 400
-Low-light Vision 500
-Flare Compensation 250
-Smartlink 2.000
-Vision magnification 250
Contacts R3 600
-Vision enhancement R3 1.500
Ear buds R3 300
-Audio Enhancement R3 1.500
Vehicles:
Mirage Racing Bike 8.500
-Spoof Chip 500
-Morphing Licence Plate 1.000
Misc:
Miniwelder 250
Miniwelder fuel canister 80
Lockpick set 250
Glue Sprayer 150
Survival Kit 200
Rappeling Gloves 50
Microwire 100m 50
Stim Patch R6 x2 300
Psyche x10 2.000
Plastic Restrains (per 10) 5
Metal Restraints 20
Hardware Kit 500
Advanced Medkit R6 3.600
Roll of duct tape 5
Luggage (nice) 500
Weapons:
Savalette Guardian 870
-Gas-vent system R3 600
-Electronic Firing 1.000
-Personalized Grip 100
-Extended Clip x2 70
-Custom look 300
-Concealed quick-draw holster 275
-APDS x24 288
-Custom Regular Ammo +1 DV x48 108
-Regular Ammo x32 64
-Spare Clip x3 15
Defiance EX Shocker 250
-Personalized Grip 100
-Laser Sight 125
-Quick-draw holster 175
-Taser Darts x20 100
Shock Glove 550
Pepperpunch Grenade x4 180
Flashbang x4 400
HE Grenades x4 400
Armor:
Executive Suite YNT 4.000 Armor: 19
-Nonconductivity 6 1.500
Synergist Business Line Longcoat 2.300
-Electrochromic modification 500
-Chemical Protection 6 1.500
Helmet 200
Custom Balistic Mask 300
-Gas Mask 200
Full body armor 2.000 Armor: 20
-Nonconductivity 6 1.500
-Gel Packs 1.500
-Chemical Seal 6.000
Full helmet 500
Backstory:Maximilian "Gladius" Minièr, Psionic Mage
Max used to be a model officer: Disciplined, correct to a fault and highly reliable. As one of the few mages of the psionic tradition the department could even forgo the expenses of magical paraphernalia that came along with shamans and hermetics that KE usually employed. If there was any criticism it was his tendency not to participate in any after work activities with his fellow officers, spending instead all his free time with his wife Maria and his six year old son Markus.
All that changed on December the 24th 2074. It was meant as a message to the KE department Munich North: 27 officers were hit simultaneously with drive by shootings, molotov cocktails through windows, poisoned sodas, exploding fruit baskets and home invasions. The message came from the Vory and it said: Stay out of our business.
Colleagues said Max was one of the lucky ones - after all the attackers didn't kill him. They didn't even destroy much of his possessions. They merely gassed his flat with Neurostun... and abducted his son.
Afterwards, nothing made sense anymore. After his sick leave was used up he returned to work where he functioned - barely, mostly thanks to the KE sponsored mood chips and over the counter anti-depression medication. His performance deteriorated. Maria likewise became grief struck, refusing to leave the house, slowly wasting away.
This could have ended badly for both if not after two months of no news about who was behind the hit, KE UCAS finally found a solid lead: An informant in Seattle had caught a piece of a conversation indicating that a Russian ex-Spetznaz had been responsible for the attack and also was the one who abducted the children of two KE officers. The informant was found out shortly afterwards and executed, but not before he could at least give some identifying elements on the hitman: A large human with a tattoo of a weeping Madonna on his back, pierced by two crossed Cossack sabers.
This was the moment Max found a new purpose: Find the man and bring him to justice - or if that wasn't possible - avenge his son. Max asked for a transfer to KE Seattle. It took him nearly a year and all the contacts and favors he had accumulated in 10 years of service and then some, but he got his transfer. Again his prodigious talents tipped the balance for his transfer. Maria was less then thrilled at the prospect of moving to Seattle, but at the same time relished the chance to leave their home and the painful memories associated with it.
Now Max and Maria have found a small flat, subsidized by KE and started to rebuild a life, finding new friends and integrating with the new colleagues.
All that is a facade on Max' part. Appearing sane and stable is the only way he could get admitted to the Undercover Programm. A few uppers here, a few downers there and he doesn't stand out... provided he can keep his schedule. But at least now his confidence is back: Once again he can create mental constructs that can comb the city for any trace of his son and the Russian.
Max worries a bit about Maria though, she is once again showing signs of depression and it more and more looks like she is blaming him for all that happened. Not an ideal situation for an undercover cop, but then nothing will be ideal until Max has found what he is looking for...