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Maps for your campaign

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Def

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« on: <01-22-11/0359:37> »
I'm new to this forum but not new to the Sixth World. I don't wanna go around and start a massive search, so I ask you here, right away:

Do you use maps other than the official ones for your campaigns? If so, how do you create them? Dundjinni or CC3, or something enitrely else? For what kinda situations do you use them?

Cheers,

Def


Chaemera

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« Reply #1 on: <01-22-11/1204:06> »
I'll map out encounters in advance sometimes, so that I have a go-by for sketching it out on the wet-erase battle mat. Or, if I really like a design, I'll use gaming paper instead of the battle mat.

I usually draw them by hand, I'm better at drafting than I am at using map making software.

I also try to have a map of the city / area where the game is set. In this case, I bought a copy of the Rand McNally Hampton Roads Street Guide. For an electrical engineer, I sure seem to prefer doing things by hand. Mostly it's because I haven't taken the time to learn how to do the cool things with google maps I've seen others pull off.

For my last DnD game, I drew out several levels of map. Several town/city level that included major streets and landmarks, while leaving side streets and alleyways to the imagination. A map of the region wherein they're adventuring, and a map of the larger world. These then get scanned into the computer, and put into Pixelmator (or Photoshop, if that's your preference). From there, I edit them as I see fit, save as *.jpg and load them onto the campaign's wiki so the players have access to the non-confidential versions.

The purpose of all these larger maps is mostly consistency (so Bob's BBQ Shack doesn't move from session to session), calculating distance/travel time, and as a player aid to help them keep a perspective on where they are in the world (country, region, town).
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The Cat

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« Reply #2 on: <01-22-11/1324:13> »
I find that in Shadowrun, maps of buildings and floors of buildings (with the occasional small multi-building compound) far more common and useful than the classic "map" from most other game types.  As such, I've taken to a combination of architectural magazines (home and interior renovation on condos magazines in particular), floor-plans from the internet, official ones and ones I make myself in cheaply and readily available drafting programs to be the "way to go."  When I do need a large-scale exterior map, I break out an ancient (early 90s) roadmap of Seattle that we took the time to modify with the big landmarks.  I've used it for almost 20 years now, to the point where it's more Scotch Tape than paper anymore.

Morg

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« Reply #3 on: <01-23-11/0924:31> »
Go to a websight that offers floor plans for houses and other buildings then edit them a little
e.g.
http://www.architecturaldesigns.com

you can get a lot of floor plans fast this way

FastJack

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« Reply #4 on: <01-23-11/0944:08> »
Go to a websight that offers floor plans for houses and other buildings then edit them a little
e.g.
http://www.architecturaldesigns.com

you can get a lot of floor plans fast this way
Yoink!

Thanks for that link, I've been looking for something like that.

Morg

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« Reply #5 on: <01-23-11/1409:02> »
Go to a websight that offers floor plans for houses and other buildings then edit them a little
e.g.
http://www.architecturaldesigns.com

you can get a lot of floor plans fast this way
Yoink!

Thanks for that link, I've been looking for something like that.

Just for you Jack

http://www.spaceneedle.com/events/floorplan.html