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(SR 5) Rigger 5

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Herr Brackhaus

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« Reply #225 on: <01-14-16/0945:23> »
And suddenly, the current state of drones became painfully obvious...

/sarcasm :D

All4BigGuns

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« Reply #226 on: <01-14-16/0946:17> »
My main disappointments are the continued lack of comprehensive creation rules and that I wish you guys would negotiate a license to use the following drone.

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thePrimarch

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« Reply #227 on: <01-14-16/1048:02> »

There are tanks! They're just drone tanks. And teensy.

And *adorable*.



I thoroughly approve of these tanks -- but look forward to seeing some larger ones as well. ...Honestly, with the new mod system, and existing vehicles (cough cough Ares Roadmaster and SK Konstructor cough cough), we aren't really in need of new tanks so much as new tank-class antivehicle weaponry to deploy on them.
« Last Edit: <01-14-16/1107:34> by thePrimarch »

Crimsondude

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« Reply #228 on: <01-14-16/1420:18> »
we aren't really in need of new tanks so much as new tank-class antivehicle weaponry to deploy on them.

Indeed. Anti-armor is always finding new and exciting ways to kill tankers.

Mirikon

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« Reply #229 on: <01-14-16/1429:49> »
Why stop at anti-armor, when you can use anti-matter?
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Sendaz

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« Reply #230 on: <01-14-16/1438:38> »
Why stop at anti-armor, when you can use anti-matter?
Expense mostly.

Love the AM, but the AM and containment units typically costs more than the target you are going to be shooting it at.

Which is fine if you are on someone else's account, but not so good coming out of your own pocket.

Oh, and critical glitches, nuff said.
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Marzhin

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« Reply #231 on: <01-14-16/1641:41> »
My main disappointments are the continued lack of comprehensive creation rules and that I wish you guys would negotiate a license to use the following drone.



Tachikoma for the win  :D
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Finn

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« Reply #232 on: <01-14-16/2349:45> »
Finn
Just in case you didn't know, Wakshaani is one of the writers of Rigger 5.0.

I know he is. I don't mean to sound like a dick. I'm just frustrated that I have to go online, dig through pages of forum posts and learn directly from one of the writers what the hell is actually intended with a lot of these rules. I would still like to know what attributes are used for VR rigging and AR rigging. No where in the books is that basic thing laid out for me, in addition to a lot of rules being intuitive instead of simply listed out with coherent examples. This system is hard enough for me to run as it is.  :-\
« Last Edit: <01-15-16/0123:22> by Finn »
Sorry, I replaced 1/4 of my brain with a VCR, I only speak Rigger now.

Fabe

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« Reply #233 on: <01-15-16/0129:21> »
Finn
Just in case you didn't know, Wakshaani is one of the writers of Rigger 5.0.

I know he is. I don't mean to sound like a dick. I'm just frustrated that I have to go online, dig through pages of forum posts and learn directly from one of the writers what the hell is actually intended with a lot of these rules. I would still like to know what attributes are used for VR rigging and AR rigging. No where in the books is that basic thing laid out for me. In addition to a lot of rules being intuitive instead of simply listed out with coherent examples. This system is hard enough for me to run as it is.  :-\

Well for AR you use Pilot+reaction since you're not jumped into the vehicle,you're just getting assistance from a AR heads-up display. As for fully jumped into a vehicle using a control rig there is some debate over that. Some say you use logic+pilot because you're considered to be in VR. I say you use reaction+pilot since the whole point of a control rig is to be able to control a vehicle as if it were your flesh and blood body.

 
« Last Edit: <01-15-16/0138:41> by Fabe »

Finn

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« Reply #234 on: <01-15-16/1350:18> »
Finn
Just in case you didn't know, Wakshaani is one of the writers of Rigger 5.0.

I know he is. I don't mean to sound like a dick. I'm just frustrated that I have to go online, dig through pages of forum posts and learn directly from one of the writers what the hell is actually intended with a lot of these rules. I would still like to know what attributes are used for VR rigging and AR rigging. No where in the books is that basic thing laid out for me. In addition to a lot of rules being intuitive instead of simply listed out with coherent examples. This system is hard enough for me to run as it is.  :-\

Well for AR you use Pilot+reaction since you're not jumped into the vehicle,you're just getting assistance from a AR heads-up display. As for fully jumped into a vehicle using a control rig there is some debate over that. Some say you use logic+pilot because you're considered to be in VR. I say you use reaction+pilot since the whole point of a control rig is to be able to control a vehicle as if it were your flesh and blood body.

 

Exactly. No one knows and that is a basic element of a core Archetype.  :o
Sorry, I replaced 1/4 of my brain with a VCR, I only speak Rigger now.

Fabe

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« Reply #235 on: <01-15-16/2050:12> »
Finn
Just in case you didn't know, Wakshaani is one of the writers of Rigger 5.0.

I know he is. I don't mean to sound like a dick. I'm just frustrated that I have to go online, dig through pages of forum posts and learn directly from one of the writers what the hell is actually intended with a lot of these rules. I would still like to know what attributes are used for VR rigging and AR rigging. No where in the books is that basic thing laid out for me. In addition to a lot of rules being intuitive instead of simply listed out with coherent examples. This system is hard enough for me to run as it is.  :-\

Well for AR you use Pilot+reaction since you're not jumped into the vehicle,you're just getting assistance from a AR heads-up display. As for fully jumped into a vehicle using a control rig there is some debate over that. Some say you use logic+pilot because you're considered to be in VR. I say you use reaction+pilot since the whole point of a control rig is to be able to control a vehicle as if it were your flesh and blood body.

 

Exactly. No one knows and that is a basic element of a core Archetype.  :o

yea it would be  nice if they told us if its logic+pilot or reactions+pilot while jumped in. by the way for others reading this where does it say you uses logic in place of other attributes while in VR? I took a look over the matrix section of the book but didn't find anything.

falar

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« Reply #236 on: <01-15-16/2110:30> »
yea it would be  nice if they told us if its logic+pilot or reactions+pilot while jumped in. by the way for others reading this where does it say you uses logic in place of other attributes while in VR? I took a look over the matrix section of the book but didn't find anything.
This has been covered. It's Reaction. Aaron is Word of God on this.

Fabe

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« Reply #237 on: <01-15-16/2155:58> »
yea it would be  nice if they told us if its logic+pilot or reactions+pilot while jumped in. by the way for others reading this where does it say you uses logic in place of other attributes while in VR? I took a look over the matrix section of the book but didn't find anything.
This has been covered. It's Reaction. Aaron is Word of God on this.
Excellent! Thanks falar. Glad to know I was right.. So is non-jumped in piloting is logic?
« Last Edit: <01-15-16/2205:55> by Fabe »

falar

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« Reply #238 on: <01-15-16/2257:41> »
Excellent! Thanks falar. Glad to know I was right.. So is non-jumped in piloting is logic?
Control Device piloting? That would still be Reaction + Pilot (What Have You).

Pilot is one of the very few skills that are the same across all modes due to the special powers of the control rig. The only thing that changes is your limit. Manual control is straight Handling or Speed (whichever is correct). With AR help (or Control Device in AR) it's Handling/Speed + 1. In VR, it's Handling/Speed + 2.

Fabe

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« Reply #239 on: <01-15-16/2327:39> »
Excellent! Thanks falar. Glad to know I was right.. So is non-jumped in piloting is logic?
Control Device piloting? That would still be Reaction + Pilot (What Have You).

Pilot is one of the very few skills that are the same across all modes due to the special powers of the control rig. The only thing that changes is your limit. Manual control is straight Handling or Speed (whichever is correct). With AR help (or Control Device in AR) it's Handling/Speed + 1. In VR, it's Handling/Speed + 2.

 What about with no control rig at all? do characters piloting in VR still use reactions or is now logic?