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(SR 5) Rigger 5

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thePrimarch

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« Reply #105 on: <12-17-15/1112:03> »
I need to see if the guys upstairs want to run an official contest. Like, "Show us your Americar!" or something, to see how people mod 'em up. Not to say that other vehicles aren't worthy, but if everyone used the same, it'd give some interesting takes on things... some people are gonna want tanks, some want zports cars, some want sneaky blend-in types, while others don't care so long as they can jump over Snake RIver while firing off explosive arrows. (Yeeeee haw!)

Sounds like a fun idea to me.

AJCarrington

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« Reply #106 on: <12-17-15/1519:24> »
And...it's live!!!:



PREMIUM RUSH

Spin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders aren’t supposed to see. These are just some of the ways riggers jack up their seemingly unending adrenaline rush, as they show that the hardest shadowrunners to hit are the ones that stay in motion.

Rigger 5.0 is the ultimate hot-rod, jet plane, speedboat, and more companion for Shadowrun. With dozens of new vehicles and drones, more detailed rules for vehicle chase and combat, and customization rules, this is a book that every rigger needs to get ahead of the competition and stay there. Get the feel of laying down hot rubber in the cold shadows of the Sixth World and a taste for speed, danger, and a good, clean getaway.

Rigger 5.0 is for use with Shadowrun, Fifth Edition


DriveThruRPG - Digital

BattleCorps - Digital + Print + LE

Sendaz

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« Reply #107 on: <12-17-15/1535:35> »
*downloads and starts reading*

Why does it say compatible with Sixth Edition? 

Just kidding :D

*goes back to reading*
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Wakshaani

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« Reply #108 on: <12-17-15/1537:44> »
It's comming up, it's comming up, it's comming up...

IT'S THERE.

adzling

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« Reply #109 on: <12-17-15/1537:58> »
woot, bought it and reviewing now...

Zweiblumen

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« Reply #110 on: <12-17-15/1542:56> »
:( no built in ToC for the PDF.

At least the *book* has a good ToC :)
Speech, Thoughts, Comm/Text, Subvocal

Wakshaani

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« Reply #111 on: <12-17-15/1548:11> »
An actual Table of Contents, yup!

I never remember to think about PDF clickable stuff tho. I'm still an old-school print kinda guy.

But look! CHapter headings! And sub-categories! It's a real boy now!

thePrimarch

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« Reply #112 on: <12-17-15/1606:17> »
Slots are back, lots of options for mods, vehicle stat modifications.... yeah, I'm pretty happy with this.

Thanks!

Sendaz

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« Reply #113 on: <12-17-15/1640:29> »
The Mod Points/Mod Slots are nice, though one small quibble is they do not really define how much cargo space there really is inside the vehicle.

We do have seating and there is a mod to increase this by 50% and of course there is the smuggling compartment mod, but considering it is supposed to be... well.. concealable it is safe to assume it does not take up all of your cargo space or it would be noticeable because then you would be missing the whole trunk or similar.

This is especially noticeable as several models mention in their descriptions having more or less cargo space, but nothing really reflected in the actual stats.

So it's down to GM interpretation, but should not be to hard to handwave it most of the time unless the runners get stupid about trying to load everything plus the kitchen sink. :P
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PiXeL01

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« Reply #114 on: <12-17-15/1952:54> »
Just bought it and have been flipping through it.

Very good first impression! The ratio between fluff and crunch seems great. New electronic Warfare actions, lots of mods, new vehicles (maybe a little on the low side), tables with all released vehicles.

One thing I noted though ... Where are the Ares City- and Mobmaster security vehicles? They have been iconic for many years yet now they are gone ... They could have been given the Phaeton treatment (nice job btw), but no. So a few tears there
If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?

Wakshaani

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« Reply #115 on: <12-17-15/2000:30> »
Isn't the Citymaster in the core book?

But, yeah, some -master variants would be nice. *takes notes* Perhaps in a Future Product...

PiXeL01

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« Reply #116 on: <12-17-15/2023:59> »
The Roadmaster, the cilivian version of the master series is, but none of the security variants are.
If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?

Wakshaani

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« Reply #117 on: <12-17-15/2029:06> »
The Roadmaster, the cilivian version of the master series is, but none of the security variants are.

D'oh! You are correct sir!

*jots that down* Definately nee dto fix that at some point, oh yes.

deville

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« Reply #118 on: <12-17-15/2317:25> »
I've spent the last 4 or 5 hours with Rigger 5.0 and I have to give it a big thumbs up! Lots of things to like in here but I especially want to praise the artwork. These vehicles look awesome. I would almost buy a collection of cards or an artbook. Very nicely done! There's some enjoyable fiction in here that highlights the rules, the gear and how to use them. The new toys look like a lot of fun, especially some of the cars and trucks. I didn't do more than skim the rules on modification and vehicle combat so I can't say a lot about them, I have to save something for later, right? Overall, I think this will be a welcome addition to Shadowrun and I am excited as a GM about the new things I can throw at the runners, hey, they can't have all the fun!

Wakshaani

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« Reply #119 on: <12-17-15/2343:01> »
Thank you!