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Rules and such / Re: Body Shop: Modular Cyberlimbs
« Last post by KarmaInferno on <08-14-23/1055:58> »It's even more problematic when you are trying to code the cyberware for use in a character generator.
The only solution I have been able to workaround is moving ALL the Essence cost to the mount, and having specific mounts for specific limb types. (Like Modular Mount, Shoulder or Modular Mount, Additional Shoulder)
Otherwise any "extra" swappable arms all impose their full Essence cost as well.
Which is how they work anyway. Arm needs Shoulder mount, Forearm needs Elbow Mount, etc. So I really don't know why the Essence cost isn't all in the Mount to begin with, especially since that's the only part that is connected to the biology.
The only solution I have been able to workaround is moving ALL the Essence cost to the mount, and having specific mounts for specific limb types. (Like Modular Mount, Shoulder or Modular Mount, Additional Shoulder)
Otherwise any "extra" swappable arms all impose their full Essence cost as well.
Which is how they work anyway. Arm needs Shoulder mount, Forearm needs Elbow Mount, etc. So I really don't know why the Essence cost isn't all in the Mount to begin with, especially since that's the only part that is connected to the biology.