Shadowrun

Shadowrun Play => Rules and such => Topic started by: UnLimiTeD on <12-21-15/1020:19>

Title: Drone Questions
Post by: UnLimiTeD on <12-21-15/1020:19>
So, I've decided to put genuine questions that aren't necessarily Errata here, instead of the Rigger 5 Errata Thread (http://forums.shadowruntabletop.com/index.php?topic=22807.0).
This means I won't clutter up the Errata thread with questions that, as experience shows, won't necessarily be answered anyways.

So, here goes:

Title: Re: Drone Questions
Post by: Jack_Spade on <12-21-15/1036:57>
- Since other drones can have them, I don't see why Anthros should not - but armor has no effect.
- I'd say Pilot is the natural customization limit everything above can't be used by the limited processing power, additional enhancement up to 3 on the other hand should be possible, since that presumably comes with its own processors to make use of the additional abilities.
- I don't think they are made to be submerged. Normal rain should be no problem
- Doesn't say, so you probably could get both or even say it affects only the smartlink itself and thus can be shared universally
- I'm pretty sure those are the special mounts for the swords and the drones don't have hands
- It says stats not base stats. Having a modified or pumped up drone should be legitimate if you want to improve the swarm.
- Probably, but why would you want to? Vehicles are so much better suited for this task
- Anthro drones can. It explicitly says they can wear clothing, so there is no real reason for them not to be armored (there is this awesome image on the last pages of Rigger 5 showing exactly that. Riot shields are also possible since there are two drones who have them as standard equipment
- They are devices - so yes. That 5th Ini dice or Virtual Machine module are a great addition. Likewise the self destruct module attached to one of that cheap, fragile drones...
Title: Re: Drone Questions
Post by: falar on <12-21-15/1055:12>
  • Can we assume that anthropomorphic drones have the equivalent of cyberlimbs with regular upgrade capacity, or do they have sort of primitive arms?
    Aka, can we put upgrades in them.
I'm assuming so, but it's unclear.


  • If I exchange the drones piloting program, does it suddenly make the arms more agile, given that their Agility is based on Pilot?
    In case it does, what if I boost the arms agility and then upgrade the Pilot?
I would rule No. You would need to get your arms and legs upgraded, although I'm not sure what it should cost because, if you just replaced the arms, they would be the same new price. I'd probably go with just 2500 nuyen per increased Agility. The second question wouldn't really change.

  • Is Smartsoft limited per drone or weapon?
I'd go with by Drone, because it's "integrated into the sensors of a vehicle or drone" rather than into the implanted gun. This does mean that you have to get an almighty load of Smartsofts or specialize in a certain drone model.

  • Are the weapon mounts of Ares Duelists in Addition to their blades, or are those the blades? Do they have actual hands?
I'm pretty sure that Ares Duelists have a sword mount instead of hands. And the integrated weapon mounts are that blade. If you want them to have guns or hands, you need to remove the integrated mounts.

  • Can Drones mount additional Armour like a human can? I assume they aren't allowed to wear actual armour, though I dare ask "Why not?", but what I'm really getting at here is things like Riot shields. For their own good, not others.
Huh. I'd actually allow a Riot Shield definitely. Now that I think about it, drone armor is more analogous to dermal plating, so I could see an Anthroform droid wearing a Sleeping Tiger suit and getting the armor. But that does not count for the "it bounces off" check, only for the Damage Resistance check.

  • Can drones use hardware modules from Datatrails (wired in)?
Drones are devices, so I'd say yes.
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-21-15/1152:20>
there is this awesome image on the last pages of Rigger 5 showing exactly that.
I thought that were just duelists which are stylized to look like samurai?
Huh. I'd actually allow a Riot Shield definitely. Now that I think about it, drone armor is more analogous to dermal plating, so I could see an Anthroform droid wearing a Sleeping Tiger suit and getting the armor. But that does not count for the "it bounces off" check, only for the Damage Resistance check.
Oh, right, Drones have "sort of" hardened armour. I forgot about that. That would explain not being able to benefit from armoured clothing, if there is such a rule.
With Granite skin, it gives just the bonus hits, but drones don't have that. Still, a shield should work. Well, it might.

Also added an extra question.
Thanks for the discussion so far!
Title: Re: Drone Questions
Post by: falar on <12-21-15/1442:08>
  • Does the Grade of Cyberlimbs make a difference when attached to a drone? Or is there only the "Attached to a drone" grade for drone limbs?
It does not. The only Drone Limbs are standard Drone Limbs. It does weird things with math if not.

Although, I have to admit, after seeing the line that "Mod Points are like Essence," I was really surprised not to see fractional MP costs. I could see allowing people to use all grades on all modifications as a house rule and you just get fractional MP. So an Alpha-grade Standard Weapon Mount would be 3 * 0.8 = 2.4 MP and cost 1.2 * <EOF NUMBER UNKNOWN> nuyen and have 10F + 2 availability (12F).
Title: Re: Drone Questions
Post by: Jack_Spade on <12-21-15/1557:24>
Since the limbs only cost half the normal amount I'd think they are already "drone grade" ware.
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-21-15/1558:57>
Well, I just wonder why the addons on those limbs then cost more then on, say, used limbs?
It's not like you have to watch holistic health.
Ok, I don't wonder, it's probably for gameplay and simplicity. But hey, never hurts to ask. (also one more question).
Title: Re: Drone Questions
Post by: Hibiki54 on <12-21-15/1840:34>
Good answers from the previous posters. However, I could argue that those questions can have different answers, so you should expect table variation or GM approval.
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-21-15/1849:47>
Well, I'd prefer a definitive answer by Wakshaani, but we all have better things to do, especially around these days.
Title: Re: Drone Questions
Post by: Rooks on <12-21-15/2255:36>
well its like the Modified Renraku Manservant-3 in stolen souls it has modified arms to carry people
Title: Re: Drone Questions
Post by: prionic6 on <12-22-15/0243:56>
I'd really like this question answered:

"What rolls are made while using Gunnery jumped into a drone ? Gunnery + Logic ? Or + Agility ?"

I've seen many arguments for both. Was it ever officially answered?
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-22-15/0315:32>
Wakshaani wondered about that himself, given when controling an anthroform with arms you might not even use Gunnery, or use agility, but not your own.
In the basic case, I'd go strongly for logic, given it's not your own body; unless of course you use the drones AGI. *shrugs*
So yeah, sign me up.
Title: Re: Drone Questions
Post by: Rooks on <12-22-15/0641:07>
in 4th edition it gunnery was always rolled with agility and reaction was always rolled with pilot regardless if you were jumped in or driving remotely
Title: Re: Drone Questions
Post by: Rooks on <12-23-15/2244:16>

  • Are the weapon mounts of Ares Duelists in Addition to their blades, or are those the blades? Do they have actual hands?


heres a pic of some Ares Duelist to give context
(http://i.imgur.com/J0BJ94I.jpg)
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-24-15/0649:22>
Maybe make that a little smaller. I did see that in the book, though.
That raised a followup queston I put into the Errata thread, namely if those arms can take Cyberware and give hitpoints, as we can more or less factor antrhoforms arms into their increased resilience, and that wouldn't be the case here.
Title: Re: Drone Questions
Post by: gradivus on <12-24-15/1803:00>
in 4th edition it gunnery was always rolled with agility and reaction was always rolled with pilot regardless if you were jumped in or driving remotely

and this matters why?

different edition, different company...

they've already changed multiple things from the way they were done in previous editions.
Title: Re: Drone Questions
Post by: Rooks on <12-24-15/1912:37>
in 4th edition it gunnery was always rolled with agility and reaction was always rolled with pilot regardless if you were jumped in or driving remotely

and this matters why?

different edition, different company...

they've already changed multiple things from the way they were done in previous editions.
It matters because when this edition screws things up you go to the previous edition for clarification since they seemed to know what the hell they were doing since they mostly just copy and paste the text from the previous books
Title: Re: Drone Questions
Post by: ScytheKnight on <12-24-15/1916:41>
in 4th edition it gunnery was always rolled with agility and reaction was always rolled with pilot regardless if you were jumped in or driving remotely

and this matters why?

different edition, different company...

they've already changed multiple things from the way they were done in previous editions.
It matters because when this edition screws things up you go to the previous edition for clarification since they seemed to know what the hell they were doing since they mostly just copy and paste the text from the previous books

Except for areas where they have completely overhauled the system... like drones.
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-25-15/0815:55>
Generally, falling back to older rules is a fallacy that I've seen my fair share of, including cases where an ambiguously written rule was interpreted like in SR4 even though the only thing clear about it was that it was not like SR4.
Drones are most certainly different than SR4, though I don't know if they were useful in combat in SR4; if they weren't, there's a similarity.
With the changes to both the Matrix and drones I don't see SR4 as a precedence, but no one can discount that there's plenty cases where rules are just lacking and SR4 ha them.

Anyways, back to drones.
Title: Re: Drone Questions
Post by: Rooks on <12-25-15/1334:32>
Generally, falling back to older rules is a fallacy that I've seen my fair share of, including cases where an ambiguously written rule was interpreted like in SR4 even though the only thing clear about it was that it was not like SR4.

Again thats your opinion based on anecdotal evidence which you are most certainly entitled to, everyones mileage may vary like as soon as a persona is loaded into a PAN everyone else is kicked out or you can go the SR4A route and everyone isnt kicked out and you can actually play the game instead of rules lawyering every 5 minutes
Title: Re: Drone Questions
Post by: Marcus Gideon on <12-25-15/1505:02>
Generally, falling back to older rules is a fallacy that I've seen my fair share of, including cases where an ambiguously written rule was interpreted like in SR4 even though the only thing clear about it was that it was not like SR4.

Again that's your opinion based on anecdotal evidence which you are most certainly entitled to, everyone's mileage may vary like as soon as a persona is loaded into a PAN everyone else is kicked out or you can go the SR4A route and everyone isn't kicked out and you can actually play the game instead of rules lawyering every 5 minutes
First off... the people who believe that a Persona loaded into a device makes it stop being a device, need to go back to high school English class and learn what a Transitional Sentence is. Why in the hell would something as significant as "loading a Persona makes it stop being a device, which means anything that targets a 'device' no longer works" be something that just casually gets mentioned at the end of a fluff paragraph? That's a HUGE thing that people would need to know. HUGE like defining why Hosts exist, and why Technomancers can't use ANY of their Resonance abilities to affect it at all. HUGE like saying that Deckers can not protect their teammates if they attempt to do Decker things, since "only devices can be Masters or Slaves" and if your Deck stops being a device then it can't be Master anymore.

Of course, the Writers also need to go back to high school English so they can stop writing such shitty rules that make everyone pull their hair out trying to comprehend.

Secondly... in a game as complex and convoluted as Shadowrun, it's pretty much expected to be a rules lawyer. That's why the Core book is 500 pages. And why there are already more than a dozen supplements out. That's why it takes Master's thesis levels of research and cross referencing to find out how even the simplest of actions are supposed to work.
Title: Re: Drone Questions
Post by: Medicineman on <12-25-15/1541:21>
Quote
  That's why it takes Master's thesis levels of research and cross referencing to find out how even the simplest of actions are supposed to work.
Isn't that a crying shame ?
 shouldn't it be easier to learn the Rules ?

HeyaHeyaHeyaJa
Medicineman
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-25-15/1545:29>
*polishes the framed Shadowrun Masters diploma on his wall*

I'll frequently go back to previous rule sets to see if they can explain the intent in more detail if in doubt. Nothing wrong with that in my opinion, but it also doesn't mean that you should apply something from a previous edition if it directly contradicts something in the new one. Swings and roundabouts and all that; heck, even within the same edition new releases supersede old ones, as with certain Adept powers from Stolen Souls being replaced by the entries in Street Grimoire.
Title: Re: Drone Questions
Post by: Sendaz on <12-25-15/1619:51>
*polishes the framed Shadowrun Masters diploma on his wall*

I'll frequently go back to previous rule sets to see if they can explain the intent in more detail if in doubt. Nothing wrong with that in my opinion, but it also doesn't mean that you should apply something from a previous edition if it directly contradicts something in the new one. Swings and roundabouts and all that; heck, even within the same edition new releases supersede old ones, as with certain Adept powers from Stolen Souls being replaced by the entries in Street Grimoire.

*Buffs his Diploma¹ from Big Al's School Of Shadowrunning and Bowling Ball Repair*
Herr B is spot on. 
There has been a LOT of material written over the years and it is not uncommon for an edition to not reiterate all the logic behind a particular mechanic because it was covered previously and the newer edition was just trying to trim space.

Granted it can be annoying for someone coming in fresh when it can feel like you almost need to reference older editions just to understand what the current edition is going on about. 

End of the day the newest edition is the final version, though it can be a trick determining which is the most recent within an edition when you get the sort of overlap that Herr B mentioned above.  I mean seriously if you just joined the game today, would you know which was the more recent: Street Grimoire or Stolen Souls without looking at the publication date (and that is not taking into account possible reprints/errata)? 

¹ Big Al never really went in for distinctions like Bachelors and Masters, you generally either toughed it out through the years of grilling at the table or you didn't make it to graduation and took up a softer games like Parcheesi or Rummy.
Title: Re: Drone Questions
Post by: Rooks on <12-26-15/0932:55>
Generally, falling back to older rules is a fallacy that I've seen my fair share of, including cases where an ambiguously written rule was interpreted like in SR4 even though the only thing clear about it was that it was not like SR4.

Again that's your opinion based on anecdotal evidence which you are most certainly entitled to, everyone's mileage may vary like as soon as a persona is loaded into a PAN everyone else is kicked out or you can go the SR4A route and everyone isn't kicked out and you can actually play the game instead of rules lawyering every 5 minutes
First off... the people who believe that a Persona loaded into a device makes it stop being a device, need to go back to high school English class and learn what a Transitional Sentence is. Why in the hell would something as significant as "loading a Persona makes it stop being a device, which means anything that targets a 'device' no longer works" be something that just casually gets mentioned at the end of a fluff paragraph? That's a HUGE thing that people would need to know. HUGE like defining why Hosts exist, and why Technomancers can't use ANY of their Resonance abilities to affect it at all. HUGE like saying that Deckers can not protect their teammates if they attempt to do Decker things, since "only devices can be Masters or Slaves" and if your Deck stops being a device then it can't be Master anymore.

Of course, the Writers also need to go back to high school English so they can stop writing such shitty rules that make everyone pull their hair out trying to comprehend.

Secondly... in a game as complex and convoluted as Shadowrun, it's pretty much expected to be a rules lawyer. That's why the Core book is 500 pages. And why there are already more than a dozen supplements out. That's why it takes Master's thesis levels of research and cross referencing to find out how even the simplest of actions are supposed to work.
Or just play Shadowrun 4 also so what you are saying is people can log on with their personals on their commlinks and link it to their deckers cyberdecks
Title: Re: Drone Questions
Post by: Adamo1618 on <12-26-15/1226:32>
I'd really like this question answered:

"What rolls are made while using Gunnery jumped into a drone ? Gunnery + Logic ? Or + Agility ?"

I've seen many arguments for both. Was it ever officially answered?

Its linked attribute is Agility, and the Control Device Matrix Action mentions Gunnery + Agility. Why would it be Logic?
Title: Re: Drone Questions
Post by: RiggerBob on <12-26-15/1318:17>
Its linked attribute is Agility, and the Control Device Matrix Action mentions Gunnery + Agility. Why would it be Logic?

Core Rulebook, p.183.:
Quote
Vehicle-mounted weapons are fired using Weapon Skill + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems.

Is using Control Device ("control a weapon remotely with your commlink like a videogame controller") a manual operation because it uses agility?^^

Either p.183 (Gunnery rules) or p.238 (Control Device) is wrong... or both are correct and remote operated systems means rigged ones while jumped-in.  :o
(Or both ar correct and the example is wrong as the specific rule for gunnery replaces the general attribute+skill^^)

Welcome to the wonderful world of 5th edition, where lack of errata and communication forces us to guess a rules intention, because we still have no clear answer to basic rule questions after years.  ::)
Title: Re: Drone Questions
Post by: Marcus Gideon on <12-26-15/1436:39>
This same convo just started in another thread as well.

For my money... when someone actually has hands on a device, they can roll Agility. So the guy in the Vietnam movies, hanging out the side of the helicopter to shoot the machine gun, is rolling Gunnery + Agility.

The Rigger, resting comfortably in the backseat of the armored van, using Virtual Reality to operate the weapon, is clearly doing so REMOTELY. And the book says remote operation uses Logic.
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-26-15/1442:09>
I've chosen to make this question a little simpler by using the Astral Attribute table for whenever a rigger is in full VR (hot or cold). This neatly solves the issue of a quadriplegic rigger needing a high agility or reaction to pilot a vehicle which seems extremely unlikely to me.

Even if you're not using astral attributes I think the difference between remote and manual control can easily be summed up as the difference between using your hands and using your mind. If you're in VR (and arguably, in AR without using your physical appendages) you should to my mind be using Logic instead of Agility.

That's just my interpretation, though, but I don't really care about RAW vs what actually makes sense to me personally. I'll always chose to use my own interpretation over arguing rules for hours and hours.
Title: Re: Drone Questions
Post by: gradivus on <12-26-15/1636:56>
in 4th edition it gunnery was always rolled with agility and reaction was always rolled with pilot regardless if you were jumped in or driving remotely

and this matters why?

different edition, different company...

they've already changed multiple things from the way they were done in previous editions.

I was grouchy, not at any one here, but grouchy nonetheless and should have worded this differently.

While some subsystems in 5e are sufficiently similar to 4e, many if not most are not. It almost seems they decided to make changes in a lot of areas simply for the sake f change and the ability to say- see, this really is a new system and not just a rehash of 4e. But then they do things like cut and paste and muddle up the works because the cut and paste from 4e isn't in line with the rest of the section in 5e.

Drones and shifters got really screwed in this edition.. and rigger 5 has in some ways made drones worse off. For example, I had assumed drones could only have autosofts = to pilot rating or less. Then I was happy to find out, no that's not the case. But then Rigger 5- yup, limited to pilot so good luck with having a drone hit something without FA or being controlled by an RCC or you jumped in. And now you have to use up a program slot to use a smartgun system.. seriously, the algorithms in the targeting program can't handle being fed info from the smartgun system- it's 2077 for Dunkelzahn's sake.
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-26-15/1801:07>
I wonder if the usefulness (or lack thereof, as some would say) of drones in combat isn't entirely intentional. I mean, drones are presented as ubiquitous, sure, but I don't think I've ever read a piece of fluff where they presented an actual concentrated threat.

If they were supposed to be combat monsters their stats would probably reflect as much. As is, a milspec drone can reach 14 dice in combat, more if swarming, while most ordinary drones will hit 10 or so. That's still respectable unless you're playing elite runners with pools on the 18 plus range,  something I feel is quite common on this board. Look at the example characters; their dice pools aren't nearly that high, and until you hit PR5 opponents neither are the NPCs.

So I'm left wondering if drones are balanced for a more moderate playstyle, while their limitations means they can't be upscaled to stick it out with high-end runners. I can't help but feel that's a good thing, personally. As Rigger 5.0 puts it, if the rigger could be the whole team, why would you need other runners?
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-26-15/1858:28>
Well, that is correct, however it is easily possible to build a runner at start who outdoes drones in everything, and the official missions seem to assume as much because you better be able to soak a sniper round if you wanna get anywhere.
That aside, even if that "moderate level" was well suited to drones, if drones scale that bad I don't foresee too many people going for them. It's like you're building the wall you'll later run into.
Whether they were meant to be weak is an interesting question when we try to figure out how certain rules were meant, though we'd have to ask someone for that.
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-26-15/1944:27>
To be fair, if you're talking about season 5 missions that sniper round is in a Pushing The Limit section, not intended for beginners.

As for drones being weak, I think Wakshaani pretty much stated as much in the Rigger 5 errata thread. I'll see if I can find a quote.
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-27-15/0715:52>
Yeah, I've read the argument.
If drones were too powerful, they'd replace people, which in return leads to drones being completely nonsensical as people do everything but surveilance better for a reasonable price.
What mostly irks me about that is A) vehicles can be drones, too, and they magically work.
And B) the cost. If a drone with it's very low defense pool gets busted where a Sam would have dodged, then sure, the Rigger has 2 more to do the job, but he's 10k short in the end while the Sam just takes a nap.
Title: Re: Drone Questions
Post by: Jack_Spade on <12-27-15/0732:28>
The real problem is that damned rule that a drone that has it's monitor filled with damage can't be repaired anymore.
Just allow them to have an overflow like characters and a major headache goes away. Instead of buying the stuff all new he can now repair them or reuse their parts.
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-27-15/1329:07>
Yup, that would solve it. Could just do overflow based on size.
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-27-15/1435:40>
That's a good houserule, Jack_Spade, I'll steal that.
Title: Re: Drone Questions
Post by: DeathEatsCurry on <12-28-15/1533:54>
If they were supposed to be combat monsters their stats would probably reflect as much.
There's a difference between being a combat monster and being adequate in combat, though. Much like how shadowrunners are a cut above rent-a-cops and similar security threats, I expect drones used by a shadowrunner rigger to be a cut above the average security drone, be it because of modifications or rigger skills. As it is, drones feel like they have almost no place in combat. The few drones that are somewhat viable for combat are either too slow or cumbersome to bring with you, or to whip out when the drek hits the fan. Even as fire support their usefulness is shaky at best. Honestly, the only kind of combat drones actually feel competent at (no, I don't consider spamming suppressive fire a sign of competence) is sniping. The fact pure sniper archetypes are (in my opinion) a huge character creation trap, and the usefulness of aerial drones gives them a small niche in here. But that's really about it. What originally struck me as cool about (drone) riggers is their ability to serve as a toolbox for your team. Sure,their combat drones shouldn't be able to replace the resident street samurai, but it shouldn't be less of a threat than a fracking ganger with a basebal bat either.

Bottom line is: I'd like to play a drone rigger with combat capability, but as it is, I'm beginning like drone riggers are being shoved to being vehicle-with-a-minor-in-some-drones riggers. Which kind of blows.
Title: Re: Drone Questions
Post by: falar on <12-28-15/1910:15>
Bottom line is: I'd like to play a drone rigger with combat capability, but as it is, I'm beginning like drone riggers are being shoved to being vehicle-with-a-minor-in-some-drones riggers. Which kind of blows.
Steel Lynx + Armor 20 = super solid combat drone. Add gecko-tipped motivators and you can easily take stairs.
Title: Re: Drone Questions
Post by: gradivus on <12-28-15/1947:58>
Unless the teams willing to chip in for replacing your drones, drones are a real money sink.

Samurai for the most part spend their nuyen in chargen and dream of someday having that delta grade synaptic booster 3... but while they're waiting, the 400k they put in their body works just fine.

All the money riggers sink into drones, sooner or later goes out the window as the drone dies.
Title: Re: Drone Questions
Post by: Kincaid on <12-28-15/2039:46>
Traditional combat drones are tricky.  One of the guys I play Missions with shelved his rigger after the repair/replacement costs incurred during Dragon Song.  The most effective things I've done with them are support, not primary assault, and alpha strikes.  If the bad guys have a choice of targets between your drone and the sam, make the opportunity cost of attacking the drone too high.  This is generally done through range and visibility modifiers (R5 introduces speed and size modifiers to this as well).  If you're sure that spending one IP will result in the removal of the drone, it's probably worth it.  If you're not, you risk giving other opponents too many unhindered actions by devoting multiple IPs to swatting drones.
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-28-15/2045:43>
Steel Lynx + Armor 20 = super solid combat drone. Add gecko-tipped motivators and you can easily take stairs.
True, you can ake it work with some dedication.
But it's also a highly illegal, rather obvious hunk of metal that costs several multitudes of it's base cost to actually get to that much armour.
Assuming you pay for every 3 points of armour, you'll pay 48600 to get 21 armour, and then you'll have to upgrade the engine to increase it's mobility again. Yes, it works, and it can be good in combat, but it's still worse than the sam, and it'll replace one as you'll have to directly pilot it or it's just a solid bullet sponge.
The stairs better be damn sturdy, though, as you'd need 18 structure rating (Reinforced Concrete is 16) to make it climb walls. Maybe you can make it fly instead?
In the end, a concept like this works for the reason gradivus mentions above: It might actually survive.
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-28-15/2049:24>
To be fair, 15+ Armor should be sufficient for any opponent except spec-ops PR5 and PR6 enemies packing anti-vehicle weapons. Shotguns and Sniper Rifles are the only weapons with base DVs in the range of 13+, and assuming semi-competent goons you're looking at 2-3 net hits. In other words, once you reach AV 15+ your drone is pretty much immune to small arms fire, and when you get to 18+ your drone is impervious to everything but dedicated AV weaponry like sniper rifles packing APDS rounds. At that level, even shadowrunners are going to be looking at some serious damage.
Title: Re: Drone Questions
Post by: gradivus on <12-28-15/2158:52>
personally I preferred the Bumblebee at extreme range with a sniper rifle... that is until they nerfed the Bumblebee
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-28-15/2226:32>
At extreme range with a sniper rifle, you don't even need a Bumblebee. Just get a Roto-drone, add a (concealed) weapon mount, and keep it out of range of everything else.
Title: Re: Drone Questions
Post by: gradivus on <12-29-15/0030:46>
At extreme range with a sniper rifle, you don't even need a Bumblebee. Just get a Roto-drone, add a (concealed) weapon mount, and keep it out of range of everything else.

True
But are we using the drone mod rules or the vehicle mod rules?
Title: Re: Drone Questions
Post by: Rooks on <12-29-15/0649:25>
At extreme range with a sniper rifle, you don't even need a Bumblebee. Just get a Roto-drone, add a (concealed) weapon mount, and keep it out of range of everything else.

True
But are we using the drone mod rules or the vehicle mod rules?
well considering sniper rifle turrets are 16F and large "sport rifle" is 12 F...
Title: Re: Drone Questions
Post by: Adamo1618 on <12-29-15/0731:58>
personally I preferred the Bumblebee at extreme range with a sniper rifle... that is until they nerfed the Bumblebee
Where did they nerf it?
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-29-15/0757:04>
Wakshaani posted a new table with some changes in the Rigger 5 Errata thread that was meant to be in the book, and the Bumblebee was hit especially hard.
Title: Re: Drone Questions
Post by: falar on <12-29-15/0935:40>
Also, I think you guys underestimate the powers of a Noizquito swarm.

Let's kick it to see how effective we can build a Noizquito swarm -

Let's assume we're working on a budget, so we can only afford five drones -

10,000 nuyen

For ease, we're going to give them all the same gun - a Nitama Sporter for range. If you want more stopping power, consider a Colt Agent Special instead.

1500 nuyen for guns, 4000 nuyen for mounts.

Let's now do some modding - drop the Sensor rating by 1 for a Mod Point.

Handling up by 1 for 1000: 5000
Speed up by 2 for 2000: 10000

Now, what do we need for autosofts/programs?

Swarm: 600
Targeting: Nitama Sporter 5: 2500
Maneuvering: Noizquito 5: 2500
SmartSoft: 1500

What do we end up with?

A swarm of 5 micro-drones with Speed 5 acting in concert to take down enemies. Let's see what our penalty to hit will be:

-3 for Microdrones
-5 for Speed 5
-10+ for Strobes/Speakers

So we're going to start out with a -18 to hit any particular Noizquito, or -28 if you have the speakers on. After that, they dodge with 10 dice as they'll use the RCC for their Pilot rating.

Okay, but what about shooting? As a swarm, it's going to be 10 + 2 + 4, or 16 dice. Not the best, but not shabby either.

Also, for 6100 nuyen, you can add another Noizquito, which will add a dice to the attack and -2 to -4 for the defense side. Crank this up to the limit (15) and you're spending about 100,000 nuyen for a swarm of strobing, screeching death. They literally cannot take actions (-30 to -60 from the lights/speakers alone) and are going to be facing 10 + 2 + 14 = 26 dice for attack. Add in a Target Device check for kicks and that can easily be 30.
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-29-15/0957:01>
I'd personally use the standard vehicle mods instead of drone mods.

So, Standard Size is 2 mod slots, avail 8F, and 1500„, and Concealed Visibility is +4 mod slots, +4 availability, and +4000„. Because it's a Roto-drone you don't really need flexible or turret flexibility so Fixed Flexibility adds nothing to availability or cost, and the same goes for Control where we stick with Remote Control. That means 6 mod slots, avail 12F and 5500„ for a concealed standard mount on a Roto-Drone.

If using the drone mod rules, you'd be looking at a Huge mount (5MP, 4000„, 16F) for a sniper rifle, or a Large mount (4MP, 3200„, 12F) for a sporting rifle (same range, less punch). Adding the pop-out functionality adds a cost of 100x5=500„ or 100x6=600„, again depending on the size of the mount, for a total cost of 4600„ for a Huge pop-out mount or a 3800„ for a Large pop-out mount.
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-29-15/1009:03>
Also, I think you guys underestimate the powers of a Noizquito swarm.
We have to assume there's a limit to the penalties, however. Noizquitos've been already discussed aplenty and they're so good it's mildly irritating.
Do all drones actuall need weapons, or is one sufficient if the othes provide swarm bonuses?
Title: Re: Drone Questions
Post by: Rooks on <12-29-15/1157:18>
Also, I think you guys underestimate the powers of a Noizquito swarm.

Let's kick it to see how effective we can build a Noizquito swarm -

Let's assume we're working on a budget, so we can only afford five drones -

10,000 nuyen

For ease, we're going to give them all the same gun - a Nitama Sporter for range. If you want more stopping power, consider a Colt Agent Special instead.

1500 nuyen for guns, 4000 nuyen for mounts.

Let's now do some modding - drop the Sensor rating by 1 for a Mod Point.

Handling up by 1 for 1000: 5000
Speed up by 2 for 2000: 10000

Now, what do we need for autosofts/programs?

Swarm: 600
Targeting: Nitama Sporter 5: 2500
Maneuvering: Noizquito 5: 2500
SmartSoft: 1500

What do we end up with?

A swarm of 5 micro-drones with Speed 5 acting in concert to take down enemies. Let's see what our penalty to hit will be:

-3 for Microdrones
-5 for Speed 5
-10+ for Strobes/Speakers

So we're going to start out with a -18 to hit any particular Noizquito, or -28 if you have the speakers on. After that, they dodge with 10 dice as they'll use the RCC for their Pilot rating.

Okay, but what about shooting? As a swarm, it's going to be 10 + 2 + 4, or 16 dice. Not the best, but not shabby either.

Also, for 6100 nuyen, you can add another Noizquito, which will add a dice to the attack and -2 to -4 for the defense side. Crank this up to the limit (15) and you're spending about 100,000 nuyen for a swarm of strobing, screeching death. They literally cannot take actions (-30 to -60 from the lights/speakers alone) and are going to be facing 10 + 2 + 14 = 26 dice for attack. Add in a Target Device check for kicks and that can easily be 30.
until the mage lightning balls the entire area where they are or the decker uses fork on the two drones and gets two marks on the RCC by proxy
Title: Re: Drone Questions
Post by: falar on <12-29-15/1243:20>
until the mage lightning balls the entire area where they are or the decker uses fork on the two drones and gets two marks on the RCC by proxy
The Mage is facing those ridiculous penalties to cast the Lightning Ball. I doubt he's going to get more than one hit and, as a GM, I would rule that any scatter misses the swarm. Also, the swarm can take the Run For Your Life interrupt action.

Fork is more of a thing, but that's why you're Running Silent, have modified Sleaze onto your RCC, and are running Smoke-and-Mirrors to have a decent Sleaze score. You, of course, have implanted antennae and a datajack for Noise Reduction 4, so you can rock at least a Sleaze 5. It will take that decker a minimum of 3 initiative passes to find two Noizquitos, but more likely it will take him 5 or 6. And he'll most likely be taking the negative sound penalties, if not the strobes. And if he's taking the sound penalties, he literally might not be able to find the Noizquitos.

We have to assume there's a limit to the penalties, however. Noizquitos've been already discussed aplenty and they're so good it's mildly irritating.
My GM is ruling that they max out at -10, which means five Noizquitos is all you need for both penalties or ten for one.

Do all drones actuall need weapons, or is one sufficient if the othes provide swarm bonuses?
I would rule that to do anything as a swarm, they all have to be able to take that general kind of action, but the book is unclear.
Title: Re: Drone Questions
Post by: Malevolence on <12-29-15/1359:09>
I'm also pretty sure that in order for the Noizsquitos (or any of your other drones) to do anything, they would be subject to the same penalties. So your 16 dice pool for shooting drops to 11 (assuming that your reduced sensors include flare comp and have the microphones disabled/removed). Or am I missing a rule somewhere that states allies are unaffected?
Title: Re: Drone Questions
Post by: falar on <12-29-15/1414:08>
I'm also pretty sure that in order for the Noizsquitos (or any of your other drones) to do anything, they would be subject to the same penalties. So your 16 dice pool for shooting drops to 11 (assuming that your reduced sensors include flare comp and have the microphones disabled/removed). Or am I missing a rule somewhere that states allies are unaffected?
Honestly, it's unclear. I think disabling the mics would cover the sound part easily. For the strobe part, it's only while you're looking in the direction of the drones that you get that penalty. If you turn around or close your eyes, you don't get the penalty. In my mind, your swarm is flying in concert doing basically fly-by bombing run swoops, so they're mostly all parallel - facing in the same direction, forward, where none of them are.

It's a valid concern, but it's not clear what would happen. And you can easily picture swarms where the individual drones aren't looking at any other drone.
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-29-15/1944:06>
Yeah, but I can also picture a mage casting indirect with closed eyes and plugged ears, or someone just relying on ultrasound or an other non-visible light option.
What is intended is not quite clear at this point.
In any case, I think those buggers are definitely too powerful when compared to everything else in the drone chapter.
And I really think the drone sizes should influence what you can put on them in some way, as a drone the size of an insect carrying a mid sized firearm just boggles the mind.
Title: Re: Drone Questions
Post by: Tinkerbell on <12-29-15/2234:42>
WARNING: The following may be my own interpretation of the rules or even houserules trying to bring common sense into the game :-)

As a GM I would probably judge that the visual penalty from the LEDs to be an envoirmental modifyer- so it could not be more than -6. together with other envoimental modifyers the maximum can be -10.
The speaker penalty seems to be completely out of the rules. Since when does noise cause a penalty? This would mean everybody in a gun fight would suffer penaltys from gun sounds...
For drones i see no reason why they should be affected at all by speaker noise. For Metahumans is wouldnt allow more than -4 for noise disturbing their concentration - maybe rather not more than -2.

Due to the description in SR5 microdrones are very fragile.
The blast of a stun grenade should be strong enough to kill a whole swarm flying microdrones.
Outside a building wind strongly affect flying microdrones, making them more or less useless.
Reflecting surfaces will cause some kind of modifyer even for people/drones dont looking directly to the drone.
As mentioned before: Ultrasound can negate the visual modifyers.

Are there any rules about flying drones (or vehicles in general) and suppressive fire? Can they take full cover? Are they rolling Pilot or Pilot+Pilot to defend? (Is Edge substituted by Pilot?) How could size modifiyers be taken into account?
Title: Re: Drone Questions
Post by: Adamo1618 on <12-30-15/0916:19>
Wakshaani posted a new table with some changes in the Rigger 5 Errata thread that was meant to be in the book, and the Bumblebee was hit especially hard.
Wooooooow... I'm really fucking disappointed. No offense, devs. The Bumblebee was one of the drones that really made Rigger characters worth it. I mean, the Rotodrone can't take a few hits, which is quite important for air support. Or am I just being pessimistic here?
Title: Re: Drone Questions
Post by: falar on <12-30-15/1000:35>
Wakshaani posted a new table with some changes in the Rigger 5 Errata thread that was meant to be in the book, and the Bumblebee was hit especially hard.
Wooooooow... I'm really fucking disappointed. No offense, devs. The Bumblebee was one of the drones that really made Rigger characters worth it. I mean, the Rotodrone can't take a few hits, which is quite important for air support. Or am I just being pessimistic here?
You're being pessimistic. You can easily make a Roto-Drone your main air support now.

Roto-Drone base: 8000 nuyen

Handling 4  Speed 2R  Acceleration 1  Body  4(4)  Armor  6  Pilot 3  Sensor 3   6   8000$

Let's toss on some decent armor that won't cause any reduction in anything - 14 - 11200$ (2 MP)

Let's toss on the biggest weapon mount we can - Huge: 5000$

Let's get a decent MMG for this bad boy: Stoner-Ares M202 - 7000$

Total Cost: 31,200
What it is: The old FB-Bumblebee
What it shows: The old FB-Bumblebee was around an 8500 nuyen price break. It needed some reduction for balance reasons.

Note that for more money, you can easily crank this bad boy up to around 20 armor, I believe.
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-30-15/1047:18>
To be fair, without a concealed mount (if that's even possible on a Roto-Drone, that thing is one illegal baby just waiting to get snapped up by any sort of security force. I never quite could wrap my head around how an armed drone could be legal when weapon mounts are not.
Title: Re: Drone Questions
Post by: falar on <12-30-15/1217:03>
The FB-Bumblebee is also illegal as heck.

However, if you want to be legal on your armed roto-drone, here's what I'd go with:

MCT Roto-Drone
- 12 Armor (1 MP)
- Small Weapon Mount with your favorite, legal Machine Pistol/Heavy Pistol (2 MP)
- Mini Weapon Mount with your favorite Taser (1 MP)
- Speed 4R (1 MP)
- Pilot 4
- Sensors 6 (2 MP)

There are many other good configurations here, of course. You can go for double Small Weapon Mounts to have two Machine Pistols, one loaded with Stick-n-Shock and the other loaded with APDS/EX-Explosive rounds. Or you can sacrifice down to one weapon and use a Pop-up mount to be hella inconspicuous.

Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-30-15/1406:45>
True, falar. I was more thinking of drones like the Doberman and Steel Lynx are merely Restricted despite being equipped with Forbidden weapon mounts.
Title: Re: Drone Questions
Post by: falar on <12-30-15/1519:20>
True, falar. I was more thinking of drones like the Doberman and Steel Lynx are merely Restricted despite being equipped with Forbidden weapon mounts.
That's actually pretty common in all areas of the book. You can buy clothes with Ruthenium Polymer Coating at Chargen, but you can't add RP to something that doesn't have it.
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-30-15/1538:08>
What it shows: The old FB-Bumblebee was around an 8500 nuyen price break. It needed some reduction for balance reasons.
Note that for more money, you can easily crank this bad boy up to around 20 armor, I believe.
Of note, the new Rotodrone is also large. Might make a difference for transportation.

I wonder, can I adapt a drone brain to skillwires to rig a street sam?
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-30-15/1624:58>
Pilot [Human/Ork/Troll]? :D

I don't think biorigging has made it into SR5 yet, but it was a thing in SR4...
Title: Re: Drone Questions
Post by: falar on <12-30-15/1654:06>
Of note, the new Rotodrone is also large. Might make a difference for transportation.
Yeah, but honestly, not much of one. It's still the same actual size (IMO), but it was just reclassified to be large.

That said, I know my tables aren't using the new statlines until they're printed or in official errata. Some post somewhere on a forum is really hard to keep a reference of.
Title: Re: Drone Questions
Post by: Fabe on <12-30-15/2042:27>
True, falar. I was more thinking of drones like the Doberman and Steel Lynx are merely Restricted despite being equipped with Forbidden weapon mounts.
That's actually pretty common in all areas of the book. You can buy clothes with Ruthenium Polymer Coating at Chargen, but you can't add RP to something that doesn't have it.

 That makes sense to me . Drones with weapon mounts built in or clothing that have Polumer coating  legitimate uses  but are resticted so the powers that be can make people jump tough all sort of hoops to make sure they'll use them for legitimate purposes . Selling weapon mounts and surch on there own ,well who knows what people will do with them thus they're  illegal to have.

 
Title: Re: Drone Questions
Post by: gradivus on <12-30-15/2332:44>
Pilot [Human/Ork/Troll]? :D

I don't think biorigging has made it into SR5 yet, but it was a thing in SR4...

With characters being able to take Blank Slate it's needed .  :)

Speaking of which, theoretically, shouldn't an AI be able to make the skilljack his home, optimize it and use the body as an androform?
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-31-15/0606:06>
Well, there were at least subtle hints in Chrome Flesh to using E-Ghosts as learning Skillwires.^^
Title: Re: Drone Questions
Post by: Rooks on <12-31-15/1123:09>
The FB-Bumblebee is also illegal as heck.

However, if you want to be legal on your armed roto-drone, here's what I'd go with:

MCT Roto-Drone
- 12 Armor (1 MP)
- Small Weapon Mount with your favorite, legal Machine Pistol/Heavy Pistol (2 MP)
- Mini Weapon Mount with your favorite Taser (1 MP)
- Speed 4R (1 MP)
- Pilot 4
- Sensors 6 (2 MP)

There are many other good configurations here, of course. You can go for double Small Weapon Mounts to have two Machine Pistols, one loaded with Stick-n-Shock and the other loaded with APDS/EX-Explosive rounds. Or you can sacrifice down to one weapon and use a Pop-up mount to be hella inconspicuous.
How does this work? armor increase by 3 costs no mod points another armor increase by 3 costs 1 mod point armor increased by 2 costs no mod points? Rotodrones speed is already 4? also a drone’s attributes can never by higher than twice their starting value rotos armor value is 4? and Increasing an attribute further than 1 requires expenditure of Mod Points equal to the increase minus 1 (5 MP for sensors!)
Title: Re: Drone Questions
Post by: falar on <12-31-15/1154:16>
How does this work? armor increase by 3 costs no mod points another armor increase by 3 costs 1 mod point armor increased by 2 costs no mod points?
I was operating under the premise that 3 points of armor = 1 mod point, which is heavily implied, if not stated.

Rotodrones speed is already 4?
I was using Wakshaani's errata values instead of the book values. See my earlier post in this thread or his original post in the Rigger 5.0 errata thread.

also a drone’s attributes can never by higher than twice their starting value rotos armor value is 4?
Specific beats general. Armor states that drones can take up to Bodyx3 armor with no encumbrance, but past that, they have encumbrance. To me, this is clearly a more specific rule than the general rule of double.

Additionally, using Wakshaani's errata values, the Roto Drone has 6 armor.

and Increasing an attribute further than 1 requires expenditure of Mod Points equal to the increase minus 1 (5 MP for sensors!)
Your math is incorrect here.

Roto-Drone starts with Sensors 3. Sensors 6 is an increase of 3. Subtract one from the increase for 2 MP.
Title: Re: Drone Questions
Post by: Rooks on <12-31-15/1231:50>
Roto-Drone starts with Sensors 3. Sensors 6 is an increase of 3. Subtract one from the increase for 2 MP.
ah so its just the increase not the base cost ya Im gonna need a new rigger book :P
Title: Re: Drone Questions
Post by: falar on <12-31-15/1236:46>
Roto-Drone starts with Sensors 3. Sensors 6 is an increase of 3. Subtract one from the increase for 2 MP.
ah so its just the increase not the base cost ya Im gonna need a new rigger book :P

It's pretty clear.

Quote from: Rigger 5.0, p122
Increasing an attribute further than that requires at least a partial rebuild, and the expenditure of Mod Points equal to the increase minus 1. This means a +2 Speed increase costs 1 Mod point, while +4 Speed would cost 3, and so on.

It even gives you examples.
Title: Re: Drone Questions
Post by: Rooks on <12-31-15/1244:55>
ok then if I am increasing armor Im just paying for the increase not the total same with realistic features?
Title: Re: Drone Questions
Post by: falar on <12-31-15/1258:08>
ok then if I am increasing armor Im just paying for the increase not the total same with realistic features?
In MP, yes. In nuyen, you pay for the final. The book is pretty clear on this.
Title: Re: Drone Questions
Post by: UnLimiTeD on <12-31-15/1306:58>
I'm not sure if you pay for every point or every 3, though. Wakshaani said he had meant to clarify that. I'm willing to wait until next month for that info.
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-31-15/1323:32>
I would go with the following for a less obviously illegal drone (using the drone mod rules). This is the new, unmodified Roto-Drone:
NAMEHANDLSPEEDACCELBODYARMORPILOTSENSAVAILCOSTREF
MCT-Nissan Roto-Drone (Large)42R14(4)63368,000„p. 466, SR5

So we've got 4 mod points to start, and an additional 3 for weapon mods. It's already got decent handling and body, and with a long-range weapon it shouldn't have to evade too many shots or soak too many hits so we'll leave that where it is.

We'll use a free mod point to upgrade speed to 3R for (Speed 3 * Body 4 * 200„) 2,400„ at Avail 6, and do the same for Acceleration 2 for (Acceleration 2 * Body 4 * 200„) 1,600„ at avail 8.

Just to be safe, we'll upgrade Armor from 6 to 12 for 1 MP (6 to 9 for free, 9 to 12 costs 1 MP), for a cost of (AV 12 * Body 4 * 200„) 9,600„ and avail 12R. Since Body 4 * 3 = 12 we're not suffering any reductions in handling or speed.

If the drone will be used by a rigger one might consider sensor upgrades, but as a fire support drone operating autonomously it can do just fine with the accuracy of the weapon, so we'll leave this alone.

We do want a smarter pilot, so we'll get Pilot 4 for 3,200„ at avail 12R.

This gets us the following:
NAMEHANDLSPEEDACCELBODYARMORPILOTSENSAVAILCOSTREF
MCT-Nissan Roto-Drone (Large)43R24(3)124312R24,800„p. 466, SR5

This leaves us 6 MPs for weapon mounts, which is enough for a Large (4MP), Pop-Out (1MP) Mount with a second ammunition bin (1MP), for a total of ((4MP * 800„) + (5 MP * 100„) + 50„) 3,750„, and we'll mount one of the Sporting Rifles from Gun Heaven as we can't technically fit a sniper rifle, and we want a range advantage. My choice would be a Springfield M1A for a good combination of power, ammo, and AP, or a Marlin X71 if you want more AP at the cost of less ammunition. Add a smartsoft and a targeting 4 autosoft and you've got a fast and relatively maneuverable drone that can a) provide fire support from up to 500m away and still roll 10 dice on the attack with two take aim actions, b) switch from non-lethal to lethal ammunition on short notice, and c) appear like a legal drone for all intents and purposes without close scrutiny, all for less than 35k (25k if you don't upgrade the AV).

Slaving the drone to an RCC running targeting 6 for another 2 dice, and you could always fit an assault rifle for suppressive fire options instead.
Title: Re: Drone Questions
Post by: Rooks on <12-31-15/1437:42>
Still going to say Paladin is a close 2nd reduce armor add in a weapon mount
Title: Re: Drone Questions
Post by: Gratuitous Boom on <12-31-15/2143:35>

I have a few rather unusual questions. Rigger 5.0 specifically states that an anthropomorphic drone "can even use some metahuman equipment, such as clothing, weapons, or tools." page 145.
Accidently posted this in the Errata thread I was reading.

One question is whether an anthropomorphic drone can be loaded with a second maneuvering autosoft and pilot a vehicle? Instead of upgrading the pilot autosoft for each of your vehicles you would just upgrade the anthro drone and reslot autosofts as needed. I'm leaning towards 'no' on this one because in universe I believe the maneuvering autosofts would be programmed towards pilot autosofts that are 'jumped in' to the vehicle in question.

On a similar note, would a rigger who Is jumped into an anthro drone be able to pilot a vehicle through the drone? I'll elaborate. Suppose I'm running a technorigger whose speciality is anthropomorphic walkers. I jump into an anthro drone, but because my persona merges with the drone's device icon I can't benefit from a machine sprite's Diagnostics power. However, if I use Diagnostics on a second walker (a vehicle modded for Secondary Propulsion: Walker for example) I could then use both the bonuses from the Mind Over Machine echo and the Diagnostics power (in theory anyway). Though you'd be piloting the second walker in AR rather than VR I think.
Title: Re: Drone Questions
Post by: Raven2049 on <12-31-15/2153:04>
I would go with the following for a less obviously illegal drone (using the drone mod rules). This is the new, unmodified Roto-Drone:
NAMEHANDLSPEEDACCELBODYARMORPILOTSENSAVAILCOSTREF
MCT-Nissan Roto-Drone (Large)42R14(4)63368,000„p. 466, SR5

So we've got 4 mod points to start, and an additional 3 for weapon mods. It's already got decent handling and body, and with a long-range weapon it shouldn't have to evade too many shots or soak too many hits so we'll leave that where it is.

We'll use a free mod point to upgrade speed to 3R for (Speed 3 * Body 4 * 200„) 2,400„ at Avail 6, and do the same for Acceleration 2 for (Acceleration 2 * Body 4 * 200„) 1,600„ at avail 8.

Just to be safe, we'll upgrade Armor from 6 to 12 for 1 MP (6 to 9 for free, 9 to 12 costs 1 MP), for a cost of (AV 12 * Body 4 * 200„) 9,600„ and avail 12R. Since Body 4 * 3 = 12 we're not suffering any reductions in handling or speed.

If the drone will be used by a rigger one might consider sensor upgrades, but as a fire support drone operating autonomously it can do just fine with the accuracy of the weapon, so we'll leave this alone.

We do want a smarter pilot, so we'll get Pilot 4 for 3,200„ at avail 12R.

This gets us the following:
NAMEHANDLSPEEDACCELBODYARMORPILOTSENSAVAILCOSTREF
MCT-Nissan Roto-Drone (Large)43R24(3)124312R24,800„p. 466, SR5

This leaves us 6 MPs for weapon mounts, which is enough for a Large (4MP), Pop-Out (1MP) Mount with a second ammunition bin (1MP), for a total of ((4MP * 800„) + (5 MP * 100„) + 50„) 3,750„, and we'll mount one of the Sporting Rifles from Gun Heaven as we can't technically fit a sniper rifle, and we want a range advantage. My choice would be a Springfield M1A for a good combination of power, ammo, and AP, or a Marlin X71 if you want more AP at the cost of less ammunition. Add a smartsoft and a targeting 4 autosoft and you've got a fast and relatively maneuverable drone that can a) provide fire support from up to 500m away and still roll 10 dice on the attack with two take aim actions, b) switch from non-lethal to lethal ammunition on short notice, and c) appear like a legal drone for all intents and purposes without close scrutiny, all for less than 35k (25k if you don't upgrade the AV).

Slaving the drone to an RCC running targeting 6 for another 2 dice, and you could always fit an assault rifle for suppressive fire options instead.

emphasis mine, where does that say you cant fit one? the Heavy weapon mount specifically says sniper rifles IIRC is that a limit to the pop out mount?
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-31-15/2212:29>
Raven
Using the optional drone modification rules, weapon mounts intended for drones have different classifications.

Check the drone chapter of rigger 5.
Title: Re: Drone Questions
Post by: Gratuitous Boom on <12-31-15/2221:57>
Why not use a blow-away panel? You could then put on a huge weapon mount. Sure it costs 125„ to replace each time you use it, but the extra firepower would probably be worth it, especially if you're going to jump into the drone. 'Course the blow-away panel is more noticeable. Maybe you could use forgery or artisan to improve its concealment.
Title: Re: Drone Questions
Post by: Herr Brackhaus on <12-31-15/2257:26>
Personal preference, mostly. I like the functionality of the pop out turret.
Title: Re: Drone Questions
Post by: gradivus on <01-01-16/0023:40>
Why not use a blow-away panel? You could then put on a huge weapon mount. Sure it costs 125„ to replace each time you use it, but the extra firepower would probably be worth it, especially if you're going to jump into the drone. 'Course the blow-away panel is more noticeable. Maybe you could use forgery or artisan to improve its concealment.


What Herr Brackhaus wrote and I'm a cheap old bastard- them 125 nuyen a pop add up young fella.
Title: Re: Drone Questions
Post by: Raven2049 on <01-01-16/1001:36>
Raven
Using the optional drone modification rules, weapon mounts intended for drones have different classifications.

Check the drone chapter of rigger 5.

Err your right I was confusing heavy for huge. Too many H's.

But still, why can't you put a huge in this bad boy and get your sniper...(I'm not well versed on the mod rules yet.... Still reading and playing)
Title: Re: Drone Questions
Post by: Rooks on <01-01-16/1044:47>
so wait whats the cost of a weapon mount not blown away or popped up I dont seem to recall a price listing for that, I thought the cost was for the panel that hides the mount with respect to the blow away mount
Title: Re: Drone Questions
Post by: Herr Brackhaus on <01-01-16/1116:25>
Err your right I was confusing heavy for huge. Too many H's.

But still, why can't you put a huge in this bad boy and get your sniper...(I'm not well versed on the mod rules yet.... Still reading and playing)
You could. Reduce body by 1 and you've got the MP you'd need. Sniper Rifles are significantly more expensive, though, which means that if the drone does get wrecked you're now looking at a bigger loss. I like affordable yet useful, so the sporting rifles work well enough for me.

so wait whats the cost of a weapon mount not blown away or popped up I dont seem to recall a price listing for that, I thought the cost was for the panel that hides the mount with respect to the blow away mount
Under the optional drone mod rules a weapon mount costs (Mod Points) x 800„. The blow away panel costs (Mod Points) x 25„ and doesn't use a mod point, as well as 125„ to replace the panel once used. The pop-out/under mount costs (Mod Points) x 100„ and 1 mod point, and is reusable.
Title: Re: Drone Questions
Post by: Gratuitous Boom on <01-01-16/1319:27>
I wouldn't consider the weapon on a mount integral to the drone, just the weapon mount. Sure the weapon would probably be damaged but I would use a separate repair check with the repair rules from Run and Gun rather than including the weapon in the drone's total value for repair using the rules in Rigger 5.0. A little moe complicated but more realistic in my opinion.
Title: Re: Drone Questions
Post by: Galgano on <01-11-16/0505:38>
Does upgrading the pilot also take away from the MP? If I wanted to go from 2 to 4 would that cost 1 MP? I'm asking because although it is an attribute, you do get redirected to a software section.
Title: Re: Drone Questions
Post by: UnLimiTeD on <01-11-16/0607:11>
You still need to upgrade the hardware. I can't quite remember where it says that right now, you'll have to look it up, but when in doubt, I think it was mentioned in the Errata thread.
Title: Re: Drone Questions
Post by: RiggerBob on <01-11-16/1643:57>
It's in the vehicle modification chapter...
Quote from: Rigger5, p.167
Enhancing a drone’s Pilot program takes more than just loading a new program: select chips on the hardware set are replaced and upgraded, new communication channels are installed to enhance information gathering, and control systems are upgraded to provide improved sensitivity and additional maneuvering  options.
Title: Re: Drone Questions
Post by: adzling on <01-14-16/1115:55>
So drones can only run pilot/2 autosofts at once.
That effectively limits almost all drones to one or two autosofts.

Does anyone else find this just a bit overlimiting for riggers?

Of course they can use and RCC but what do folks think about this as a balance issue?

Wouldn't it make more sense/ balance to have drones be able to load their Pilot rating in autosofts?

Interested to hear your thoughts.

cheers
Title: Re: Drone Questions
Post by: falar on <01-14-16/1125:48>
So drones can only run pilot/2 autosofts at once.
That effectively limits almost all drones to one or two autosofts.
Most drones (other than intentionally dumb ones) can run three autosofts with appropriate upgrades (Pilot 5).

I don't find this a problem for Riggers. The point is that drones, when not supported by an RCC, aren't as boss. I think that's a perfectly good design decision.

What I don't think is a great design decision are the following:

I think an RCC should have something like:

I also think autosoft ratings shouldn't be bound by the RCC's Device Rating.
Title: Re: Drone Questions
Post by: adzling on <01-14-16/1201:36>
Pilot 5 is 16F, so not possible in Chargen and relatively hard to get post chargen.
So all starting Riggers will have max Pilot 4, and most non-elites riggers will also have Pilot 4.

Yeah I agree that rigging multiple different drones on an RCC is challenging....
Title: Re: Drone Questions
Post by: UnLimiTeD on <01-14-16/1208:22>
Unless you concentrate of a bunch of the same, Drones are pretty much balanced around swarm now.
Which is absurdly powerful.
Yeah, the basic system makes them kind of useless.
Title: Re: Drone Questions
Post by: adzling on <01-14-16/1719:20>
We are restricting Swarm to same drones, same weapons systems.

(so you cant have a bunch of cheapass fly-spys boost your damage output drone to crazy levels)
Title: Re: Drone Questions
Post by: Tinkerbell on <01-14-16/1810:58>
So drones can only run pilot/2 autosofts at once.
That effectively limits almost all drones to one or two autosofts.
Most drones (other than intentionally dumb ones) can run three autosofts with appropriate upgrades (Pilot 5).

I don't find this a problem for Riggers. The point is that drones, when not supported by an RCC, aren't as boss. I think that's a perfectly good design decision.

What I don't think is a great design decision are the following:
  • You can't run enough autosofts on an RCC to handle multiple drone models well at the same time. It just doesn't work.
  • Multiple different drones/vehicles are kind of the concept of a rigger

I think an RCC should have something like:
  • 2x Device Rating slots for Model specific Autosofts
  • Device Rating slots for non-Specific Autosofts (Electronic Warfare, First Aid)
  • Noise Rating Reduction + Bonus Slots = Device Rating

I also think autosoft ratings shouldn't be bound by the RCC's Device Rating.

That's exactly what I think. Drones beeing weak without RCC is totally ok. But RCC should be stronger to support different drone models.
I tryed to build some house rules for RCCs and autosofts here: http://forums.shadowruntabletop.com/index.php?topic=22990.0 (http://forums.shadowruntabletop.com/index.php?topic=22990.0)
Title: Re: Drone Questions
Post by: UnLimiTeD on <01-14-16/1906:21>
We are restricting Swarm to same drones, same weapons systems.

(so you cant have a bunch of cheapass fly-spys boost your damage output drone to crazy levels)
You can actually install grenade launchers on them.
Title: Re: Drone Questions
Post by: Marcus Gideon on <01-14-16/1920:53>
We are restricting Swarm to same drones, same weapons systems.

(so you cant have a bunch of cheapass fly-spys boost your damage output drone to crazy levels)
You can actually install grenade launchers on them.
Unless I'm missing a reference somewhere, you can mount (Body / 3, round down) weapon slots. Which means you need at least Body 3 to mount anything. Fly Spies only have Body 1.
Title: Re: Drone Questions
Post by: adzling on <01-14-16/1944:41>
yeah i know
however by RAW you can have a single large drone bear the weapon and have a fleet of non-weaponized fly-spy drones provide the swarm bonus!
Title: Re: Drone Questions
Post by: Rift_0f_Bladz on <01-14-16/2022:49>
We are restricting Swarm to same drones, same weapons systems.

(so you cant have a bunch of cheapass fly-spys boost your damage output drone to crazy levels)
You can actually install grenade launchers on them.
Unless I'm missing a reference somewhere, you can mount (Body / 3, round down) weapon slots. Which means you need at least Body 3 to mount anything. Fly Spies only have Body 1.

Rigger 5.0 mini weapons mount. Single shot pistol or micro grenade.
Title: Re: Drone Questions
Post by: Herr Brackhaus on <01-14-16/2027:45>
Body / 3 is core; Rigger 5.0 has no such limitation listed, and since later publications effectively supersede old ones, well...
Title: Re: Drone Questions
Post by: Novocrane on <01-14-16/2034:55>
You can actually install grenade launchers on [fly-spys].
Has someone clarified "single-shot grenade" to be something other than a single-shot grenade?
Title: Re: Drone Questions
Post by: Herr Brackhaus on <01-14-16/2036:10>
Not to my knowledge, no.
Title: Re: Drone Questions
Post by: UnLimiTeD on <01-15-16/0449:46>
In any case, I see absolutely no problem with using different drones in a swarm.
Why wouldn't Duelists work with Rotodrones to herd groundbound enemies into the melee?
I can see the point with smaller drones, sure, but Noizquitos are OP in any number.^^
Title: Re: Drone Questions
Post by: Tinkerbell on <01-15-16/0505:47>
Do drones have to do a Control Vehicle test every combat turn to prevent crashing?
Title: Re: Drone Questions
Post by: Herr Brackhaus on <01-15-16/0706:31>
Do drones have to do a Control Vehicle test every combat turn to prevent crashing?
No, because they are drones and thus count as metahuman for the purposes of tactical combat. Chase combat is a different story, however.
Title: Re: Drone Questions
Post by: Tinkerbell on <01-15-16/0752:01>
Do drones have to do a Control Vehicle test every combat turn to prevent crashing?
No, because they are drones and thus count as metahuman for the purposes of tactical combat. Chase combat is a different story, however.
Thx. I was confused because drones movement seems to be a little different than the one of metahumans. Moving with high speed inside a building seemed to be much more difficult than a chase situation to me.

Another question:
When you try to attack a drone which is moving your DP is modified by  -[Speed].
Is the attack pool of the drone modifyed by movement? In case there is no official rule - how would you house rule?
Title: Re: Drone Questions
Post by: prionic6 on <01-15-16/1023:48>
So drones can only run pilot/2 autosofts at once.
That effectively limits almost all drones to one or two autosofts.

Wak had something to say about that on Reddit:

Quote
The first one is absolutely intended. A Pilot serves as a cap on Autosofts equal to its rating. (Note that, along with this, you can run a number of autosofts equal to your Pilot, rather than Pilot /2 as before. This should help mitigate the pain.)

https://www.reddit.com/r/Shadowrun/comments/40q7dn/rigger_5_pg127_massive_stealth_nerf/cyxycjp

I don't think it's spelled out in the book, though.
Title: Re: Drone Questions
Post by: falar on <01-15-16/1030:35>
Quote from: /u/Wakshaani
The first one is absolutely intended. A Pilot serves as a cap on Autosofts equal to its rating. (Note that, along with this, you can run a number of autosofts equal to your Pilot, rather than Pilot /2 as before. This should help mitigate the pain.)

https://www.reddit.com/r/Shadowrun/comments/40q7dn/rigger_5_pg127_massive_stealth_nerf/cyxycjp

I don't think it's spelled out in the book, though.
Holy crap. That's a huge buff. That means that a drone can actually stand alone REALLY well now.
Title: Re: Drone Questions
Post by: adzling on <01-15-16/1045:57>
It's nice that these critical pieces of information are posted on random threads on the internet instead of being included in the rulebooks that govern how the game is played.

This way I get to spend countless hours trying to figure out what the rules are and how to play the game instead of, you know, playing it.

I mean I really prefer to spend my time this way, it's far more fun.

Catalyst totally has their act together and they have no editing problem, no line management problem and everything is just fine.

Nothing to see here move along.
Title: Re: Drone Questions
Post by: prionic6 on <01-15-16/1121:21>
It's nice that these critical pieces of information are posted on random threads on the internet instead of being included in the rulebooks that govern how the game is played.

Yeah, I don't like that either. Especially as we don't know if it will ever be included in any official document.
Title: Re: Drone Questions
Post by: Marcus Gideon on <01-15-16/1202:20>
It's nice that these critical pieces of information are posted on random threads on the internet instead of being included in the rulebooks that govern how the game is played.

This way I get to spend countless hours trying to figure out what the rules are and how to play the game instead of, you know, playing it.

I mean I really prefer to spend my time this way, it's far more fun.

Catalyst totally has their act together and they have no editing problem, no line management problem and everything is just fine.

Nothing to see here move along.
Yeah, I don't like that either. Especially as we don't know if it will ever be included in any official document.
I have noticed more and more, they just stopped printing official errata as a separate PDF. Now you just have to hope your Google Fu is strong enough to dig the answer out of a 100 page thread.
Title: Re: Drone Questions
Post by: adzling on <01-15-16/1205:27>
Shhh, there is no problem here.

Stop criticizing them.

Catalyst is trying really hard and it's not their fault they cannot get it right.

It's just "because" and something you will have to live with.
Title: Re: Drone Questions
Post by: MijRai on <01-15-16/1243:11>
Shhh, there is no problem here.

Stop criticizing them.

Catalyst is trying really hard and it's not their fault they cannot get it right.

It's just "because" and something you will have to live with.

You know, there's a difference between constructive criticism and insults.  You keep falling on the latter, which is why people have been telling you off. 
Title: Re: Drone Questions
Post by: adzling on <01-15-16/1309:43>
That's Sarcasm, a dark form of humor highlighting a truth (the truth being that Catalyst seems incapable of producing any kind of quality product regarding rules for their game. They can author great fiction but that's not what makes an RPG, that's what makes a great book).

An insult would have been if I had called them names or used bad language in reference to them or similar.

Which I have clearly not.
Title: Re: Drone Questions
Post by: falar on <01-15-16/1325:57>
That's Sarcasm, a dark form of humor highlighting a truth (the truth being that Catalyst seems incapable of producing any kind of quality product regarding rules for their game. They can author great fiction but that's not what makes an RPG, that's what makes a great book).
There's a point at which all of your posts are so annoying that it's not worth reading for your good points because it's surrounded in so much anti-Catalyst drivel.
Title: Re: Drone Questions
Post by: Medicineman on <01-15-16/1355:51>
A Question to Waakshaani
SInceYou wrote this this in Reddit:
Quote
  And five, yes, but it's noted in SR5. Indeed, in SR5 core, an autosoft is limited to exactly one drone, ever. (Bob the Flyspy gets this program. You then have to buy a new program for any other drone, even an identical flyspy. No, you cannot salvage it from Bob's remains, nor can you break the copy protection and make more. Every single time, you have to buy a new program.... All of these changes are absolutely as intended. The only issue is that I chose a bad example (I should have used Maneuver) ...) 
How do you explain INGAME that you can't copy or Salvage a Program and insert it in the same /identical Drone.
If you have a Maneuever Autosoft for FlySpy Alpha, Why won't it work for Flyspy Beta ?
INGAME Explanation please
Because I suspect there is only the Outgame Explanation of making it worse/harder/more Expensive for Rigger players and if thats true i'm kinda ...furious/angry /mad
especially if there is NO ingame explanation
 

with a tiny angry Dance
Medicineman
Title: Re: Drone Questions
Post by: Herr Brackhaus on <01-15-16/1450:12>
So drones can only run pilot/2 autosofts at once.
That effectively limits almost all drones to one or two autosofts.

Wak had something to say about that on Reddit:

Quote
The first one is absolutely intended. A Pilot serves as a cap on Autosofts equal to its rating. (Note that, along with this, you can run a number of autosofts equal to your Pilot, rather than Pilot /2 as before. This should help mitigate the pain.)

https://www.reddit.com/r/Shadowrun/comments/40q7dn/rigger_5_pg127_massive_stealth_nerf/cyxycjp

I don't think it's spelled out in the book, though.
Woah, that's HUGE! A Pilot 6 is suddenly very, very useful, but very very expensive.

A Question to Waakshaani
SInceYou wrote this this in Reddit:
Quote
  And five, yes, but it's noted in SR5. Indeed, in SR5 core, an autosoft is limited to exactly one drone, ever. (Bob the Flyspy gets this program. You then have to buy a new program for any other drone, even an identical flyspy. No, you cannot salvage it from Bob's remains, nor can you break the copy protection and make more. Every single time, you have to buy a new program.... All of these changes are absolutely as intended. The only issue is that I chose a bad example (I should have used Maneuver) ...) 
How do you explain INGAME that you can't copy or Salvage a Program and insert it in the same /identical Drone.
If you have a Maneuever Autosoft for FlySpy Alpha, Why won't it work for Flyspy Beta ?
INGAME Explanation please
Because I suspect there is only the Outgame Explanation of making it worse/harder/more Expensive for Rigger players and if thats true i'm kinda ...furious/angry /mad
especially if there is NO ingame explanation
 

with a tiny angry Dance
Medicineman
Aaaaand there we go. That is, for lack of a better term, absolutely bat-shit crazy.

Wakshaani, why do you hate riggers so much? I mean, not only did you increase repair costs to 5% per box of damage, but you also now made it impossible to recover software from a broken drone, a broken drone is worth exactly 0„, AND we can't copy a program even though Data Trails doesn't even have any rules on copy protection? Seriously?

That's it, I'm house ruling this whole book... I can't agree with any of the directions drones and riggers are being taken in, so I'm just going to make up my own rules at this point.

To quote my parents: "I'm not mad, just disappointed." *shakes head*
Title: Re: Drone Questions
Post by: falar on <01-15-16/1542:30>
Wakshaani, why do you hate riggers so much? I mean, not only did you increase repair costs to 5% per box of damage, but you also now made it impossible to recover software from a broken drone, a broken drone is worth exactly 0„, AND we can't copy a program even though Data Trails doesn't even have any rules on copy protection? Seriously?
Dude. Wakshaani is the freelancer who's trying to make riggers better the most. He may have made some mistakes - but his heart's in the right place. Chill out.
Title: Re: Drone Questions
Post by: UnLimiTeD on <01-15-16/1613:20>
As for why that's in the reddit:
Have you seen the Errata thread here?
Bunch of good points, but buried under several pages of subjective discussion, some of it not really what I'd call "constructive". I can see that being a bit disheartening.
Still, that'd be a massive change. Good to know.
Title: Re: Drone Questions
Post by: AJCarrington on <01-15-16/1711:29>
Aaaaand there we go. That is, for lack of a better term, absolutely bat-shit crazy.

Wakshaani, why do you hate riggers so much? I mean, not only did you increase repair costs to 5% per box of damage, but you also now made it impossible to recover software from a broken drone, a broken drone is worth exactly 0„, AND we can't copy a program even though Data Trails doesn't even have any rules on copy protection? Seriously?

That's it, I'm house ruling this whole book... I can't agree with any of the directions drones and riggers are being taken in, so I'm just going to make up my own rules at this point.

To quote my parents: "I'm not mad, just disappointed." *shakes head*

Completely out of line. No issue with disagreement and criticism...personal attacks simply have no place here.

Herr Brackhaus...please excuse yourself from this thread.

Shadowrun Mod
Title: Re: Drone Questions
Post by: Jack_Spade on <01-15-16/1723:38>
I don't believe the bit about autosofts being so specific that they can be installed only on one drone at all - otherwise sharing over an RCC would be impossible.
Should this clarification find its way into an official Errata, I suspect getting a crappy RCC with Virtual Machine will be the way to go to avoid this restriction.
Title: Re: Drone Questions
Post by: revan.be on <01-15-16/1906:18>
It's nice that these critical pieces of information are posted on random threads on the internet instead of being included in the rulebooks that govern how the game is played.

This way I get to spend countless hours trying to figure out what the rules are and how to play the game instead of, you know, playing it.

I mean I really prefer to spend my time this way, it's far more fun.

Quoted for making sense, i have enough trouble as is devoting what little gaming time i still have trying to master the byzantine SR5 rules.
Title: Re: Drone Questions
Post by: Herr Brackhaus on <01-15-16/1935:01>
Aaaaand there we go. That is, for lack of a better term, absolutely bat-shit crazy.

Wakshaani, why do you hate riggers so much? I mean, not only did you increase repair costs to 5% per box of damage, but you also now made it impossible to recover software from a broken drone, a broken drone is worth exactly 0„, AND we can't copy a program even though Data Trails doesn't even have any rules on copy protection? Seriously?

That's it, I'm house ruling this whole book... I can't agree with any of the directions drones and riggers are being taken in, so I'm just going to make up my own rules at this point.

To quote my parents: "I'm not mad, just disappointed." *shakes head*

Completely out of line. No issue with disagreement and criticism...personal attacks simply have no place here.

Herr Brackhaus...please excuse yourself from this thread.

Shadowrun Mod
I apologize unreservedly. I certainly didn't mean to attack anyone.
Title: Re: Drone Questions
Post by: UnLimiTeD on <01-15-16/2057:35>
Funny thing is, I actually enjoy reading rules, and context, and actual meaning.
So as much as I hate having to find all that stuff, I read more than playing anyways, so one could easily keep me busy posting a few lines a day. :D
Title: Re: Drone Questions
Post by: Marcus Gideon on <01-15-16/2117:50>
Aaaaand there we go. That is, for lack of a better term, absolutely bat-shit crazy.

Wakshaani, why do you hate riggers so much? I mean, not only did you increase repair costs to 5% per box of damage, but you also now made it impossible to recover software from a broken drone, a broken drone is worth exactly 0„, AND we can't copy a program even though Data Trails doesn't even have any rules on copy protection? Seriously?

That's it, I'm house ruling this whole book... I can't agree with any of the directions drones and riggers are being taken in, so I'm just going to make up my own rules at this point.

To quote my parents: "I'm not mad, just disappointed." *shakes head*

Completely out of line. No issue with disagreement and criticism...personal attacks simply have no place here.

Herr Brackhaus...please excuse yourself from this thread.

Shadowrun Mod
I apologize unreservedly. I certainly didn't mean to attack anyone.
Funny thing Herr B, I agree with you completely.

The more and more they complicate add to the game, the more inclined I am to just take everything as a suggestion and house rule the entire game. They say the Matrix works like this, but I'm gonna go with something more like this. They say drones do that, but I'm gonna do something a little different.

I used to think that SR4 to SR5 was trying to bring balance to the game. But they seem to have lost sight of that goal. Now they're just doing "things" and seeing if people will buy it (figuratively and literally). At least SR4's mechanics made sense. SR5 has developed entirely too much handwaving.
Title: Re: Drone Questions
Post by: Medicineman on <01-16-16/0047:15>
I guess the Devs have seen "Mistakes" in the SR4A Rules (f.E: attacking up to 4 times with two Pistols )
and tried to counter them but they went over the Top (is that the right expression ? ) and endet up with the opposite End  with big Rulesmistakes on their own (like You can attack only once per IP even if you can Shoot twice so you can attack only once,but the second shot MUST be into empty Air )
AND this is (to me ) of the ...same Wrongness , even worse than before because they make less sense ingame !!
Or this example here :
The Devs noticed that Players /their Chars made cheap copies of Programs to insert them into the Drones and they wanted to "correct" that
but their solution is more fawlty than the one from 4A Ed !

 So I'm doing it like Marcus Gideon ! I use more and more Houserules and/or Ignore the ...official Suggestions from CGL especially when the Rules make absolutely NO SENSE ingame ( like this one ...or the mysterious uncurable Damage you get from not paying your debts or the mysterious & Magic Powers from WiFi connections like that of a silencer that notices if somebody hears your own gunshots...)
and also these strange Mission-Rule-Shackles .Luckily here in Germany we aren't bound  by those Missions Rules....

with a Lucky Dance
Medicineman
Title: Re: Drone Questions
Post by: prionic6 on <01-16-16/0335:04>
(like You can attack only once per IP even if you can Shoot twice so you can attack only once,but the second shot MUST be into empty Air )

Not true.

Quote from: SR5, p. 196
Characters sometimes want to really put on the hurting in a single Action Phase and can choose to attack more than once in a single Action Phase by using the Mul- tiple Attacks Free Action. This action represents both attacking multiple times from a single melee weapon and attacking with two different weapons ( rearms or melee).
Title: Re: Drone Questions
Post by: Medicineman on <01-16-16/0426:07>
(like You can attack only once per IP even if you can Shoot twice so you can attack only once,but the second shot MUST be into empty Air )

Not true.

Quote from: SR5, p. 196
Characters sometimes want to really put on the hurting in a single Action Phase and can choose to attack more than once in a single Action Phase by using the Mul- tiple Attacks Free Action. This action represents both attacking multiple times from a single melee weapon and attacking with two different weapons ( rearms or melee).
Yes true
You can Attack only Once with one Firearm (either a simple shot as a simple Action or a HM Burst as a complex Action with a HM Weapon)
Multiattack with two Pistols and splitting Your Pool is NOT the same as shooting once with your first simple Action than shooting a second time (maybe at a different target or at the same Target) with your second simple Action
with the same Weapon your Weapon can shoot twice (2 simple Actions) but the Rules don't allow two different attacks ! unless you use the Rules from Running Harder

with two simple Dances
Medicineman
Title: Re: Drone Questions
Post by: Novocrane on <01-16-16/0528:43>
Quote
wyou can attack only once,but the second shot MUST be into empty Air
[...]
 unless you use the Rules from [Run & Gun]
You're splitting an unsplittable hair there, M.
Title: Re: Drone Questions
Post by: Medicineman on <01-16-16/0535:24>
Quote
wyou can attack only once,but the second shot MUST be into empty Air
[...]
 unless you use the Rules from [Run & Gun]
You're splitting an unsplittable hair there, M.
is that a -6 Modifier ?
I'll take it
I'll take a simple Action for Take Aim first than a free Action for an Aimed Shot at the Hair

with a splitted Dance
Medicineman
Title: Re: Drone Questions
Post by: Dinendae on <01-16-16/0638:17>
I don't believe the bit about autosofts being so specific that they can be installed only on one drone at all - otherwise sharing over an RCC would be impossible.
Should this clarification find its way into an official Errata, I suspect getting a crappy RCC with Virtual Machine will be the way to go to avoid this restriction.

Ok, I'm confused here; the RCC is supposed to be able to share autosofts (such as Clearsight or Electronic Warfare) that isn't specified as being [Model] (Evasion, Maneuvering, or Stealth) or [Weapon] Targeting. Is the rule now that even Clearsight and Electronic Warfare have to be installed per drone?  ???  If so, that means I'm going to need to go back and rebuild my rigger to account for that.
Title: Re: Drone Questions
Post by: Novocrane on <01-16-16/0702:59>
is that a -6 Modifier ?
It's a "CRB says no" modifier. You're creating a division between attack actions and fire weapon actions, when there is no such thing.
Title: Re: Drone Questions
Post by: Medicineman on <01-16-16/0716:58>
is that a -6 Modifier ?
It's a "CRB says no" modifier. You're creating a division between attack actions and fire weapon actions, when there is no such thing.
???
 a fire Weapon Action with a HM weapon is a simple Action, right ?
 a Char has two simple Actions per IP, right ?
 A char can make only 1 Attack per IP, right ?

What is the Endresult ?
You can make two fire Weapons actions but only one Attack
it's as simple as that

so WHO'S making a distinction ?
Is it me or is it the BBB /CRB ?

with only one simple Dance per post
Medicineman
Title: Re: Drone Questions
Post by: UnLimiTeD on <01-16-16/0751:21>
You are indeed allowed to fire multiple times, as long as only one of those is an attack in the game rules.
Killing an innocent bird overhead may or may not count as an attack for the sessions purposes.
I guess writing the rules in a way that achieves all their goals without loopholes and unexplainable fluff was impossible with the money they expected to earn with the books.
Title: Re: Drone Questions
Post by: Novocrane on <01-16-16/0807:48>
Each simple fire weapon action says some variation on, "The character may not take any other attack actions in the same Action Phase."

'Any other attack actions' shows that the action being described is an attack action. Even into the air. Otherwise, it would say 'an attack action'. ;)

The complex actions do not specify this, nor does the quick draw attack, afaik.

Is it different in the German edition?
Title: Re: Drone Questions
Post by: Malevolence on <01-16-16/1238:43>
I don't believe the bit about autosofts being so specific that they can be installed only on one drone at all - otherwise sharing over an RCC would be impossible.
Should this clarification find its way into an official Errata, I suspect getting a crappy RCC with Virtual Machine will be the way to go to avoid this restriction.

Ok, I'm confused here; the RCC is supposed to be able to share autosofts (such as Clearsight or Electronic Warfare) that isn't specified as being [Model] (Evasion, Maneuvering, or Stealth) or [Weapon] Targeting. Is the rule now that even Clearsight and Electronic Warfare have to be installed per drone?  ???  If so, that means I'm going to need to go back and rebuild my rigger to account for that.
What Jack is referring to is that autosofts have an utterly unbreakable copy protection is 5E such that if you buy an autosoft for your Flyspy, you can't pull it out and put it in a second Flyspy that you "acquire", even though they are the exact same model drone. That copy of the autosoft is "registered" to the drone it was originally installed on. This is intended, per Wakshaani. If you lose the drone to a hail of bullets, the autosoft is gone. You have to re-purchase it when you get a new Flyspy.


If you install it on your RCC instead of your drone, you can share it per the RCC sharing rules. It is "registered" to your RCC, so if you later upgrade your RCC, you have to re-purchase it, but you can swap drones all day long with no penalty. Jack is saying that instead of a copy protection interpretation of the rules, he was thinking that the software itself was written in such a way that it cannot be used on more than one specific drone (not model), which would preclude the ability to share using an RCC, and is incorrect. Furthermore, his workaround is only valid so long as the "crappy RCC" you are using has a DR at least equal to the drone Pilot as the shared autosoft is run on the RCC and therefore cannot exceed its DR. It also suffers from requiring the drone to be wireless on and within range of the RCC, which for recon use may be non-optimal.


For the record, I disagree with how this is handled per RAI as the cost of gear maintenance for riggers is high enough as is. I would house rule that only one copy of the software is needed ("registered" to the persona rather than any individual device) for any number of drones/RCC.


Your question is in regards to the example of Clearsoft gaining a [Model] designation in the example given on page 127 of Rigger 5.0. Wakshaani has mentioned that the example was in error and was meant to use Maneuvering [Model]. Clearsight and EWar remain Model agnostic per Core.
Title: Re: Drone Questions
Post by: prionic6 on <01-16-16/1243:10>
edit: This was written before I saw Malevolence's post. So sorry for the repetitons :)

The way I understood the intention described by Wakshaani in his(or her? not sure.) comments about Autosofts:

- If you want the Autosoft on the drone, you have to buy a new one for each drone. No sharing at all. No difference between Manuever, Targeting, Clearsight. They are perfectly copy protected. If your drone dies, the Autosofts die with it.

- You can also buy an Autosoft for your RCC. In that case you can share it with the drones slaved to the RCC. In the case of e.g. Clearsight, one copy is enough. For Maneuver you need one for each type of drone you have, for Targeting one for each type of weapon. If your RCC dies, the Autosofts die with it.

Is that understanding correct? Does it also apply to other Software? If a Cyberdeck dies, are all programs gone?

I have to say that while we played it the other way around until now (You buy Clearsight 6 once and are basically free to copy it to everywhere you want), that has it's fair share of problems. There is no scaling software cost for whole swarms of drones. Why not ask a Rigger contact to copy their Autosofts to your hardware? (edit: like Malevolence said, it could be registered to your persona). If Autosofts are bound to a specific device, they are just upgrades for that device. Whether adding ~8000 „ to the cost of an autonomous drone is too expensive is whole different question.

I would probably rule that Autosofts can at least be transferred to a different device. On the other hand, that would be a lot of paperwork if you for example transfer your Clearsight copies between some of your drones all the time to save money. Maybe add a small fee to transfer them.
Title: Re: Drone Questions
Post by: UnLimiTeD on <01-16-16/1936:52>
So I suppose you should run as many programs as possible on the RCC, with maybe 1 on your highest pilot drone in any given swarm, and install antennas on drones as that's cheaper than noise reduction plus drone softs?
Title: Re: Drone Questions
Post by: Marcus Gideon on <01-16-16/1952:11>
Did Rigger 5.0 add antennas for drones? Cus otherwise that's Headware and I don't think you can give implants to drones.

The trick to Autosofts is to either buy a few mixed drones and load them each with their own programs based solely on what you want them to do. Such as a Fly Spy with Clearsight so it can buzz around spying on people for you. Or a Roto-drone with a heavy weapon mounted, and a Targeting Autosoft so it can spray ammo downrange at a moment's notice.

Or... you get a bunch of the same drone, and share out a single copy of the Autosofts to the entire group. This saves you money in purchasing programs, but it limits your selection in drones. Instead of having 1 of each in the back of your truck, you just end up with a dozen of the same thing.
Title: Re: Drone Questions
Post by: Dinendae on <01-17-16/0003:50>
What Jack is referring to is that autosofts have an utterly unbreakable copy protection is 5E such that if you buy an autosoft for your Flyspy, you can't pull it out and put it in a second Flyspy that you "acquire", even though they are the exact same model drone. That copy of the autosoft is "registered" to the drone it was originally installed on. This is intended, per Wakshaani. If you lose the drone to a hail of bullets, the autosoft is gone. You have to re-purchase it when you get a new Flyspy.

...

Your question is in regards to the example of Clearsoft gaining a [Model] designation in the example given on page 127 of Rigger 5.0. Wakshaani has mentioned that the example was in error and was meant to use Maneuvering [Model]. Clearsight and EWar remain Model agnostic per Core.

Ah, got it. Thanks for the clarification! I agree with you on the high cost of being a rigger (referenced in the bit I cut out); since I only play Missions games, I'm going to have to keep an eye on those rules and see if they move from the current 2% to the newer 5%, once Rigger 5 becomes Missions legal. If the repair cost does increase, I'm probably going to have to scrap my Rigger; I just will not be able to afford repairs after runs where the drones get damaged.
Title: Re: Drone Questions
Post by: Dinendae on <01-17-16/0020:37>
So I suppose you should run as many programs as possible on the RCC, with maybe 1 on your highest pilot drone in any given swarm, and install antennas on drones as that's cheaper than noise reduction plus drone softs?

If I understand the first part of your question correctly, you were talking about running programs on you RCC for all your drones, while also running an autosoft on your highest rated drone while it recieves programs from the RCC, correct? If so, it is my understanding that your highest rated drone cannot run its own autosofts while at the same time running autosofts shared from the RCC; you have to stick with autosofts from one source or the other.  :-\
Title: Re: Drone Questions
Post by: Dinendae on <01-17-16/0027:52>
Did Rigger 5.0 add antennas for drones? Cus otherwise that's Headware and I don't think you can give implants to drones.

The trick to Autosofts is to either buy a few mixed drones and load them each with their own programs based solely on what you want them to do. Such as a Fly Spy with Clearsight so it can buzz around spying on people for you. Or a Roto-drone with a heavy weapon mounted, and a Targeting Autosoft so it can spray ammo downrange at a moment's notice.

Or... you get a bunch of the same drone, and share out a single copy of the Autosofts to the entire group. This saves you money in purchasing programs, but it limits your selection in drones. Instead of having 1 of each in the back of your truck, you just end up with a dozen of the same thing.

I did a word search for antenna in Rigger 5, but didn't get any hits, so I'm guessing they don't have that option. As for drones and autosofts, I'm thinking I will have to stick to that first option, if only for the versatility of being able to select the right drone for the job. Right now I think I need to sit down and reread both the core rulebook rigger rules, as well as Rigger 5.  :-\
Title: Re: Drone Questions
Post by: Marcus Gideon on <01-17-16/0037:03>
Right now I think I need to sit down and reread both the core rulebook rigger rules, as well as Rigger 5.  :-\
This is the problem with SR5 in particular, although there was a library of source materials for all the older editions as well.

You can't just pick up a single book, open it to a single page, and get a clear and definitive answer to your question. You have to cross reference several sections of the book, looking both for obvious game mechanics as well as hidden lore and fluff references. And once you start adding in separate sourcebooks, now you have to cross reference those as well to find out what was hinted at, or completely overlooked, in the others you already read through.

Calculating a Rigger's dice pools requires no less than 4 sections of the Core book for a complete answer. That's not how you make a quality product.
Title: Re: Drone Questions
Post by: Dinendae on <01-17-16/0051:13>
I'm kind of dreading when the Technomancer rulebook comes out, so that I can finally remake my SRM 4 dronomancer.  :-\
Title: Re: Drone Questions
Post by: Malevolence on <01-17-16/0144:51>
At this point, they should do one of two things:
1. Hire someone (or multiple someones) with the ability to write clear, unambiguous rules using consistent verbiage a la Pathfinder or D&D, give them unfettered access to the powers that decide such things, and have them write a series of rules summaries (The Core Cheat Sheet with general combat and skill use, as well as char gen perhaps; the Rigger Cheat Sheet with all the Vehicle, drone, and rigger rules in one place; the Matrix Cheat Sheet with all Matrix and Technomancer rules in one place; and the Magic Cheat Sheet with Astral Combat, summoning, spellcasting, initiating, etc all in one place) that includes all errata, clarifications, changes, and so forth and sell them for like $5 a pop. They would be fluff free and include coherent and useful examples. They would not include gear, spells, programs, and so forth so that they could not be used as a replacement for actually owning the core books. This sucks, but it provides a profit motive for Catalyst to fix the product. Since gear and spells, etc are not in these, there would also need to be an update to errata or something that provides clear information on all of the more vague of these (like PI-Tacs, Turn to Goo, and so on). Each of these books would likely need to be 20-50 pages
2. Put the rules (not the fluff and art) under an SRM style license so that someone (or multiple someones) can create a wiki that contains a single, well organized source with all rules, clarified and including every official comment, change, clarification, and errata from the forums, supplements, and official errata (again, like the d20pfsrd.com site). This is a big risk for them as it allows people to effectively play the system without investing in the books (and thus not paying Catalyst), but again, perhaps gear and spells, etc, themselves could be excluded so that it would only be a rules compendium. Though at least some items form each category (software, spells, gear, and so on) should be included so that they can be used in examples. This might serve to increase the audience for Shadowrun, bring many of the players that abandoned the system in frustration back into the fold, and ultimately contribute to sales of additional merchandise such as the fiction and table top game.
Title: Re: Drone Questions
Post by: revan.be on <01-17-16/0552:22>
@Above post : if only..........
Title: Re: Drone Questions
Post by: UnLimiTeD on <01-17-16/0859:34>
So I suppose you should run as many programs as possible on the RCC, with maybe 1 on your highest pilot drone in any given swarm, and install antennas on drones as that's cheaper than noise reduction plus drone softs?

If I understand the first part of your question correctly, you were talking about running programs on you RCC for all your drones, while also running an autosoft on your highest rated drone while it recieves programs from the RCC, correct? If so, it is my understanding that your highest rated drone cannot run its own autosofts while at the same time running autosofts shared from the RCC; you have to stick with autosofts from one source or the other.  :-\
Well, we don't know what is actually RAI here, but I was interpreting the swarm autosoft that way (uses the highest of).
As for antennae, sorry, I meant the Vector Signal Filter (Data Trails, as built in module).
Title: Re: Drone Questions
Post by: Rift_0f_Bladz on <01-18-16/1131:43>
At this point, they should do one of two things:
1. Hire someone (or multiple someones) with the ability to write clear, unambiguous rules using consistent verbiage a la Pathfinder or D&D, give them unfettered access to the powers that decide such things, and have them write a series of rules summaries (The Core Cheat Sheet with general combat and skill use, as well as char gen perhaps; the Rigger Cheat Sheet with all the Vehicle, drone, and rigger rules in one place; the Matrix Cheat Sheet with all Matrix and Technomancer rules in one place; and the Magic Cheat Sheet with Astral Combat, summoning, spellcasting, initiating, etc all in one place) that includes all errata, clarifications, changes, and so forth and sell them for like $5 a pop. They would be fluff free and include coherent and useful examples. They would not include gear, spells, programs, and so forth so that they could not be used as a replacement for actually owning the core books. This sucks, but it provides a profit motive for Catalyst to fix the product. Since gear and spells, etc are not in these, there would also need to be an update to errata or something that provides clear information on all of the more vague of these (like PI-Tacs, Turn to Goo, and so on). Each of these books would likely need to be 20-50 pages
2. Put the rules (not the fluff and art) under an SRM style license so that someone (or multiple someones) can create a wiki that contains a single, well organized source with all rules, clarified and including every official comment, change, clarification, and errata from the forums, supplements, and official errata (again, like the d20pfsrd.com site). This is a big risk for them as it allows people to effectively play the system without investing in the books (and thus not paying Catalyst), but again, perhaps gear and spells, etc, themselves could be excluded so that it would only be a rules compendium. Though at least some items form each category (software, spells, gear, and so on) should be included so that they can be used in examples. This might serve to increase the audience for Shadowrun, bring many of the players that abandoned the system in frustration back into the fold, and ultimately contribute to sales of additional merchandise such as the fiction and table top game.

Please, Oh, please let this happen!!.
Title: Re: Drone Questions
Post by: adzling on <01-18-16/1709:25>
This is not the right thread or place to post this to get attention.
You should post it into either the Rigger 5.0 thread or the "state of catalyst" thread.