Species | UCAS | CAS |
Bandersnatchii | ¥7,500 | ¥5,000 |
Banshees | ¥5,000 | ¥5,000 |
Dzoo-noo-qua | ¥2,500 | ¥3,000 |
Fomôraig | ¥1,500 | ¥1,500 |
Ghouls | ¥1,500 | ¥1,500 |
Goblins | ¥4,000 | ¥4,000 |
Loup-garou | ¥2,500 | ¥3,500 |
Nosferatu | ¥15,000 | ¥15,000 |
Vampires | ¥7,500 | ¥6,000 |
Wendigos | ¥15,000 | ¥15,000 |
Body | Agility | Reaction | Strength |
3 | 5 | 5 (7) | 5 |
Logic | Intuition | Willpower | Charisma |
2 | 6 | 3 | 4 |
Edge | Magic | Essence | Initiative |
2 of 3 | 6 | 6 | 3d6 + 13 |
Physical l. | Mental l. | Social l. | Astral l. |
7 | 5 | 6 | 6 |
Physical box | Stun box | Overflow | |
0/10 | 0/10 | 0 |
Name | Notes |
Catlike | +2 Sneaking |
Guts | +2 resist fear and intimidation |
Mentor Spirit (Dog) | +2 tracking, improved senses, loyalty |
Sharpshooter | +2 called shots, -1 all other shots |
Name | Notes |
Addiction (Mild) (Stimulants) | Woooo! |
Allergy (Common) (Mild) | Chocolate (real and fake) |
Dependent (Nuisance) (Mild) | Holy Trinity Lutheran Church |
Loss of Confidence (Leadership) | -2 to Leadership tests |
Prejudice (Specific, Biased) (Trolls) | -2 to social interactions |
SINner (National) | Salish-Shidhe |
Name | Cost | Notes |
Cloak | 0.00 | Qi Focus, +1 to oppose Detection spells |
Combat Sense | 0.50 | +1 defense, can always roll for surprise |
Critical Strike (Clubs) | 0.50 | +1 DV clubs |
Danger Sense | 0.25 | +1 surprise checks |
Enhanced Accuracy (Clubs) | 0.25 | +1 Accuracy |
Improved Reflexes 2 | 2.50 | +2 Reaction, +2d6 Initiative |
Improved Sense (Bloodhound Scent) | 0.00 | from mentor spirit |
Improved Sense (High-Frequency Hearing) | 0.00 | from mentor spirit |
Linguistics | 0.00 | Qi Focus, Intuition+Logic vs. Threshold (6 hours) |
Magic Sense | 0.50 | Detect Magic, range = 60 meters |
Motion Sense | 0.50 | Perception + Magic [Mental] vs. threshold, range = 6 meters |
Sustenance | 0.00 | Qi Focus, one meal per day |
Traceless Walk | 1.00 | -4 Perception checks to detect with hearing |
Name | Rating | Notes |
Influence skill group | 5 | |
...Etiquette | 5 | |
...Leadership | 5 | -2 Loss of Confidence |
...Negotiation | 5 | |
Athletics skill group | 1 | |
...Gymnastics | 1 | |
...Running | 1 | |
...Swimming | 1 | |
Outdoors skill group | 1 | |
...Navigation | 1 | |
...Survival | 1 | |
...Tracking | 1 | +2 Mentor Spirit |
Name | Rating | Notes |
Automatics (Assault Rifles) | 6 (8 ) | smartlink, Sharpshooter |
Clubs (Gunstock War club) | 6 (8 ) | +3 weapon focus |
Locksmith (Maglock) | 6 (8 ) | |
Perception (Hearing) | 6 (8 ) | improved adept senses (scent, high-frequency hearing) |
Sneaking (Urban) | 6 (8 ) | +2 Catlike |
Armorer (Melee Weapons) | 2 (4) | |
Artisan | 1 | |
Computer | 1 | |
Disguise | 1 | |
Escape Artist | 1 | |
Free-Fall | 1 | |
Heavy Weapons | 1 | smartlink |
Intimidation | 1 | |
Palming | 1 | |
Pilot Ground Craft | 1 |
Name | Rating | Category |
Security Design (Homes) | 4 (6) | Professional |
Area Knowledge: NAN (Salish-Shidhe) | 2 (4) | Street |
Area Knowledge: Seattle (Puyallup) | 2 (4) | Street |
Music (Classical/Baroque) | 2 (4) | Interest |
Christianity (Protestantism) | 1 (3) | Academic |
Street Drugs (Stimulants) | 1 (3) | Interest |
Name | Rating |
English | N |
Or'zet (Speak) | 3 (5) |
Spanish (Speak) | 1 (3) |
Name | Location | Profession | C/L | Description |
Duncan Abbey (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483) | Queen Anne, Seattle | Fence | 6/1 | A finely chiseled elf of African ancestry and British upbringing, Mr. Abbey is a dealer in art and fine antiques. |
Lola Lustytush (http://forums.shadowruntabletop.com/index.php?topic=18928.msg340845#msg340845) | Loveland, Seattle | Stripper | 2/3 | Lola is a human-looking ork who dances at Kadie's, a gentleman's club near Ft. Lewis. |
Megedagik (http://forums.shadowruntabletop.com/index.php?topic=18928.msg339612#msg339612) | Cascade Ork, Salish-Shidhe | Entreprenuer | 3/2 | Megedagik is an ork shaman. He's a smuggler, a coyote, and a seller of suspicious goods. |
Pastor Paul (http://forums.shadowruntabletop.com/index.php?topic=18928.msg340845#msg340845) | Los Angeles, PCC | Pastor | 4/3 | Pastor Paul converted Achak. He asks Achak to look after the church he left behind when he moved to L.A. |
Rusty (http://forums.shadowruntabletop.com/index.php?topic=18928.msg339612#msg339612) | Puyallup, Seattle | Gang Leader | 4/3 | Rusty is the troll leader of the BlackJacks, a Puyallup gang that Achak ran with for a while. |
Note also, there will be an element of collaborative gaming in this initial run, so be prepared to offer bits that you would find interesting.
Note also, there will be an element of collaborative gaming in this initial run, so be prepared to offer bits that you would find interesting.
You lost me there. What bits are we offering?
Still learning my way around another GM's game.
Do you want the bits shared ICly or OOCly? Same question for the load-out.
Any other conventions to follow?
Becca knows NOTHING about hunting vampires.
I assume she's here on loan from the church. Perhaps my organization owes a debt to yalls in some way, or perhaps yalls owe mine one now, but i feel like I've been sent by Marcus to support the team. As far as vampires go, she has nearly no specific expertise to add to the group. She's here in a very "support the group and follow orders" kinda sense.
That work for everyone else?
So, how does that sound to everyone? If it sounds good, what WAS she told about this job? What is the reason her group was called on to provide a heavy hitter/support like herself for this job?
So, how does that sound to everyone? If it sounds good, what WAS she told about this job? What is the reason her group was called on to provide a heavy hitter/support like herself for this job?
Sounds good to me, and I would also be interested in emphasis added. It may be the same reason why you guys are hitting this club/apartments at night, as opposed to knocking out the windows in the middle of a Monday afternoon.
So, how does that sound to everyone? If it sounds good, what WAS she told about this job? What is the reason her group was called on to provide a heavy hitter/support like herself for this job?
Sounds good to me, and I would also be interested in emphasis added. It may be the same reason why you guys are hitting this club/apartments at night, as opposed to knocking out the windows in the middle of a Monday afternoon.
Perhaps I'm needed more in a healer role than in a heavy hitter role as this doesn't really sound like the sort of job that NEEDS a heavy hitter. Maybe the group anticipates some civilian damage and I'm here to mitigate that with healing, barriers, etc. eh? She IS rocking 19 soak dice without any barriers or armor spells up, so she'd be pretty good on the bystander defense job, now that I think about it.
EDIT: Regardless of how it all goes down, or what the plan is, consider the entire party to be under her counterspell dice at all times such a thing is possible.
EDIT 2: Also, would she have had time to summon and bind a spirit before the job? She may need to sustain a few different spells and not wanna lose a TON of dice from it.
Stake's the boss and probably made the call, but Achak would want someone like Sister Rebecca around for 1) assensing, and 2) counterspelling. Spirit support would be the icing on the cake.
I don't know why we're going at night instead of the middle of the day. Maybe we just found out and we're trying to save one or two people who might get gobbled up tonight. Or maybe the Yaks want us to do it at night so that there's a big commotion that makes someone else look bad. Maybe there's so little sun in Seattle in December that going at 22:06 isn't significantly different than going at 10:06. (This isn't really true - December can often be bright and pretty here - but this is rednblack's world, not mine.)
That makes things really easy, ok. Why HAVE we decided to do this during the night anyways?
Maybe we're trying to prove a point?
Maybe we want them to be able to escape in hopes of following them somewhere we havent been able to find by other means?
Maybe they're too locked down during the daytime?
Another question might be why are there three newborns at the same time in the same place? Were they consciously created? I would imagine vampires are cautious about creating newborns, both because they represent more competition and more attention. Perhaps a victim is occasionally transformed accidentally, but surely not three all at once.
And why are they congregating together? Is it camaraderie in their new form, or did they know each other from before? Were they wannabes - perhaps the type of victims who found ecstasy is supplying essence - who found someone to convert them? But why would someone convert them and then leave them alone with no oversight or training?
If we have one wounded and pinned down with wooden flechette, it might be worth the effort to "massage" them for answers. Stake has a pretty sick dice pool for that.
Stake's the boss and probably made the call, but Achak would want someone like Sister Rebecca around for 1) assensing, and 2) counterspelling. Spirit support would be the icing on the cake.
I'm assuming Stake has worked with Achak before, so Stake knows his limitations. Stake probably made the call for a getaway guy and someone who can assense. Counterspelling is high on the list, but assensing is really useful to help identify any Infected, should they try to disguise themselves. Although, again, counterspelling is huge against Infected.
That makes things really easy, ok. Why HAVE we decided to do this during the night anyways?
Maybe we're trying to prove a point?
Maybe we want them to be able to escape in hopes of following them somewhere we havent been able to find by other means?
Maybe they're too locked down during the daytime?
I would also hazard that the apartments will be mostly unoccupied of any normal people that might become collateral. Assuming the Yakuza's information is good, the vampires aren't going to be roaming tonight, and they might be lulled into a false sense of security at night, when they are probably most powerful.
Another question might be why are there three newborns at the same time in the same place? Were they consciously created? I would imagine vampires are cautious about creating newborns, both because they represent more competition and more attention. Perhaps a victim is occasionally transformed accidentally, but surely not three all at once.
New-born Vampires don't exactly play nice with others; I was under the impression they were nearly feral until their first feeding. The only thing that would hold them back, I would think, would be some sort of comradeship. Even if they didn't tear into each other, they probably would have parted ways if they didn't know each other. Very few people are that logical that they would stick together for survival only with nothing in common.
@rednblack
Do you want us to do planning OOC or IC? I'm planning on asking 3L1 some questions to help coordinate this attack, assuming he's not entirely occupied with driving.
Let's not forget that Sister Rebecca will have some spirits. Those can do recon even if we don't have small drones available, especially since a small drone would likely have a difficult time distinguishing a vampire from a metahuman, doubly so in a crowd. (Unless the vampire is in full berserker mode.) The spirits can look for dual-natured entities and can sweep the building astrally much faster than we can physically. Downside: the spirits will probably tip our hand to the dual-natured vampires.
Achak's full body armor is not subtle, but it is the Barrens. When confronted with full body armor, I'm guessing most locals will come down with a severe case of shutthehellup. (The full chemical seal is also useful for keeping vampire juices at bay while I'm cracking skulls at close range.) The idea of starting at the top and working down was partly a function of not alarming the club clientele by walking in the front door in full riot gear. Even if we clear the basement first - which is a perfectly fine idea - Achak will probably leave floors 1 & 2 for SisterStake.
Sister Rebecca has a solid Sneaking dice pool but we are up against vampires with Improved Hearing. Achak would want the rookie to keep her distance so she doesn't crimp his Catlike Traceless Walk style, but close enough to counterspell. (I should rename my Catlike quality to Doglike to reflect my mentor spirit.)
Sister Rebecca is not squishy by any sense of the word. She'll be fine if left alone for a bit. I only worry bout the counterspelling.
Taking mist form in the wind can be risky, but the wind will also carry the vampire at a faster pace away from the runners which would be a good defensive tactic.
Elijah (3L1) has 2 fly spys. Keep in mind that although they're small setting them loose on the dance floor leaves a lot of eyes that can potentially notice them.
There is an alley on 2 sides of the apartment.
Did I miss anything?
Elijah (3L1) has 2 fly spys.
Elijah (3L1) has 2 fly spys.
who is Elijah? Pardon me if im being dense.
2. This might take a lot of Spirit Services. Sister Rebecca might have to summon more mid-operation.
3. When the fight goes down, I'm not quite sure how we can keep innocent bystanders out of this. Some will unavoidably panic, which might set off the other vampires if they aren't all together.
i feel like they usually only jump in when there's some fighting or serious maneuvering to be done.
What kind of music does the club play? If it's loud, it could help us. Distant shooting might be concealed by assrattling beats, and the ambient noise might make it easier to sneak up and bludgeon unsuspecting vampires. I will note that Stake doesn't have a lot (any?) of quiet options.
You'd bet security cameras, especially on the front door, and above the gun-check to make sure nobody's skimming off the top. Ditto for the bar. Other likely spots are stairwells and hallways on the upper floors. If Achak has to hazard a guess, she would think that security HQ would be on the 4th floor, far enough from the dance area to make it a more difficult target, but not taking up any of the really valuable real estate.
2. This might take a lot of Spirit Services. Sister Rebecca might have to summon more mid-operation.
3. When the fight goes down, I'm not quite sure how we can keep innocent bystanders out of this. Some will unavoidably panic, which might set off the other vampires if they aren't all together.
2- How many rooms are we talking about individually searching here? Gimme a number and lemme do some math real quick. From the sound of it, We'll only need one spirit bound and a bunch services from low power spirits, maybe a decent sized one if you want it to levitate us to the rooftop, but Becca should be able to handle that.
3- Beccas got mana barrier and physical barrier. She can corral some people.
This. He'll set the dog brains to do their recon thing, as directed. He's not going to be a super-capable decker, but he will (hopefully) be able to hack into the cameras for you guys. He's not there in the flesh, so noise may become an issue. Club ownership might be more of a gang knowledge test than a matrix thing, I would think. Yakuza LTD. isn't going to be listed on the deed. (Ha! Barrens, deed.)
yeah, im gonna get something up before i go to sleep tonight.
Ah. Ah! Oops. At least I didn't completely fail on subtlety, but well ... yeah, that's about right.
A little more secure than I expected for the Barrens, but just something to keep in mind. I guess I should ask, how are we going to be dodging any on-site security (even though it's for their own good)? A spirit sustaining Concealment? Also starting to wonder how I'm getting my Alpha in here, or any gun for that matter. I assume Full Body Armor would also raise an eye or two for security.
Back door, baby. Elijah on the cams, Achak on the locks, Sister on the spirits.
Failing that, put that Charisma 8 to work. Intimidate what you can, bribe what you cannot.
I was thinking of something simpler, like the language used in comm chatter. But I'm sure we'll find out soon enough.
Ah. Ah! Oops. At least I didn't completely fail on subtlety, but well ... yeah, that's about right.
Achak could loan his (suppressed) Ares Alpha to Stake, but it has a personalized grip on it that might affect Stake's accuracy and/or dice pool (GM's discretion).
Elijah can tell you that most of the comms at around 4:30 this afternoon were in a Japanese/English pidgin.
@Poindexter, I was thinking Force 2 spirits could handle most of the astral scouting, although your summoning pool seems good enough to summon Force 3 or 4 consistently. (Binding the buggers is harder, but summoning should go okay.) Were you concerned about drain?
Edge test (http://orokos.com/roll/244578): 2d6h6 0
Edge test (http://orokos.com/roll/244578): 2d6h6 0
HA! is that a critical glitch for my first test of the game?! I'm just gonna upcharge 20% for the reagents, cause that shit is funny.
I fear luck has abandoned us.
Creative. I hadn't even considered that.
I'm waiting for Poindexter's IC before posting again.
[Stake] was a longtime christian, firm in his beliefs and had recently converted the team leader, a human named Achak. He was a big guy, with rather attractive and chiseled native american features.
...
The driver Achak had hired for the run ...
...
She'd only had time for one hour of sleep before Achak said they needed to move...
...
... Achak runs down the plan one last time for them.
I don't think I've seen Stake's background so I don't know if he's Christian or not.
Achak was covered in his body armor, and spinning his club like a dreidle. Definitely not the subtlest attire he could have come with.
Achak looks at Stake while the team leader covers the plan. He looks at Stake's Ares Alpha, large and unsuppressed, with its underbarrel grenade launcher. Definitely not the subtlest weapon he could have come with.
And, for the record, I'm not trying to poke holes in your world. I just know this realm a little better than most because one of my other games in a ganger campaign with the syndicates playing an increasingly important role as the gang rises. If you have any plots involving great dragons or immortal elves I will be as helpless and ignorant as a newborn lamb. But in either case it is the GM's world all the way.
The more I think about this plan, the more I wish I'd brought the nade launcher.
There's a small ledge about a meter down, then a dust-covered and broken window leading into the basement.
So, does Stake not see/hear anything else different from them? Just making sure before I make an IC post.
Premio y castigo is the Spanish equivalent of "carrot and the stick". They also use the "carrot and the stick" literally translated, but I liked the rhythm of premio y castigo better. (If other people speak Spanish then tell me so that I don't feel the need to explain each time.)
According to an earlier post there are two rear entrances to the building. Achak is going to investigate to see if he can slip in quietly.
2c. Have Achak and Sister Rebecca enter the sub-basement together (Rebecca slightly behind) while the Roto-drone covers the exit that Stake will enter through.
3. Once the sub-basement is cleared, move onto the first floor. Attempt to remain stealthy, we do not want to startle a normal person or Vampire that will set off an alarm.
3a. If there are people, Stake will go with Sister Rebecca, who can Assense people to make sure they aren't a Vampire.
3b. Have spirit(s) sweep the floor searching for Dual-Natured entities.
3c. We need drones covering the back exits and Stake will enter from the Main entrance; Achak remains in basement until we signal him.
500-800 is a lot of cred. Of course, you've got to keep in mind he's gotta be guessing you're only there for 1 thing with an assault rifle, and he has some potential loyalty issues on his side as well.
As for demeanor and language, a Perception test will work.
I feel like 5-800 is a little low. This is something that can get the guy fired, maybe killed. I don't think three little digits is gonna work.
8-bit, roll Palming 1! That'll totally work. Maybe some supporting evidence from the comm chatter Elijah hacked earlier. (Names of guards, or key details, "so-and-so sent for me", etc.)
Well it sounds like Achak can sneak up the stairs without alerting the guard. The question then becomes how to insert Sister Rebecca onto the first floor without alerting the guard with his back to the stairs. I suppose Achak could create a distraction once he's up on the second floor, but I haven't thought of a good one yet.
Achak sneaking: Agility 5 + Sneaking 6 + Spec 2 + Catlike 2 (http://orokos.com/roll/253182): 15d6t5 1 hit
Wow. And here I thought I had made a stealth adept. Combined with the 2 hits from my previous Sneaking roll, I am now enjoying a 10% hit rate on Sneaking tests.
Well, I'm good with clubs. Maybe I'll just bludgeon the guy.
I suppose it's possible I'll slip by. Traceless Walk -4, Perceiver is distracted –2, Interfering sound –2. We'll see.
Is she waiting just out of line of sight for Becca to follow -- which would be on the landing -- or is she taking the guy out, or is she ascending to the second floor?
Con Roll (Con 1 + Charisma 8 + Tailored Pheromones 3 + First Impression 2 - Modifiers 1) (http://orokos.com/roll/253766): 13d6t5 4 [4, 1, 6, 5, 3, 3, 5, 4, 4, 4, 5, 2, 4]
A completely and utterly average roll. Hope this works!
Also, my apologies if I mess up anything regarding languages other than English. As someone who knows next to nothing about other languages, their formalities, etc, I'm guaranteed to mess something up at some point.
Con Roll (Con 1 + Charisma 8 + Tailored Pheromones 3 + First Impression 2 - Modifiers 1) (http://orokos.com/roll/253766): 13d6t5 4 [4, 1, 6, 5, 3, 3, 5, 4, 4, 4, 5, 2, 4]
A completely and utterly average roll. Hope this works!
Also, my apologies if I mess up anything regarding languages other than English. As someone who knows next to nothing about other languages, their formalities, etc, I'm guaranteed to mess something up at some point.
I'm in the same boat, language-wise, so no worries. Unfortunately, the bouncer rolled 4 hits on 5 dice to continue my trend of rolling way beyond the norm on my GM dice.
IC forthcoming.
I've had this happen before, where the "quick" training mission, intended to get the rust off and put the characters through their paces, turns into a sloppy clusterfrag due to embarrassing dice rolling.
At least Achak is fast: Initiative (http://orokos.com/roll/253819): 3d6+13 24
Achak will delay action, waiting for Sister Rebecca. Presuming she alerts him, he will act then.
Does Achak have line-of-sight on the bottom of the stairs (where Sister Rebecca and the guard are) or is the view obstructed by a turn/twist in the stairwell?
Actually, unless he spots the helmet, Sis is just wearing an armor jack. Nade launcher underneath that. The sword IS glaringly obvious though.
The bouncer withdraws his hand as Stake speaks, obviously taken aback by him mentioned Himura. Then, he narrows his eyes, and regards the armored up combat monster in front of him suspiciously. "Imma have to call this in, what did you say your name was?"
Initiative (http://orokos.com/roll/253935): 2d6+7 16
Becca will stop where she is, sword pointing downward and face the man. She wants to hear what he has to say before she takes any action.
If i beat him on initiative and can take a free action before he does anything, I'd like to send a quick message to the team, informing them of the situation.
Will post IC when I know more.
Initiative (http://orokos.com/roll/253935): 2d6+7 16
Becca will stop where she is, sword pointing downward and face the man. She wants to hear what he has to say before she takes any action.
If i beat him on initiative and can take a free action before he does anything, I'd like to send a quick message to the team, informing them of the situation.
Will post IC when I know more.
He failed his surprise test, so he gets no action this round. Technically, he could still use a Free Action to speak, but I'm not giving him one.
You can have a free action to apprise the team.
CT 1 IP 1
Achak 24 (Hold Action)
Sister Rebecca 16
Thug 1 12 (Surprised)
Action is to Sister Rebecca. If Sister Rebecca is waiting for him to speak he will do so at the top of next pass. Does Sister Rebecca speak Japanese?
Will hold off posting IC, as these actions are happening concurrently, and what's going on in the back of the club could very well affect what's going on with Stake out front.
Judge intentions on the guard (http://orokos.com/roll/254015): 7d6t5 3
with 3 hits im gonna assume I can see the look on the guys face and tell he's about to call for help or come after me or take some sort of aggressive action, so Becca will haul ass the rest of the way up the stairs, trying to break line of sight with the guy and messaging the team as she goes. Something simple, like
<<@Team [Sister Rebecca] I'm spotted. Guard in stairwell. Evading.>>
Also, another quick question. May I take an extra Free Action to send a quick message to the team?
This guard being as close to me as he is, Becca dun need a roll or anything to spot his comm, right?
Can I message him if i wanted to? I've never been EXACTLY sure how that worked.
This guard being as close to me as he is, Becca dun need a roll or anything to spot his comm, right?
Can I message him if i wanted to? I've never been EXACTLY sure how that worked.
I believe a Matrix Perception test would net Becca the commcode.
Should I roll initiative for the next CT? I'll just post it here for when we get to it.
Initiative (Intuition 5 + Reaction 4 + 3d6) (http://orokos.com/roll/254681): 9+3d6 19 [2, 2, 6]
Stake really needs to silence the bouncer before he crashes the whole security team on us. Can he quickly approach without dropping his weapon aim? Just trying to get a scope of what my options are, so I can plan my attack.
Simple: Observe in detail (Look for vampires in the crowd below. Still astrally perceiving.) What's the roll for that? Assensing + will or something crazy like that?
Simple: Observe in detail (Look for vampires in the crowd below. Still astrally perceiving.) What's the roll for that? Assensing + will or something crazy like that?
Assensing + Intuition. GM discretion whether any Perception modifiers (proximity, distractions, specifically looking, etc.) apply to Assensing rolls.
@8-bit, from Stake's current position, he's unable to see the shadowy figure at the gun check desk.
In the crowd, Sister Rebecca sees 2 awakened, at pretty low levels, dancing away on the main floor. Overall, the impression is very jumbled in the astral right now. There's a lot of people down on the dance floor, and a lot of emotions, from chemically induced elation, to fear, to depression. From the railing, Becca can see the Yak guard still standing near the stairwell, and there are 3 figures putting off strong fight or flight responses who are approaching his position from various parts of the dance floor.
Following up on the Tabula Rasa announcement, I just wanted to say that I do intend to continue the games where I am a PC. It's just GMing that's going to get cut back.
Since she moves first, she'll be on the landing, as the other thugs are coming up the stairs, so her footing is much more secure. He'll be face-to-face with the larger round-faced man, who appears to be in charge of floor security, so that's where the attack will go.
Since she moves first, she'll be on the landing, as the other thugs are coming up the stairs, so her footing is much more secure. He'll be face-to-face with the larger round-faced man, who appears to be in charge of floor security, so that's where the attack will go.
Mixing gender pronouns again. It looks like Achak is up first in CT3 so I'll continue my onslaught before posting ICly.
Sister Rebecca feels her link to Gadreel disrupted.
Take Aim actions provide a +1 dice pool bonus or a +1 Accuracy Bonus. I didn't see anything in SR5 that tells me that a smartlink adds both of those bonuses to a single Take Aim action, but given how the rules are spaced I could have missed it.
Wireless Smartgun
A wireless smartgun connection provides an assortment of bonuses, but this table only provides the bonus you get while using it to attack. When aiming (using the Take Aim action) with a smartgun system the shooter gets both bonuses with each action of aiming.
I want to check the guy I just knocked down to see if he's still conscious. If he is, I'll shoot him again, if he isn't, I can move onward. What am I looking at for this? Perception Visual? Perception Tactile? Something else?
Leaving the IC post as is, but I might update it.
I don't remember anything in the plan about cutting the power.
Where and by what means is that done?
Does stake mean he wants becca to head downstairs and destroy the generators?
I don't remember anything in the plan about cutting the power.
Where and by what means is that done?
Does stake mean he wants becca to head downstairs and destroy the generators?
I don't remember anything in the plan about cutting the power.
Where and by what means is that done?
Does stake mean he wants becca to head downstairs and destroy the generators?
We noted the generators in the basement might be useful to cut the power and cause a distraction. The only thing we were worried about would be the stampede of civilians.
That kind of happened already. Yeah ... oops.
Sister Rebecca is already at the top if the stairs. I'll check book in your other questions soon.
Sister Rebecca is already at the top if the stairs. I'll check book in your other questions soon.
OH! So, to go any higher than this, we need to find another way? I don't know why I thought these stairs went all the way up.
Sister Rebecca is already at the top if the stairs. I'll check book in your other questions soon.
OH! So, to go any higher than this, we need to find another way? I don't know why I thought these stairs went all the way up.
I'm sorry. I thought you were attempting to get to the 2nd floor, which you're currently on. There are indeed stairs that go up to the 3rd.
How high up are you wanting to go? Walking speed will get her as high as the 3rd floor by the end if the CT
Maybe I'll just summon it regular and then order it next pass. Achack can hold em off for a second.
bout to run to the store. I'll do rolls and a post when i get back.
Maybe I'll just summon it regular and then order it next pass. Achack can hold em off for a second.
bout to run to the store. I'll do rolls and a post when i get back.
Seriously this one is on me so you play it how you prefer. I'm not too worried about it.
simple: fire a sawdust grenade at the man. sawdust nade (Agi 8 + Hw 1 + Gl spec 2 + smartlink 1 - astral distraction 2) (http://orokos.com/roll/260366): 10d6t5 3 (Am I just trying not to glitch here? Can you miss with a sawdust grenade in a stairwell?)
Is it set to set to explode as soon as it comes to a sudden stop?
Is there some way I can try to make myself disappear? I would really rather not have 4 Yakuza zeroing on me.
I'm probably going to intimidate them into staying quiet. Want me to roll for it?
"And don't even think about running. If I don't shoot you, I'm sure your guards will."
That's too funny. I'm not even mad. Odds of not getting a single hit on 17 dice are 1 in 1,000. I'm averaging 22% hits over my last 8 rolls.
Let's try this again:
Intuition 6 + Perception 6 + Enhancers 3 ( + Spec 2) (http://orokos.com/roll/261087): 17d6t5 5 hits, although drop 1 hit for vision due to the hearing specialization
Better. Rednblack, in general do you want us rolling different Perception senses (vision, hearing, etc.) together or separately?
That's too funny. I'm not even mad. Odds of not getting a single hit on 17 dice are 1 in 1,000. I'm averaging 22% hits over my last 8 rolls.
Just ... wow. Did you do something to offend the dice/RNG gods? I feel kind of bad for you.
You know what? Now's probably not a bad time to pop the Kamikaze. He's got his mask with the autoinhaler in it, so what would this take, a Free Action?
One dose.
Since the speed is Immediate, it's effects don't start working until the next CT. I'll pop it now though.
CT 4; Action Pass 4; Acting on Initiative 18
Free Action - Pop Kamikaze
Simple Action - Switch Firing Mode (from BF to SA) [normally it's a Free Action for a smartlinked gun, but I figured you wouldn't mind downgrading a Simple Action]
Simple Action - Fire at one of the Armored Yakuza (can I pop out of cover to shoot and then go back in?)
Edit: That sounds fine to me. I have DNI, anyway.
Firing from cover is one of the areas where turn-based games break down. I've had players who wanted to pop out, fire, then duck back down (or around the corner, or whatever) every IP, insisting that they were invulnerable to counterfire the whole time. Perhaps this is a legitimate interpretation of the rules, but then the bad guys do it too and then you just get an extended stand-off with nobody hitting anybody. I never really liked it though, since if it takes a Simple Action to take cover then it seems like it should be at least a Simple Action to pop-out and/or acquire a target, thus leaving no actions to actually shoot.
How I rule it (i.e. how it will be done in Tabula Rasa, and certainly not to override Rednblack's interpretation, which is perfectly reasonable) is that if you were firing from cover during an IP than the opposition can return fire during the same IP, regardless of your head-bobbing. You get the +2 or +4 defense for being in cover, but you were exposed for a second, so I think the guy who was just a fraction of a second behind you in the initiative order should have the opportunity to return fire, and vice versa. This blends the turn-based aspects of the rules with a real-time understanding, which still isn't perfect but at least it keeps things moving forward.
How I rule it (i.e. how it will be done in Tabula Rasa, and certainly not to override Rednblack's interpretation, which is perfectly reasonable) is that if you were firing from cover during an IP than the opposition can return fire during the same IP, regardless of your head-bobbing. You get the +2 or +4 defense for being in cover, but you were exposed for a second, so I think the guy who was just a fraction of a second behind you in the initiative order should have the opportunity to return fire, and vice versa. This blends the turn-based aspects of the rules with a real-time understanding, which still isn't perfect but at least it keeps things moving forward.
So, none of the yakuza seem to be affected by the darkness?
Defense Roll (Reaction 4 + Intuition 5 + Cover 4 - Burst Fire 2) (http://orokos.com/roll/261394): 11d6t5 5 [5, 6, 6, 6, 2, 3, 4, 6, 1, 4, 1]
Defense Roll (Reaction 4 + Intuition 5 + Cover 4 - Burst Fire 2 - Previously Defended 1) (http://orokos.com/roll/261395): 10d6t5 2 [3, 2, 6, 1, 5, 4, 4, 3, 4, 4]
Edge to roll failures.
Rerolling Failures (http://orokos.com/roll/261398): 8d6t5 4 [3, 6, 6, 5, 2, 6, 1, 4]
Defense Roll (Reaction 4 + Intuition 5 + Cover 4 - Burst Fire 2 - Previously Defended 2) (http://orokos.com/roll/261396): 9d6t5 2 [4, 4, 2, 5, 2, 1, 5, 2, 4]
What kind of pussy vampire uses a gun anyway...
Ok, so achak has been hit, but aint bleeding, right? ambushed from his left flank? by an attacker, assumed vampire with a firearm?
Here's where movement gets weird. has becca been standing there on the stairs this whole time as achak hauled ass up past her? If so, does she have the move to reach him this turn? If so, does she have room to melee attack the vampire? I'm assuming the answer to at least one of these is no. Hook me up with what my options are, should I wish to engage this vampire, eh?
Ok, well if Achak was behind me and he made it in there, I figure so can I, unless he's just WAY faster than me.
Here's what I'd like to do: Charge up the stairs and into the room Achak went into, stow the nade launcher, (It's gecko gripped. Can I do that as a free action by just sticking it to myself? If that's not how gecko grip works and ive had this wrong the whole time, Would it be cool if I switch the gecko grip for a sling, cause I KNOW i can just drop a weapon as a free action, and this very act is the main reason I bought gecko grip in the first place.) and melee attack the vampire. Can I do all that?
You're going to have to roll for scatter. It might bounce backwards and underneath/on top of you. It might also just go on course and bounce towards the Vampire.
You're going to have to roll for scatter. It might bounce backwards and underneath/on top of you. It might also just go on course and bounce towards the Vampire.
what with the wireless detonation, there shouldnt be any bounce backwards or forwards at all.
"All methods still utilize the scatter rules" pg. 182
Area of Effect attacks
Grenades and area spells can either be aimed at an area (Simple (3) test) or aimed at a specific target (attack roll vs. defense roll.) If you aim at the area, all the targets in the blast radius can (and probably will) use the Run for Your Life interrupt action to escape the blast. If you aim at a specific target, they cannot use this interrupt action; they get their defense roll instead.
My copy of SR5 says that Wireless Link reduces scatter, and also that in relation to Projectile TriggersQuote"All methods still utilize the scatter rules" pg. 182
What isn't explained, is by how much the Wireless Link reduces scatter. Do your books say something different?
Sister Rebecca 11
Sister Rebecca 11
This should be, 1, correct? Typo, right?
Can Stake do the same thing again? Pop up, take Aim at the SMG dude (since that was the guy that bloody wrecked me), and fire (still keeping cover defense dice bonus)?
Can Stake do the same thing again? Pop up, take Aim at the SMG dude (since that was the guy that bloody wrecked me), and fire (still keeping cover defense dice bonus)?
Certainly. Any movement forward, or is Stake holding his position?
I meant being at Initiative 8, -10 for taking my turn, and being at -2 Initiative.
Once all characters have acted, subtract 10 from all characters’ Initiative Scores and return to step 2 for all characters with an Initiative Score greater than 0.
If the defender has a Delayed Action
to use against a charge they gain a +1
to his defense against a charging attacker.
I had checked the rules about receiving a charge. Evidently the defensive bonus only applies if you have a delayed action that you are holding. From p. 189:
2 free actions is fine if Becca has DNI. If not, I'd rather limit to 1 in this case. What's the Accuracy of Becca's sword?
Vampire 1 uses Block Interrupt action and 1 edge to re-roll failures, and successfully blocks The Sword of Gabriel . . . barely.
@Poindexter, he blocked bare-handed. I think edge only ignores limits when you pre-edge. Page 56, says Second Chance has no effect on limits.
It also ignores limits if you use Push the Limit after the roll. Second Chance, though, does not ignore limits.
@Tecumseh, -2 for previously defended, -5 for 6 round burst leaves Vampire 1 with 2 defense dice. He gets 1, so grazing hit. No base damage, but he is briefly exposed to his allergen. No regeneration for the 1P he takes unresisted.
I would imagine only -1 for previously defended (just Rebecca's blocked attack) and I only used a 3-round burst, not 6-round. When I was saying 6-rounds I was doing the cumulative recoil calculation between IP2 and IP3.
Weapon focus!
Also, +1 Friends in Melee Combat.
Cut the abomination! (Agi 8 + Blades 4 + spec 2 - 2 astral distraction) (http://orokos.com/roll/263637): 12d6t5 3
Forgot the sword was a force 3 weapon focus (http://orokos.com/roll/263643): 3d6t5 0
My first thought was to send the bartenders down through the basement, but I don't want them trying to leave through the basement and get shot by Elijah's drones.
@Tecumseh, The Zeke is going to try to make a Called Shot: Vitals against Achak, and is using edge -- his last? That's 3 so far -- to Push the Limit. His aim is to strike out with the edge of his hand to hit Achak in the Adam's apple. Base damage is 7P staged to 9P from the Called Shot. Achak should be worried about this one.
@Tecumseh and Poindexter, the Zeke got 3 hits on intuition rolling 75% successes. Impressive, but that still gives the good sister 2 bonus dice. Use them well.
Post it good, Poindexter. I want some Christian smack talk too.
Edit: Also, gratuitous details.
Actually, this might be a good opportunity for the collaborative aspect. Poindexter, since you're the you're the first to geek one, what do you think it looks like?
@8-bit, how did the chess tournament go? What openings were you using?
@8-bit, congrats, man! I'm more like a 1400, but I understand the rating system. Since I haven't played really in the past year and a half, I'm probably beneath that at this point.
Responding would be a free action. Totally fine. Also, since it's just Achak and Rebecca up top, it's not like you really could step on any toes.
if she figures that stealth is deceitful or bearing false witness.
@8-bit, if you're looking to cut off his escape, you'll need to be a floor up. Stake is still on the first, and it seems he's heading to the third, from the second.
How did Achak and Stake lose 20 Initiative?
I wanna respond SO BAD, but it's not my turn! ARG!
I wanna respond SO BAD, but it's not my turn! ARG!
Speaking is a free action and can be taken out if initiative order.
Weapon focus!
Sorry, I have no idea why I wrote "here" in my previous post. You can put that in the IC thread. He won't fire or throw his grenade.
Any more actions for Stake or Achak this CT?
Sorry, I have no idea why I wrote "here" in my previous post. You can put that in the IC thread. He won't fire or throw his grenade.
Any more actions for Stake or Achak this CT?
If he doesn't take aggressive action, i spose Becca will continue to hold her attack as well. She really doesn't wanna kill this guy. Is he a human?
Achak would probably thump this guy if Achak knew that the good is carrying a grenade, but Achak doesn't know since Sister Rebecca didn't mention it. Achak would be mildly surprised by Rebecca presenting herself as a target, and doubly surprised that she's not immediately filled with buckshot.
Achak will use Leadership for a Direct test, i.e. a teamwork test for Sister Rebecca's Intimidation (?) test.
Charisma 4 + Leadership 5 - Loss of Confidence 2 (http://orokos.com/roll/265720): 7d6t5 2 hits
Poindexter can add 2 dice if he makes an Intimidation test. I didn't add any bonus dice for situational or social modifiers, like superior rank (if applicable).
@Tecumseh, How will Achak be assisting in the Intimidation test?
@8-bit, Stake will basically be getting to the second floor this CT. Another flight and landing until he gets LoS.
I'm assuming you want Language + Intuition?
Language Test (Japanese 6 + Intuition 5 - Wounds 1) (http://orokos.com/roll/265769): 10d6t5 6 [5, 6, 6, 5, 2, 5, 2, 2, 6, 3]
Haha. Oh my lord.
I'm assuming you want Language + Intuition?
Language Test (Japanese 6 + Intuition 5 - Wounds 1) (http://orokos.com/roll/265769): 10d6t5 6 [5, 6, 6, 5, 2, 5, 2, 2, 6, 3]
Haha. Oh my lord.
Infected Physiology (Logic 3 + Infected Physiology 4 - Wounds 1) (http://orokos.com/roll/267052): 6d6t5 2 [3, 6, 1, 5, 1, 2]
You know what? This is a rather important roll, methinks.
Edge to Reroll (http://orokos.com/roll/267053): 4d6t5 0 [1, 2, 3, 2]
That went spectacularly.
Someone tell me if I'm off-base here. The first spirit was sent to find vampire, found at least 1 and was shortly sent back to the astral. Leleil has been tasked with 1. cutting the power and 2. finding allies of the shotgun-wielding Yak, but has not been sent to find any remaining vampires. Is that right?
Ears are quite nice. Let's go with the right ear. Should the vampire's head be in less than stellar shape, a thumb will do as well.
Ears are quite nice. Let's go with the right ear. Should the vampire's head be in less than stellar shape, a thumb will do as well.
That seems entirely random, but I like it. Easier than transporting the entire body.
"We bring your 6 vampire ears. Now pay up!" We didn't mention that it was 2 ears from each body. :)
Initiative (Intuition 5 + Reaction 4 + 5d6 - Wounds 1) (http://orokos.com/roll/269005): 8+5d6 33 [3, 6, 4, 6, 6]
Can I try and talk this guy down? Explain that I'm with the two he just left?
@Poindexter, let me know if I overstepped my bounds on Sister Rebecca. Will happily edit.
@All, you're in a Background Count 3 area. The young girl is a vampire, and magically active.
IC post is up.
Achak is not expecting resistance, but is also aware it could be a trap. To translate his requests into crunch:
1) He's asking Sister Rebecca to provide counterspelling.
2) 8-bit, Run & Gun has some fun rules for flechette suppressive fire (p. 120, it's "virtually unavoidable"). Achak is so armored that he's not worried about being caught in the cone of fire.
3) Similarly, he's telling Sister Rebecca not to be shy about shooting sawdust grenades everywhere, should it come to that.
FYI, Achak's speech to the vampire (and then to Sister Rebecca) is stitched together from things Jesus said on Maundy Thursday and Good Friday, which is where we find ourselves in real life. There were other lines elsewhere in the Bible that would be appropriate, and might flow a little better, but I couldn't pass up the timeliness of what's happening concurrently in the Church calender.
@All, you're in a Background Count 3 area. The young girl is a vampire, and magically active.
Just to clarify, that means all magical actions are at -3 dicepool right?
2) 8-bit, Run & Gun has some fun rules for flechette suppressive fire (p. 120, it's "virtually unavoidable"). Achak is so armored that he's not worried about being caught in the cone of fire.
Yeah, sum dun feel right.
The pause is me OOC not wanting to jump the gun and do stuff before the other players got to weigh in, but if we're good to go, I can get something up.
Alright, that's enough to do whatever kind of hit you were looking to do with lethal consequences. Feel free to RP how that played out.
Alright, that's enough to do whatever kind of hit you were looking to do with lethal consequences. Feel free to RP how that played out.
...
That seemed ... too easy. My metagaming senses are going crazy at the moment.
Alright, that's enough to do whatever kind of hit you were looking to do with lethal consequences. Feel free to RP how that played out.
...
That seemed ... too easy. My metagaming senses are going crazy at the moment.
That seemed ... too easy. My metagaming senses are going crazy at the moment.
As are mine.
I'm dropping you guys right in the beginning of a run. Happy hunting.
OOC, this is partly to get a handle on the mechanics of NPCing vampires, and their abilities. We should get some good plot development too, as well as seeing how this crew will act as a team.
Ok, I consider myself OOC to have 0 ranks in the Info: Painting skill (Like Becca), but even I know who Manet is. Would it be reasonable to assume Becca does as well?
Don't slow down for me; I like coming back to find a lot of posts.
Achak was going to poke around for more loot. He was also interested in clearing the rest of the building just to make sure there aren't any pens of trapped metahumans waiting for their demise. But I'm happy to take the GM hints that we are wrapped up here.
Rebecca's Mental limit is 5 but the Vision Enhancement in her helmet adds +3 to the limit too.
She does come across one certified credstick, showing a balance of ¥43, tucked into a built-in along the wall, but nothing else of value appears to be in the room.
She does come across one certified credstick, showing a balance of ¥43, tucked into a built-in along the wall, but nothing else of value appears to be in the room.
A built-in what?
@Poindexter, what was Sister Rebecca's justification for taking the credstick?
Looks like 8-bit is on hiatus for the moment. Shall we proceed to the exit or would the next steps benefit from full attendance?
It doesn't look like anyone has a camera listed on their character sheets, so perhaps it's not possible to take a photo and send it to Duncan, but I was guessing the Eli has at least one (or a drone with one) somewhere in his bag of tricks.
It doesn't look like anyone has a camera listed on their character sheets, so perhaps it's not possible to take a photo and send it to Duncan, but I was guessing the Eli has at least one (or a drone with one) somewhere in his bag of tricks.
I was under the impression most commlinks had a camera.
Is this game gonna die now too cause of 8-bit?
Crush that deadline.
I'll do a single IC post for the morning, pre-Duncan.
just an unrelated question.
are we writing Stake out, re-casting him, or NPCing him?
just an unrelated question.
are we writing Stake out, re-casting him, or NPCing him?
As of right now, NPCing him. He'll probably have something come up that will preclude him from attending the meet, and it is probably time we discuss what we should do about filling his place. Personally, I think a 3 person team is a lot more workable than there just being 2 of you, but I'm willing to play this however you 2 would prefer. Thoughts?
Hearing none, Stake sends the coordinates to Elijah from his comm, and the Bulldog does a 180 off Mercer and heads back east.
Also, do we have a channel for the redemption of our bounties? Is Duncan our fence for those as well, or can we claim those directly from the government? Stake and Achak both have National SINs.
Also, do we have a channel for the redemption of our bounties? Is Duncan our fence for those as well, or can we claim those directly from the government? Stake and Achak both have National SINs.
Ever since the collapse of the Arrojo regime in 2068, there have
been significant struggles between various megacorps jockeying to
put their people into positions of power while keeping others out.
Although this has caused some chaos, it has not brought about the
democratic reforms many of Argentina’s disenfranchised citizens have
been waiting for, and the voices of revolution have grown louder over
the past few years. Th e surging Democracia Siempre movement has
a horde of international support (including the enthusiastic, though
covert, support of many powerful Amazonians), and they are using
their resources to become a significant element in the struggle for
Argentina’s future.
Hearing: Intuition 6 + Perception 6 + Spec 2 + Audio Enhancement 3 (http://orokos.com/roll/282763): 17d6t5 5 hits + high frequency hearing
Magic sense: Magic 6 + Perception 6 (http://orokos.com/roll/282764): 17d6t5 4 hits (rolled too many dice on the actual roll - 17 instead of 12 - hits dropped accordingly)
Motion sense: Magic 6 + Perception 6 (http://orokos.com/roll/282765): 12d6t5 5 hits
Achak would also sniff around with his improved adept nose. Intuition 6 + Perception 6 (http://orokos.com/roll/283869): 12d6t5 5 hits, limit 5
Also rolling Computer to see if he might know what the MARK granted/rescinded business might be about. Logic 2 + Computer 1 (http://orokos.com/roll/283870): 3d6t5 1 hit
Going into a long wave of meetings. Won't be able to post ICly until this afternoon, most likely.
@Poindexter, I'd like a straight Perception roll from Sister Rebecca. No specializations, no magic-enhanced mojo, etc, at a -2 penalty.
@Poindexter and Tecumseh, if you'd like to know if anything has been changed in the apartment, make a Memory Test.
Ditto, if you want to know if the windows are indeed mirrored.
OOCly, is Mal stepping directly into Stake's roll, with or without the exact name? In other words, are we in the condo of Mal's character, or are we taking a different approach?
If Mal is swapping directly in, Achak would comm his character at this point. Do we have an ETA on the substitution?
OOCly, is Mal stepping directly into Stake's roll, with or without the exact name? In other words, are we in the condo of Mal's character, or are we taking a different approach?
If Mal is swapping directly in, Achak would comm his character at this point. Do we have an ETA on the substitution?
Ok, so interesting thing here. Mal has decided that he does want to play a cybered up street sam, face, but his overall concept is quite a departure from Stake. We can re-cast or work him in ICly. If we re-cast we'll need to handwave quite a bit, but if we work him in ICly, you guys will need to hit Grotto1 and get hooked up with a new team lead quickly. He's still making the final char sheet, but I'm pretty sure Mal will be ready either way. Thoughts?
OOCly, is Mal stepping directly into Stake's roll, with or without the exact name? In other words, are we in the condo of Mal's character, or are we taking a different approach?
If Mal is swapping directly in, Achak would comm his character at this point. Do we have an ETA on the substitution?
Ok, so interesting thing here. Mal has decided that he does want to play a cybered up street sam, face, but his overall concept is quite a departure from Stake. We can re-cast or work him in ICly. If we re-cast we'll need to handwave quite a bit, but if we work him in ICly, you guys will need to hit Grotto1 and get hooked up with a new team lead quickly. He's still making the final char sheet, but I'm pretty sure Mal will be ready either way. Thoughts?
Does he still use combat drugs?
Does he still use combat drugs?It'd probably fit his general outlook - he cybered up to get every available edge against a foe that is faster, stronger, Awakened, regenerates, and, as you get to older ones, craftier and better funded. As rnb mentioned, I haven't gotten to NQs yet (or most qualities, really). I've nailed down Priorities, Attributes, Skills, Cyber, and most gear. Next is Knowledge Skills and Contacts, then I'll get to qualities to round him out at the end while I'm fine tuning karma spend. I hope to have the time tomorrow to finish that up, and if you don't mind me jumping in without a fleshed out backstory, I can likely start by late tomorrow.
Or maybe just away on some personal business.
1. Malcolm is re-cast "Stake."
2. Malcolm is a seasoned hunter found on Grotto1.
3. Malcolm is Mercer.
Is there anything of immediate value or interest in the bucket of personal possessions we liberated last night? It's bugging Achak a little.
What kind of extended tests did you want when the time comes? Perception?
Second, can you give us some insight as to what's involved in traveling with gear? I'm guessing the licenses provide a bit of flexibility but I wasn't sure if the Forbidden items complicated matters.
Or, stated another way, I'm not exactly sure how to get to the CAS (flying, I presume) with our illegal bits. Or if we have to leave them behind and find new stuff there.
Edit: Achak's thoughts would turn to smuggling, since that's his background, but I wanted to confirm what the IC understanding would be.
Back in 4E this would have fallen under Shadowing, but evidently they decided that was too niche. For 5E, I think they decided just to group it with Sneaking and have Sneaking apply to everything, including automobiles.
Species | UCAS | CAS | Vulnerability | Allergy |
Bandersnatchii | ¥7,500 | ¥5,000 | Sunlight (Mild) | |
Banshees | ¥5,000 | ¥5,000 | Silver, Wood | Sunlight (Severe) |
Dzoo-noo-qua | ¥2,500 | ¥3,000 | Sunlight (Moderate) | |
Fomôraig | ¥1,500 | ¥1,500 | Air Pollution (Moderate), Sunlight (Moderate) | |
Ghouls | ¥1,500 | ¥1,500 | Sunlight (Moderate) | |
Goblins | ¥4,000 | ¥4,000 | Sunlight (Moderate) | |
Loup-garou | ¥2,500 | ¥3,500 | Wolfsbane (Moderate), Sunlight (Severe) | |
Nosferatu | ¥15,000 | ¥15,000 | Sunlight (Extreme), Wood (Severe) | |
Vampires | ¥7,500 | ¥6,000 | Sunlight (Severe), Wood (Severe) | |
Wendigos | ¥15,000 | ¥15,000 | Ferrous Metals (Moderate), Sunlight (Severe) |
@Poindexter and Tecumseh, what's the plan at this point? Is our intrepid duo hiring a car and heading outside the city?
Body | 3 | Agility | 4 (6/11) | Reaction | 1 (4) | Strength | 1 (3/5) |
Logic | 4 | Intuition | 5 | Willpower | 4 (6) | Charisma | 6 |
Edge | 3 | Essence | 0.55 | Initiative | 4d6 + 9 | Limits (P/M/S) | 2 (5)/6 (7)/6 (7) |
Physical box | 0/8 | Stun box | 0/11 | Overflow | 0/3 | Modifier | 0 |
Name | Notes |
Ambidextrous | No penalty for offhand |
College Education | Academic skills cost half in chargen, -1 karma postgen for rank 3+ |
Cyber Singularity Seeker | +1 WIL per 2 cyberlimbs |
Redliner | +1 AGI/STR and -3 Physical Condition boxes (net -1) per 2 cyberlimbs |
Sharpshooter | +2 called shots, -1 all other shots |
Name | Notes |
Addiction (Mild) (Longhaul) | Monthly Withdrawal test. Failure = partake 1 dose or suffer -2 to mental tests |
Bad Luck | When using Edge, roll 1d6. On 1, opposite result |
In Debt VIII | Owe 60,000¥, must pay 6,000¥/mo or suffer 3P unresisted/unhealable |
SINner (National) | CAS |
Prejudiced (Outspoken, Infected w/Essence Drain) | -4 to social skills when dealing with target, and they get +4 |
Name | Location | Profession | C/L | Description |
Duncan Abbey (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483) | Queen Anne, Seattle | Fence | 6/3 | A finely chiseled elf of African ancestry and British upbringing, Mr. Abbey is a dealer in art and fine antiques. |
Rose Delayne (Raven) (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483) | Grotto1 | Fixer | 3/3 | A paranormal investigator turned Ghoul, Raven is a go-to source for information about the Infected, their habits, their weaknesses, and certain goings on in some of the more unsavory corners of Seattle. |
Nori Koizumi (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483) | ? | Blogger/Reporter | 4/3 | In her early 20s, Ms. Koizumi is plump, gracious, and only slightly over a meter-and-a-half tall, but when she gets a hold of a story, she is tenacious. Ms. Koizumi is a human of Japanese ancestry. |
Ratchet | Denver | Armorer | 2/3 | Ratchet is an armorer with a very specific clientèle - Hunters of the Infected. |
Alice Silver | Denver | Spider | 3/3 | Alice is an information broker, of sorts. She uses her Matrix skills to find the information, then brokers its sale to you. |
Dallas Patterson | Dallas, Texas | Lone Star Detective | 3/3 | Dallas from Dallas - he loves it when someone points that out. He's sympathetic to Hunters. |
Jacob Mbabwe | Lubbock, Texas | Hermetic Paranedic | 2/2 | Jacob is equally adept with both magical and modern medicine. A good number to have on your speed dial whether you want a Spirit of man with a heal spell on scene in seconds or a doctor to work your Medkit in a pinch. He also has a clinic. |
Augment | Grade | Note |
Cyberarm (Left) | Standard | Custom Agi 6, Str 3, Enhanced Agi 3 |
Cyberarm (Right) | Standard | Custom Agi 6, Str 3, Enhanced Agi 3 |
Cyberleg (Left) | Alpha | Agi 3, Str 3 |
Cyberleg (Right) | Alpha | Agi 3, Str 3 |
Datajack | Standard | |
Mnemonic Enhancer | Standard | R3, +3 to Knowledge, Language , and Memory tests, as well as Mental Limit |
Smartlink | Standard | |
Synaptic Booster | Omega | R3, +3 Reaction, +3d6 Initiative |
There's something very familiar about this sheet.Indeed. When I first posted it I had to go back and remove some skill notes from Achak that I had overlooked when filling in my info originally.
I'm mostly concerned about picking up unwanted attention from the authorities.
Also, "sweet pee" made me laugh.
The shotgun, Kachina, named after his wife...
The shotgun, Kachina, named after his wife...
There's something very familiar about this.
I'll take a visual and auditory Perception Test from everyone. Ma
@Tecumseh and Poindexter, What clothes and gear are Achak and Rebecca going to be in to huff it to the safehouse?
Where did the Concordant go? I would like to put a Tracker on it if I can do so without drawing too much attention or taking too much time.
What I'd LIKE to do is drive by and put a Pepper Punch grenade in the Roadmaster just as they are opening the doors, but I don't think I could successfully coordinate that with my pitiful driving skill. Screw it, I'm gonna. If they've got a rigger or decker hanging in there, I want them neutralized. I might not get all of the runners, but by golly I'm gonna get some of them. Even if the timing doesn't work perfectly, I'm going to prefer getting a grenade in there to keeping the element of surprise. After it's in there, I'll drive off - I can't face them all down solo. Maybe they follow me, maybe they don't, but at the very least the ruckus should give those in the church a heads up (Mercer is unaware that they already know).
Rednblack, did you have any feedback on the items Achak was thinking about taking from Stake's condo?
Just to be clear, during Achak's CT1 AP1 there are no targets and the church has not been breached, correct? If so, then the following:
Free: Activate chemical seal
SImple: Eject clip of sawdust grenades (technically a Free with wireless but I've already spent a Free)
Simple: Change Device Mode > turn off wireless for Ares Alpha
Your understanding is correct, but it occurs to me that perhaps I (the player) am misinterpreting the IC meaning of <<MARK Granted>>. Does that mean I am receiving the MARK or that I have given the MARK to someone else? I was presuming the latter, which would suggest a successful Brute Force action (and Achak has been acting accordingly), but maybe I've had it backwards this whole time and it's saying that I've been given a MARK (suggesting an unsuccessful Hack on the Fly).
WHOA! I just read how horrible it is to be surprised! Since we aint gone any further, can I spend an edge on that freakin roll?!
If so, Edge to re-roll (http://orokos.com/roll/290650): 12d6t5 5
Making it seven hits, mental limit of 5.
Mercer will shoot at Tiny in an attempt to delay breaching. I know, it's outside of my original priority, but that seems the most prudent course of action.
Vera is base 15P AP -4. With APDS and Vitals shot, she is 17P AP -8.
going to go for the target wielding the 'nade launcher. 4 hits is more than he needs, so Poindexter, I need Sister Rebecca to soak 10S -4AP.
going to go for the target wielding the 'nade launcher. 4 hits is more than he needs, so Poindexter, I need Sister Rebecca to soak 10S -4AP.
At the moment, Rebecca is empty handed and not wearing her helmet, but who cares? (We were still cleaning the church when the message came and only had one IP to prepare, right?)
Soak 10S (Body 4 + Armor 12) (http://orokos.com/roll/290754): 16d6t5 7
Good enough. That puts her at 4S total for a -1.
Mercer will shoot at Tiny in an attempt to delay breaching. I know, it's outside of my original priority, but that seems the most prudent course of action.
Vera is base 15P AP -4. With APDS and Vitals shot, she is 17P AP -8.
Mercer hits Tiny Unaware, and Tiny takes 7S.
Mercer will shoot at Tiny in an attempt to delay breaching. I know, it's outside of my original priority, but that seems the most prudent course of action.
Vera is base 15P AP -4. With APDS and Vitals shot, she is 17P AP -8.
Mercer hits Tiny Unaware, and Tiny takes 7S.
Holy wow. What is he wearing that provides 29 AV? I'm guessing Dermal plating 6 + 1 natural for 7, then 15 armor for full body armor and 2 more for the mask is 24. Add in a cyberlimb with armor 3 and bone lacing of at least Aluminum grade and he's going to be a beast. Unless armor from multiple limbs stacks, in which case he could have an absurd amount of armor (9 more).
I'm assuming that they are all out of sight of Mercer now?
Achak dodge: Reaction 7 + Intuition 6 + Combat Sense 1 + Cover 4 - 5 Long Burst (http://orokos.com/roll/290821): 13d6t5 2 hit, oh bollocks
Achak probably froze up when he saw the troll.
Also, the way I'm visualizing this is that Mercer is leaning out of the driver's side window the sniper rifle. Is that what you had in mind?I'm visualizing it as his van is broadside to the church, a little before mid-intersection as he pulls the trigger. The van will probably come to a complete stop mid intersection (end of IP1). Since the church looks like it is on a corner, the intersection would have to be a short block away to be at 150m (as it is not the same intersection as the church). This gives him the option to floor it and exit the intersection, putting a building between him and the church if things get problematic, but it also presents a larger profile to return fire. He may also turn and head towards the church in order to remain in the fight if all of his targets are out of sight.
Achak and Sister Rebecca are each down -1 in the order due to their wound modifiers. Theoretically Tiny drops in the order too, although he could have damage compensators or Kamikaze rage to defray the modifiers.
I think that issuing a pilot order would at the least be a Simple Action, if not a Complex Action. I'm leaning much more to Complex, as Mercer would need to punch In a destination.
I think that issuing a pilot order would at the least be a Simple Action, if not a Complex Action. I'm leaning much more to Complex, as Mercer would need to punch In a destination.
What if you had the vehicle slaved to your comm and had a DNI? Could ya do it as a simple action?
Achak took a Hit the Dirt interrupt action which lowered his initiative score by 5, so he doesn't have a third pass other than a Free Action. He'll probably use that to acknowledge Sister Rebecca's comm.
Achak took a Hit the Dirt interrupt action which lowered his initiative score by 5, so he doesn't have a third pass other than a Free Action. He'll probably use that to acknowledge Sister Rebecca's comm.
Fixed. Since no PCs will be acting, we'll roll their actions into the upcoming IC.
@Poindexter, the Spirit of Fire is attempting to engulf Sister Rebecca.
Achak took a Hit the Dirt interrupt action which lowered his initiative score by 5, so he doesn't have a third pass other than a Free Action. He'll probably use that to acknowledge Sister Rebecca's comm.
Fixed. Since no PCs will be acting, we'll roll their actions into the upcoming IC.
@Poindexter, the Spirit of Fire is attempting to engulf Sister Rebecca.
Defend (Rea 5 + Int 3) (http://orokos.com/roll/293513): 8d6t5 5
How'd I do?
Whoops -1 (http://orokos.com/roll/293514): 1d6t5 0
Achak took a Hit the Dirt interrupt action which lowered his initiative score by 5, so he doesn't have a third pass other than a Free Action. He'll probably use that to acknowledge Sister Rebecca's comm.
Fixed. Since no PCs will be acting, we'll roll their actions into the upcoming IC.
@Poindexter, the Spirit of Fire is attempting to engulf Sister Rebecca.
Defend (Rea 5 + Int 3) (http://orokos.com/roll/293513): 8d6t5 5
How'd I do?
Whoops -1 (http://orokos.com/roll/293514): 1d6t5 0
Pretty damned good roll on 7 dice, but the Spirits nets 1 hit.
Base damage is 12P -6AP, staged to 13P -6AP (Fire Damage).
We'll make that roll when Becca breaks free
Wouldn't the fire damage be Stun since the DV does not exceed the AV (modified for Fire protection and fire penetration)? Since the Fire Resist counts as armor vs. fire attacks, it cancels out the fire's AP, leaving 13P vs. 15 AV. Since the DV is less than the AV, the damage becomes stun. Or am I missing a rule somewhere where this does not apply to elemental damage?
I'd love some feedback here, but the way that I read it is that the jammer would create Noise, interfering with the enemy decker, but that so long as the Jammer is Wireless On, that Noise will not interfere with your gear.
I'm also of the opinion that booting a piece of gear automatically turns Wireless on unless and until you turn Wireless off. Is that how others understand devices/gear/etc?
As for ramming the enemy van, I think that the crash rules from SR5 are completely broken, and one would be a lot safer in a Roadmaster or the kind of armored car that you're in than on a scooter, which is not supported by the rules. I recently heard a houserule that I mostly like on the subject, but I'd have to revisit it, which I need to anyway, but the short answer is that at a low speed if the decker is in a seatbelt, he'll probably be just fine.
The crash rules in 5th Edition are largely nonsensical. Vehicle armor is never used to mitigate damage to vehicle occupants, by which logic it would be better to plow into a wall full-speed while on a Dodge Scoot instead of in a GMC Bulldog (since the DV of the crash is based on the vehicle's Body, and their Speed attributes are the same).
I spent about two hours trying to devise better rules, going back to 4th Edition, until I remembered that Ryo has a house rule for this exact situation.When crashing, a vehicle is treated as if it rammed itself, resisting with Body+Armor as normal. Half of the unresisted damage is applied to the passengers of the vehicle, resisted with Body+Armor -6 AP. If a passenger is not properly secured (wearing a safety belt/harness), then they must resist the full initial damage of the crash instead, and may be hurled from the vehicle (gamemaster discretion). This may result in further damage from impact with the terrain or other vehicles.
I'm also of the opinion that booting a piece of gear automatically turns Wireless on unless and until you turn Wireless off. Is that how others understand devices/gear/etc?
I think this is GM discretion. The rules don't say one way or another, unless it's mentioned in Data Trails. I personally allow it that devices may be rebooted in Wireless Off mode but I wouldn't expect that to be everyone's interpretation. It's the GM's world; we just play in it.
BULLS-EYE DOUBLE-TAP/BURST
If one bullet does the work of carving through a target’s armor, why should a second bullet have to duplicate that effort? With this shot, characters try to make the latter bullets of a multiple-round burst follow the path carved by the first.
• Modifier: –4
• DV Limit: None
• Effects: The bullets follow so closely in line behind each other that the first clears the path for the second or third. The attack results in an AP increase equal to the base AP multiplied by the number of bullets in the burst, with a maximum modifier of x3.
• Available ammo types: APDS
I'm not sure that I tracked the last IC post very well. So, some clarifying questions:
1) Did the pistol shots miss Achak during the last pass?
2) What exactly happened to the floating pistols? They "drop from view", but does that mean that they were holstered or that the man in the chameleon suit dove out of sight, or the pistols were literally dropped? I don't have a good mental image.
3) Is Tiny firing at Achak? I know he's getting close to the end of his drum and it sounds like he hit it. Was it suppressive fire? Do I need to dodge or roll for that?
4) What are my valid targets? I don't know if TIny cleared the firing lanes by blasting away the pews and I don't know if the floating pistols are still a target.
I'm not sure if I should apply the "Defender has defended against previous attack" negative modifier for Multiple Attacks that occur in the same action phase. I'm also not sure if he's firing single shots or semi-auto bursts. I'll give two straight Dodge rolls and we can subtract dice as necessary, if any.
Reaction 7 + Intuition 6 + Combat Sense 1 + Jazz 1 - 1 Wounds (http://orokos.com/roll/296444): 2#14d6t5 5 hits 4 hits
I don't remember much of the homily because I kept thinking about action sequences and environmental tactics, given our current encounter. Thanks Shadowrun!
4. Roll me a passive Perception Test, visual. I'll happily explain what happened and how the dice gods abandoned me when it makes IC sense to do so, but it's probably right that Achak is confused here, as well as the player Tecumseh.
You or your family Catholic?
I'm going to pencil out some math just so I'm not missing anything.
- Achak's starting distance to the fire spirit: 12 meters
- Achak's running rate: Agility 5 * 4 = 20 meters per CT
- Running movement, given 3 APs: ~7 meters
The gunstock warclub has a Reach of 1, so I need to move 4 meters during this CT. This exceeds my walking rate (~ 3 meters per turn), which complicates things. Technically I need to be running to move far enough to get within range for a charging attack next AP, but:
1) I don't have a Free Action to spare for running (unless rednblack allows both running and dropping an object as simultaneous free actions), and,
2) running would add a -2 negative modifier to my last shot.
That said, up until this point I've been forgetting about option rule RG2. I don't know if Tiny's Body+Strength is 16 or higher but, if so, that would be a +2 modifier, which would offset the running penalty.
If I can both run and drop the Alpha this turn, then I'll do the above, which is basically my previously posted actions with running.
I presume we're waiting on A 9. If I'm still standing after that, I'll try to bust Rebecca out like a piñata.
...in the middle of a "I LIVE, I DIE, I LIVE AGAIN (https://www.youtube.com/watch?v=FtO1moNeFIU&feature=youtu.be&t=1m43s)" moment of clarity (if anyone else saw Mad Max).
Die Hard
Terminator 2
The Matrix
Casino Royale
Bourne Ultimatum (the third one)
BEST action movie I've ever seen.
A fair point. I don't know if biomonitors are something visual that Achak could see or if they are only electronic and Rebecca would have need to have granted MARKS.
Sister Rebecca has had all of her Physical damage healed. She's also had a rating 4 Stim Patch applied, so she'll be conscious for about the next 8 minutes.
Intuition 6 + Perception 6 - 10 modifer (http://orokos.com/roll/299482): 2d6t5 2 hits
Evidently Poindexter is onto something with his small-pool rolling. Maybe I should just divide all my rolls up into little pools.
I'll wait to find out more before posting.
Couple assumptions in my post, so just let me know if they are wrong:
1. Iki gives up once he realizes his holdout is unavailable.
2. The mage that brought the room down on Mercer's team was the opposing mage and not a member of Mercer's crew.
3. Iki was the one that executed the ambush on Mercer's team but was not in the building when it collapsed.
4. Mercer still does not know the mage's name.
Other things:
- Malevolence the player forgot to have Mercer divest Iki of his comm, but I'm pretty sure Mercer the Hunter would have done that while he was disarming them - including turning them off so that they can't be used wirelessly. If it's too late to assume that he already did that, he'll be doing that ASAP. This includes de-comming the mage - she already dropped her SMG, and as a mage, the rest of her weapons are less relevant.
- I forgot to address Rebecca's return to consciousness. Aside from general pleasantries, he's likely to ask her and Achak if either can Assense the mage, Tiny, and Iki, just so there aren't any surprises. Since Poindexter's got a post coming, he can address that or I will on my next post though I'd prefer it happen before Iki regains consciousness.
3. Mercer wouldn't know. Between the masks, the lighting, the automatic gunfire, the building collapse, and the blood loss, he couldn't be sure either way.Good point - he wouldn't know for sure if Iki was present at the collapse itself, but he was originally turned on to Iki because he was the team lead for the hit squad that attacked Mercer's team. Since he seemed to like to take a "hands on" approach like he did today, it is reasonable for Mercer to assume he was physically there as well, but managed to escape the collapse - since he was present for Stake before the plan went off rails, it seems unlikely he wouldn't have been present for the rest of Stake's team. Now, he might have just waited outside (or in the van) while the mages did the dirty work and brought the building down, but he was almost certainly within earshot. But whether he was there or not, he would have had intel that would have likely included a photo, so he should know what Mercer looks like.
Things are close enough to an even-keel that I feel comfortable starting this game back up. Everybody still on board? I know it's been awhile, so if it needs to die, that's understandable.
Has the mage provided the marks on her device? I mentioned wanting them in OOC, but I might not have asked for them yet in IC.
@Rednblack, who is speaking in the red text? It sounds kind of like Rusty from the "we're already home" comment but I wasn't sure.
Does the message between Ikiryo and the Johnson imply that we have a commcode for the Johnson now?
Mercer wants to know her name/handle, and the nature of any communication she had with Iki. Basically he's being cautious, looking for holes in her story, making sure that cutting her loose won't come back to bite him - perhaps literally. He's not a trusting sort to begin with, but her being cagey about revealing her name makes his hackles stand up just a little.
Search the mage's phone [Computer 1 + Intuition 5] (http://orokos.com/roll/317515): 6d6t5 1 [1, 2, 1, 2, 1, 5]
A bunch of suck and almost a glitch, but hopefully a single hit provides something useful.
Also, looking back it wasn't as clear as I had thought, but the entire last bot of talking from Mercer was directed toward the mage, not the gangers. He's offering her a ride and letting her decide how she wants to handle the corpses.
I know the action has moved to the van, but before we leave Iki to the Gangers Mercer wanted to try a Hail Mary. Whatever the outcome, we're probably leaving Iki behind - either for the gangers to kill, or for him to make his own way, unless he wants us to take him and makes it worth our while. I also didn't want to make the assumption that the mage would be joining us, so I haven't addressed my asking her her name/handle. I've been dogging her for it since we met hoping she'd offer it out of general cordiality. If she goes with us, he'll ask her for it once they are in the van, otherwise he'll ask before they leave.
With Sister Rebecca passed out and Achak pre-occupied, he ponders his best options for the cars.
I'll let Mercer do the honors ICly, as Achak is a bit distraught at the moment.
As an aside, is anyone playing the new Shadowrun: Hong Kong game? The reason I ask is that at one point you are confronted with a vampire and have to decide whether to kill her or spare her. She's not particularly violent - she was an accountant prior to her transformation and was Infected through no fault of her own - so I sat there and was like, "Oh, she sounds like Katsina! But Achak would kill her anyway!" I ended up sparing her, but I ran through the scenario with both PCs in mind.
Achak vs. Katsina would be an interesting fight. Attack pools are the same, although Katsina's reach is better while her Accuracy is worse. Achak dodges better (+2) but Katsina hits harder (+3 DV, -3 AP). But Achak should be able to roll hits greater than or equal to Katsina's Accuracy more often than not ...
I'm enjoying the new weapons and cyberware. Jury is still out on the new Matrix. I'm not sure I like the all the sneaking around the white IC, as a mini-game wholly dependent on timing seems directly at odds with a turn-based strategy game.
I'm trying a cybered melee specialist, since it now seems at least feasible given the new cyberweapons. (It was a bad option in Dragonfall and downright suicidal in the original.) I'm not convinced that it's a better, or even equivalent, option compared to sitting behind cover and shooting or spell-slinging.
@Tec, so is the monowhip just based on Close Combat and Cyber Affinity then?
...
...
Salient points from the IC:
1. Mercer is trying to remember how he heard about the job that resulted in the "big score" that had gotten his team found and killed.
2. He's calling Duncan.
3. He's asked Achak to reach out to Elijah, mostly to see if he's okay and possibly warn him, but also to try to enlist him in cracking Iki's phone (assuming there is more info to be had) and/or see what might have attracted Iki to Manhattan. Has he been there before? In other words, was he heading to his next job or heading to meet his masters?
4. If the answer to #1 doesn't renew his suspicion of Grotto1, he'll log in and post a warning to the other hunters regarding the modus operandi of the group hunting the Hunters.
@rednblack That IC post could use a bit of help with its quote tags.
My apologies for neglecting this, as I have been doing some heavy lifting to be getting ready for Tabula Rasa.
In my free time at home (which is basically my time in the bathroom these days), I've been reading the Manhattan PDF. This is slightly unrealistic, as Achak doesn't know any of it, but I figured it would be the type of things he could learn via Grotto1. It might also save rednblack the hassle of having to regurgitate it all for us too.
OOCly (but will be mentioned ICly when the time comes) I'm guessing that we'll be smuggled around the city by coyotes and/or Neo-As. As such, we might not want to go to the effort of getting Mercer's Roadmaster out there, even if he has an emotional attachment to it. But, we probably won't know if that's the best approach until we figure out what's on this commlink, so hacking is probably our next step.
@rednblack Do we have a nuyen figure for what Duncan would be willing to loan us?
Becca's gonna be unable to make any solid plans until she sees what Marcus has to say at this meet. Not only that, but the results of the hacking will be important as well.
Becca's gonna be unable to make any solid plans until she sees what Marcus has to say at this meet. Not only that, but the results of the hacking will be important as well.
We'll probably cover the meeting with Marcus in a couple large strokes. Does Becca still want the Detox spell?
Can we get a physical address for Sunrise? I'm hoping they have an office in Manhattan.
On a separate note, can we confirm that Iki is dead? He might have cancelled the ticket before giving us access to his implanted commlink or he might have escaped/sweet-talked his way out of being dead.
A point of clarification: is the "downtown sushi restaurant" in downtown Seattle or downtown Manhattan?
Having trouble putting this game back on my radar for some reason.
Anyway, Rusty is giving Achak the cold shoulder and not comming back. Anything else the team wants to do before going to sleep?
I'm always cautious of the PvP stuff, so if the deal with Marcus starts to negatively impact the fun of the game, let me know. I'm trying to add depth and conflict, not screw you, or the team, over.
I'm always cautious of the PvP stuff, so if the deal with Marcus starts to negatively impact the fun of the game, let me know. I'm trying to add depth and conflict, not screw you, or the team, over.
It'll be easier since Becca will be completely upfront with the team about why she's there. A lie by omission is still a lie to her.
Etiquette [Charisma 6 + Etiquette 5] (http://orokos.com/roll/352726): 11d6t5 3
About average. At a start, it looks like we are delaying the trip to at least the evening. If we turn up anything that makes a run on the local office seem prudent, then we might cancel it altogether. As far as what we're looking for, anything that might indicate if he was actually there, or if not, who is creating his alibi. If he was there, was he with someone, and of course who.
Mercer will also check the status of the trackers he planted in the other vehicles. Chances are they are either removed or still in Puyallup, but you never know.
For Grotto1, I forgot what we were going to check there, but he did want to put out the word that someone (not necessarily vamps) are hiring runners and luring hunters into traps using Grotto1. If he can, he might enlist the help of the admins to point him in the direction of the owner of the account that had been used to lure him and his team. See if it is the same account being used repeatedly, or if each hit is done with a new account.
I'm not going to make any public requests on Grotto1 for info about Manhattan - don't want to tip people off to where we're going. I will, however, post Iki's picture with the posts I make cautioning people about the runners, see if maybe anyone has further info on him. It is probably more than likely that one or more of any tips we get could either be intentional misdirection or another trap, but even that could be useful.
(https://49.media.tumblr.com/70b00d2a944668e52cadffdd2751d9b1/tumblr_nxi259Bknf1uxbcg9o1_500.gif)
A ha, there we have it: the post where the GM NPC points out all the things the PCs are too dense to pick up on their own. I should have gotten the antiquities connection for sure, although I could argue that Achak is too much of a meathead to figure that out ICly.
As for the size of the Sunrise offices (and being too small for logistics) and the extraterritoriality disconnect, those inconsistencies are closer to the "what is your understanding of a fictional world and how it works" department.
From the Attention to Detail department, Flechette has switch to the DD/MM/YY date format for inscrutable reasons of his or her own.
I especially liked the writing for Koizumi's article.
Should Mercer ask, Achak would be happy to supply a quote for Koizumi. This could be a good opportunity to send a message via Grotto1, perhaps to misdirect our adversaries.
Achak will reach out to Lola Lustytush, his stripper contact, and ask about the "particular Hungarian man, oafish in appearance and demeanor". Lola is in Loveland (Puyallup), not Redmond, but perhaps she or her friends are aware of the man and/or his threat and/or something that could lead us toward him.Hold that thought. Achak and Sister Rebecca geeked a fat, doughy, balding vampire. His ethnicity was never specified. Is there reason to believe (from his appearance) that he might have been the Hungarian man in question?
@Rednblack, what's the etiquette on Grotto1? Do hunters take credit for their jobs or is there a tight-lipped professionalism about things? In the world of vampire hunting, I'm not entirely sure what's quotidian and what's noteworthy. The repentant child vampire, for example. Are children vampires unusual? Are repentant vampires interesting or significant? I'm not sure if the child is indicative of the depravity of newborns (who would bite and infect a child) or a conscious decision made by cold, calculating adult vampires (for nefarious purposes of their own).
I'll write up a statement for Nori. That said, I'm guessing that what Achak would say to Grotto1 differs from what he would say to Sprawl-ites.
Taking some more time will only increase the level of detail that Nori K is able to provide y'all with.
Sounds like we're headed to Auburn first, then maybe Tacoma if we can come up with the location of the shipping headquarters.
From the video feed and/or local knowledge and/or the Matrix, is there any indication of what kind of neighborhood the Auburn/Sumner office is in? An office park that's quiet at this time of night? Residences nearby that might be full of people? Just wondering how to dress for the occasion.
Any indication from the video feed of what all the vehicles are for? Are they clearing out the office and moving equipment into the vehicles, or are the vehicles simply for personnel transport? Is there much in-and-out activity at the office or did people head inside and stay inside?
How are people dressed, both in terms of the locals (foot traffic) but also the people going from the vehicles to the office and vice versa? Any patterns in gender, ethnicity, metahuman race or the like?
I'll just roll Perception here, since that seem somewhat appropriate. Straight roll: no equipment bonuses, since those don't seem relevant.
Intuition 6 + Perception 6 (http://orokos.com/roll/359224): 12d6t5 2 hits, not great for 12 dice, but better than 0 hits
Before I forget, there's an Achak in the Sioux Nation - Cheyenne PDF. He's 89 years old and one of the council elders.
How does the astral look? Watchers? Guards? Etc?
Assensing the area (Int 3 + Assensing 5) (http://orokos.com/roll/359267): 8d6t5 2
@Mal, two rifle-sized weapons under his coat? I hope he doesn't plan on having to run anywhere.Yes, but it's only temporary. Once "out of sight" he'll be wielding the shotgun and have the AR over the shoulder for quick access. The under the jacket bit it just to keep inconspicuous to casual passersby during the approach from the van to the building, and maybe for an elevator ride once inside.
If the cellular glove molder won't be cumbersome then I'll take it with me. If it's not possible to transport easily in the lined coat then I'll leave it behind. I already have a machine pistol and a club so I'm wary of thinks clanking around.
Achak will ask Sister Rebecca to assense the men out front (and the woman who arrives) if she doesn't do it automatically.
Achak will be studying the blueprints for a back door, or a rooftop entrance.
I will roll Security Design. Chummer has this linked to Intuition, but if rednblack wants to use Logic then we'll drop hits off the end.
Intuition 6 + Security Design 4 (http://orokos.com/roll/360053): 10d6t5 6 hits, capped at 5 by Achak's Mental limit. It's 4 hits if we use Logic instead of Intuition. A good roll, either way.
Also, the deployed fly-spys will take a look at the roof and get a bird's eye view of the surrounding area, in case we need that info for escape routes.
What does Nori see around as far as devices running silent?
Sorry, I'm still a bit hazy from the holidays and Tabula Rasa.
Hey Red, you don't happen to know what dmg lvls becca was at, do ya?
Sorry, I'm still a bit hazy from the holidays and Tabula Rasa.
Hey Red, you don't happen to know what dmg lvls becca was at, do ya?
Becca took on 4P of Achak's damage. That was on the third. Aside from the quick trip to see Marcus on the fourth, Becca hasn't been doing much of anything, so counting two night's sleep and the majority of a day spent resting I'll say that she gets one BOD X 2 test to recover damage.
Mm, yeah, we have all the questions from my previous post still.
1) Did you already say how many floors the building is?
2) What floor(s) is/are the Sunrise offices are on?
3) Can we run the Fly-Spys out back to see if the second camera is missing or is operational (but potentially silent)?
3a) If the second camera can't be safely identified, try to identify methods to sneak past the first camera.
3b) If sneaking past the first camera isn't an option, have Nori hack it.
Do any of the other offices in the building belong to a company that is still open at this hour that three folks such as ourselves could be believable patrons of? I'm wondering at the difficulty of just walking in the front door.
Would a Fly Spy fit through the HVAC grate on the roof? If not, is there an external route to the roof that one of us could take to cut a hole in the HVAC grate for the Fly Spy?
If so, has Nori identified any security on the roof or in the HVAC system that we would be mindful of?
Is a Fly Spy sufficiently quiet to fly around the ventilation ducts without being detected? I don't know if the ducts would act as a giant echo chamber, or if the flow of air through the vents would somehow disrupt a Fly Spy. Looking for a GM opinion on "how do things work in 2074".
Magic and physical barriers have a complex relationship. Astral forms can zip right through walls, but you usually can't cast a spell at a target on the other side of a wall. For the record, I've always presumed that Detect spells do work through barriers, so that Detect Enemies would pick up goons in a car or helicopter, or on the other side of a door, etc. I would very much hope that other Detect spells like Clairvoyance and Clairaudience also would work through walls, otherwise their utility would be seriously compromised.
As for jumping, I think we decided to go in through the fire exits at the rear. We decided the roof wasn't worthwhile since we couldn't be sure that a Fly Spy would be able to navigate the ventilation ducts on its own. Since there aren't any other entrances on the roof, we're doing the fire exits instead. Let me know if that changes any of the understanding of the situation.
Once at the fire exit, Achak will look to see if it's something he can pick or if it's something that Nori would need to unlock open for him.
@Poindexter, does Sister Rebecca even have a sheathe, or anything to conceal the sword?
Another "how does the world work question": if I unlock the storage unit and slip inside, will the maglock automatically lock behind me, or does it have to be relocked from the outside? I'm thinking about ducking in there, but if the sentry is checking all the doors (including the bathrooms) then he might expect to find the storage unit locked. Or perhaps Nori could lock it after me? I'll comm Nori and ask if she can lock the storage unit behind me if I go that direction.
I'm not sure that blueprint link worked the way you wanted to. I presume you meant this one:
[spoiler](https://s-media-cache-ak0.pinimg.com/736x/2c/27/d1/2c27d1ab0792309e38e8bc7d0993f279.jpg)[/spoiler]
As for sound link, that's why I always go for either trodes or a datajack; always gives image link and sound link so i don't have to use slots in other items.
So, does anybody else want to call the number of the Johnson on Iki's phone right about now and see which of the voices answers?
Jason Bourne: If you were in your office right now we'd be having this conversation face-to-face.
So, does anybody else want to call the number of the Johnson on Iki's phone right about now and see which of the voices answers?
can I get a LOG test and an INT + Firewall test from everyone. You may, or may not have been chosen.
Of course, there are other, more insidious things that could be done, but it gets into the whole "anything we can do a mega can do too (and probably better)" bit. Basically, you have the drone run wireless off. Every IP it randomly chooses whether or not to switch wireless on and transmit what it has collected, then go wireless off again and repeat. The random portion would be rolling a 1 on a d6 (or a 1-2, or a different die size/time interval depending on how often you want updates). The upside is that it is likely to be offline when the enemy is looking, and even if it is noted, so long as they haven't uniquely identified it (placed marks) they are likely to think it is just multiple transient devices. Even if they do uniquely identify it, it dramatically reduces their window of interaction and the randomness makes it difficult for them to predict when it comes back online, thus hindering their ability to plan ahead or optimize their action economy. Obviously, it also robs the operator of the ability to get realtime information from the drone.
Sometimes it’s better to lose a drone for a few seconds than to have it turned against you or sent careening into the nearest dense object. You can use the Reboot Device action to cut off an enemy hack before it gets too far. This take a little time, as your drone won’t come back online until the end of the following Combat Turn, so be aware of the drone’s environment when you perform this trick.
... a dumped rigger suffers dumpshock (p. 229) and loses control of the vehicle (natch). Vehicles with a Pilot Rating will return to autopilot control at the beginning of the next Combat Turn.
I'm not planning on using the wireless on/off trick (too much paperwork besides), and the houserule is a fair one. It only changes the timing so that the drone chooses which CT it wants to be active, activating wireless on (non-silent) at the end of the previous CT, then shutting it off ASAP (unless that also doesn't take effect until next CT, though it shouldn't). But it was mostly something I put out there as a mental exercise.
I believe I'm picturing things incorrectly. Isn't the sentry between Becca and the hiding place Achak is offering to share?
Is the latest conversation going straight to Mercer and Nori since it's through Mercer's Fly Spy or do I need to continue paraphrasing?
Is Achak (or Mercer, or Nori) familiar with "Talita" or "Tiny"? Perhaps from the Hunter community.Talita and Tiny are the two shadowrunners y'all let slide at the church. Nori is probably not familiar with them, but Mercer was with the rest of the team when Iki called them out, Talita by name, including her real name, which is Margot Nakamura.
If the sentry has passed, Achak will see if he can get the Fly Spy a bit closer. He wants to see what the man with the CAS accent is leaving by the door.
Are any of the chemicals in the janitor's closet flammable? And there are two fire exits, at the rear, correct?
TARGET DEVICEOn further reflection, it apparently requires an RCC, not just any persona forming matrix device, so it's out as an option. But she can still create AROs with locations of devices she has spotted via Matrix Perception.
(COMPLEX ACTION)
Marks Required: None
Test: Electronic Warfare + Logic [Data Processing] v. Willpower + Firewall
Pick a wireless-enabled device you’ve spotted on the Matrix. You can target that device and feed targeting data to any pilot program or person with a Sensor rating or smartlink that is slaved to your RCC. For the rest of the Combat Turn, the slaved attackers receive a dice pool bonus equal to your net hits when targeting the device you’re tracking for them. Your RCC’s Noise Reduction rating is added as a dice pool bonus for this action.
On further reflection, it apparently requires an RCC, not just any persona forming matrix device, so it's out as an option. But she can still create AROs with locations of devices she has spotted via Matrix Perception.
I thought that I'd read somewhere that you could change all or any subset of your devices to silent running (or wireless on/off) with a single action rather than having to spend an action on each device, but I can't find that now. This means that it will take him a number of combat turns later to switch things to Running Silent once the element of surprise card is played. He's using the Roadmaster as cover and trying to draw fire from the guards to keep them off A&B, so it's good to be seen, and with his high Matrix defense and the Jammer, he should be reasonably safe from the decker. Once he leaves the van to help inside (if he chooses to do so), he'll probably have a few CTs of moving with not much else to do, so he can switch then.
I am leaning toward the chuck & charge due to the lower number of hits required. And, as you mentioned, it helps keep the guards from adding to the opposition A&B have to face. Which reminds me - I thought that there was only one guard left outside after ponytail went in to get the briefcase. Are there still two outside?
ETA: it's listed in the section on Actions starting on 163. It's a Free Action if the device is controlled via DNI, or a Simple if not. The bit about multiple devices is on page 421 because why put all the rules in the same spot, especially when you claim on a different page that it's a different kind of action? While not explicitly stated, I think the same holds true for turning devices Silent. Does that make sense to everyone?Thanks - it's good to know my memory isn't that far gone just yet.
Ah, okay.
When you came on the scene there were three guys standing outside, including one ork. The ork escorted Ms. Pachis inside, and has not rejoined the group. Ponytail stayed outside until he recently went inside and went into the Sunrise office. That leaves 2 goons outside, both human, both mundane, both cybered, though one was tagged as having more chrome than the other.
Yeah, Mercer is going to use Leadership to Rally.
Rally! [Leadership 5 + Charisma 6] (http://orokos.com/roll/376311): 11d6t5 2, so everybody (but Mercer)gets a +1 to their initiative, gaining an extra pass for Achak and Nori.
Away from books at the moment. Does the Called Shot (Vitals) imply a single shot or a can it apply to burst fire too? I'm wondering for tracking ammo and recoil.
I almost feel bad for Ponytail. He seems like he has some background. Anyone else feel bad about their lovingly crafted NPCs getting whacked, especially in ambushes when they have no chance to fight back? I know I do, which is why I stopped lovingly crafting them.
It occurs to me that I don't know if the range is Short (5 meters) or Medium (15 meters). -1 hit if it's Medium.
I'll IC post this afternoon.
Ahoy ahoy!
Re the mark. Target only gets a mark for failed HotF actions. Failed control device simply fails.
With no aiming and no called shot, this could be tricky. Hope Orokos likes me today:
Shooting the decker [Longarms 6 + Agility 9 + Smartlink 2 - moving vehicle 2 - Sharpshooter 1] (http://orokos.com/roll/381400): 14d6t5 4
I might edge reroll if Gavin gets a defense roll (he should be unaware) and/or if I get any additional penalties for conditions that would lose a hit. So here's the roll just in case, but if I get to keep 4 hits against an unaware target, we won't be doing it.
Seems reasonable. The question then becomes how much do we want to metagame the results. For example, since we OOCly know the severity of the situation, it would make sense to roll Edge if necessary. On the other hand, given that Sister Rebecca is now an NPC does it make sense to let it happen for the sake of the story?
The drone:
Fly-spy resist spell [OR 15] (http://orokos.com/roll/383573): 15d6t5 5
Dead average, but still tough to beat on a spell cast. One could also argue that resisting an invisibility spell would be done by the sensors with an OR of 9, so take your pick. Dropping 6 dice loses me 3 hits. Optionally, you could take the sensor's rating into account, adding a dice for each rating (or rating above 1) which in either case would provide a total of 4 hits (sensors are rating 3).
Also, note to self, I need to teach the pilot of the van a "lock down" command that closes and locks all doors and rolls up all windows so I don't have to waste so many actions on this in the future.
I don't know if our decker dabbles in rigging, so I'd also like to purchase some kanmushis and maybe an extra fly-spy with the money we got from Duncan.
Area of Effect attacks
Grenades and area spells can either be aimed at an area (Simple (3) test) or aimed at a specific target (attack roll vs. defense roll.) If you aim at the area, all the targets in the blast radius can (and probably will) use the Run for Your Life interrupt action to escape the blast. If you aim at a specific target, they cannot use this interrupt action; they get their defense roll instead.
The effectiveness of flash-bang grenades and Indirect Area spells (like Fireball) will decrease with range as per a normal grenade (-1 DV per meter). This is to avoid "can't miss" attacks due to the area of effect being larger than the possible distance of the scatter.
For Summoning, the limit is the spirit's force or the summoner's astral limit, whichever is higher (JackVII's house rule).
== Info ==
Street Name: "Flickr"
Name: Jackson O'Connell
Movement: 10/20
Karma: 1
Street Cred: 1
Notoriety: 0
Public Awareness: 0
Elven Male Age 27
Height 188cm Weight 80kg
Composure: 8
Judge Intentions: 9
Lift/Carry: 4 (60 kg/40 kg)
Memory: 8
Nuyen: 2810
== Priorities ==
Metatype: D - Elf
Attributes: B - 20 Attributes
Special: A - 6 Magic, 10 Spell
Skills: C - 28 Skills/2 Skill Groups
Resources: E - 100,000¥
== Attributes ==
BOD: 3
AGI: 5
REA: 5
STR: 1
CHA: 3
INT: 5 (9 w/ Improved)
LOG: 3
WIL: 6
EDG: 2
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 11 + 1d6 (19 + 3d6 w/ F5 Inc. Int + Inc. Reflexes)
Rigger Initiative: 11 + 1d6 (19 + 3d6 w/ Increase Spells Active)
Astral Initiative: 11 + 2d6 (19 + 4d6 w/ Increase Spells Active)
Matrix AR Initiative: 11 + 2d6
Matrix Cold Initiative: 6 + DP + 3d6 (10 + DP + 5d6 w/ Spells)
Matrix Hot Initiative: 6 + DP + 4d6 (10 + DP + 5d6 w/ Spells)
Physical Damage Track: 10
Stun Damage Track: 11
== Limits ==
Physical: 4
Mental: 6
Social: 6
Astral: 6
== Active Skills ==
Assensing : 6 Pool: 12 (+4 w/ Improved Int)
Automatics : 6 Pool: 11
Binding : 6 Pool: 15
Blades : 1 Pool: 6
Clubs :1 Pool: 6
Con : 1 Pool: 4
Counterspelling : 6 Pool: 11
Etiquette : 1 Pool: 4
Gymnastics :1 Pool: 6
Negotiation :1 Pool: 4
Perception : 1(Karma) Pool: 6* (10 w/ Inc. Int, +Combat Sense)
Running :1 Pool: 2
Sneaking : 1 Pool: 6
Spellcasting(Combat) : 6 Pool: 12 (15*, 17*)
Summoning (Man) : 6 Pool: 12(15*, 17*)
Swimming :1 Pool: 2
Unarmed : 1 Pool: 6
== Knowledge Skills ==
Sperethiel : 3 Pool: 8
Military : 2 (Spec. Forces) Pool: 7(9)
Biology : 2 Pool: 5
Magical Threats : 2 Pool: 5
Small Unit Tactics : 4 Pool: 9
Security Tactics :2 Pool: 5
Religion (Christianity) :1 Pool: 4 (6)
Free:
== Contacts ==
Seamus O'Connell 6/3 Talismonger/Smuggler
Jackson's cousin, he was his handler back in Tir Na Nog and remains the only person from the family still in contact after he was banished. The family recognizes the sacrifice Jackson made, and while they cannot offer any overt aid, they
== Qualities ==
Allergy (Uncommon, Severe) (Opiates (Common Painkillers))
Distinctive Style
Focused Concentration (Rating 5)
Incompetent (Cracking)
Low-Light Vision
Magician
SINner (National) (Tir Na Nog)
Mentor Spirit (Wolf)
== Spells ==
(Tradition: Chaos, Resist Drain with WIL + INT (11))
Blast DV: F-1
Combat Sense DV: F
Heal DV: F-4
Improved Invisibility DV: F-1
Increase [Attribute] (INT) DV: F-3
Increase Reflexes DV: F
Levitate DV: F-2
Mind Control DV: F+1
Physical Barrier DV: F-1
Lightning Bolt DV: F-3
== Lifestyles ==
Home Sweet Home 3 months
== Armor ==
Armor Jacket 12
Ballistic Mask 2
+Gas Mask
+Thermographic Vision
Full Body Armor 15
+Nonconductivity 3
+Thermal Damping 3
== Weapons ==
Yamaha Raiden
+Silencer
+Shock Pad
+Smartgun System, Internal
Pool: 11 Accuracy: 7 DV: 11P AP: -2 RC: 8
Remington Suppressor
+Concealed Quick-Draw Holster
+Sound Suppressor
Pool: 11 Accuracy: 6 DV: 7P AP: -1 RC: 2
Steyr TMP
+Concealed Quick-Draw Holster
+Extended Clip
+Gas-Vent 2 System
+Laser Sight
Pool: 11 Accuracy: 5 DV: 7P AP: - RC: 4
Survival Knife
Pool: 6 Accuracy: 5 DV: 3P AP: -1 RC: 2
Unarmed Attack
Pool: 6 Accuracy: 4 DV: 1S AP: - RC: 2
== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
== Gear ==
Ammo: APDS (Assault Rifles) x100
Ammo: APDS (Machine Pistols) x100
Ammo: EX-Explosive Rounds (Assault Rifles) x100
Ammo: EX-Explosive Rounds (Machine Pistols) x100
Ammo: Regular Ammo (Assault Rifles) x500
Ammo: Regular Ammo (Machine Pistols) x500
Contacts Rating 3
+Smartlink
+Flare Compensation
+Vision Enhancement Rating 1
Earbuds Rating 3
+Audio Enhancement Rating 3
Magical Lodge Materials Rating 6
Minigrenade: High Explosive x6
Power Focus (Bonded Foci) Rating 3
Psyche x10
Reagents, per dram x200
Subvocal Mic
Jackson O'Connell was born to one of the younger branches of the O'Connor family tree of Connaught, as the second son. It may have been out-dated and therefore optional, he was still granted an education and training focusing on the specialized military tactics of the day. When he was still quite young, he was discovered to be Awakekened, and his training changed abruptly. Suddenly his already impressive skill set came on a one-in-a-million platform, and his future the family business was guaranteed.
He had all the qualities they wanted. He was loyal to a fault, his family gave him everything and so earned everything back with interest, in Jackson's mind. He knew that much of his family's wealth and influence came from the fact they helped to rule half of the Elven world, and the rich lifestyle afforded to his family (in particular his beloved sister) shaped his devotedness to the nation, and made the decision to join whichever branch of service he was best suited to an easy one. With that willingness to serve so transparent, he was recruited into a shadow group funded privately by the O'Connell's off the books completely. The Taibhseach (gaelic for Spectre - pronounced "thyev-shukh") were an old tradition of the O'Connells, founded a century and more ago, after the first world war ravaged Europe, with the sole purpose of protecting the interests of their bloodline. The job may have changed since those distant days, the techniques have evolved, but the tradition remained.
He was trained by the masters, taught the ways of their order, a unique mental discipline that hones the instinct to such a fine edge that they no longer think about what they are doing, but rather let their body guide itself. There are very few who can master it and become their field operatives, and even fewer Magicians, and this made Jackson all the more valuable to them. They provided very little magical instruction, but rather taught him the focus and clarity he needed to simply let his natural connection to the mana guide him. He became known a Flickr, the darting light of a burning flame that the eye can only barel register before it either burns them or disappears. It took six years, and really, they were too tedious to bother getting into. The point being, Jackson was honed into a weapon, and then unsheathed.
He served for 5 years as the magical dagger thrust into the heart of those who threatened the values of the clan O'Connor. He destroyed corporate teams trying to influence the nation. He took down a Toxic Shaman building up across the border and threatening the few forested areas in their beautiful country. He crossed borders and murdered diplomats. He defended the honour of the country and the integrity of nature. Politics didn't matter, becaue he was no mere military agent, at risk of discrediting his own government, and his team lived and breathed in the darkness outside the law. It was when Aztechnology developed an aggressive plan to muscle into one of the clans and finally open the doors to Tir Na Nog that they finally met a match.
The Aztech delegation was meeting with the McCarthy Denaan'mor at their estate, finalizing a contract that would give the corporation, represented by one Tir citizen, legal ownership of a swathe of coastline with virtually unregulated control of some fifty square kilometers. This could not be allowed to happen, even though they endeavoured not to harm the major clans and thus avoid destabilizing the government. The team was small, only three men - all awakened. The two adepts had easily penetrated the security and taken out two elite security agents. Jackson had gotten into position, and began focusing his mana to cast mob mind, and force the Tir's to slaughter the delegation, and torpedo any negotiations now and stop them from ever rising again. As he cast, he realized what he missed. One of the delegates was infected, and shattered through the spell like wet paper. The vampire turned on the team, and Flickr had no choice but to bring destruction down on the room. He threw his lightning with all his might, and even took out one of the walls with the ferocity of his attack. The delegation was slaughtered, his two adepts putting a bullet in each of their heads to be sure, but one of the McCarthy's was killed, and the vampire escaped. That could not be sanctioned, could not be allowed. His fate was sealed.
His family met him under the utmost secrecy, and judged him in council. They found that he acted in the best interest of their family, and the nation as a whole. But he had murdered a member of a Denaan'mor. If he were caught, if he were linked to them in any way, the nation could descend into civil war. Before they passed their judgement, Jackson knelt before them and offered his blade, surrendering to die in the name of peace and family. They declined. He had served with absolute dedication, and done well when faced with an impossible choice, and so he was simply disowned. He was sent into exile, and provided with a new identity from a member of the family who had died in an accident only two months before, and shipped out to the UCAS aboard a freighter, in a shipping container with one light, some military rations, a small cot, and his few personal belongings. It was a long trip.
He arrived and met with Seamus, his handler, and got set up with an apartment. It wasn't much - the budget was there to defend the nation, not put a burned asset up in the Ritz - but he had his skill and he had his freedom. It was enough. The most valuable thing that Seamus provided was a dossier left on the desk. It was the full file his group had put together on the incident which burned Jackson, and the last page was the picture of the vampire with a name: Jacob Kreutz. It was only one page, marking out his private holdings in Aztechnologies, his property in Tir Na Nog, and a last known location, which was on a plane bound for Bellevue.
@Zwei, we're going to call the Encryption rating on the blasted case a Rating 3. Happy Cracking.cracking (Log 4 + Hacking 2 + Spec 2 + VR 2 = 10) (http://orokos.com/roll/399864): 10d6t5 2 first attempt unlikely to be successful, but I hit my limit anyway. So if (hah) that didn't work, we'll try again with pre-edge to break the limit and give me 3 more dice.
@Zwei and @Mal, we will be using Missions FAQ errata on the Rain Forest Carbine, making it 11P -2AP, I believe.Oh, I didn't know it had been nerfed *that* much. That makes it *WAY* worse than an Alpha and more expensive to boot :( I'll definitely change that then. There's 0 reason to take a more expensive poorer performing weapon, even for story at that rate. (can understand not optimizing, but that's paying extra to have less than half the capabilities of a cheaper weapon) I'll pick another weapon.
@bangbang, don't underestimate the power of Suppressive Fire. No Recoil is a biggie, and even without a large pool you can still shut down a good number of the opposition simply by laying down lead.This! SF is what non-combat specialists do with their IPs when they aren't doing whatever their specialty is! :)
Magic isn't an augmentation, so I'm just capped at the maximum possible score of 10. It's hard to point out the rule, but there are threads with pages upon pages explaining why this is so. Something about how drugs and magic both can boost beyond +4, and that non-implantations stack with implants.
I can dig up the specific posts which explain that rule for you if you like?
". . . The Force of the spell must equal or exceed the (augmented) value of the Attribute being affected. The Attribute is increased by an amount equal to the hits scored, up to the target’s augmented maximum (any hits that would increase the Attribute beyond its augmented maximum are ignored). . ."