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[SR4a] Archetypes: replacements for the Sample Characters

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rasmusnicolaj

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« Reply #90 on: <10-04-11/1350:38> »
Hi

I have tried to upgrade the Ronin archtype to a 500 point build.
My main issue was how to spend the extra points. To upgrade a cybersamurai I think the most needed thing is cash. So I tried to optimize the money for the character and bought some expensive cyber- and bioware because that is the road I would travel with karma.

Have I optimized the character smart enough?

But any inputs are welcome  ;D

Gilette
Race: Ork (Low-Light Vision, +3 Body, +2 Strength, -1 Charisma & -1 Logic).

Attributes: Body 5(6), Agility 2 (3), Reaction 5, Strength 3(4), Charisma 2, Intuition 5, Logic 2, Willpower 5, Edge 5, Essence 0.9, Initiative 14, IP 3.
For most tests use the average attribute (in parentheses). For tests only using the cyberarm Strength 10, Body 11 & Agility 9. For tests using careful coordination of the whole body use the unaugmented attributes.
Composure: 7      Judge Intentions: 7   Lifting & Carrying: 9   Memory: 7

Physical Condition Track: 12
Stun Condition Track: 11

Positive Qualities: Aptitude (Automatics), Born Rich, Restricted Gear (Cyberarm).
Negative Qualities: Poor Self Control (Vindictive), Dept (Owns 37.500 nuyen).

Skills: Stealth Group 4 (Palming, Infiltration (+1 from Reflex Recorder), Shadowing, Disguise), Athletics Group 4 (Running, Climbing, Swimming, Gymnastics), Influence Group 4 (Con, Etiquette, Negotiation, Leadership), Automatics (SMG) 7, Unarmed (Martial Arts) 4 (+1 from Cyberarm & +1 from Reflex Recorder), Perception 4 (+3 from Attention Coprocessor), Intimidation 4, Pilot Ground Vehicle 4, Dodge 1.
Language Skills: English N, Ort’zet 2, Mandarine 4 (from Skillsoft).
Knowledge Skills: Area Knowledge Seattle 6, Security Systems 4, Police Procedures 3, Seattle Gangs 4, Firearms 2.

Contacts: Weapon Specialist L2/C4, Street Doc L2/C2. (Charisma x2 free contacts).

Cyberware: Wired Reflexes R2, Reaction Enhancer R2, Attention Coprocessor R3, Obvious Right Cyberarm (Customized, Alpha Grade. +5 Strength, +6 Body, +3 Agility. +4 Bulk Modification, Optimization: Ultimate Champion. Enhancements: Armor 3, Agility 3, Body 2, Strength 2, Cyberarm Gyrostabilizer. +1 Physical Condition Monitor).
Cyberware Notes: All Cyberware WiFi is turned off and they are controlled by DNI. WiFi only turned on in a safe environment for upgrading of firmware etc.

Bioware: Trauma Damper, Reflex Recorder (Infiltration), Reflex Recorder (Unarmed), Skillwire Expert System.

Lifestyle: 1 month of Squatter (Starting cash (2D6+2)x20 nuyen).

Weapons: Ingram Smartgun X (Skinlinked, Gas-Vent 3, Personalized Grip, Chameleon Coating, Heavy Barrel), Ingram SuperMach 100 (Skinnlinked, External Smartgun System, Gas Vent 3 System, Personalized Grip, Chameleon Coasting, Improved Rangefinder), ARES HVBR (Skinlinked, Personalized Grip, Barrel Extension, Gas Vent 3 System, Firing Selection Change: FA, Improved Rangefinder), Shock Glove (Personalized Grip, Custom Look 2), Ceramic Knife.

Armor: Form Fitting Body Armor (6/2 with Chemical Protection R6, only 3/1 encumbrance), SecureTech PPP System Shin Guards (0/1), SecureTech PPP System Vital Protector (1/1), SecureTech PPP System Forearm Guards (0/1), SecureTech PPP System Arm and Leg Casings (1/1), Vashon Island Steampunk Line Overcoat (3/3 with Nonconductivity R6), Vashon Island Steampunk Line Vest (2/2), Vashon Island Steampunk Line Slackers (1/1), Vashon Island Steampunk Line Blouse (1/1). Total Armor 15/13.

Commlink: Metalink with Vector Xim OS (Running Public to displaying fake ID & Licenses. Not used on runs), Sony Emperor (Skinlinked. Upgraded respons to 4. System 4, Firewall 3, Signal 3. Running in hidden mode for shadowrunning biz), Novatech Navi OS (Optimization: Browse), Program Powersuit (Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2, Encrypt 1), Pilot Agent Bob Rank 4 (Bob analyze for intrusion an sound an alarm if any is detected).

Vehicle: Honda Spirit (updated with Amenties: Squatter).

Drugs: 4x Nitro, 3x Novacoke.

Gear: Fake SIN R4, License R4 (Drivers License), License R4 (Ingram Smartgun X),License R4 (Cyberware – Remember the Gyrostabilizer is illegal), Certified Credstick (Balance 0 nuyen), Subvocal Microphone (for Commlink), Glasses R3 (Skinlinked with Image Link, Vision Magnification & Vision Enhancement R3), Contact Lenses R3 (Skinlinked with Thermographic, Flare Compensation, Smartlink), Ear Buds R2 (Skinlinked with Audio Enhancement R3, Spatial Recognizer), Microsensor with Laser Rangefinder (Skinlinked), Microsensor with Motion Sensor  (Skinlinked), Microsensor with Radio Signal Scanner R6 (Skinlinked), Simrig, Linguasoft (Mandarine R4), 200 regular ammo for SMG, 200 regular ammo for battle rifle, 100 Ex-explosive ammo for battle rifle, 80 Gel rounds ammo for SMG.

Regards
Rasmus
Deplore killings made in the name of religion. Can't it just be for fun?

UmaroVI

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« Reply #91 on: <10-04-11/1519:57> »
I don't see any major problems - looks like you mostly focused on expanding his skillsets, which is a sensible way to go. With 500 bp I might try to dig up 25 to hardcap his Intuition score.

Also, the dodge 1 is redundant. Gymnastics covers active dodge, and Unarmed covers melee passive dodge.

rasmusnicolaj

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« Reply #92 on: <10-05-11/0030:15> »
Thanks.

What about martial arts?
Are there any of those that would be good for this type of character?
(It is not for missions).

Oh, and why is it more important to hardcap Intuition than reaction? I quess you suggest it to boost initiative?

Rasmus
« Last Edit: <10-05-11/0032:24> by rasmusnicolaj »
Deplore killings made in the name of religion. Can't it just be for fun?

Captain Karzak

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« Reply #93 on: <10-05-11/1342:28> »

Oh, and why is it more important to hardcap Intuition than reaction? I quess you suggest it to boost initiative?

Rasmus

You've already hit the augmented maximum for reaction, you just wrote your stats wrong. You have both Wired Reflexes and Reaction Enhancers at rating 2. Therefore your reflex score should have read 5(9).

Intuition is a much harder attribute to augment, so if you really have the points to spare, hardcapping it might be okay. It helps with a variety of things: perception, half the skills in the stealth group, noticing illusions, resisting possession, initiative. Still, make sure there's no other skills you need before you start spending fist-fulls of BP doing this.

UmaroVI

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« Reply #94 on: <10-05-11/1431:48> »
For anyone who doesn't use FA weapons, Pentjak-Silat+Wildcat for +2 to hit with called shots for extra DV. For anyone who does, Krav Maga for Take Aim as a free action. The Iaijutsu manuever is great. Firefight/Krav Maga to reduce the "attacker in melee combat" modifier is alright; you can then walk right up to people and shoot them in the face for a net +2 to hit (point-blank) without taking the -3 penalty that normally negates it.

Full Offense (if your GM allows it to work RAW, meaning with ranged attacks), Kick Attack (note you can apply it to defense), Two Weapon Style (and use a second shock glove, or a hardliner glove offhand), and (if your GM allows you to convert the Shock Glove to lethal with it) Vicious Blow are all useful, but not super amazing for the Ronin.

rasmusnicolaj

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« Reply #95 on: <10-05-11/1522:50> »

Oh, and why is it more important to hardcap Intuition than reaction? I quess you suggest it to boost initiative?

Rasmus

You've already hit the augmented maximum for reaction, you just wrote your stats wrong. You have both Wired Reflexes and Reaction Enhancers at rating 2. Therefore your reflex score should have read 5(9).

Intuition is a much harder attribute to augment, so if you really have the points to spare, hardcapping it might be okay. It helps with a variety of things: perception, half the skills in the stealth group, noticing illusions, resisting possession, initiative. Still, make sure there's no other skills you need before you start spending fist-fulls of BP doing this.

Offcause. Silly me  ::)
Thanx.

Rasmus
Deplore killings made in the name of religion. Can't it just be for fun?

rasmusnicolaj

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« Reply #96 on: <10-05-11/1523:41> »
For anyone who doesn't use FA weapons, Pentjak-Silat+Wildcat for +2 to hit with called shots for extra DV. For anyone who does, Krav Maga for Take Aim as a free action. The Iaijutsu manuever is great. Firefight/Krav Maga to reduce the "attacker in melee combat" modifier is alright; you can then walk right up to people and shoot them in the face for a net +2 to hit (point-blank) without taking the -3 penalty that normally negates it.

Full Offense (if your GM allows it to work RAW, meaning with ranged attacks), Kick Attack (note you can apply it to defense), Two Weapon Style (and use a second shock glove, or a hardliner glove offhand), and (if your GM allows you to convert the Shock Glove to lethal with it) Vicious Blow are all useful, but not super amazing for the Ronin.

Ok, I will try and look into those and maybe take them.
Thanx.

Rasmus
Deplore killings made in the name of religion. Can't it just be for fun?

Phylos Fett

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« Reply #97 on: <10-12-11/0913:12> »
I'm probably missing something fairly straightforward, but is there a reason that the Archetypes have both contact lenses and glasses for their vision modifications?

bigity

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« Reply #98 on: <10-12-11/0919:25> »
Rainy days?

kirk

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« Reply #99 on: <10-12-11/0928:46> »
I'm probably missing something fairly straightforward, but is there a reason that the Archetypes have both contact lenses and glasses for their vision modifications?
Availability. You can cram everything into the glasses, but you push the availability above what starting characters are allowed in doing so.

Phylos Fett

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« Reply #100 on: <10-12-11/1213:35> »
I'm probably missing something fairly straightforward, but is there a reason that the Archetypes have both contact lenses and glasses for their vision modifications?
Availability. You can cram everything into the glasses, but you push the availability above what starting characters are allowed in doing so.

Cheers. I knew it'd be something obvious!

Pyromaster13

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« Reply #101 on: <10-14-11/0102:11> »
How does the transhuman mystic have a natural logic attribute of 7 when I see know sign of the exceptional atribute quality.  I checked the metatypes and dwarves only go up to a natural maximum of 6, unless there was an errata change.  And if so, please point me to a link that show the logic change.

Glyph

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« Reply #102 on: <10-14-11/0318:46> »
How does the transhuman mystic have a natural logic attribute of 7 when I see know sign of the exceptional atribute quality.  I checked the metatypes and dwarves only go up to a natural maximum of 6, unless there was an errata change.  And if so, please point me to a link that show the logic change.
He has the genetic optimization for Logic (look under bioware on the character sheet, although it is actually geneware).

Pyromaster13

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« Reply #103 on: <10-14-11/0338:59> »
How does the transhuman mystic have a natural logic attribute of 7 when I see know sign of the exceptional atribute quality.  I checked the metatypes and dwarves only go up to a natural maximum of 6, unless there was an errata change.  And if so, please point me to a link that show the logic change.
He has the genetic optimization for Logic (look under bioware on the character sheet, although it is actually geneware).

Ah, thank you sir.

Katrex

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« Reply #104 on: <10-23-11/1240:04> »
the dwarf mystic adept has 2.25 ess loss but a magic of 3... Or am I reaading it wrong.