Hey, folks! This is my first time jumping into the Shadowrun tabletop universe as well as my first character for SR5.
For starters, I've been reading through threads for the past few weeks to get an idea for how the game works. My GM likes a 60/40 mix of Pink Mohawk/Black Trenchcoat, and the build I have is meant to reflect that. Thematically, I'm really interested in playing a chromed up combat guy that's capable of doing some sneaking about. If you'll excuse my formatting I'd really appreciate any input you can give me.
(Additional Note: The shared gear section and some of my equipment may seem a bit much, but I had so much NuYen left over after the Cyberware I ended up creating a supply cache for the other players to dip into with the GM's approval. Some of us have shared backstories, etc.)
Priorities:
A: Resources - 450,000 NuYen
B: Attributes 20
C: Skills - 28/2
D: Metatype Human
E: Magic - None
Attributes:
Physical Current Racial Max Notes
Body 4 6 None
Agility 3 6 6, Augmented Arms + Legs
Reaction 5 6 None
Strength 3 6 6, Augmented Arms + Legs
Mental Current Racial Max Notes
Willpower 2 6 (Karma: -10)
Logic 3 6 None
Intuition 5 6 None
Charisma 4 6 None
Special Current Racial Max Notes
Edge 5 7 None
Essence 2.6 6.0 See Cyberware
Initiative 10 + 1d6 N/A None
Inherent Limits Current Notes
Mental 4
Physical 5
Social 4
Condition Monitor Boxes Total Notes
Physical 10(+4) [Body / 2] + 8, + 4 from Cyberlimbs
Stun 9 [Willpower / 2] + 8
Overflow 4(+1) [Body], + Will to Live
Reputation: Notoriety Public Awareness Street Cred
Defense Values: Armor 10/+3 (Suit/+Jacket) + Armor 8 (Cyberware)
Soak = Body (on Fail) or Body + Modified Armor (on Success)
Skills Rank Dicepool
Skill Group (Close Combat)
---- Blades 1 7
---- Clubs 1 7
---- Unarmed 1 7
Skill Group (Athletics)
---- Gymnastics 2 8
---- Running 2 8
---- Swimming 2 8
Escape Artist 1 7
Etiquette 1 5
Exotic Melee (Spec) 4 10 (Monofil. Whip)
Intimidation 1 5
Long-arms 6 (+2) 12, (+2, Sniper Rifle)
Palming 1 7
Perception 4 (+2) 10, (+2 Visual)
Pistols 6 (+2) 12, (+2, Semi-Auto)
Sneaking 4 (+2) 10, (+2 Urban)
Knowledges Rank Dicepool (Here you'll see values in A/B, because I wasn't sure if I was supposed to use LOG/INT for checks)
Language, English [N]
Language, Japanese 4 9/7
Area Knowledge, Seattle 3 8/6
Mythology 3 8/6
Security Protocols (Corporate) 2 (+2) 7/5 (+2, Corp. Security)
Shadowrun Haunts (Seattle) 2 (+2) 7/5 (+2, Seattle Locales)
Contacts Loyalty Connections
Cybernetic Technician 3 4
Fixer 1 6
Street Doc 4 3
Karma (+25/-25) Spent Total: 41 Earned Total: 25 Left: 9
Positive:
Agile Defender - 3
Ambidextrous - 4
Biocompatibility, Cyberware - 5
Escape Artist, Rank 1 - 2
Etiquette, Rank 1 - 2
Intimidation, Rank 1 - 2
Palming, Rank 1 - 2
Quick Healer - 3
Skill Group (Close Combat), Rank 1 - 5
Will to Live, Rank 1 - 3
Willpower, Rank 1 to 2 - 10
Negative:
Allergy: (Common: Pollen, Mild) + 10
Distinctive Style + 5
Tough and Targeted + 10
Essence: 6.0 - 3.4 = Current: 2.6 (Squeal: 1.5 - 2.0)
Max Money After Character Generation, but Before Game: 5,000₯
(CharGen: 450,000₯ - Spent: 431,340₯)
Items: Max Availability 12 and Device Rating 6 allowed at Character Generation.
[R] Restricted, Requires License. [R*] A sub-component is restricted.
[F] Forbidden, Highly Illegal. [F*] A sub-component is forbidden.
Cyberware__ (Total Cost: 319900₯)
Data Lock, Rating 6 (Essence 0.1, Cost 6000₯)
[R] Alpha Cyber Eyes: (Essence 0.2, 4/8 Capacity, Cost 14400 ₯)
o Basic System, Rating 2 (Essence 0.2, 4800₯)
o Image Link (-0 Capacity, Free)
o Low-Light (-2 Capacity, 1800₯)
o Thermographic (-2 Capacity, 1800₯)
o Flare compensation (-1 Capacity, 1200₯)
o [R] Smartlink (-3 Capacity, 4800₯)
Alpha Cyber Ears: (Essence 0.2, 0/8 Capacity, Cost: 8100₯)
o Basic System, Rating 2 (Essence 0.2, 5400₯)
o Sound Link (-0 Capactiy, Free)
o Damper (-1 Capacity, 2700₯)
Alpha Implanted Commlink: (Essence: 0.1, Cost: 8400₯)
o Base (Cost: 2400₯) (See page 222 for rules on commlink.)
o Transys Avalon, Data Process/Firewall Rating 6 (Cost: 6000₯)
o Simrig (Free)
[F*] Alpha Obvious Cyber Arm, Left: (Essence 0.7, 3/15 Capacity, Cost 74200₯)
o Base (0.7, Cost 18000₯)
o Customized [AGIx3] (Cost 18000₯)
o Customized [STRx3] (Cost 18000₯)
o Armored [+2] (-2 Capacity, Cost 7200₯)
o Fingertip Compartment, Index (-1 Capacity, Cost 3000₯)
[F] Monofilament Whip: Acc 5(7), Reach 2, Dmg 12P, AP -8 (Cost 10,000₯)
Alpha Obvious Cyber Arm, Right: (Essence 0.7, 6/15 Capacity, Cost 67200₯)
o Base (0.7, Cost 18000₯)
o Customized [AGIx3] (Cost 18000₯)
o Customized [STRx3] (Cost 18000₯)
o Armored [+2] (-2 Capacity, Cost 7200₯)
o Shock Hand (-4 Capacity, Cost 6000₯)
Alpha Obvious Cyber Leg, Left: (Essence 0.7, 7/20 Capacity, Cost 70800₯)
o Base (0.7, Cost 18000₯)
o Customized [AGIx3] (Cost 18000₯)
o Customized [STRx3] (Cost 18000₯)
o Armored [+2] (-2 Capacity, Cost 7200₯)
o Large Smuggling Compartment (-5 Capacity, Cost 9600₯)
Alpha Obvious Cyber Leg, Right: (Essence 0.7, 7/20 Capacity, Cost 70800₯)
o Base (0.7, Cost 18000₯)
o Customized [AGIx3] (Cost 18000₯)
o Customized [STRx3] (Cost 18000₯)
o Armored [+2] (-2 Capacity, Cost 7200₯)
o Large Smuggling Compartment (-5 Capacity, Cost 9600₯)
Identity_SIN_and_Licenses__ (Total Cost: 31,600₯)
SECTION CURRENT INCOMPLETE
Lifestyle, Middle [Cost 5,000₯ per month], (3 Months, Cost 15000₯)
Fake SIN(4), "Jesse McCree" (Cost 10,000₯)
Fake SIN(2), "Robert Lynch" (Cost 5,000₯)
Fake license(2), Shock Hand (Cost 400₯)
Fake license(2), Smartlink (Cost 400₯)
Fake license(2), Weapon - Ares Predator V (Cost 400₯)
Fake license(2), Mod - Gas-vent System(3), (Cost 400₯)
Armor_and_Clothing__ (Total Cost: 20400₯)
[Mortimer of London](Total Cost: 16050₯)
o Berwick Suit, Armor 9, Capacity 5 (Cost: 5650₯)
Base: (Cost: 2600₯)
Custom Fit (Free)
Increase Social Limit 1 (Free)
Concealability (-2, Free)
Wireless: Social DP Bonus (+1, Free)
Drag Handle[1], (Cost: 50₯)
Shock Weave[3], (Cost: 3000₯)
o Ulysses Coat, Armor 10/+3, Capacity 18 (Cost: 10400₯)
Base: (Cost: 3100₯)
Custom Fit (Stack, Free)
Increase Social Limit 1 (Free)
Concealability (-3, Free)
Wireless: Social DP Bonus (+1, Free)
Chemical Protection[3], (Cost: 750₯)
Fire Resistance[3], (Cost: 750₯)
Insulation[3], (Cost: 750₯)
Nonconductivity[3], (Cost: 750₯)
Radiation Shield[6], (Cost: 1200₯)
YNT Softweave Armor (Cost: Item is now x2, thus 6200₯)
Helmet (Cost: 100₯)
o Armor +2, Capacity 6
Weapons__ (Total Cost: 18435₯)
[R] Cavalier Deputy ("Mirabel"), Acc 6, Dmg 7, -1 AP, SA, 7(cy); (Total Cost: 3550₯)
o Base Model (Cost: 225₯)
o (Top) Imaging Scope (300₯)
Vision Enhancement [2] (Cost 1000₯)
Vision Magnification (Cost 250₯)
o (Barrel) Gas-vent System [3] (Cost: 600₯)
o (Stock) Gecko Grip (100₯)
Adds +6 on any test to see if I keep gun.
Fibers can be turned on and off wirelessly.
o (Internal) Smartgun system, internal (Cost: 450₯)
o (No Slot) Tracker (125₯)
(Tracking rules: RFID tags, Pg. 440 of SR5)
o (No Slot) Weapon Personality (Cost 250₯)
o (No Slot) Speed Loader x 10 (250₯)
[R/F*] Ares Predator V (H. Pistol): Acc 5(7), Dmg 8P, -1 AP, SA, 15(c); (Total Cost: 2555₯)
o Base Model (Cost: 725₯)
o (Internal) Smartgun System (Free)
o (Top) Imaging Scope (Cost: 300₯)
Image link (Cost: 25₯)
Vision Enhancement(2), (Cost: 1000₯)
o [F] (Barrel) Suppressor (Cost: 500₯)
o (No Slot) Spare Clip (x1), (Cost 5₯)
[F] Cavalier Arms Crockett EBR (Sniper): Acc 6, Dmg 12, -3 AP, SA/BF, RC (1), 20(c); (Total Cost: 12330₯)
o Base Model (Cost: 10300₯)
o (Stock) Shock Pad, Recoil Compensation (RC+1), (Free)
o (Top) Imaging Scope (Free)
Image link (Cost: 25₯)
Vision Enhancement (2), (Cost: 1000₯)
o [F] (Barrel) Suppressor (Cost: 500₯)
o (Under Barrel) Tripod, Recoil Compensation (RC+6), (Cost: 500₯)
o (No Slot) Spare Clip (x1), (Cost 5₯)
Ammo (Total Cost: 10000₯)
Regular (H. Pistol, cy), (x40), (Cost 20₯ per, 800₯)
[F] ADPS (H. Pistol, cy), (x20), (Cost 120₯ per, 2400₯)
o Revolver = 7 per Speed loader, with 5 loaders
Regular (H. Pistol, c), (x20), (Cost 20₯ per, 400₯)
[F] ADPS (H. Pistol, c), (x20), (Cost 120₯ per, 2400₯)
o Pistol = 15 per, with 2 clips
[F] ADPS (Sniper), (x20), (Cost 120₯ per, 2400₯)
[R] Stick-n-Shock, (x20), (Cost 80₯ per, 1600₯)
o Sniper = 20 per, with 2 clips
Vehicles_ _ (Total Cost: 16000₯)
Ford Americar
Electronics__ (Total Cost: 3645₯)
Commlink, Rating 1, x3 (Cost: 300₯)
Credstick, Standard, x5 (Cost: 25₯)
Datachip, x10 (Cost: 50₯)
Earbuds (Total Cost: 1350₯)
o Audio Enhancement 3
Micro-transceiver, x4 (Cost: 400₯)
Reactive Myomer Pack (Cost: 450₯)
Security Tag, x10 (Cost: 50₯)
Standard RFID Tag, x20 (Cost: 20₯)
Stealth Tag, x10 (Cost: 50₯)
Tag Eraser (Cost: 450₯)
Trid Projector (Cost: 200₯)
White Noise Generator, 6 (Cost: 300₯)
Medical_ _ (Total Cost: 1100₯)
Antidote Patch 6 (Cost: 300₯)
Stim Patch 6, x2 (Cost: 300₯)
Trauma Patch (Cost: 500₯)
Miscellaneous_ _(Total Cost: 2285₯)
Climbing Gear (Cost: 200₯)
Duct Tape (Cost: 10₯)
Gecko Tape Gloves (Cost: 250₯)
Glue Solvent, x3 (Cost: 270₯)
Glue Sprayer, x3 (Cost: 450₯)
Microflare, x5 (Cost: 125₯)
Microflare Launcher (Cost: 175₯)
Myometric Rope, 10 Meters (Cost: 200₯)
Plastic Restraints (Cost: 5₯)
Rapelling Gloves (50₯)
Respirator, Rating 6 (Cost: 300₯)
Survival Kit (Cost: 200₯)
Swiss Army Knife (Cost: 50₯)
Shared Equipment _ _(Total Cost: 6,725₯)
Earbuds (Total Cost: 1350₯)
o Audio Enhancement 3
Glasses (Total Cost: 1675₯)
o Base (Cost: 4000₯)
o Vision Enchantment (Cost: 1000₯)
o Image Link (Cost: 25₯)
o Flare Compensation Cost: 250₯)
[R] Fichetti Security 600, Acc 6(7), Dmg 7p, SA, RC (1), 30(c); (Total Cost: 2500₯)
o Base (350₯)
o (Stock) Folding Stock (Detachable, Free)
o (Top) Imaging Scope (300₯)
o Vision Enhancement, 2 (1000₯)
o Vision Magnification (250₯)
o (BR) Gas-vent, 3 (600₯)
o Laser Sight (Free)
Regular Ammo (Pistol, c), (x60), (Cost 20₯ per, 1200₯)