NEWS

I did not think this could happen...

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AlexHaze

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« on: <10-11-11/0224:11> »
So I was running a mission tonight and I had a couple players missing...so I decided to branch out and do just a fun mission. So somehow I ended up making terrifying NPCs because after describing to two of them what they saw I asked them what they wanted to do...three of them decided they had to go pee because of the description I gave them. So me and my one other player had to wait for them to get back before we could move on. After game that was all they could talk about...I didn't think it was that scary. Anyway just curious as to if this has happened to anyone else before? Have you ever made NPCs that make you players have to pee upon meeting/seeing them?

Phylos Fett

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« Reply #1 on: <10-11-11/0228:19> »
I can honestly say that that's the first time I've heard something like that. I've had players get up from the table at the same time before to "get some air", but that was usually code for "we need to plan this one a bit better, so we'll buy some time". But not to pee themselves.

Mystic

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« Reply #2 on: <10-11-11/0314:45> »
In SR, the closest thing I've done is that several of the smokers needed to burn one after particularly pitched and brutal fights.

In Marvel Superheros, that's a different story. In a nutshell: players in the Age of Apocalypse setting are escorting a bunch of human refugees to a safe zone. They hear that some have been seperated from the group and go to find them. They find this little girl, torn clothes, face smudged, holding a ragged teddy bear. Of course they try and be nice so she will come with, only to hear "Teddy dosen't like you". Teddy then grows to about ten feet tall, grows claws that would make Wolverine pause, and fangs to match and get CREAMED. Nothing they can do will hurt this thing (the flame user lights it up, so then its a flaming teddy bear) and they literally blew the stuffing out of it before they realize its a mental construct and the telepath zapps the girl. Now, fast forward about six months, the timeline has returned to "normal". Same players, see same girl, give chase...into a dark warehouse. Lights come on revealing rows...and rows...and ROWS of teddy bears with a voice echoing "Teddy dosen't like you".

Two players paled, one choked on his Dew, and I was called everything but a white male by the group.
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Phylos Fett

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« Reply #3 on: <10-11-11/0324:10> »
In SR, the closest thing I've done is that several of the smokers needed to burn one after particularly pitched and brutal fights.

In Marvel Superheros, that's a different story. In a nutshell: players in the Age of Apocalypse setting are escorting a bunch of human refugees to a safe zone. They hear that some have been seperated from the group and go to find them. They find this little girl, torn clothes, face smudged, holding a ragged teddy bear. Of course they try and be nice so she will come with, only to hear "Teddy dosen't like you". Teddy then grows to about ten feet tall, grows claws that would make Wolverine pause, and fangs to match and get CREAMED. Nothing they can do will hurt this thing (the flame user lights it up, so then its a flaming teddy bear) and they literally blew the stuffing out of it before they realize its a mental construct and the telepath zapps the girl. Now, fast forward about six months, the timeline has returned to "normal". Same players, see same girl, give chase...into a dark warehouse. Lights come on revealing rows...and rows...and ROWS of teddy bears with a voice echoing "Teddy dosen't like you".

Two players paled, one choked on his Dew, and I was called everything but a white male by the group.

Outstanding!!!

Zilfer

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« Reply #4 on: <10-11-11/1129:40> »
haha! nice one.
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Tex Muldoon

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« Reply #5 on: <10-11-11/1636:57> »
It was to funny. I haven't seen anything like it in all my years of gaming.
"You don't shoot til the can hits the ground" Snake Pliskin