Lets see, my standard game MO is a very fluid-adaptive type. I have no set "adventure" just several possible jobs out there each with attached obsticles, "bad guys", possible hiccups, etc. How they accomplish this job will have reprocussions on rep which is directly linked to what jobs they may or may not be offered in the future. And every action, both good and bad has consiquences that will have various effects on what is going on in the overall game "story" and vice versa.