I'm about to run Humanitarian Aid (5th edition) from Sprawl Wilds, but I get the feeling I should be doing a bit more with the Shedim than just what the adventure offers.
For example, their stats seem to be the astral stats of shedim, but shedim inhabit a body and should be using the stats of that body, right? Being scary spirits, they should probably do more than just fight. And as the adventure is written, it seems like after they've killed the shedim, the players will still have no idea what they fought.
At the same time, after their physical body got destroyed, shedim just escape into astral space and get to inabit a new corpse, right? So the defeat of the shedim on the island should really be followed by an immediate infestation of shedim among the recently deceased in the hospital, most likely.
So how should this play out? What are the obvious tactics to use for shedim here? And are they shambling zombies or indistiguishable from normal people?
I'm running this now also because it's just been Halloween, so I'd like to emphasize the zombie/scary death spirit part a bit. Also, I'm open to running Romero and Juliette same time next year (I know many people hate it, but the concept sounds interesting to me, and I want to follow it up with (news of) GW closing the Watergate rift).