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Witness Meeee! (Feasibility of a road war?)

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Lorebane24

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« on: <03-19-16/0102:53> »
So in the Lockdown game I'm running, I'm thinking about giving the party some sort of an escort run that spans the city, with them be waylayed by other factions en route and engaging in a Mad Max - style road war.  I'm talking custom vehicles (assuming gangers) and lots of stats for different sorts of specialized grunts, people hanging off of trucks, melee combat happening on rooftops, people trying to outmanuever each other, and other factions possibly joining the chase when they pass, for example, an entrance to the catacombs.

Thing is, I'm not too familiar with the vehicular combat rules, so here is my questions.  Is it possible to prep for something like this while still holding down a full time job and a social life?
« Last Edit: <03-19-16/0110:59> by Lorebane24 »
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Beta

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« Reply #1 on: <03-19-16/0915:52> »
I think that the larger challenge is that the SR vehicle rules are designed on the same time scale as the rest of combat.  So typically any given conflict is over quite quickly.  The one time I tried to do a gauntlet run I settled for a sequence of encounters, rather than the long chase I'd started off thinking I'd do, because of this.

Longer chases would require, I think, either more hand waving (especially in the face of magic with the 'if you can see them you can hit them factor), or coming up with some longer term chase rules.

If you can handle that part, for the rest think it is simple enough-- come up with colourful chasers, but consider most of them low rating mooks who drop out at the first incident with only a few more serious challenges who pose the real danger.

Good luck, and I'd love to hear how this goes for you.

ScytheKnight

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« Reply #2 on: <03-19-16/1811:57> »
If ever my Missions game fell completely flat.. I'd probably see if my group would be interested in a game revolving around a fully equipped Hellhound and its escort.  ;D
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kasper

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« Reply #3 on: <03-20-16/0657:40> »
If ever my Missions game fell completely flat.. I'd probably see if my group would be interested in a game revolving around a fully equipped Hellhound and its escort.  ;D

from a member of scytheknights group.

well thats silly! of course we would.
« Last Edit: <03-20-16/0702:02> by kasper »

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« Reply #4 on: <03-20-16/0745:10> »
Lore wise: Fly at it! There are already Go-gangs that terrorize highways in the fluff. And the overland smuggling routes are described as a gauntlet run between Border Security and Pirates trying to hijack/kill you to 'Pit Men' trying to cheat/steal from you.

Rules wise, its as others have said. In your head you have this thematic scene played out. In game, 300m and 6 seconds have passed :D

One way to handle this is with lots of thematic storytelling intermixed with combat as squads of raiders/drones do drive by attacks, always pulling back after a single combat pass...

But be ready for the wildly unexpected from your players! Especially if they have magic on hand! Creative uses of both spirits and spells can be.... interesting at high speeds :)

Get ready for a lot of 'hand waving' on your behalf as well, as players try wacky things that are most assuridly NOT covered in the book.
<And if anyone could tell me the damage code of a live chicken, used as a missile weapon VS Ork on motorcycle, I'd be grateful. Don't ask. Then again, you probably don't have to :P>
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Fizzygoo

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« Reply #5 on: <03-21-16/1624:22> »
<And if anyone could tell me the damage code of a live chicken, used as a missile weapon VS Ork on motorcycle, I'd be grateful. Don't ask. Then again, you probably don't have to :P>

Bound or unbound? Bound, meaning wings are tied down, it's essentially a ~2 kg (largely dependant on type of chicken) mass, but Body essentially is 1. So pg 203 SR5, treat it as a ramming damage. Assuming lead vehicle is firing the chicken at the chasing motorcycled ork, basically treat both vehicles as moving at same speed so just take into account velocity of the chicken (thrown probably under 10 meters per second), so 1 DV physical. And if the ork accelerated (negatively or positively) apply the difference between the two vehicles to the chicken'stock velocity. Or just use improvised thrown weapon.

Unbound, means the chicken can use its wings. So in order to avoid hard impact with the ork, the chicken will be trying to slow itself down and so no damage from the impact but give the chicken a free unarmed attack against the ork as it tries to find clawed footing on the orks face.

But you did say "missile weapon" which implies the chicken that, obviously, it is a trained attack chicken, wings not bound, and using technology or magic to propel itself at said ork. So Body x 2 DV physical is what I would go with as a starting point and then look at net velocity difference between the vehicles are. And of course the chicken probably had a diakote cyberbeak and titanium bone lacing which would adjust damage and AP appropriately.
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ScytheKnight

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« Reply #6 on: <03-21-16/1759:07> »
<And if anyone could tell me the damage code of a live chicken, used as a missile weapon VS Ork on motorcycle, I'd be grateful. Don't ask. Then again, you probably don't have to :P>

Bound or unbound? Bound, meaning wings are tied down, it's essentially a ~2 kg (largely dependant on type of chicken) mass, but Body essentially is 1. So pg 203 SR5, treat it as a ramming damage. Assuming lead vehicle is firing the chicken at the chasing motorcycled ork, basically treat both vehicles as moving at same speed so just take into account velocity of the chicken (thrown probably under 10 meters per second), so 1 DV physical. And if the ork accelerated (negatively or positively) apply the difference between the two vehicles to the chicken'stock velocity. Or just use improvised thrown weapon.

Unbound, means the chicken can use its wings. So in order to avoid hard impact with the ork, the chicken will be trying to slow itself down and so no damage from the impact but give the chicken a free unarmed attack against the ork as it tries to find clawed footing on the orks face.

But you did say "missile weapon" which implies the chicken that, obviously, it is a trained attack chicken, wings not bound, and using technology or magic to propel itself at said ork. So Body x 2 DV physical is what I would go with as a starting point and then look at net velocity difference between the vehicles are. And of course the chicken probably had a diakote cyberbeak and titanium bone lacing which would adjust damage and AP appropriately.

Aaaaand this is why I love these forums and this game.  ;D
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« Reply #7 on: <03-21-16/1837:20> »
<And if anyone could tell me the damage code of a live chicken, used as a missile weapon VS Ork on motorcycle, I'd be grateful. Don't ask. Then again, you probably don't have to :P>

Bound or unbound? Bound, meaning wings are tied down, it's essentially a ~2 kg (largely dependant on type of chicken) mass, but Body essentially is 1. So pg 203 SR5, treat it as a ramming damage. Assuming lead vehicle is firing the chicken at the chasing motorcycled ork, basically treat both vehicles as moving at same speed so just take into account velocity of the chicken (thrown probably under 10 meters per second), so 1 DV physical. And if the ork accelerated (negatively or positively) apply the difference between the two vehicles to the chicken'stock velocity. Or just use improvised thrown weapon.

Unbound, means the chicken can use its wings. So in order to avoid hard impact with the ork, the chicken will be trying to slow itself down and so no damage from the impact but give the chicken a free unarmed attack against the ork as it tries to find clawed footing on the orks face.

But you did say "missile weapon" which implies the chicken that, obviously, it is a trained attack chicken, wings not bound, and using technology or magic to propel itself at said ork. So Body x 2 DV physical is what I would go with as a starting point and then look at net velocity difference between the vehicles are. And of course the chicken probably had a diakote cyberbeak and titanium bone lacing which would adjust damage and AP appropriately.

Interesting.....

I just went with (STR)+1... cause well, chicken.
Didn't even try to factor in missile mastery, which the character has...

All in all, kinda a moot point as chicken did 16p damage to farmer Ork.....

Death by drive by chicken..... yep that'll be in the papers.
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Fizzygoo

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« Reply #8 on: <03-21-16/1918:07> »
I just went with (STR)+1... cause well, chicken.
Didn't even try to factor in missile mastery, which the character has...

All in all, kinda a moot point as chicken did 16p damage to farmer Ork.....

Death by drive by chicken..... yep that'll be in the papers.

Ha! Pretty fowl way to go but a good feather in the GM's cap for such a poultry death. If only the ork had ducked he could have been the cock of the walk instead of it taking him down, guess the bad guys really gave him the bird. [Fizzygoo plays himself off stage before the tomatoes start flying]
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Lorebane24

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« Reply #9 on: <03-22-16/1303:14> »
I just went with (STR)+1... cause well, chicken.
Didn't even try to factor in missile mastery, which the character has...

All in all, kinda a moot point as chicken did 16p damage to farmer Ork.....

Death by drive by chicken..... yep that'll be in the papers.

Ha! Pretty fowl way to go but a good feather in the GM's cap for such a poultry death. If only the ork had ducked he could have been the cock of the walk instead of it taking him down, guess the bad guys really gave him the bird. [Fizzygoo plays himself off stage before the tomatoes start flying]

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