Okay, still need an initiative for Fionn, and while the spirit materializing will be a good indication that something is wrong to O'Connor and Clem, depending on how that goes down, I think I am still going to keep them out of the first round. Additionally you will note when you go to contact them that there is something interfering with using the comms all of a sudden.
Torley's CP does not kick in, in fact, no one is shooting as of yet, so I am going to give him a pass on that point. Surprise checks may still happen though, be aware.
The Fear power only affects a single target, and your service already has it using it's power on someone from this new group approaching the armor, so you may want to reconsider that action. I will also note that you are in the middle of the crowd and in it's path to getting to Pandora.
I am also going to need perception checks from Sammy and Torley, not sensory specific, so don't add anything like that, but you will get a bonus 2 dice to the roll.