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Ranged Combat! The rules... it burns!

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Mirikon

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« Reply #45 on: <01-12-12/0657:28> »
And on Sons of Guns, they took a FA grenade launcher, and not only made it select fire, but they SUPPRESSED it as well!
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CanRay

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« Reply #46 on: <01-12-12/1109:06> »
I have once seen a demonstration video where they used one to attack a tank. The tank actually jumped up from the ground a couple of times before exploding in a huge fireball. 40 tons of steel jumping from impact!
The issue with it as a weapon for a shadowrunner is that the A-10 main gun is bigger than a car and not really portable.



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JustADude

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« Reply #47 on: <01-12-12/1642:58> »
The issue with it as a weapon for a shadowrunner is that the A-10 main gun is bigger than a car and not really portable.

Yes, well, adding FA doesn't make the Panther a minigun, and one must also assume there have been some advances in miniaturization from the 1960s to the 2070s.

Plus, unlike the GA/U-8, the Panther doesn't have the capability to sustain full auto for more than a single burst before it runs out of ammo and needs to be reloaded, so all the extra bulk for ammo feeds, and the super-huge barrel wouldn't need to be there to begin with since it doesn't have a GA/U-8's range.
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Mirikon

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« Reply #48 on: <01-12-12/1956:20> »
You could mod the Panther to be belt-fed.
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CanRay

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« Reply #49 on: <01-12-12/2350:52> »
You could mod the Panther to be belt-fed.
Don't give me ideas.  My group already hates it when I go, "I'm adding more violence!"
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Zilfer

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« Reply #50 on: <01-13-12/0044:44> »
The issue with it as a weapon for a shadowrunner is that the A-10 main gun is bigger than a car and not really portable.

Yes, well, adding FA doesn't make the Panther a minigun, and one must also assume there have been some advances in miniaturization from the 1960s to the 2070s.

Plus, unlike the GA/U-8, the Panther doesn't have the capability to sustain full auto for more than a single burst before it runs out of ammo and needs to be reloaded, so all the extra bulk for ammo feeds, and the super-huge barrel wouldn't need to be there to begin with since it doesn't have a GA/U-8's range.

Add a drum? :D
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

JustADude

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« Reply #51 on: <01-13-12/0203:42> »
You could mod the Panther to be belt-fed.
Don't give me ideas.  My group already hates it when I go, "I'm adding more violence!"

You should come join my group. I'm running a team of Saeder-Krupp "Troubleshooters". All sorts of perks, including a wall-sized Trid-viewer in the common lounge leading to the team's fully furnished apartments, S-K Security Force status letting you openly carry all sorts of fun toys that would get a normal Runner locked up, a Megacorp-grade equipment budget to buy those toys with and, best of all, FREE AMMO!
« Last Edit: <01-13-12/0211:23> by JustADude »
“What is right is not always popular and what is popular is not always right.”
― Albert Einstein

"Being average just means that half of everyone you meet is better than you."
― Me

Sichr

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« Reply #52 on: <01-13-12/0350:08> »
Just enter another corporations turf and you will see how much of use is that S-K security badge you wear. I.E. Ares...
following comunication:
S-K: We got a group of specialists operating in the area.
A.M: We never seen anyone like those men on ID pictures you sent us. Have a nice day...

JustADude

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« Reply #53 on: <01-13-12/0452:31> »
Just enter another corporations turf and you will see how much of use is that S-K security badge you wear. I.E. Ares...
following comunication:
S-K: We got a group of specialists operating in the area.
A.M: We never seen anyone like those men on ID pictures you sent us. Have a nice day...

Except that they're on sanctioned operations, which means they're not going to be stepping on Ares "extra-territorial" toes, and can yell for help if they get blind-sided by an ambush... which is to say, I'm not looking to go there at this time. The game is, at least for now, more about dealing with overt, above-board stuff... like going after Runners to retrieve stolen goods, dealing with threats like Insect Hives, etc.

It's to provide a contrast to our Missions campaign, which requires a more... subtle... play style.
« Last Edit: <01-13-12/0525:42> by JustADude »
“What is right is not always popular and what is popular is not always right.”
― Albert Einstein

"Being average just means that half of everyone you meet is better than you."
― Me

Zilfer

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« Reply #54 on: <01-13-12/1128:25> »
Besides' Ares wouldn't get their hands dirty if they wanted to kill them, they'd just hire shadowrunners to take them out so that they "weren't involved". XD
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

CanRay

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« Reply #55 on: <01-13-12/1248:51> »
You should come join my group. I'm running a team of Saeder-Krupp "Troubleshooters". All sorts of perks, including a wall-sized Trid-viewer in the common lounge leading to the team's fully furnished apartments, S-K Security Force status letting you openly carry all sorts of fun toys that would get a normal Runner locked up, a Megacorp-grade equipment budget to buy those toys with and, best of all, FREE AMMO!
Thanks, just tease me all the more...

I just wanna play.   :'(
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Ravenspoe

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« Reply #56 on: <01-27-12/1349:48> »
I just wanted to thank everyone on this thread who took the time to help me grok the rules.
It took awhile to sink in, but I am pretty confident in running the game now.
What really confused me was the quick rules that came with the Runner's Toolkit. If I remove 7-10 and add them in when I need to, it all become clear. Now to try and get Magic down.

Thanks again everybody! :D
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