With my group dynamic, it''l most likely end up 60 percent planning, 40 percent running; it'd swing more in the way of planning if one of my players wasn't 10%:90%. I'll probably start them out as a cargo business to see how they handle it and if they enjoy it. If not, well, Stoli still has some very valuable contacts that could use an expendable freighting team.
On the subject of the map, is there anything else, internationally, that's changed?