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Metavariants for Shadowrun Anarchy

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waspeyelad

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« on: <02-11-17/1729:09> »
Anarchy is all about rules light, narrative roleplaying it is true.
However my group loves options in particular in narrative games.
So I created a quick and dirty document with several metavariants, for both them as well myself, a way to spice up character sheets by placing more exotic npcs just by adding these different mechanical effects to an existing sheet.

https://docs.google.com/document/d/1szYjjU2k7emBDbEtxNP40ACeFRXQTqjodnotLKc543s/edit?usp=sharing

The metavariants missing were the ones where I couldn't squeeze different rules from. Feel free to use this, create your own, offer suggestions to how to improve this or even to rant about how this is a bad idea. The deed is already done haha.

Gingivitis

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« Reply #1 on: <02-11-17/2101:56> »
These look nice. Balanced and not new crazy mechanics. I like them a lot.

It might be my tablet but there might be some formatting issues.
Shadowrun: Anarchy Resources (GM Screens, Character Sheets, New NPCs, House Rules) at: www.surprisethreat.com

waspeyelad

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« Reply #2 on: <02-12-17/1341:24> »
These look nice. Balanced and not new crazy mechanics. I like them a lot.

It might be my tablet but there might be some formatting issues.

I just threw it together over on google docs, might be super funky.
After checking the limits for the metahumanity I may have added one that is a bit broken, the Menehune is in essence, a better Ork. So I should revisit this soon.

Any feedback is appreciated.