Shadowrun Play > Rules and such

[SR6] Riding though downtown during peak hours

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lostpapers:
Hello,

We got in a situation where a player character has to take her bike to go to the other side of downtown (5km) in the fastest/shortest possible way, with a second shadowrunner on the  bike's backseat.

I determined that to do so, its average speed should be around 60kph (aroung 38mph) and asked for 5 rolls according to this speed (1 per km). With some threshold modified due to traffic jams, in the end threshold was alternating from 4 to 6 dice (between difficulties, speed and ride handling attributes)

Even if her character had a decent pool of 12 dice, the result was that it seemed really hard and she got 2 accidents on the way (thus adding some difficulties because of injuries).

After this session, we agreed that it was kind of ugly and far too difficult in the end. So I still have to find a better way to simulate such situation.

With this post, I would like to know what would you have done instead in this situation?

Xenon:
You probably average about 80km/h by just letting grid guide.... guide your vehicle through the city on auto pilot. Without taking any tests at all.

Reserve tests for when you do some crazy stuff. Like stunts.

Michael Chandra:

--- Quote from: p200 ---Tests and Driving
Normal vehicle operation does not require a test.
Tests only come up when a driver/rigger wants to
do something tricky with the car—follow another
car without being spotted, make a hairpin turn at
high speeds, jump over the still-under-construction
bridge, that sort of thing.
--- End quote ---

Also you could have decreased the threshold for really simple things that you did feel need a roll, not only raise it.

lostpapers:

--- Quote from: Xenon on ---You probably average about 80km/h by just letting grid guide.... guide your vehicle through the city on auto pilot. Without taking any tests at all.

Reserve tests for when you do some crazy stuff. Like stunts.

--- End quote ---

The point is that considered that downtown was speed limited, with a mandatory use of autopilot on vehicles. So the runner had to force a manual override to be able to go over the speed limit ^^,  and then slalom her wayt through the slow downtown

Michael Chandra:
Eh, if the player has driving skill, that should still be doable with maybe a few tests with reduced threshold. A [Handling] threshold should already be at a hairpin turn at high speed, while H+2 maybe if they are trying to launch the car to get it to go upside-down so they can scrape a bomb off it with a crane. Weaving through slower autopilot traffic, which involves GridGuide cursing and moving the cars out of the way, sounds like H-2 usually.

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