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Neo-Tokyo SRM Rigger-Decker Hybrid

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Stainless Steel Devil Rat

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« on: <03-22-18/1206:22> »
Riggers were always my favorite archetype ever since SR1, and I've been playing a Decker lately in Chicago SRM.  There's a lot of overlap in their skill sets in SR5, so I'm testing the waters to see if I want to try a hybrid of the two when the new campaign kicks off.  Point of clarification: This character picked "brute force" over "hack on the fly".  He's less about hacking corporate hosts and more about combat bricking.  Or if he should be so lucky to have them present: hijacking enemy drones :)

== Personal Data ==
Name: SINless Alias: Spitfire
Human, Male Movement: 4/8 (2m/hit) Swim: 3 (1m/hit)
68 kilo, 168 cm Composure: 5
Street Cred: 0 Judge Intentions: 5
Notoriety: 1 Lift/Carry: 5 (30 kg/20 kg)
Public Awareness: 0 Memory: 10
Karma: 0 Nuyen: 2,470¥
Age: 25 Skin: pale
Eyes: Epicanthoplasty Hair: Dyed Blonde
Primary Arm: Right

== Priorities ==
Metatype: D,1
Attributes: C,2
Special: E,0
Skills: B,3
Resources: A,4

== Attributes ==
BOD: 3 CHA: 2
AGI: 2 INT: 3
REA: 4 (6) LOG: 5 (7)
STR: 2  WIL: 3
EDG: 5

== Derived Attributes
Essence: 2.92 Initiative: 9 +1d6
Physical Damage Track: 10Rigger Initiative: 9 +1d6
Stun Damage Track: 10Astral Initiative:
Physical: 5 Matrix AR: 9 +1d6
Mental: 7 Matrix Cold: 3 + DP +3d6
Audio Enhancement [+1] (Only for audio Perception)
Social: 4 Matrix Hot: 3 + DP +4d6
Astral: 7

== Active Skills ==
Aeronautics Mechanic Base: 1 + Karma: 0 = 1 Pool: 8
Armorer Base: 0 + Karma: 1 = 1 Pool: 8
Automotive Mechanic Base: 1 + Karma: 0 = 1 Pool: 8
Chemistry Base: 0 + Karma: 1 = 1 Pool: 8
Computer Base: 4 + Karma: 0 = 4 Pool: 11
Cybercombat (Devices) Base: 6 + Karma: 0 = 6 Pool: 13 (15)
Cybertechnology Base: 0 + Karma: 1 = 1 Pool: 8
Electronic Warfare (Sensor Operations) Base: 6 + Karma: 0 = 6 Pool: 13 (15)
Etiquette Base: 0 + Karma: 1 = 1 Pool: 3
Gunnery (Ballistic) Base: 3 + Karma: 0 = 3 Pool: 5 (7)
Hacking Base: 4 + Karma: 0 = 4 Pool: 11
Hardware Base: 4 + Karma: 0 = 4 Pool: 11
Industrial Mechanic Base: 1 + Karma: 0 = 1 Pool: 8
Medicine Base: 0 + Karma: 1 = 1 Pool: 8
Nautical Mechanic Base: 1 + Karma: 0 = 1 Pool: 8
Negotiation Base: 0 + Karma: 1 = 1 Pool: 3
Perception Base: 0 + Karma: 1 = 1 Pool: 4
Pilot Aircraft (Remote Operation) Base: 1 + Karma: 0 = 1 Pool: 7 (9)
Pilot Ground Craft (Wheeled) Base: 6 + Karma: 0 = 6 Pool: 12 (14)
Pilot Walker Base: 1 + Karma: 0 = 1 Pool: 7
Software Base: 4 + Karma: 0 = 4 Pool: 11
Unarmed Combat Base: 4 + Karma: 0 = 4 Pool: 6

== Knowledge Skills ==
Japanese Native
Club Music (Neo-J Pop) Base: 2 + Karma: 0 = 2 Pool: 5 (7)
Cosplay (Dieselpunk) Base: 3 + Karma: 0 = 3 Pool: 10 (12)
Matrix Base: 2 + Karma: 0 = 2 Pool: 9
Matrix Games (Awakening: 1949) Base: 1 + Karma: 0 = 1 Pool: 4 (6)
Police Procedures (Street) Base: 1 + Karma: 0 = 1 Pool: 4
Street Racing Circuit Base: 4 + Karma: 0 = 4 Pool: 11

== Qualities ==
Chaser
Codeslinger (Brute Force)
Creature of Comfort (Middle)
Go Big or Go Home
Incompetent (Firearms)
Prejudiced (Common, Outspoken) (Law Enforcement Personnel)
Social Appearance Anxiety (Rating 1)
Speed Demon
Steely Eyed Wheelman

== Lifestyle ==
Gaming Cave (Medium) 1 Months

== Cyberware/Bioware ==
Cerebral BoosterRating 2
Control RigRating 2
Datajack
Reaction EnhancersRating 2

== Armor ==
Bike Racing Armor 8
+ Auto-Injector
+ Biomonitor
Bike Racing Helmet 2
+ CameraRating 1
+ Flare Compensation
+ Select Sound FilterRating 2
Securetech PPP: Arms Kit 1
Securetech PPP: Legs Kit 1
Securetech PPP: Vitals Kit 1
Vashon Island: Steampunk 10
+ Custom Fit
+ Electrochromic Clothing

== Weapons ==
Unarmed Attack
Pool: 6 Accuracy: 5 DV: 2S AP: - RC: 2

== Commlink ==
Hermes Chariot (ATT: 5, SLZ: 4, DP: 4, FWL: 2)
+ Satellite Link
+ Receiver
+ Vectored Signal Filter
+ Signal Scrub
+ Encryption
+ Browse
+ Armor
+ Decryption
+ Exploit
+ Fork
+ Hammer
+ Tantrum
+ Cat's Paw
+ Virtual Machine
+ AgentRating 4

== Gear: Equipped ==
[Model] Maneuvering Autosoft (MCT Fly-Spy) Rating 3
[Model] Maneuvering Autosoft (MCT-Nissan Roto-Drone) Rating 3
[Model] Stealth Autosoft (Aztechnology Crawler) Rating 4
[Model] Stealth Autosoft (MCT Fly-Spy) Rating 3
[Weapon] Targeting Autosoft (Defiance EX Shocker) Rating 4
[Weapon] Targeting Autosoft (AK-97) Rating 3
Ammo: Regular Ammo (Assault Rifles) x80
Ammo: Taser Dart (Tasers) x10
Clearsight Autosoft Rating 3 x2
Clearsight Autosoft Rating 4
Earbuds Rating 3
+ Sound Link
+ Audio Enhancement Rating 1
+ Select Sound Filter Rating 1
Fake SIN (JIS: Biro Idoru) Rating 4
+ Fake License (Driver's License) Rating 4
+ Fake License (Drone License) Rating 4
+ Fake License (Cyberdeck License) Rating 4
+ Fake License (Restricted Cyberware License) Rating 4
Goggles Rating 6
+ Image Link
+ Flare Compensation
+ Thermographic Vision
Jammer, Directional Rating 6
Micro-Transceiver
Tool Kit (Aeronautics Mechanic)
Tool Kit (Automotive Mechanic)
Tool Kit (Hardware)

== Vehicles ==
Aztechnology Crawler (Small)
+ Gecko Tips (Bod 1-3)
+ Sensor Enhancement Rating 3
+ Weapon Mount Type (Light)
++Defiance EX Shocker Taser
+ Sensor ArrayRating 6
Hyundai Shin-Hyung (Sport Sedan)
+ Armor (Concealed) Rating 4
+ GridLink Override
+ Handling Enhancement Rating 1
+ Rigger Interface
+ Spoof Chips
+ Sensor ArrayRating 2
MCT Fly-Spy (Minidrone)
+ Realistic Features Rating 2
+ Sensor ArrayRating 3
MCT-Nissan Roto-drone (Medium)
+ Sensor Enhancement Rating 3
+ Weapon Mount Type (Standard)
++ AK-97
+ Sensor ArrayRating 6

== Contacts ==
Comic Book Store Owner (Cult Member), Neo Tokyo (Connection: 1, Loyalty: 1)
Street Racer (Go-Ganger), Neo Tokyo (Connection: 2, Loyalty: 3)


My own thoughts:  I'm using a 1980's pic of Billy Idol for the guy's mugshot.  Should make some of my fluff decisions clear :D   Neo-Tokyo's gun culture is something we're all probably going to have to wrap our minds around.  I feel that sprawl is probably the one place you can get away with being incompetent with firearms, and I love the idea of a self-professed badass who actually thinks guns work the way they do in his beloved matrix games.  Hey, they mostly work that way via Gunnery, right?  Of course if he's basically hands off on guns, and his stats don't justify strong investment in close combat skills, what's his plan A?  Combat Bricking!  Go Big or Go Home and Codeslinger lets him go for 3 marks all at once and still throw 11 dice.  That sets up powerful followup Data Spikes or better still flat out jumping in to hostile drones and flipping their guns from their side to our side.

Plan B is pretty much the AK-97 in his Roto-Drone.  If the opposition has no drones and no electronic gear (going against a Shedim or Bug Spirit pack...) just good old fashioned high velocity lead is pretty much all a mundane can do anyway.  Hell, if he brings a threat response drone by firing the AK, then hey!  Another drone just showed up asking to be hacked and turned to help us win this fight!
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Marcus

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« Reply #1 on: <03-22-18/1319:29> »
I Object Sir!!! I Object. There is not Katana on this character sheet!!! You can't go to Neo-Tokyo and not have a Katana, or at-least a stun baton. How will you defend your honor in the streets Sir?
« Last Edit: <03-22-18/1323:23> by Marcus »
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Stainless Steel Devil Rat

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« Reply #2 on: <03-22-18/1323:51> »
I Object Sir!!! I Object. There is not Katana on this character sheet!!! You can't go to Neo-Tokyo and not have a Katana, or atleast a stun button. How will you defend your honor in the streets Sir?

The good old fashioned way: A street race.. winner gets the loser's car!  When he's not decking or geeking out in a matrix game, he's still a member of the Tokyo Drift Race scene :D
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

tequila

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« Reply #3 on: <03-22-18/1327:54> »
How about making one of your contacts police officer or detective?  It would make sense from the street racing scene that you'd probably been busted a few times and you found one that would look the other way for some nuyen.  That contact will would also be a help if/when you get caught with something you shouldn't (fake sin, a gun) to make the consequences go away.
#thistasergoesto11

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Stainless Steel Devil Rat

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« Reply #4 on: <03-22-18/1335:53> »
How about making one of your contacts police officer or detective?  It would make sense from the street racing scene that you'd probably been busted a few times and you found one that would look the other way for some nuyen.  That contact will would also be a help if/when you get caught with something you shouldn't (fake sin, a gun) to make the consequences go away.

It's certainly a great idea.  Perhaps doubly so if I'm resigning my AK-97 to being a Police Drone Summoning Device.... it'd certainly be smart to have someone who can help smooth over correct accusations of having hacked police drones.

Reason it's not that way already is I'm just short on contact points, and didn't invest because rigger drones and decker matrix-ing are individually already pretty damn super for legwork/recon and taken together I wouldn't really need strong contact help in either aspect of a Shadowrun.   Agreed the smart thing might be to combine all contact points into one good police contact, but I didn't do so because I took a prejudice against cops :D  Didn't feel right that his one and only contact would be in law enforcement....

Still you're absolutely right.  I might do what I did for my socialite covert ops character and make a District Attorney a contact.. not technically a cop but could pretty clearly still count as being in Law Enforcement for the SRM purposes.  And the prejudice needn't even be a problem... the DA could also hate police corruption to the extent that he enjoys helping this particular law-breaker...
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

ZeldaBravo

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« Reply #5 on: <03-22-18/2043:05> »
The good old fashioned way: A street race.. winner gets the loser's car!

[Deja Vu blasting in the background]
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Tarislar

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« Reply #6 on: <04-11-18/0018:30> »
Any chance of using Sum-2-10 to trade 2 Edge on for 4 Attr or a bunch of skills?

Small changes, but get the Mechanic group later & focus all 5 Group points into a single group now.
I'm all for fluff skills, but in this case the Karma efficiency & extra dice in a main group matters.

Maybe drop single skills Armorer, Negotiation, & Cybertechnology for now to buy the Mechanic group for 5 Karma.

Move STR/REA/CHA into ITN &/or LOG for better skill checks/dodge/initiative.

I agree with the comments about a Cop being a good contact for this guy, also, everyone needs a fixer, lol

Stainless Steel Devil Rat

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« Reply #7 on: <04-11-18/1215:18> »
Any chance of using Sum-2-10 to trade 2 Edge on for 4 Attr or a bunch of skills?

Using Sum-to-Ten makes your character subject to GM approval at a SRM game.  I'd rather just stick with priority rather than even give possibility of being subject to "Not at My Table!".  Besides, using that method is kind of dirty for the elf/human metatypes... it's like playing pathfinder with 25 point arrays when everyone else is only using 20..

Quote
Small changes, but get the Mechanic group later & focus all 5 Group points into a single group now.
I'm all for fluff skills, but in this case the Karma efficiency & extra dice in a main group matters.

Maybe drop single skills Armorer, Negotiation, & Cybertechnology for now to buy the Mechanic group for 5 Karma.

Move STR/REA/CHA into ITN &/or LOG for better skill checks/dodge/initiative.

I agree with the comments about a Cop being a good contact for this guy, also, everyone needs a fixer, lol

He's still very much a work in progress.  I'm actually toying around with your recommendation of putting all 5 skill group points into the same group, but in the Computer group.. and using leftover karma to buy back into Mechanic for groundcraft and aero.  Mechanic skills seem to be pretty useless in SRM, but maybe that's just because there's the Goober contact in Chicago who you can hire to just do the work for you.. if Neo-Tokyo doesn't have a Goober analogue, a Rigger could very well be in trouble w/o decent mechanic skills...

SRM also gives out fixer and Mr Johnson type contacts virtually every mission it seems.  I'm actually leaning towards not buying a fixer at all and just collect the free ones handed out in play :D  But the way SRM governs buying and selling gear/loot, what I think every team really needs is a good fence.  You're required to use the 5% per loyalty rating option, and SRM doesn't seem to give out fences as free contacts.  A nice high loyalty fence may well go further than a face's negotiation skill for making good money per mission...

Point absolutely taken though about the usefulness of police contacts in the upcoming Neo-Tokyo, though.  My concern about taking one at this point is the FAQ is only v1.0... who knows what it'll say by the time the campaign launches.  And even if police contacts work the exact same way as in 1.0, they'll be SO useful that probably every other runner at the table will have one... that cuts down on the party's breadth of contacts and what the hell if we need a police contact, there'll be plenty across the table even if I lack one.  I suppose I recognize that it's a very good idea to have one... just kinda leaving some details in a "still working on it" limbo until it gets closer to Neo-Tokyo time :D
« Last Edit: <04-11-18/1217:31> by Stainless Steel Devil Rat »
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

evilaustintom

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« Reply #8 on: <04-12-18/1703:19> »
Any chance of using Sum-2-10 to trade 2 Edge on for 4 Attr or a bunch of skills?

Using Sum-to-Ten makes your character subject to GM approval at a SRM game.  I'd rather just stick with priority rather than even give possibility of being subject to "Not at My Table!".  Besides, using that method is kind of dirty for the elf/human metatypes... it's like playing pathfinder with 25 point arrays when everyone else is only using 20..

Quote
Small changes, but get the Mechanic group later & focus all 5 Group points into a single group now.
I'm all for fluff skills, but in this case the Karma efficiency & extra dice in a main group matters.

Maybe drop single skills Armorer, Negotiation, & Cybertechnology for now to buy the Mechanic group for 5 Karma.

Move STR/REA/CHA into ITN &/or LOG for better skill checks/dodge/initiative.

I agree with the comments about a Cop being a good contact for this guy, also, everyone needs a fixer, lol

He's still very much a work in progress.  I'm actually toying around with your recommendation of putting all 5 skill group points into the same group, but in the Computer group.. and using leftover karma to buy back into Mechanic for groundcraft and aero.  Mechanic skills seem to be pretty useless in SRM, but maybe that's just because there's the Goober contact in Chicago who you can hire to just do the work for you.. if Neo-Tokyo doesn't have a Goober analogue, a Rigger could very well be in trouble w/o decent mechanic skills...

SRM also gives out fixer and Mr Johnson type contacts virtually every mission it seems.  I'm actually leaning towards not buying a fixer at all and just collect the free ones handed out in play :D  But the way SRM governs buying and selling gear/loot, what I think every team really needs is a good fence.  You're required to use the 5% per loyalty rating option, and SRM doesn't seem to give out fences as free contacts.  A nice high loyalty fence may well go further than a face's negotiation skill for making good money per mission...

Point absolutely taken though about the usefulness of police contacts in the upcoming Neo-Tokyo, though.  My concern about taking one at this point is the FAQ is only v1.0... who knows what it'll say by the time the campaign launches.  And even if police contacts work the exact same way as in 1.0, they'll be SO useful that probably every other runner at the table will have one... that cuts down on the party's breadth of contacts and what the hell if we need a police contact, there'll be plenty across the table even if I lack one.  I suppose I recognize that it's a very good idea to have one... just kinda leaving some details in a "still working on it" limbo until it gets closer to Neo-Tokyo time :D

"Hey, don't worry, buddy!  Just ride with the Candyman - I'll get you what you need!  I got the connections...I got the money...you wanna sell that ganger's cyberdeck?  No problem!  Need a new set of wheels at a good price?  I'm your man!  Want some quickened spells at a good price?  I got you covered!"

- Candyman, Fixer/Shadowrunner, Neo-Tokyo
"Don't worry!  I'm your Candyman - we can make that happen..."

Marcus

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« Reply #9 on: <04-13-18/0153:39> »

"Hey, don't worry, buddy!  Just ride with the Candyman - I'll get you what you need!  I got the connections...I got the money...you wanna sell that ganger's cyberdeck?  No problem!  Need a new set of wheels at a good price?  I'm your man!  Want some quickened spells at a good price?  I got you covered!"

- Candyman, Fixer/Shadowrunner, Neo-Tokyo


That guy makes me nervous.
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Tarislar

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« Reply #10 on: <04-14-18/1538:17> »
Using Sum-to-Ten makes your character subject to GM approval at a SRM game.  I'd rather just stick with priority rather than even give possibility of being subject to "Not at My Table!".  Besides, using that method is kind of dirty for the elf/human metatypes... it's like playing pathfinder with 25 point arrays when everyone else is only using 20..
I have to ask, Why is it dirty for Elf but not other metas? 


Quote
but in the Computer group
I actually meant concentrate in Electronics, suggesting Mechanic was a typo.
That said I wouldn't buy Ground/Aero single, better to keep it the Engineering group since its one of only 2? that have 4 skills instead of 3.  Better to spend only 1 more Karma for 2 bonus skills.
I like having mechanic, I'd just do it after your first mission or 2,  no need to have it till some gear actually takes damage & you have to repair it in downtime.
I say use that starting Karma for things needed on the very first run.
Or more positive qualities that cost double post Chargen.


Quote
SRM also gives out fixer and Mr Johnson type contacts virtually every mission it seems.  I'm actually leaning towards not buying a fixer at all and just collect the free ones handed out in play :D  But the way SRM governs buying and selling gear/loot, what I think every team really needs is a good fence.  You're required to use the 5% per loyalty rating option, and SRM doesn't seem to give out fences as free contacts.  A nice high loyalty fence may well go further than a face's negotiation skill for making good money per mission...
This is a great idea, I wasn't thinking about Missions giving out free contacts, but yes, a Fence is far more useful than a Fixer at Chargen.


Stainless Steel Devil Rat

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« Reply #11 on: <04-15-18/0201:25> »
I have to ask, Why is it dirty for Elf but not other metas? 

Kind of off topic, but to answer: because you can be an Elf for D/1.  And the flip side of that means the priorities A-C are all available for doubling up upon, whereas that's not true for Orks/Trolls/Dwarves. 

More importantly, while SRM technically permits Sum to Ten, it expressly discourages it and such a character can only be played after the GM scrutinizes the character and approves its use at his table.  In organized play pushing that envelope doesn't seem worth it.  Where *I* might personally have no problem with an Ork/Troll/Dwarf using Sum To Ten and look dimly upon Humans and Elves built that way, that's just me.  No telling what another GM might say... you're skirting edge hard using Sum To Ten and I think that's fundamentally a bad thing in SRM.. I feel you really have to have a good reason that can't be built otherwise to even subject yourself to the uncertainty of being able to play your character.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Stainless Steel Devil Rat

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« Reply #12 on: <03-02-19/2356:19> »
I've been long wrestling with making a Rigger-Decker Hybrid work, and I haven't liked any iteration.  While the skills involved have a lot of crossover, the hardware is maddeningly difficult to reconcile inside a starting character's budget.

Problems:
You can't give Attack or Sleaze Dongles to a RCC.
You can't duplicate the RCC's functionality with Autosofts on a Cyberdeck.
You can't share cyberprograms between Cyberdecks and RCCs.
Even at Resources A, you can't have a good Cyberdeck, a good RCC, AND the vehicles/drones to make Rigging relevant.
You CAN get away with a RCC and a Commlink w Dongle, but getting one up to credible value ends up costing what a Cyberdeck would have anyway.
While Smoke and Mirrors exists to loophole your way past 0 Sleaze on a RCC, there's no comparable way to get around 0 Attack.
If you don't have viable Attack/Sleaze values, you have to pre-Edge every hacking test.

With all that, I was still bound and determined to find the magic combination that makes it all click.  I love the idea of a Nerdraging E-sports "athlete" who's both a Decker and Rigger... the concept seems so right it naturally SHOULD work, right?

Today in the course of researching a tangentially related issue I realized there's another snag I hadn't previously noticed: When using Control Device, a low Data Processing value sets the low ceiling on your actions... good Acc/Sensors/Handling/Speed be damned.  Frag!  You simply MUST have a good Data Processing stat... that's the straw that broke the cyberdeck's back.  I can't get by with Scratch Built Junk just to field Autosofts; I NEED a good DP stat and that means a good RCC.  And I can't use a custom cyberdeck since they don't reconfigure limits.

With that, I decided I had to kill the "oh yeah, and I'm a Cybercombat specialized Decker, too!" angle to being a Rigger.  Killed it, buried it.

Since I wasn't able to quite make this concept work, but hadn't been willing to kill the concept, I've also been working on an alternate character as my backup Neo-Tokyo character.  That ork cyberboi is as focused on one thing as this one was spread out in focus, and they're both competing for GM credits I've accrued over the past few months.  Like the brute, this character is looking at being a juicer to help stretch capabilities.  I had also been messing around with cyberlimbs on both; on this character I was toying with building an anthropomorphic tank for the rigger to virtually pilot into harm's way.  I changed it up a bit though, using the drones as an alternative to skillwires. Fun discovery: Rating 6 Skillsofts cost 30,000.  Rating 6 Autosofts cost 3,000!

Although I dropped the Decking aspect, the Computer skill remains as a sort of sentimental relic. Plus I had to redo the qualities, and I ended up giving homage to almost being a Decker in Down the Rabbit Hole and Well Actually...  It sounds fun to play out "correcting" the proper Decker's obviously incorrect matrix legwork discoveries...

As with my other character I'm refining, there are deliberately holes left open since there'll be GM credits to apply.  In this character's case, I'll be buying the basic social skills with karma, and spending money on more Autosofts. Now Duellists are Demolition experts!  Now they're Medics!  Now they're Mechanics!  I'm expecting to work out SO much better than trying to do Skillwires...

== Personal Data ==
Street Name: Jäger
Name: SINless
Movement:10/20 (2m/hit)
Swim:3.5 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 25
Height 168 cm Weight 68 kilo
Composure: 5
Judge Intentions: 7
Lift/Carry: 5 (30 kg/20 kg)
Memory: 9
Nuyen:119.9¥


== Priorities ==
Metatype: D,1
Attributes: B,3
Special: E,0
Skills: C,2
Resources: A,4

== Attributes ==
BOD: 3
AGI: 5
REA: 6(7)
STR: 2
CHA: 2
INT: 5
LOG: 4(6)
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                                2.07
Initiative:                             12 +1d6                     
Matrix AR:                              12 +1d6
Matrix Cold:                            10 +3d6
Matrix Hot:                             10 +4d6
Physical Damage Track:                  10
Stun Damage Track:                      10

== Limits ==
Physical:                               5
Mental:                                 7
   Audio Enhancement (Earbuds): +1, Only for audio Perception
   Vision Enhancement [+3] (Only for Perception (Visual))
Social:                                 4

== Active Skills ==
Aeronautics Mechanic                    Base:2          Pool:8
Automotive Mechanic                     Base:2          Pool:8
Computer (Matrix Search)                Base:4          Pool:10(12)
Electronic Warfare (Sensor Operations)  Base:1          Pool:7(9)
Gunnery (Ballistic)                     Base:6          Pool:11(13)
Industrial Mechanic                     Base:2          Pool:8
Nautical Mechanic                       Base:2          Pool:8
Perception (Visual)                     Base:1          Pool:6(8 )
Pilot Aircraft (Remote Operation)       Base:1          Pool:8(10)
Pilot Ground Craft (Wheeled)            Base:5          Pool:12(14)
Pilot Walker (Remote Operation)         Base:1          Pool:8(10)
Sneaking (Urban)                        Base:1          Pool:6(8 )

== Knowledge Skills ==
German                                                         Base:0          Pool:6
Japanese                                                       Native
Bosozoku (Neo-Tokyo)                                    Base:4          Pool:9(11)
Matrix Games (Awakening: 1949)                    Base:4          Pool:10(12)
Police Procedures (Street) (Traffic Enforcement) Base:2          Pool:7(9)
Street Drugs (Betameth)                                  Base:2          Pool:7(9)
Trivia                                                              Base:2          Pool:7

== Contacts ==
Armorer(5, 1)
Street Racer(2, 2)

== Lifestyle ==
Gaming Cave(Medium)1 Month

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Control Rig Rating 2
Datajack Plus Rating 3
Narco
Nephritic screen Rating 6
Perfect Eyes
Reaction Enhancers Rating 1

== Armor ==
Bike Racing Armor                        8
   + Auto-Injector
   + Biomonitor
Bike Racing Helmet                      +2
   + CameraRating 1
   + Flare Compensation
   + Select Sound FilterRating 2
Securetech PPP: Arms Kit                +1
Securetech PPP: Legs Kit                +1
Securetech PPP: Vitals Kit              +1
Vashon Island: Steampunk                10
   + Custom Fit
   + Electrochromic Clothing

== Commlink ==
Shiawase Cyber-6(ATT: 0,SLZ: 0,DP: 5,FWL: 5)
   + Commlink Functionality[Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]

== Gear: Equipped ==
Autosofts
   + Clearsight Autosoft Rating 6
   + Smartsoft Rating 3
   + Group Autosoft Rating 2
   + Swarm
   + [Model] Maneuvering Autosoft (Ares Duellist) Rating 6
   + Skill Autosoft (Restricted) (Locksmith) Rating 6
   + Skill Autosoft (Hardware) Rating 6
   + [Weapon] Melee Autosoft (Swords) Rating 6
   + [Weapon] Targeting Autosoft (Remgington 950) Rating 6
   + Electronic Warfare Autosoft Rating 6
Cyberprograms
Earbuds Rating 3
   + Sound Link
   + Audio Enhancement Rating 1
   + Select Sound Filter Rating 1
Fake SIN (JIS: Biro Aidoru) Rating 4
   + Fake License (Driver's License) Rating 4
   + Fake License (Drone License) Rating 4
   + Fake License (Restricted Bodyware License) Rating 4
Goggles Rating 6
   + Flare Compensation
   + Vision Enhancement Rating 3
   + Low Light
Jammer, Directional Rating 6
Sandwich Bag
   + Betameth ×10
   + Long Haul ×10
   + Novacoke ×10
Tool Kit (Aeronautics Mechanic)
Tool Kit (Automotive Mechanic)
Tool Kit (Hardware)

== Vehicles ==
Ares Duelist (Medium) ("Inky")     
   + Gecko Grips (Drone)
Ares Duelist (Medium) ("Blinky")   
   + Gecko Grips (Drone)
Ares Duelist (Medium) ("Pinky")   
   + Gecko Grips (Drone)
Ares Duelist (Medium) ("Clyde")   
   + Gecko Grips (Drone)
GMC Bulldog Step-Van (Van)         
   + Anti-Theft System Rating 2
   + GridLink Override
   + Increased Seating
   + Passenger Protection System Rating 6
   + Rigger Interface
   + Spoof Chips
Hyundai Shin-Hyung (Sport Sedan)   
   + Anti-Theft System Rating 2
   + Chameleon Coating
   + GridLink Override
   + Rigger Interface
   + Spoof Chips
MCT-Nissan Roto-drone (Medium)     
   + Large Popout Weapon Mount(Drone)
     + Remington 950 w Laser Sight, Silencer
   + Sensor (Drone) Rating 6
   + Sensor Array Rating 6
Shiawase Kanmushi (Microdrone)     
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

PiXeL01

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  • Errata Team
  • Ace Runner
  • ***
  • Posts: 2264
  • Sheltering Orks in Osaka
« Reply #13 on: <03-03-19/0429:12> »
Drones can run their own programs though that makes each drone more expensive
If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?

DigitalZombie

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  • Omae
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  • Posts: 744
« Reply #14 on: <03-03-19/0613:03> »
Wouldnt drone autosofts be limited by their pilot rating?

On the decking aspect, you could put a sleaze dongle on your commlink, and with a bit of programs, etc. Yoy could end up with a decent sleaze score. Then use "watchdog" from kill code to gain marks on opponents- no need for hacking/cybercombat.