Six's initiative = Rating 6 +6 Response +1 optimization =
agent init (13d6.hits(5)=4) goes on 16
Smuggler
init (12d6.hits(5)=5) goes on 17
Covert Ops
init (11d6.hits(5)=3) glitches but goes on 14
Gunslinger and Hacker go on
init (10d6.hits(5)=4, 10d6.hits(5)=4) 14, before COS
Street Samurai and Technomancer go on
init (9d6.hits(5)=3, 9d6.hits(5)=1) 12 and 10
BH, CM, Enf, and Face go on
init (8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=1, 8d6.hits(5)=4) 10, 11, 9 and 12.
OI, RES, Sham and WS go on
init (7d6.hits(5)=2, 7d6.hits(5)=3, 7d6.hits(5)=3, 7d6.hits(5)=4) 9, 10, 10 and 11. Shaman goes on 9, because of Combat Paralysis.
Sprawl ganger is last, because he is the shittiest character.
Six has 4 passes to hack the doberman for admin access (assuming since they're personal, all access is restricted to admin) while the aiming and shooting was going down.
hacking for admin (13d6.hits(5)=4, 13d6.hits(5)=3) 3 more hits needed
firewall (4d6.hits(5)=0, 4d6.hits(5)=3) Stealth holds 3/6.
Finishes the first and starts on the other one.
hacking for admin (13d6.hits(5)=4, 13d6.hits(5)=5) Admin on 1, 5 more needed on 2.
alert? (4d6.hits(5)=1, 4d6.hits(5)=1) stealth holds 1/6.
2nd Pass:
Smuggler freaks out and runs from the kitchen, simultaneously sending ignition commands to her GMC bulldog and Eurocar Westwind, parked in the rear of the garage.
Six takes a turn to hack the first rotodrone.
hack #2 (13d6.hits(5)=5 admin on 2
firewall (4d6.hits(5)=0) Stealth is good.
BT takes a simple action to send a command to both drones.
<<Kill all metahumans>> a robot's favorite command. Takes a second simple action to Fire a long burst at the Enforcer through the security glass.
narrow long burst (18d6.hits(5)=2) Let's edge.
narrow long burst redux (16d6.hits(5)=6) Better. Enf goes on full dodge
dodge (8d6.hits(5)=3) 5 net hits. 17P -7AP Soaking Armored glass 8 +6 lined coat -7AP +9 body =
soak (16d6.hits(5)=9) Edge to soak.
soak redux (7d6.hits(5)=0) Takes 8P, but is not knocked over. Free action to activate the Pain Editor. Initiative drops by 1.
Gunslinger Adept runs away from the window and readies her pistols.
Hacker ponders why he spent 40,000 nuyen on Enhanced Articulation when he has to default on all physical active skills it would assist him with. While pondering his, he draws his shitty pistol and starts running deeper into the compound.
The covert ops specialist uses a simple action to draw her weapon and another simple action to open the kitchen door and free action to activate his ever-present chameleon suit.
The Face curses himself for having no leadership skill, readies his light pistol and starts up his car, parked out front.
The Street Samurai wishes she had a weapon bigger than a an Ingram Smartgun X as she also falls back into the room, readying her weapon.
The Weapon Specialist can't help but cry as she realizes that every character so far with an armor jacket has 3 body and every character with a body over 3 has an armor vest or long coat only. This action (and armor encumbrance) delays her until the other init 10 people go. AT that point, she readies her Walther MA-2100 and starts up the stairs from the basement.
The Combat Mage who got a front row seat to bullets ripping through the kevlar wallboard to pulp the rigger, moves to take cover between the Smuggler's GMC Bulldog and Eurocar Westwind and tries to cast Increase Reflexes at Force 4.
increased reflexes (10d6.hits(5)=3) Increasing his passes and initiative by +2 each and soaking 4S
soak 4S (8d6.hits(5)=4) successfully.
The Bounty Hunter readies his Ruger 100 and tries to shoot BT through the armored glass.
dhoot (6d6.hits(5)=1) The bullet barely pierces the armored glass window and
dodge (9d6.hits(5)=3) fails to connect.
The Eco-Shaman casts a F10 manabolt at BT Edge first
manabolt of desperation (13d6.hitsopen(5,6)=7) Scratch last 2 dice for partial darkness, so 5 hits. Soaks 5P drain w/edge
resist (12d6.hitsopen(5,6)=3) takes 2P BT resists w/edge Will 5 +5 edge
resist (10d6.hitsopen(5,6)=5) 0 net hits. Spell fails.
Street Shaman tries to fight down her desire to flee from combat with a Will 4 + 4 Charisma (4) test, but vis cast breaks, and the combat needs to pause.