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Death Matches -- Feel free to post your matchups

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inca1980

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« Reply #15 on: <08-02-11/0029:18> »
Ok, so now i'm gonna pit a little human club hopper (pg. 135 Runner's Comp) vs. an ork Sprawl Ganger (pg. 108 SR4A). 

The encounter is in the middle of an alley outside a club.   We'll say at 5 meters.

Hopper Init: (7d6.hits(5)=4)Ganger Init: 6 (6d6.hits(5)=0).


CT1, IP1: Hopper -- 11, Ganger -- 6.
Edge: Hopper 2/2, Ganger 4/4


She's gonna use a simple to start sprinting.  She'll hold her other actions.  We'll use a version of chase combat.   Range modifiers aren't gonna be the same as normal chase combat.  She starts at medium range.  Each one will make a running test. 

Hopper running: Str 3 + default -1 = (2d6.hits(5)=2)Ganger running: Str 7 + Running 3 = (10d6.hits(5)=2)

They tie so no one can change engagement range.   He uses a simple to sprint and a simple to pull out his shank. 

Hopper init: (7d6.hits(5)=1).      Ganger init: (6d6.hits(5)=4).


CT2, IP1: Ganger -- 10, Hopper -- 8.
Edge: Hopper 2/2, Ganger 4/4


Hopper running: (2d6.hits(5)=1)Ganger running: (10d6.hits(5)=7)

Ganger will change the engagement range to short.  He will use complex action and stab her.  Ganger: Ag 5 + blades 4 + Charge 2 = (11d6.hits(5)=4).   She'll use Full D gymnastics dodge.  Hopper: Reaction 3 + Gymnastics 2 = (5d6.hits(5)=2).  DV 5P + 2 net hits.  Hopper: Body 2 = (2d6.hits(5)=1).  She takes 6P.

The ork ganger manages to catch up and stabs the hopper girl right in the small of her back and the force makes her fall down on the ground right on her stomach.  She tries to get back up Hopper: Body 2 + Will 3 (2) = (5d6.hits(5)=1).  She fails.  She tries to bite his leg using a long shot.  Hopper: Edge 2 = (2d6.hitsopen(5,6)=2)Ganger: Reaction 3 + Unarmed 4 = (7d6.hits(5)=4).  He just pulls his leg back. 

Ganger init: (6d6.hits(5)=2)Hopper init: 7 + wound -2 = (5d6.hits(5)=3).


CT3, IP1: Ganger -- 8, Hopper -- 8.
Edge: Hopper 1/2, Ganger 4/4


Ganger has higher Edge attribute and goes first.  He slams his blade down into the hopper.  Ganger: Ag 5 + blades 4 + Superior position 2 = (11d6.hits(5)=4).  She goes Full D again. Hopper: Reaction 3 + Gymnastics 2 (5d6.hits(5)=3).   DV 5P + 1 net hits.  Hopper: Body 2 + Edge 2 = (4d6.hitsopen(5,6)=1).  She takes 5P. 

The ganger drives the blade down into her chest while he covers her mouth with his hand.  She's dead.  He steals her earings, trodes and commlink and takes off down the alley.
« Last Edit: <08-03-11/0358:32> by inca1980 »

inca1980

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« Reply #16 on: <08-02-11/0103:34> »
These types of senseless acts of violence are an everyday occurrence in the Sixth World and since she's just a midlevel wageslave's daughter, Horizon News Network and other organizations don't make too much hoopla about it.  Humanis gets wind of her case since they try to monitor all the Meta on Human violence they can find.  A little asking around on the street and the Sprawl Ganger who did its name comes up....Ronnie. 

They decide to go out and teach him and his kind a lesson and make an example of him.  They manage to catch up with Ronnie in a different alley.  It's 4 goons and a lieutenant (H1,2,3,4 & L).  All within 10 meters of each other.

Goon's Init: (4d6.hits(5)=2)L's Init: (6d6.hits(5)=1)Ganger Init: (6d6.hits(5)=2)

CT1, IP1: Ganger -- 8, L -- 7, Goons -- 6.
Edge: Ganger 4/4


The Ganger sees the goons and uses a simple to pull out his Remington.  It's his hood so he gets Home Ground bonus (HG).    Ganger: AG 5 + Shotguns 3 + HG 2 = (10d6.hits(5)=2)Edge reroll: (8d6.hits(5)=2)Goon 1: Reaction 3 = (3d6.hits(5)=1).  Damage is 9P + 3 net hits.  Goon 1: Body 3 = (3d6.hits(5)=0).  Ronnie blows away Goon1 with his Remington Roomsweeper. 

L uses a simple to pull out his Colt L36.  L: Ag 3 + Pistols 2 + Medium range -1 = (4d6.hits(5)=1)Ganger: Reaction 3 = (3d6.hits(5)=2).  He shoots and Ganger spins out of the way. 

The 4 Goons charge the Ganger.  Goons: Ag 2 + Unarmed 2 + Charge 2 + Friends 3 + Reach 1 = (10d6.hits(5)=3, 10d6.hits(5)=4, 10d6.hits(5)=4, 10d6.hits(5)=0).   Goon1 dead so nix the first roll.  Ganger: Reaction 7 (7d6.hits(5)=3, 7d6.hits(5)=2, 7d6.hits(5)=3).  With a -1 for each successive attack the hits are unchanged.  So that's 1, 2, 0 net hits respectively.  Base damage is 3P, so Ganger must resist 4P and 5P respectively.  Ganger: Body 7 + Toughness 1 + Impact 6 = (14d6.hits(5)=3, 14d6.hits(5)=4).  He takes 1S and 1S. 

L init: (6d6.hits(5)=4)Goons Init: (4d6.hits(5)=1)Ganger Init: (6d6.hits(5)=2).

CT2, IP1: L -- 10, Ganger -- 8, Goons -- 5.
Edge: Ganger 4/4
Wounds:  Ganger{1S,1S}
Ammo: L(10/11), Ganger(7/8)


L shoots.  L: Ag 3 + Pistols 2 + Medium range -1 = (4d6.hits(5)=1)Ganger: Reaction (3d6.hits(5)=1).  Misses.  Shoots again.  L: Ag 3 + Pistols 2 + Medium range -1 + recoil -1 = (3d6.hits(5)=2)Ganger: Reaction 3 + dodged already -1 = (2d6.hits(5)=0).  Hits with 6P incoming.  Ganger: Body 7 + Toughness 1 + Ballistic 8 = (16d6.hits(5)=4).  Takes 2S.   The second shot hits Ganger square in the chest and he gasps as his head spins, but his armor is not pierced. 

Ganger uses a simple action to change the choke to wide spread.  Ganger shoots the 3 remaining goons.  Ganger: AG 5 + Shotguns 3 + HG 2 = (10d6.hits(5)=4).  Wound modifier doesn't change this.  Their defense pool is smaller than 4 so they have no defense.  Each must resist 7P + 4 net hits = 11P.  Goons: Body 3 = (3d6.hits(5)=0, 3d6.hits(5)=0, 3d6.hits(5)=0).  They each take 11P.  He blows all 3 away with 1 pump from his shotgun which peppers them all with buckshot. 

He uses free action to shout at the Lieutenant: "Drop it or I'll smoke you faster than a rabbit gets fucked!"

Ganger: Cha 2 + Intimidation 3 + Wielding weapon 2 + physically imposing 1 + just smoked goons 2 = (10d6.hits(5)=4).  Wound modifier kills one of those hits.  L: Will 2 + Intimidation 3 + wielding weapon 1 = (6d6.hits(5)=1).  2 net hits.  The Lieutenant drops his gun and puts his hands in the air.

Ork Ganger: "Get on your knees and hands behind your head."

L complies. 

Ganger changes choke back to narrow.   He walks over to the Humanis Lieutenant and puts his muzzle in his mouth. 

Ork Ganger:  "This is gonna feel good...."

He pulls the trigger and paints the side of the alley with the Humanis member's brains.  He picks up the Colt and runs away.


« Last Edit: <08-06-11/0141:50> by inca1980 »

Kontact

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« Reply #17 on: <08-04-11/0433:56> »
CT3, IP2:  Air1--18, Air2--18, ITR--13, T3--10
Edge: ITR 0/5, Triads 1/4, Air1 5/5, Air2 5/5, Earth 5/5
Ammo: L (Remington 5), T3(Ceska 23)
Wound: ITR{3S, 1S, 3S, 1S, 5P}



Casts a Force 8 Stunbolt at T3.  ITR: Spell 4 + Magic 4 + Combat Focus 2 + Wound -3 = (7d6.hits(5)=4)T3: Will 4 + Edge 4 = (8d6.hitsopen(5,6)=4).   T3 Resists! 

Both ITR and T3 are out of Edge. 

T3 Shoots NSB.  T3: Pistols 4 + Agility 5 + Long range -3 + NSB -2 + RC 1 = (5d6.hits(5)=1).   Barrier Visibility doesn't change it cuz last die is not hit.  ITR: Reaction 6 + Wound -3 = (3d6.hits(5)=0).  Incoming 7P.  ITR: Body 6 + Bal 14 + Barrier 3 = (23d6.hits(5)=9).  No damage. 

I'll continue this a little later....

ITR soaks 3P drain from the failed F8 stunbolt.
Log 4 + 6 Will = 10d6.hits(5) → [4,6,1,5,6,4,2,6,2,6] = (5)  fully resisted.

ITR casts a force 8 stunbolt Mag 4 +4 spellcasting +2 focus -3 wound -1 visibility = 7d6.hits(5) → [3,3,4,5,6,3,6] = (3)
Resist 3 Will +4 good cover(prone) = 7d6.hits(5) → [2,6,3,2,4,3,1] = (1)  uh oh.

Applies 2 net hits for 10s.  triad goes down.  resists 5P from stunbolt 10d6.hits(5) → [6,3,6,5,1,6,3,4,2,3] = (4)  that's one more p.

combat is over.





inca1980

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« Reply #18 on: <08-06-11/0139:19> »
Well played sir

Kontact

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« Reply #19 on: <08-13-11/0722:58> »
Matchup is BT vs. BBB.  And by BBB, I mean every one of the sample archetypes from the Core Book all at once.

First up, the cast.
Bounty Hunter  Init 8-1  Tracks 12/10
Combat Mage  Init 8-1  Tracks  10/10
Covert Ops Specialist  Init 11-1  Tracks  9/10
Drone Rigger  Init 11-1  Tracks  10/10
Enforcer  Init 8-3  Tracks  13/10
Face  Init 8-1  Tracks 10/11
Gunslinger Adept  Init 10-3  Tracks  11/10
Hacker  Init 10-1 Tracks 10/10
Occult Investigator  Init 7-1  Tracks  10/10
Radical Eco-Shaman  Init 7-1  Tracks  10/11
Smuggler  Init 12-1  Tracks  10/10
Sprawl Ganger  Init 6-1  Tracks  12/10
Street Samurai  Init 9-3  Tracks  10/10
Street Shaman  Init  7-1 Tracks  11/10
Technomancer  Init 9-1  Tracks  9/10
Weapon Specialist  Init  7-1 Tracks  10/10

vs.

Military Cyborg Killing Machine  Init 12-3  Tracks  17/11

Let's set the scene.  All of the shadowrunners are in their Safe House.  Chilling out.  Maxing.  Relaxing.  All cool.  They just ran on Fort Lewis for some gear.  Shots were fired, no big deal.  Soldier boys would never follow them into Redmond...

Boat Times is approaching from the West.



Chrona

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« Reply #20 on: <08-13-11/0907:34> »
They're doomed, surely

Kontact

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« Reply #21 on: <08-13-11/0910:56> »
BT instructs his Agent, Six, to activate his Chameleon Coating then begin an extended test to find hidden nodes.  Meanwhile he begins climbing up the building across the street from the safehouse.  13d6.hits(5) → [5,2,1,6,5,4,4,4,6,3,4,2,2] = (4)  12d6.hits(5) → [1,6,5,3,5,3,3,6,6,2,1,1] = (5) he's on top of the 2nd floor in 2 CTs  How quiet was he?  13d6.hits(5) → [3,5,3,5,3,1,6,2,6,4,5,5,6] = (7)  So quiet that none of the archetypes has a chance to hear him after the myriad of penalties for hearing a guy creeping around across the street.

Meanwhile, Six managed to produce a list of all the hidden nodes in 4 mutual kms.  With a Signal of 5 and ECCM of 6, even r10 Wifi Inhibition couldn't keep it from picking any signal out of that house.

BT instructs Six to hack into the two doberman drones and the MCT rotodrones and disable any alerts.
Meanwhile, he uses his UWB radar to take aim with his Ruhrmetall SF 20 at the Drone Rigger and his Vehicle, through the garage doors.

Shots ring out.  Surprise roll.  BT = supplies (18d6.hits(5)=10)  Riggy = 11-1 (encumbrance) surprise (10d6.hits(5)=3)  10/10 is not happening.  APDS rounds the size of a man's hand begin to tear through the wall! Riggy goes on init (10d6.hits(5)=5) 15.  BT is init (12d6.hits(5)=3) also 15, but he wins on edge. 

Long burst, split to short burst at drone rigger and short +long narrow bursts fired at his GMC Bulldog parked in the garage area.
Agility 9(arms) +6 skill +1 Sideways +2 Smartgun +3 Take aim = shooting (21d6.hits(5)=6)  forgot -3 for aiming by radar only.  Hits unchanged.
Riggy can't do anything but soak.  15P -7AP  garage armor 8 +8 jacket -7AP +3 bod = soak (12d6.hits(5)=4)11P is enough to put him out, so he'll throw edge.  edge (8d6.hits(5)=1) 10P.  He takes massive damage and is bleeding out on the floor. 
His van also takes it on the chin.  shooting (16d6.hits(5)=6) forgot -3 for aiming by radar only.  1 fewer hit.  Soaking 14P -7AP   Armor = 8 + 8 from garage door -7AP + 16 body soaking (25d6.hits(5)=12)  Lucky for the dead guy's van, it still has 14 boxes left.  2nd Long burst is narrow, and just for the van.  shoot (16d6.hits(5)=6)forgot -3 for aiming by radar only.  1 fewer hit. This time, damage is 17P -7AP.  Soaking once more soak (25d6.hits(5)=6) Takes 11 P and has 3 boxes left.  It is now leaking oil and gasoline all over inside the space.

Time for reactions in just a moment, but no one is going to beat that surprise roll.
« Last Edit: <08-16-11/2321:31> by Kontact »

Kontact

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« Reply #22 on: <08-16-11/2227:34> »
Six's initiative = Rating 6 +6 Response +1 optimization = agent init (13d6.hits(5)=4) goes on 16

Smuggler init (12d6.hits(5)=5) goes on 17
Covert Ops init (11d6.hits(5)=3) glitches  but goes on 14
Gunslinger and Hacker go on init (10d6.hits(5)=4, 10d6.hits(5)=4) 14, before COS
Street Samurai and Technomancer go on init (9d6.hits(5)=3, 9d6.hits(5)=1) 12 and 10
BH, CM, Enf, and Face go on init (8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=1, 8d6.hits(5)=4) 10, 11, 9 and 12.
OI, RES, Sham and WS go on init (7d6.hits(5)=2, 7d6.hits(5)=3, 7d6.hits(5)=3, 7d6.hits(5)=4) 9, 10, 10 and 11.  Shaman goes on 9, because of Combat Paralysis.
Sprawl ganger is last, because he is the shittiest character.

Six has 4 passes to hack the doberman for admin access (assuming since they're personal, all access is restricted to admin) while the aiming and shooting was going down.
hacking for admin (13d6.hits(5)=4, 13d6.hits(5)=3)  3 more hits needed
    firewall (4d6.hits(5)=0, 4d6.hits(5)=3)  Stealth holds 3/6. 
Finishes the first and starts on the other one.  hacking for admin (13d6.hits(5)=4, 13d6.hits(5)=5)  Admin on 1, 5 more needed on 2.  alert? (4d6.hits(5)=1, 4d6.hits(5)=1)  stealth holds 1/6.

2nd Pass:
Smuggler freaks out and runs from the kitchen, simultaneously sending ignition commands to her GMC bulldog and Eurocar Westwind, parked in the rear of the garage.

Six takes a turn to hack the first rotodrone.  hack #2 (13d6.hits(5)=5 admin on 2 firewall (4d6.hits(5)=0) Stealth is good.

BT takes a simple action to send a command to both drones.  <<Kill all metahumans>> a robot's favorite command.  Takes a second simple action to Fire a long burst at the Enforcer through the security glass.  narrow long burst (18d6.hits(5)=2)  Let's edge.  narrow long burst redux (16d6.hits(5)=6) Better.  Enf goes on full dodge dodge (8d6.hits(5)=3)  5 net hits.  17P  -7AP  Soaking Armored glass 8 +6 lined coat -7AP +9 body = soak (16d6.hits(5)=9)  Edge to soak. soak redux (7d6.hits(5)=0) Takes 8P, but is not knocked over.  Free action to activate the Pain Editor.  Initiative drops by 1.

Gunslinger Adept runs away from the window and readies her pistols.

Hacker ponders why he spent 40,000 nuyen on Enhanced Articulation when he has to default on all physical active skills it would assist him with.  While pondering his, he draws his shitty pistol and starts running deeper into the compound.

The covert ops specialist uses a simple action to draw her weapon and another simple action to open the kitchen door and free action to activate his ever-present chameleon suit.

The Face curses himself for having no leadership skill, readies his light pistol and starts up his car, parked out front.

The Street Samurai wishes she had a weapon bigger than a an Ingram Smartgun X as she also falls back into the room, readying her weapon.

The Weapon Specialist can't help but cry as she realizes that every character so far with an armor jacket has 3 body and every character with a body over 3 has an armor vest or long coat only.  This action (and armor encumbrance) delays her until the other init 10 people go.  AT that point, she readies her Walther MA-2100 and starts up the stairs from the basement.

The Combat Mage who got a front row seat to bullets ripping through the kevlar wallboard to pulp the rigger, moves to take cover between the Smuggler's GMC Bulldog and Eurocar Westwind and tries to cast Increase Reflexes at Force 4.   increased reflexes (10d6.hits(5)=3)  Increasing his passes and initiative by +2 each and soaking 4S soak 4S (8d6.hits(5)=4) successfully.

The Bounty Hunter readies his Ruger 100 and tries to shoot BT through the armored glass.  dhoot (6d6.hits(5)=1)  The bullet barely pierces the armored glass window and dodge (9d6.hits(5)=3) fails to connect.

The Eco-Shaman casts a F10 manabolt at BT  Edge first manabolt of desperation (13d6.hitsopen(5,6)=7)  Scratch last 2 dice for partial darkness, so 5 hits.  Soaks 5P drain w/edge resist (12d6.hitsopen(5,6)=3) takes 2P  BT resists w/edge Will 5 +5 edge resist (10d6.hitsopen(5,6)=5) 0 net hits.  Spell fails.

Street Shaman tries to fight down her desire to flee from combat with a Will 4 + 4 Charisma (4) test, but vis cast breaks, and the combat needs to pause.
« Last Edit: <08-16-11/2325:41> by Kontact »

Chrona

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« Reply #23 on: <08-16-11/2243:47> »
Quote
Essence: 0.250

Was this taken into account when the manabolt happened?

Kontact

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« Reply #24 on: <08-16-11/2315:05> »
composure(4) (8d6.hits(5)=6) The Street Shaman spontaneously grows a massive pair of balls and summons a Force 10 spirit summon a fuck-off big ghostie (10d6.hits(5)=2) not good enough, edge it summon a fuck-off big ghostie redux (8d6.hits(5)=4) better.  Massive ghost is angry to be summoned by such a whimpy shaman, anti-summon (10d6.hits(5)=6) Fully resists.  Shaman has to soak 12P and tries desperately w/ final edge soak w/edge (10d6.hitsopen(5,6)=10) phew.  Lucky break. Only 2P.

Technomancer (also encumbered) runs for one of the bedrooms and drops into Full VR.

Occult Investigator almost drops his beer in the toilet, but instead makes a break for the front door.  While running, he casts Imp. Invisibility at f3, but vis cast goes down again.

Kontact

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« Reply #25 on: <08-16-11/2318:06> »
Quote
Essence: 0.250

Was this taken into account when the manabolt happened?

Nope.  He's still alive rather than an object.  ;D

If he was only a full machine, then BT would be immune to all mana spells.  :P

Chrona

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« Reply #26 on: <08-16-11/2356:21> »
Quote
Essence: 0.250

Was this taken into account when the manabolt happened?

Nope.  He's still alive rather than an object.  ;D

If he was only a full machine, then BT would be immune to all mana spells.  :P

I swear lower essence gives mages a penalty to cast at you (e.g. to cast at BT you'd be at -6)... that's what all my GMs have done and so is what I've all ways done

Kontact

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« Reply #27 on: <08-17-11/0223:29> »
I've seen that rule suggested before, but it's not in the books anywhere.  Really, magic is the only way to hurt a cybermonster.

Teyl_Iliar

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« Reply #28 on: <08-17-11/1034:45> »
The lower essence gives a bonus to magic in 3rd edition.
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

Chrona

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« Reply #29 on: <08-17-11/1036:47> »
The lower essence gives a bonus to magic in 3rd edition.

My GMs all ways said it's a penalty because there's less person to hit with mana