Heya guys, first time posting here.
I made Face Adept and I'm not 100% sure about some of the adept powers. So I have some questions.
Kinesics
"Each level applies a +1 bonus for the adept when making or resisting Social skill tests. It also applies a +1 dice pool modifier to the adept on any Opposed Tests made to gauge the adept’s truthfulness or emotional state, including Judge Intention tests (p. 139), assensing for emotional state, and other magical and technological tests."
- Does this mean the character gets +1 dice to every skill in the Social Skill group (per rank) in all situation?
- Underlined part, who gets the +1 one on what and when?
Cool Resolve
"Cool Resolve makes a character inhumanly self-assured and unflappable in social exchanges, whether these be delicate
negotiations or an interrogator’s grilling. Each level of the power adds one die to the adept’s dice pool for Opposed Tests involving Social Active skills in which he is the target/defender."
- So every time some one uses a Social Active skill on my character and I choose to counter Negotiate, Leadership, Con, Intimidate (I can't imagine how counter Etiquette would work), the character would gain the bonus?