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[4e] I need clarification on Cool Resolve and Kinesics

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Ragmon

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« on: <04-06-15/0632:22> »
Heya guys, first time posting here.

I made Face Adept and I'm not 100% sure about some of the adept powers. So I have some questions.

Kinesics
"Each level applies a +1 bonus for the adept when making or resisting Social skill tests. It also applies a +1 dice pool modifier to the adept on any Opposed Tests made to gauge the adept’s truthfulness or emotional state, including Judge Intention tests (p. 139), assensing for emotional state, and other magical and technological tests."

- Does this mean the character gets +1 dice to every skill in the Social Skill group (per rank) in all situation?
- Underlined part, who gets the +1 one on what and when?


Cool Resolve
"Cool Resolve makes a character inhumanly self-assured and unflappable in social exchanges, whether these be delicate
negotiations or an interrogator’s grilling. Each level of the power adds one die to the adept’s dice pool for Opposed Tests involving Social Active skills in which he is the target/defender."


- So every time some one uses a Social Active skill on my character and I choose to counter Negotiate, Leadership, Con, Intimidate (I can't imagine how counter Etiquette would work), the character would gain the bonus?



adzling

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« Reply #1 on: <04-06-15/1026:01> »
Kinesics gives you one die to resist any social checks NOT initiated by you.

Cool Resolve DOES give you one die to all social tests, whether initiated by you or someone else.

This means if you take Auth. Tone and Kinesics you get the effects of Cool Resolve for only 0.75pp.

Another example of poorly thought-through rules implementations.

Ragmon

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« Reply #2 on: <04-06-15/1109:59> »
I know I came here to ask for help but, but I have to disagree at this point.

Kinesics gives you one die to resist any social checks NOT initiated by you.

"Each level applies a +1 bonus for the adept when making or resisting Social skill tests."

I read it as such.
With Kinesics you gain:
- Each level applies a +1 bonus for the adept when making Social skill tests.
- Each level applies a +1 bonus for the adept when resisting Social skill tests.

In the case of Cool Resolve.

Cool Resolve DOES give you one die to all social tests, whether initiated by you or someone else.

Each level of the power adds one die to the adept’s dice pool for Opposed Tests involving Social Active skills in which he is the target/defender.

I have to disagree, it totally clear you only receive the bonus when some one is interrogating, intimidating, torturing or trying to lower your prices (negotiating).

Oh and one question, whats "Auth. Tone"?

adzling

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« Reply #3 on: <04-06-15/1138:12> »
oops i just noticed your posting is re: 4e.

My comments are regarding 5e.

Looks like there were some changes between additions, sorry for any confusion.

Ragmon

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« Reply #4 on: <04-06-15/1216:17> »
My comments are regarding 5e.

Looks like there were some changes between additions, sorry for any confusion.

No problem.

Glyph

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« Reply #5 on: <04-06-15/1416:32> »
Kinesics affects social skill tests in which you are either the initiator or the defender, while cool resolve only affects defensive tests.  That's the straightforward part.  The confusion comes from:

"It also applies a +1 dice pool modifier to the adept on any Opposed Tests made to gauge the adept’s truthfulness or emotional state, including Judge Intention tests (p. 139), assensing for emotional state, and other magical and technological tests.[/u]"

- Underlined part, who gets the +1 one on what and when?

Basically, kinesics gives you a bonus to opposed tests like Judge Intentions that are made to attempt to discern your state of mind.  The confusion comes from the bad example they included - it says opposed tests, but assensing is not an opposed test.

Ragmon

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« Reply #6 on: <04-06-15/1519:49> »
Kinesics affects social skill tests in which you are either the initiator or the defender, while cool resolve only affects defensive tests.  That's the straightforward part.  The confusion comes from:

"It also applies a +1 dice pool modifier to the adept on any Opposed Tests made to gauge the adept’s truthfulness or emotional state, including Judge Intention tests (p. 139), assensing for emotional state, and other magical and technological tests.[/u]"

- Underlined part, who gets the +1 one on what and when?

Basically, kinesics gives you a bonus to opposed tests like Judge Intentions that are made to attempt to discern your state of mind.  The confusion comes from the bad example they included - it says opposed tests, but assensing is not an opposed test.

Aha, I got that part now.
How about the first part? "Each level applies a +1 bonus for the adept when making or resisting Social skill tests."
Flat bonus to all Social skill dice pool all the time?

adzling

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« Reply #7 on: <04-06-15/1520:21> »
It's funny but in 5e they completely reversed Kinesics and Cool Resolve...

I wonder why they did that?

Glyph

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« Reply #8 on: <04-06-15/1601:26> »
Yep, flat bonus to all social skill tests.

In SR5, I got the impression they started out intending to nerf pornomancer builds and make mundanes more competitive.  Then, with Street Gimoire, they said "Screw it.  Here's Authoritative Tone and Cool Resolve.  Pornomancers are back, with bigger dice pools than ever.  And go adept or go home."