Follow-up questions;
1. If a toxin has an effect that causes damage, is this damage resisted with body as normal?
Page 121, Effect states that
Damage from toxins is treated just like just like any other injury.
Presumably, then, you get a Toxin Resistance Test to reduce the Power of a Toxin, and a Damage Resistance Test (aka a soak roll) to resist the actual damage inflicted. Am I reading that right?
Let's say both that both Thor the Troll (Body 8, Willpower 4, and a Rating 6 Toxin Extractor) and Harry the Human (Body 3, Willpower 3) are each hit with a dose of Narcoject (Power 15, Effect is Stun Damage).
If my reading is right, Thor would roll 12 dice, while Harry would roll 6 dice. Because Thor had a Toxin Extractor that reduces the threshold of a Toxin Resistance test, he would only need to resist a Power of 9 instead of 15.
Thor gets lucky and rolls 5 hits, effectively reducing the Power to 4 (15 - R6 Toxin Extractor - 5 hits), while Harry only rolls 1 hit and has to deal with a power of 15.
Thor then rolls Body to resist the 4 Stun Damage and scores 4 hits, reducing the power to 0; he takes no damage at all, and shakes off the dart used to deliver the toxin while looking around for his attacker.
Harry on the other hand fails to score any hits, and suffers 14 Stun Damage. This fills his Stun Condition Monitor of 10, and puts him at 4 physical damage. He is out cold.
2. The Toxin Extractor "subtracts it's rating from from the threshold of Toxin Resistance Tests", but page 121 makes no mention of any threshold. Is reducing Power by the rating an appropriate approach, or have I missed something?
3. Narcoject has a Duration of "(6 - Body) hours, minimum 1 hour"; what is the purpose of listing this? As far as I can tell, you do not get multiple Toxin Resistance Tests, so the Power suffered is not going to be further reduced.
In out above examples, Thor would be entirely unaffected, while Harry would be sleeping off the Stun Damage for the next several hours. Which brings me to...
4. Is there a rule for what it takes to wake up an unconscious character?
Let's say Harry rolls 4 hits on his Natural Healing test; one hour after being dosed by Narcoject he removes 4 boxes of Stun Dave from his Condition Monitor. Is this enough to wake him up, or does he have to wait until the Duration of the Toxin wears off (6-3=3 hours in this case).