Hey Chummers,
i am a Gamemaster very new to SR 5 and started to play "Splintered State" with a new group.
One playercharacter chose the negative Quality "Code of Honor" like its written in the Core Book (p 79).
She had chosen to not harm "children their parents and child care worker" which is rooted in a solid way by her backgroundstory (having much brothers and sisters to care for after the "acciedent" of her father, who in fact was killed by some coldhearted bastards).
I like that very much, but i am not sure how i can handle that. The problem is that the character in the fewest case knows if the guard she meets is a proud father.
But its hard to say that everyone could probably be a part of a real family and always applie the charisma + wilpower (4) test to let her take an violent action against such a target.
So if i applie the test only if she knows the target has family that seems pretty fair.
But how to handle the other cases:
(A) I feel strong about deciding about gangers, ghouls and such drek that they dont have children they care for. (Wont make a randomtest for that cases)
(B) If the target is a employed member of the sixth world (Con-Member, Officer, Streetworker, ... ) there had to be some kind of random test to check if the target has familiy.
So what are ur suggestions for:
Q: How do I calculate the chance of hitting a childcaring person?
It should be affected by bithrating of seattle. (Do u have any numbers?) As well the rank of the employer should be affect the chance in some way, because the higher the rank the less time does Jon Doe have for his family.
What do think which numbers are balanced for 15 Karma to get applied here?
I have got a problem with the randomness here. If i protect children its clear if my target belongs to that group or not.
I would like it very much if my player does some legwork to get the information who of the guards of the Commercial Bank of Seattle is an father/mother and who not before go for the run. In my opinion negatice qualities should work that way.