So I'm starting up a 5th ed Shadowrun game in the future to see how the rules work in practice. I really think it's a massive improvement from 4th, but combat, at least to me, still seems a bit slow and clunky. I've recently read the rules for Numenera, and one of the things that game does is basically make combat much more manageable by having three "range bands":
immediate distance 10 feet (3 m), short distance (anything greater than immediate distance but less than 50 feet (15 m), and long distance (anything greater than short distance but less than 100 feet (30 m).
There are some rules for tactical decisions (cover, prone/higher ground, surprise, etc.), but ultimately exact positioning is irrelevant. If someone's in short range, it doesn't matter if it's 20 feet away or 45 feet away, it's the same.
Now as I understand it, the group I'm playing with likes tactical combat a lot, like Pathfinder's or normal Shadowrun's. I don't want to change it to the point where it basically alienates it to them, but I plan on discussing the matter with them, maybe to reach a compromise of sorts.
Any suggestions? Could this work?