Two, don't spread yourself too thin, to the point of uselessness. This varies from skill to skill. Combat skills require the most dice for consistent success, since you will be making opposed tests with negative modifiers. But it is best to stop at a point where you are still good at what you do, and not spread out until you can do everything, but do it poorly.That brings up a good question, what is good enough? As we are not talking about specialized characters, "as high as you can get," isn't the right answer. How many dice do you need to not be a liability in a firefight? a knife fight? the matrix? when does a few more dice in a skill make it less of a party trick and something the team can rely on? Every category will have a different answer as you suggest. The benchmark I would use is "When the specialist of the team considers you useful." IE the Sam knows you aren't on his level, but doesn't have to worry about you if you end up in a firefight, and when planing the ambush, he can count on you doing your assigned role, and making a contribution.
That brings up a good question, what is good enough? As we are not talking about specialized characters, "as high as you can get," isn't the right answer. How many dice do you need to not be a liability in a firefight? a knife fight? the matrix? when does a few more dice in a skill make it less of a party trick and something the team can rely on? Every category will have a different answer as you suggest. The benchmark I would use is "When the specialist of the team considers you useful." IE the Sam knows you aren't on his level, but doesn't have to worry about you if you end up in a firefight, and when planing the ambush, he can count on you doing your assigned role, and making a contribution.
Damnyankee
That's a question that can have many different answers, depending on the overall toughness level of the campaign. Personally, I would say (to be a reliable backup/assistant in a given area) 12-15 dice for combat skills and magical skills such as spellcasting or summoning, 10-12 dice for social skills or hacking, and 8-12 dice for most other things (perception, stealth, technical skills, etc.). Others might give lower numbers.
An agility of 5 doesn't make you specialized, it makes you versatile in agility related skills.
You are saying that any character that is not specialized/min-maxed is a poorly built character, and I reject that. Sure, its easily to build a grabastic mess of stuff that looks cool, but that doesn't mean that every flexible character is poor. I think its about intent.
You have made your point that you don't think its possible. I agree that its not easy. But to continue to argue with me/us about it is not productive. If you disagree with the concept of the thread, don't participate.You are saying that any character that is not specialized/min-maxed is a poorly built character, and I reject that. Sure, its easily to build a grabastic mess of stuff that looks cool, but that doesn't mean that every flexible character is poor. I think its about intent.
The problem is that intent does not determine reality. If someone intends their character to be a realistic "got laid off from ___ job and left SINless and now has to scrape by in the shadows to survive" type, then they are going to suffer the realistic fate of being largely useless and then dying.
Like you said in the first post, the rules and the setting skew towards specialist characters. If you want to fight against that current, you're going to need every tool in the box to do it. That's what min/maxing is. Minimizing weaknesses while maximizing strengths. Pretty much what a generalist character is entirely about.
Yeah, but don't stop with the natural points. Look at my example above - those two pieces of 'ware gave the character 8 more Attribute points.
Yeah, but don't stop with the natural points. Look at my example above - those two pieces of 'ware gave the character 8 more Attribute points.
Do not have the rules right now to see that but what is the cost of this Cyberware?
Essence | Nuyen | 'Ware |
0.8 | 32,000 | Muscle Toner R4 |
0.7 | 45,000 | Superthyroid |
0.2 | 25,000 | Reflex Recorder (Firearms Skill Group) |
1.7 | 102,000 | Bioware |
0.5 | 1,500 (plus options) | Cybereyes R4 |
0.25 | ~6,500 | Cyberware |
1.95 | ~108,500 | Total cost |
Oh..I mean money cost :) or better, how many BPs for resources??Updated the info
I agree with that. Shadowrun is a dangerous universe.
I'll add something else. Nearly any supporting character, in addition to the dice pool levels I alluded to earlier, should also have at least one additional initiative pass, and some good armor/damage soaking capability, simply to be survivable.
Speaking as a player of a character who is a generalist covert ops kind of person, my character does very well. He can not only sneak around, but bypass security, tail a mark, disguise himself, impersonate another male human, run, swim, flip, and climb, and does well in fire fights and close combat. In fact, I picked up some extra stuff from the martial arts PQ's in Arsenal so that he could get himself out of trouble when he needed to.
Essence Nuyen 'Ware 0.8 32,000 Muscle Toner R4 0.7 45,000 Superthyroid 0.2 25,000 Reflex Recorder (Firearms Skill Group) 1.7 102,000 Bioware 0.5 1,500
(plus options)Cybereyes R4 0.25 ~6,500 Cyberware 1.95 ~108,500 Total cost
It's very much "MMO" thinking where characters have specific roles they are expected to excel at and a good team covers all necessary roles.
It's not just MMOs! You see this all the time... (snip examples)
I was wandering what cost it would be, but 22 BP is quite cheap...
You don't see Sam rappelling off of the roof.No but they often remind us he was a SEAL, so we know he could do it.. just that he doen't want to rumple his Hawaiian shirts. And Fee has been a face a few times (well, a skin anyway...)
huh... R U talking about some series??? Cannot get any sense myself from those posts :DThey are talking about Burn Notice (http://www.usanetwork.com/series/burnnotice/).
You don't see Sam rappelling off of the roof.No but they often remind us he was a SEAL, so we know he could do it.. just that he doen't want to rumple his Hawaiian shirts. And Fee has been a face a few times (well, a skin anyway...)
DY
Gun Nut,
I have thought about making a character based on Michael from Burn Notice, and would be interested in seeing your 400 BP version based on him. I hadn't thought about base lining all the attributes, and am now intrigued.
Also I'm not sure that their skills all overlap as much as they complement each other. They each have some low level skills that the others excel at while having their own specialties.
I cannot wait for the next season to start.