Shadowrun

Shadowrun General => General Discussion => Topic started by: taranion on <09-13-20/0830:09>

Title: Genesis Character Generator - Release Thread
Post by: taranion on <09-13-20/0830:09>
Hi chummers,

I will use this thread to publish release notes of new plugin releases for Shadowrun 6 in Genesis (instead of opening new topics, like I did in the past)

Let me start with version 1.3.1
https://www.rpgframework.de/index.php/en/2020/09/13/shadowrun-1-3-1-2/
Though it is mainly bugfixes, a few things stand out:New Feature Task Improvement Bug Lately we found a larger problem in our gear management, that is relevant if you want to put accessories in to gear pieces that have been automatically added (like a weapin mount that is a built-in accessory of a drone or a accessories for foci) - that simply doesn't work right now.
Title: Re: Genesis Character Generator - Release Thread
Post by: FastJack on <09-13-20/0908:57>
Thanks for all of your hard work! I've stickied the thread so it's easy to find.
Title: Re: Genesis Character Generator - Release Thread
Post by: Stainless Steel Devil Rat on <09-13-20/0953:54>
I <3 your work!
Title: Re: Genesis Character Generator - Release Thread
Post by: Sir Ludwig on <09-13-20/1257:21>
taranion,

I too appreciate all the work you and your family and friends are doing.

Regards,
SL
Title: Re: Genesis Character Generator - Release Thread
Post by: Longshot23 on <09-14-20/0548:15>
It's probably not a priority, but is there any way to determine that the installation is not (automatically) to C:\ ? Because I have drive space issues . . . .
Title: Re: Genesis Character Generator - Release Thread
Post by: taranion on <09-14-20/0552:02>
It's probably not a priority, but is there any way to determine that the installation is not (automatically) to C:\ ? Because I have drive space issues . . . .

You are referring to the directory where the application stores its auto-updated files? (In your user directory in a "genesis" subdirectory)?
Or about the directory where the MSI unpacks itself? (That should be selectable in the installer)

Title: Re: Genesis Character Generator - Release Thread
Post by: Longshot23 on <09-14-20/1145:28>
It's probably not a priority, but is there any way to determine that the installation is not (automatically) to C:\ ? Because I have drive space issues . . . .

You are referring to the directory where the application stores its auto-updated files? (In your user directory in a "genesis" subdirectory)?
Or about the directory where the MSI unpacks itself? (That should be selectable in the installer)

I'm not sure, but there wasn't an option to install to a drive other than C:\ . . .
Title: Re: Genesis Character Generator - Release Thread
Post by: cuidaBeja on <12-11-20/0947:44>
I'm having a little trouble with links right now. The link at the top of this post gets a 404. After a bit of poking about though I found the download link though and holy crap this thing is great! You did a great job putting this together and your wife did an amazing job with the pdf exports!

One thing I'm dealing with though is the lack of item descriptions, though I see that it has the ability to load files for that. Is that something I have to whip up myself for copyright concerns?

Oh also I can't find a bug report link that leads me to the right page there, I got 404 from the project management hosting site . . .
Title: Re: Genesis Character Generator - Release Thread
Post by: Lethrendis on <01-07-21/1145:52>
I have a little question. In CBR, the price of the control rig is set as the square of Rating x 30,000. In Genesis, it is only Rating x 30,000. What's right?
Title: Re: Genesis Character Generator - Release Thread
Post by: Stainless Steel Devil Rat on <01-07-21/1209:05>
well, the CRB price is in black and white.

I know the Genesis guy peeks in to the forum here now and again, but not sure how often.  I'll see if I can get his attention.
Title: Re: Genesis Character Generator - Release Thread
Post by: Robert on <01-07-21/1529:05>
This is because Genesis currently reflects the German rules (as we are German native speakers). And in German rules, control rig is only rating x 30k, not rating^2 x 30k.
We had assumed the German rules are 100% US rules, just translated and we learn now and then that this is not the case.

We have "let the customer choose if he wants to use US or DE rules" on our task list.
Title: Re: Genesis Character Generator - Release Thread
Post by: taranion on <01-07-21/1538:00>
Seems I forgot to hit "Send" on my response

I know the Genesis guy peeks in to the forum here now and again, but not sure how often.  I'll see if I can get his attention.

Mission accomplished, SSDR :)

I have a little question. In CBR, the price of the control rig is set as the square of Rating x 30,000. In Genesis, it is only Rating x 30,000. What's right?

This is indeed one of a (fortunately) very few items where the german and the international gear information do not match.
As Robert already noted, the german publisher made an intentional change here and since most of our users are (at the moment at least) german players and we are working closely with the german publisher, Genesis reflects the german price list here at the moment.

But there is a workaround: After adding the Control Rig for the (wrong, with regard to the CRB) price, open it in the edit dialog and increase the amount to match the rating. This way you pay the correct price.
I know this is ugly and having language specific versions of the same piece of gear is on our ToDo-List, but that is all I can offer at the moment.
Title: Re: Genesis Character Generator - Release Thread
Post by: Stainless Steel Devil Rat on <01-07-21/1618:13>
You do amazing work! I just wish your l labor of love didn't have to factor in such edition discrepancies.
Title: 1.4.4
Post by: taranion on <01-19-21/1729:07>
Reviving this thread for what it was intended: release notes.

Plugin Version 1.4.4


Just made available in Genesis-Staging  (meaning: its Beta and will become stable, if no new bugs are introduced in this version)

New Feature

    [SR6-575] - Support "Collapsing Now" (Adept Power and Gear)

Bug

    [SR6-510] - Don't apply modifications from multiple items with vision magnification
    [SR6-556] - Remove strength requirement from bows to enable ki-adept use
    [SR6-567] - Add edgebonus info to voice_modulator
    [SR6-573] - Ignored Martial Arts when checking if there are too many Nuyen left to finish chargen
    [SR6-576] - Add escaping specialization to athletics
    [SR6-577] - Item Updates (hazmat and rigger control)
    [SR6-580] - PDF: Attack Rating on weapons embedded in other items is way too high if char has vision magnification

Improvement

    [SR6-490] - On PDF sort "ammunition" by subtypes (ammunition, rockets, missiles, explosives, grenades)
Title: Re: Genesis Character Generator - Release Thread
Post by: taranion on <05-05-21/0423:03>
Oops, I forgot to post the 1.5.x release (containing "Street Wyrd") here. Sorry

I just released 1.6.0
Details here (https://rpgframework.atlassian.net/wiki/spaces/SR6HELP/pages/1693810689/Shadowrun+6+-+1.6.x)

Bug
Task

Improvement

Title: Re: Genesis Character Generator - Release Thread
Post by: KarmaInferno on <06-20-21/1510:56>
This is pretty amazing.

Is there a way to set which armor you are actively wearing? So far it just uses the highest rating armor to figure Defense.
Title: Re: Genesis Character Generator - Release Thread
Post by: taranion on <06-20-21/1515:28>
This is pretty amazing.
Thank you :)

Is there a way to set which armor you are actively wearing? So far it just uses the highest rating armor to figure Defense.
Unfortunately no. But you are not the first to ask and I implemented it for my Foundry VTT game system, so I might add it in the near future in a compatible way.
Title: Release 2.0.0 - Double Clutch
Post by: taranion on <11-02-21/0439:02>
After 5 months work, we are happy to announce a major update to the Shadowrun 6 plugin in Genesis.
For release notes please consult our Wiki (https://rpgframework.atlassian.net/wiki/spaces/SR6HELP/pages/1997045761/Shadowrun+6+-+2.0.x) .
In brief:Though we tested the release some time, I expected it to have some bugs - "Double Clutch"s new rules where not easy to implement and I've got the feeling that there are still a lot of uncovered problems regarding vehicles. Still, I hope you like the new options.

You can find us on Discord (https://discord.gg/AUCQ3HM), if you want to discuss our projects
Title: Re: Genesis Character Generator - Release Thread
Post by: taranion on <11-02-21/0441:47>
I forgot to add: A new version (https://www.rpgframework.de/index.php/en/genesis-3/) of the starter application Genesis is also being rolled out. Since the starter application is not self-updating, you need to reinstall it manually.
Title: Re: Genesis Character Generator - Release Thread
Post by: Stainless Steel Devil Rat on <11-02-21/1030:29>
I forgot to add: A new version (https://www.rpgframework.de/index.php/en/genesis-3/) of the starter application Genesis is also being rolled out. Since the starter application is not self-updating, you need to reinstall it manually.

In happy news: I forgot to not use chrome when downloading.  And it worked anyway!
Title: Re: Genesis Character Generator - Release Thread
Post by: taranion on <11-02-21/1032:56>
In happy news: I forgot to not use chrome when downloading.  And it worked anyway!

I noticed a few days ago, that the MSI file was the only one using HTTP instead of HTTPS for download and fixed it.
Maybe that added to the problem - or better: helped resolve it now.
Title: Re: Genesis Character Generator - Release Thread
Post by: taranion on <11-14-21/1226:39>
Shadowrun 6 - Version 2.0.1

Bug
Improvement
Title: Version 2.1.0
Post by: taranion on <12-30-21/0951:19>
As this year comes to an end, we are releasing our last update for this year (I hope so - otherwise I will have messed this up terribly).

The new version changes the way exotic weapon skills are dealt with (we now assume grouped skills like "Whips" instead of per weapon specializations like "Monofilament Whip"). We still don't support having custom weapon skills, but we introduced an "Other" specialization to help you at least buying it.

We also introduced a config option to enable or disable to rules from the errata of the third printing, With the previous version 2.0 we forced those changes on players, which lead to a lot of confusion regarding not being able to buy spells/complex forms with customization Karma. Now you can choose your way in the creation wizard.
(https://api.media.atlassian.com/file/ff5f7718-9aec-46ea-919f-9b0c003ef660/binary?client=5774ba0d-c6e7-49cf-97a7-68c5a5d699b9&collection=contentId-2005630995&dl=true&max-age=2592000&token=eyJhbGciOiJIUzI1NiJ9.eyJpc3MiOiI1Nzc0YmEwZC1jNmU3LTQ5Y2YtOTdhNy02OGM1YTVkNjk5YjkiLCJhY2Nlc3MiOnsidXJuOmZpbGVzdG9yZTpjb2xsZWN0aW9uOmNvbnRlbnRJZC0yMDA1NjMwOTk1IjpbInJlYWQiXX0sImV4cCI6MTY0MDg3NjgzOCwibmJmIjoxNjQwODczODk4fQ.vB7jJ6uv7ULZSqiO_ARvm-tckcEoEHEdu05V4mhIoDk)

On the extended gear pages on the PDF the weapon element got a total redesign. It is more compact and supports having custom images for each weapon (which you need to upload yourself in Genesis). It also breaks the contributing modifications to the attack rating into a neat list, so you can control the values. As a play aid we show you ca list of modified AR ratings and dice pool per firemode.

(https://www.rpgframework.de/wp-content/uploads/2021/12/WeaponDetails.png)

Bug
SR6-771 (https://rpgframework.atlassian.net/browse/SR6-771) Creation: First level or a metamagic/echo should not be free
SR6-769 (https://rpgframework.atlassian.net/browse/SR6-769) Experience Journal uses current date instead of date entered
SR6-768 (https://rpgframework.atlassian.net/browse/SR6-768) Defensive pool modifier (from Combat Sense) should not be capped at +4
SR6-767 (https://rpgframework.atlassian.net/browse/SR6-767) NullPointerException for weapons without specialization
SR6-764 (https://rpgframework.atlassian.net/browse/SR6-764) Increasing "Astral" skill not possible for adepts with power 'Astral Perception'
SR6-758 (https://rpgframework.atlassian.net/browse/SR6-758) Matrix Initiatve bonus of cyberjacks is missing
SR6-756 (https://rpgframework.atlassian.net/browse/SR6-756) Correct cost of cyberware ultrasonic sensor
SR6-754 (https://rpgframework.atlassian.net/browse/SR6-754) Correct capacity cost of MEMS medkit carriers
SR6-750 (https://rpgframework.atlassian.net/browse/SR6-750) Add levels to nimble fingers
SR6-748 (https://rpgframework.atlassian.net/browse/SR6-748) Typo on character sheet PDF output
SR6-374 (https://rpgframework.atlassian.net/browse/SR6-374) Correct wrong exotic weapon skills

New Feature

SR6-770 (https://rpgframework.atlassian.net/browse/SR6-770) Introduce config option to enable/disable third printing errata
SR6-753 (https://rpgframework.atlassian.net/browse/SR6-753) PDF: New extended weapon display

Task
SR6-761 (https://rpgframework.atlassian.net/browse/SR6-761) Support deprecated skill specializations

Improvement
SR6-766 (https://rpgframework.atlassian.net/browse/SR6-766) Deutsche Beschreibungen der Edge-Handlungen
SR6-765 (https://rpgframework.atlassian.net/browse/SR6-765) Support "other" exotic weapon specialization
SR6-763 (https://rpgframework.atlassian.net/browse/SR6-763) PDF: Range bands on weapons element
SR6-762 (https://rpgframework.atlassian.net/browse/SR6-762) Warn about having deprecated skill specializations
SR6-760 (https://rpgframework.atlassian.net/browse/SR6-760) Foundry Export: Created file compatible with Foundry 0.9.x
SR6-759 (https://rpgframework.atlassian.net/browse/SR6-759) Support old version of the cyberjacks 5 or 6 with higher INI bonus (for DE)
SR6-757 (https://rpgframework.atlassian.net/browse/SR6-757) Add magic formulas
SR6-755 (https://rpgframework.atlassian.net/browse/SR6-755) Add content from DE Adventskalender
SR6-752 (https://rpgframework.atlassian.net/browse/SR6-752) List both (US and DE) version of Manriki chain
SR6-373 (https://rpgframework.atlassian.net/browse/SR6-373) Reduce number of specialisations for exotic weapons skill

I wish you all a happy new year and hope to have fun with you all in 2022.
Title: Re: Genesis Character Generator - Release Thread
Post by: taranion on <01-30-22/0655:54>
Final Release Notes - Shadowrun 6 - Version 2.2.0

Bug

SR6-788 Correct smuggling compartment
SR6-787 PDF: Don't show metamagics on matrix page or echoes on magic page
SR6-785 Increase skilljack soft limit to rating x4 to enable wifi use
SR6-784 Several item corrections
SR6-783 Foundry JSON: Not compatible anymore with latest Foundry V9.242
SR6-782 Added MEMS harness as standalone item
SR6-729 PDF shows echos on magic page and initate arts on echos page
SR6-684 Correct Karma cost for languages

Improvement

SR6-791 PDF: Add Shadowrun plugin version in footer
SR6-789 Add content from german magazine "Schattenload" 2022-01 Wirtz Atlas
SR6-786 Add license for heavy armor
SR6-39 Informationen about creation in character
Title: Re: Genesis Character Generator - Release Thread
Post by: taranion on <04-01-22/1207:27>
Version 2.2.3

Bug

SR6-827 Correct essence cost of cycbereyes 5
SR6-826 Metahuman adaption should not cost slot for close combat weapons
SR6-824 Foundry JSON: Base initiative exported as modifier - effectivly doubles INI
SR6-822 PDF: Wrong attribute for Stealth on extended vehicle table
SR6-821 NPEs when printing extended gear pages with vehicles
SR6-819 Error when saving custom text on Overview, Magic or Action page
SR6-818 Echoes using Submersion Grade as rating even when they should not
SR6-794 Machine Mind echo adds rigger control with rating of current submersion grade instead rating 1

Improvement

SR6-825 Add content from Kechibi Code
SR6-820 Add content from Schattenload 2022-02 HK 223 Series
Title: Re: Genesis Character Generator - Release Thread
Post by: Tecumseh on <04-19-22/0209:24>
Thank you for your continued work and support on this!
Title: Re: Genesis Character Generator - Release Thread
Post by: taranion on <05-13-22/1718:02>
Version 2.3.0

Brings a new one-page PDF sheet for beginners, which follows the design of the Beginner's Box and aims to be less intimidating to players new to roleplaying.
(https://www.rpgframework.de/wp-content/uploads/2022/05/Genesis_SR6_230a.jpg)
Bug
SR6-838 (https://rpgframework.atlassian.net/browse/SR6-838) Correct handling of machine mind and FR control rig
SR6-829 (https://rpgframework.atlassian.net/browse/SR6-829) Removing accessories doesn't refresh accessory screen
SR6-828 (https://rpgframework.atlassian.net/browse/SR6-828) Allow more accessories into helmets

New Feature
SR6-836 (https://rpgframework.atlassian.net/browse/SR6-836) Added german adventure collection: "Albträume"
SR6-834 (https://rpgframework.atlassian.net/browse/SR6-834) Allow selecting a primary weapon (ranged and close combat)
SR6-799 (https://rpgframework.atlassian.net/browse/SR6-799) New print plugin: Quickstart sheet

Improvement
SR6-839 (https://rpgframework.atlassian.net/browse/SR6-839) Add "Complex Forms" specialization to Electronics (SRM)
SR6-837 (https://rpgframework.atlassian.net/browse/SR6-837) JSON: Mark primary close and ranged combat weapons
SR6-835 (https://rpgframework.atlassian.net/browse/SR6-835) PDF: Sort weapons so that primary weapons are listed first
SR6-833 (https://rpgframework.atlassian.net/browse/SR6-833) Add content from Datapuls SOTA 2082
SR6-832 (https://rpgframework.atlassian.net/browse/SR6-832) Add content from Datapuls Alpen
SR6-831 (https://rpgframework.atlassian.net/browse/SR6-831) Add content from SRM Guide 1.6
SR6-830 (https://rpgframework.atlassian.net/browse/SR6-830) Add content from Datapuls DeMeKo
Title: Re: Genesis Character Generator - Release Thread
Post by: Hobbes on <05-13-22/1720:31>
Thank you sir!
Title: Re: Genesis Character Generator - Release Thread
Post by: KarmaInferno on <09-19-22/0230:03>
As development on Genesis has been slowed in favor of developing a new software based on a much more robust and flexible codebase, an unofficial plugin to tide everyone over in the meanwhile covering the Seattle chapter of the corebook, the 6th World Companion, and Hack & Slash has been released by Shenanigans:

https://bitbucket.org/Ddbyrd90/genesis-sr6-custom-files/src/master/

Not all items have working game mechanics attached to them yet, and some may never have them for Genesis as they would require new functionality that isn't likely to be developed.