I'll have to read the rules to see what it exactly is like, and see it in play, but so far my concerns haven't been alleviated. I like limits, accuracy, marks, higher dodge pools, priority, direct vs indirect spells, drain changes, 1 attack per IP, the equalizing of offensive magic/melee/ranged, proper armor on low-body characters, faster hacking and all that. The wireless bonuses, especially given how hackers already get faster hacking and tough combats will easily take 5x~10x as long, are the one flaw I see so far in SR5. Skinlink being gone is rather cruel too, it kinda rubs things in even more.
StarManta says one thing, but KarmaInferno quotes the book to another tune and it's rather confusing.
Fortunately, even if my worst fears come true it will be doable to figure out decent houserules, by adding other ways for hackers to mess with people and simply eliminating some of these bonuses. And the rest of the edition sounds like I will really enjoy it. Though maybe grenades are a bit messy, but I'll have to read the full rules to see how those are exactly supposed to work.
Edit: Thought Skinlink was Unwired so removed that part for a sec, but it was core in SR4.