AmmoA brief word about ammo. So far we've been using regular rounds and stick-n-shock (6S base). In an effort not to slow things down with the reduced damage code of SnS, I'm also going to say you're all carrying gel rounds too. These will do Stun with the same numeric damage code as your weapon. Some targets will be immune to gel rounds.
Per Anarchy's relaxed approach to actions, you can switch back and forth between ammo types unless there's a good reason you couldn't. For example, the Dragon can't switch ammo types.
When we get to spend karma, you can upgrade your ammo - e.g. APDS, Explosive, etc. - via Shadow Amps. Until then, you're stuck with the three examples above.
I'm going to override my previous question to Glorious about what ammo type Swoopy is using and will make it gel rounds instead, which will be more effective than SnS in this instance.
#1 - male orkSwoopy does 8S+2 then 8S+4. The first hit knocks his armor down to 2 boxes out of 12. The second hit knocks off the final two boxes of armor and passes 10 boxes to the ork. The ork's bone lacing soaks 2 of those boxes, leaving the ork with 8S. He's flat on his back, gasping for breath.
Chante's spirit of earth Doberman A connects with 1 net hit. Base damage is 8P staged up to 9P. Immunity to normal weapons reduces that to 6P. That reduces the earth spirit's armor to 6 boxes out of 12.
Shiriki and drones and DragonLet's try to balance this with what's reasonable from a gameplay perspective and what makes sense given the setting.
The rotodrones can attack a maximum of 3 times, regardless of whether Shiriki is jumped in or not. The advantage of Shiriki being jumped in is a better dice pool (15 vs. 11).
If Shiriki is not jumped in, he gets 2 attacks of his own in the physical world (base 1 + wired reflexes 1) or 2 attacks in the matrix (base 1 + VR 1 per earlier house rule).
Shiriki can issue an order for the Dragon to fire but with the following caveats.
- Per an earlier post, the Dragon has crappy autosofts. This limits its skill rating to 1. Thus its dicepool is 7 for shooting.
- It still has the -4 modifiers. No range modifier though.
- Attacks must include a glitch die. If you glitch, you strike a Wildcat instead.
The drone's second shot connects with #5 male ork with two net hits. I'm going to say that the drone is also firing gel rounds. That stages up from 8S to 10S. That reduces his armor from 12 to 2.
Dan-DanHaven't heard from MDMann so Dan-Dan's action is held.
#3 - male humanShooting Swoopy:
Agility 5 + Firearms 4 - Environment 4:
5d6t5 1 hit#6 - male elfShooting Swoopy:
Agility 6 + Firearms 4 - Environment 4:
6d6t5 1 hit#9 - ice elementalElemental attack (ice) at Spirit of Earth:
Agility 6 + Skill 3 - Wind 2:
7d6t5 2 hits (no visibility penalty, just wind)
Spirit of Earth dodge:
Agility 2 + Logic 3:
5d6t5 2 hitsTies go to the attacker so Spirit of Earth takes 8S with no reduction for immunity to normal weapons. That removes the final 6 boxes of armor and tacks on
2S.
#8 - Doberman BShooting Ité:
Agility 8 + Firearms 3 - Conditions 4:
7d6t5 1 hitNot very sporting of the Doberman but what can you expect of dogbrains. Ité can't dodge so the 8P is staged up to 9P. Damage goes against Ité's armor, which has 3 boxes remaining.
Alright, back with the table to keep track of things. This is a new combat so new Plot Points for those with sufficient Initiative boosters, namely Shiriki and Swoopy.
Character | Initiative | Distance | Condition | Armor | Plot Points | Edge | Notes |
Chante's spirit of earth | 5 | Medium | 2S 0P | 0+Immunity 3 | Per Chante | Per Chante | hauling Ité |
Shiriki's rotodrone | 4 | Medium | 0S 0P | 9+Armor 1 | Per Shiriki | Per Shiriki | |
#4 - human female | 4 | - | 0S 0P | 3 | GM | GM | SMG |
Swoopy | 3 | Medium | 0S 0P | 12 | 5 | 2 of 3 | |
#7 - Doberman A | 3 | - | 0S 0P | 9+Armor 1 | GM | GM | assault rifle |
#1 - male ork | 3 | - | 8S 0P | 0 | GM | GM | assault rifle, knockdown |
Shiriki | 2 | Far (in Dragon) | 0S 0P | 12 | 4 | 0 of 2 | |
#3 - male human | 2 | - | 0S 0P | 12 | GM | GM | SMG |
#6 - male elf | 1 | - | 0S 0P | 12 | GM | GM | SMG |
#9 - ice elemental | 1 | - | 0S 0P | 9+Immunity 3 | GM | GM | |
#8 - Doberman B | 1 | - | 0S 0P | 12 | GM | GM | Assault Rifle |
Dan-Dan | 2 | Medium | 0S 0P | 12 | 4 | 6 of 6 | Stealthy (6 hits) |
Chante | 0 | Medium | 0S 0P | 12 | 3 | 3 of 6 | Invisible (2 hits) |
#5 - male ork | 0 | - | 0S 0P | 2 | GM | GM | LMG |
#2 - female human | 0 | - | 0S 0P | 12 | GM | GM | SMG |
Ité YeyΆ | 0 | Medium | ?S ?P | 3 | 4 | 2 of 6 | Unconscious |
GM | N/A | N/A | N/A | N/A | 2 | 3 of 3 | |
@Glorious Dodge two (2) 1-hit attacks, please. Base damage is 6P.
@MDMann Action to Dan-Dan
@Jayde Action to Chante