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Swift (Missions Character SR5 Priorities)

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NovaHot1

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« on: <07-09-15/2007:36> »
Here's the elven ganger I'm going to play for Missions. Hit him with everything you've got.

== Info ==
Name: Swift                       Alias: Swift
Elf, Male                         Movement: 20/40
6'2", 210 lbs                     Composure: 8
Street Cred: 0                    Judge Intentions: 8
Notoriety: 0                      Lift/Carry: 12 (105 kg/70 kg)
Public Awareness: 0               Memory: 6
Karma: 2                          Nuyen: 3930
Age: 27                           Skin: white
Eyes: Bright glowing blue         Hair: short cropped mohawk

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: C - 140,000¥

== Attributes ==
BOD: 5                            CHA: 5
AGI: 7 (10)                       INT: 3
REA: 5                            LOG: 3
STR: 4 (7)                        WIL: 3
EDG: 2                           

== Derived Attributes ==
Essence: 0.27                     Initiative:           9 + 2d6
Physical Damage Track: 11         Rigger Init:          9 + 2d6
Stun Damage Track: 10             Astral Init:         
Physical: 8                       Matrix AR Init:       9 + 2d6
Mental: 4                         Matrix VR Cold Init:  3 + DP + 3d6
Social: 5                         Matrix VR Hot Init:   3 + DP + 4d6
Astral: 5

== Active Skills ==
Automatics                        Base: 5  + Karma: 0  = 5   Pool: 15
Automotive Mechanic               Base: 0  + Karma: 2  = 2   Pool: 5
Blades                            Base: 0  + Karma: 6  = 6   Pool: 16
Computer                          Base: 0  + Karma: 2  = 2   Pool: 5
Gymnastics                        Base: 0  + Karma: 6  = 6   Pool: 16
Intimidation                      Base: 4  + Karma: 0  = 4   Pool: 9
Longarms                          Base: 5  + Karma: 0  = 5   Pool: 15
Palming                           Base: 0  + Karma: 2  = 2   Pool: 12
Perception                        Base: 4  + Karma: 0  = 4   Pool: 7
Pilot Ground Craft                Base: 4  + Karma: 0  = 4   Pool: 9
Pistols                           Base: 5  + Karma: 0  = 5   Pool: 15
Unarmed Combat                    Base: 0  + Karma: 6  = 6   Pool: 16

== Knowledge Skills ==
Chicago Area Knowledge            Base: 2  + Karma: 0  = 4   Pool: 5
English                           N                     
Sperethiel                        Base: 4  + Karma: 0  = 5   Pool: 7
Street Gang ID                    Base: 6  + Karma: 0  = 6   Pool: 9

== Contacts ==
Bartender (CON: 1, LOY: 4)
Fixer (CON: 3, LOY: 2)
Lone Star Cop (CON: 3, LOY: 2)

== Qualities ==
Bad Luck
Lightning Reflexes
Low-Light Vision
SINner (National) (UCAS)

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Bone Lacing (Aluminum)
Cyberears Rating 2
   +Sound Link
   +Select Sound Filter Rating 3
   +Damper
Cybereyes Basic System Rating 2
   +Image Link
   +Smartlink
   +Vision Magnification
   +Flare Compensation
Datajack
Muscle Replacement Rating 3
Spurs

== Armor ==
Armor Jacket                        12

== Weapons ==
Ares Predator V
   +Concealable Holster
   +Gas-Vent 3 System
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 15       Accuracy: 7     DV: 8P       AP: -1    RC: 6
Combat Axe
   Pool: 16       Accuracy: 4     DV: 12P      AP: -4    RC: 3
Enfield AS-7
   +Laser Sight
   +Spare Clip
   +Spare Clip
   Pool: 15       Accuracy: 5     DV: 13P      AP: -1    RC: 3
Ingram Smartgun X
   +Gas-Vent 3 System
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   +Spare Clip
   Pool: 15       Accuracy: 6     DV: 8P       AP: -     RC: 8
Spurs
   Pool: 16       Accuracy: 8     DV: 10P      AP: -2    RC: 3
Unarmed Attack
   Pool: 16       Accuracy: 8     DV: 9P       AP: -     RC: 3

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
   +Sim Module, Hot

== Gear ==
Ammo: APDS (Heavy Pistols) x50
Ammo: Explosive Rounds (Shotguns) x30
Ammo: Regular Ammo (Submachine Guns) x100
Certified Credstick, Standard
Fake SIN (John Reese) Rating 4
   +Fake License (Heavy Pistol) Rating 4
   +Fake License (Muscle Replacement) Rating 4
   +Fake License (Cyberspur) Rating 4
   +Fake License (Enfield Shotgun) Rating 4
   +Fake License (Ingram Smartgun X) Rating 4
   +Fake License (Aluminum Bone Lacing) Rating 4
Gas Mask
Medkit Rating 6
Slap Patch, Stim Patch Rating 6 x5
Slap Patch, Trauma Patch x2

== Vehicles ==
Harley-Davidson Scorpion (Chopper)
   +Sensor Array Rating 2

== Karma Expenses ==
7/8/2015 12:17:13 AM      2            Starting Karma

== Nuyen Expenses ==
7/8/2015 12:17:13 AM      3930         Starting Nuyen

== Description ==
An elf of average elf height with handsome features and a close cropped black mohawk, he has multiple piercings in his pointed ears and a ring in his nose and two in his lips. A stylized tattoo of Dunkelzahn with 90's era gangsta script underneath it proclaiming Big D adorns his right shoulder and a full sleeve down his right arm. He has a muscular physique, bulging with unnatural muscle, but moves with the smooth grace and liquid speed of a predator despite his size. He wears torn jeans, and a well worn armored leather jacket over a faded JETBLACK t-shirt and heavy shitkicker boots.

== Background ==
Swift was born and raised in Seattle. He ran with the Ancients for a while, but after a disagreement with a fellow ganger over a human girl, he left the gang. They let him out after he ran the gauntlet, which he barely survived. While recuperating, he stayed with his cousin who was a Shadowrunner. He ended up going on a run with him when his cousin was in a tight spot, and was hooked when he got that big payday. He went on a few more with his cousin, spending most of his paydays on cyberware upgrades.

== Concept ==
Ex-Ganger that wanted out of that life and turned to running the shadows to do it.
« Last Edit: <07-09-15/2040:38> by NovaHot1 »
Desire is irrelevant. I am a machine.

Overbyte

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« Reply #1 on: <07-09-15/2035:30> »
My initial thoughts are:
You probably don't need the whole Firearms group at 5, just Automatics at 6 with a specialization, but I understand if you really want it that way. Athletics or Close Combat might be better picks for group skill.
Pilot 4 is probably more than you "need" if you aren't a rigger.  You could dump some get a bit more Perception.
I'd think you'd have some Etiquette (street). You also don't have any Stealth (another possibility for your group skill points).
Normally you don't need a separate license for each gun.. just a "Carry Permit" or some such. Same for cyberware, but I'm not sure what the exact Missions rules for licenses are.
Nothing is foolproof. Fools are so ingenious.

Whiskeyjack

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« Reply #2 on: <07-09-15/2145:24> »
Having the full Firearms group, Unarmed, and Blades is terribly redundant. With Bone Lacing, you're going to be getting the effective same benefit of spurs, except you're paying in skill points for something else, and in nuyen for something else, for little benefit. Same for Firearms. You get one combat action a pass; having 5 ways to spend that action isn't the best use of points, especially since you'd do better to just have a shooting skill at 6 with a specialty and put those group skill points into the Stealth Group.

Eyes and ears are kinda meh, compared to just getting glasses, contacts, earbuds, and a retinal smartlink.
Playability > verisimilitude.

Kincaid

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« Reply #3 on: <07-09-15/2219:03> »
As others have mentioned, your skill distribution isn't great.  Ranged option, melee option, and then build from there.  I'm not totally against going with the Firearms group (it's not efficient, but it may make sense for the character), but going with bone lacing and a spur and an axe is excessive.  Also note that Missions has its own set of contacts.  You don't have to take them, but it's pretty hard to develop non-canon contacts once the game gets going.  You also can't have a fake permit for a spur--they're forbidden.
Killing so many sacred cows, I'm banned from India.

halflingmage

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« Reply #4 on: <07-09-15/2302:57> »
Muscle Replacement 3 is 15R, not available at creation without Restricted Gear.

I will echo what others have said, you have too many ways to hurt people.  Are you really going to carry 3 guns plus a combat axe? 

Automotive mechanic is purely a RP choice with a pool of 5.  Computer is also not that useful(in our case).  You can do basic functions like email, downloads, grid guide, etc, with no skill, but a pool of 5 won't really do anything you want a computer professional to do.  If the decker is busy his agent will still run rings around you. 

Sneak is a very useful skill, and I think it fits yours background.  I would take sneak way before I would take palming. 

Overall not a bad concept and your priorities are very reasonable.  I think you just need to polish your skill list. 

You should have a helmet and, if you are using Run and Gun, some forearm guards and a Ballistic Mask for times when it doesn't matter if you look like you are armed for bear.  If you are playing season  5 missions you will be going into the Chicago CZ quite a bit,  in which case its actually an advantage to look like a murder hobo.  Keeps the rif-raf at bay. 


NovaHot1

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« Reply #5 on: <07-09-15/2335:25> »
So I can drop Pilot Ground Craft by 1 to get Perception 5. I could probably drop Computer entirely and pilot groundcraft by a 2nd point and take 3 points in Sneaking. Palming is purely an RP choice as I see him as a bit of a pickpocket/gambler that likes his sleight of hand. I do have run and gun. Forearm Guards and ballistic mask are going on the list as we are definitely going Season 5 missions this weekend and murder hobo-ing needs the right costume.

The Muscle Replacement is Used, so that's how I was able to get it at 3.

Dropping the license for Spurs (totally spaced they're forbidden) gives me back 800 nuyen.

Etiquette (Street) wouldn't hurt. I'll have to find a way to fit that in.
Desire is irrelevant. I am a machine.

Marcus

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« Reply #6 on: <07-10-15/0019:05> »
Too many weapons, not enough effect. If you want spurs stick to unarmed combat with implant specialization, for ranged stick with Automatics with preferred specialization. Skill groups can be broken up and cover the utility stuff. Combat axe with 16 dice is over limit, and not helping.

Lightning Reflexes is going to hold you back in the long run, I'd suggest reconsidering your cyberware and advantages lines, take a look at chrome flesh,  and run and gun, there are lots more effective advantages, and you can find cleaner ways of handling the cyberload out.
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Hibiki54

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« Reply #7 on: <07-10-15/0026:55> »
You can probably drop your STR by a couple points and bump INT or WIL to 5.

If you're going to take Firearms Group 5, you should drop your melee weapon skills and just buy them at rank 1 or 2 with earned Karma after chargen. You can default to 9 (which is still a great die pool for a back-up skill). They are going to be secondary skills compared to your shooting skills.

If you do the above, pick up Etiquette (Street) and Con (Fast Talking). You are a ganger and you know how it is in the hood and you always need to bullshit with the 5-0.

You may want to consider taking some form of 'Ware for initiative boost instead of Lightning Reflexes. You cannot even take any drugs to get an Initiative Boost with that. You're only looking at 2 IPs on average unless you roll box cars.


Hobbes

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« Reply #8 on: <07-10-15/0907:49> »
10 Agility, think about Agile Defender quality.

I would shuffle points out of Logic into either Reaction or Charisma.  Buy Logic back up with Karma if you really feel you need it.

I'd think about dropping the cybereyes and cyberears for just a Smartgun link, get the rest with regular gear. 

If you can free up the Essence and Nuyen Reaction Enhancers would help a lot. 

Darzil

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« Reply #9 on: <07-18-15/1904:06> »
Done something a bit odd with the karma spend on skills there: Palming                           Base: 0  + Karma: 2  = 2   Pool: 12

Karma 2 gives you skill 1, Karma 6 gives you skill 2.

Well done on taking a point of Palming though, used for avoiding people trying to find your hidden stuff, and can't be defaulted on.

NovaHot1

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« Reply #10 on: <07-18-15/1925:15> »
Done something a bit odd with the karma spend on skills there: Palming                           Base: 0  + Karma: 2  = 2   Pool: 12

Karma 2 gives you skill 1, Karma 6 gives you skill 2.

Well done on taking a point of Palming though, used for avoiding people trying to find your hidden stuff, and can't be defaulted on.

Frankly, I blame chummer. It's been giving me cockeyed math for a little while now. I ended up deleting it and remaking the character with Herolab. Herolab hasn't let me down yet. And yes, I kept palming.
Desire is irrelevant. I am a machine.