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Street Grimoire Errata

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Taejix

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« on: <07-01-14/0336:14> »
Pg 176, The Athlete's Way quality offers a discount on the Great Leap power. This power does not exist in SR5.
« Last Edit: <07-01-14/0340:38> by Taejix »

Ryo

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« Reply #1 on: <07-01-14/0407:12> »
Corrode/Melt/Sludge need to be changed, whether or not the way they are currently written was intended or not. As it currently stands, they are worse versions of Acid Stream/Toxic Wave. They are restricted to a specific target named when the spell is learned, and they have worse drain codes. I see no benefit to taking them over the version in the core book.

Destroy [Vehicle] is listed as a Mana spell, which would make it useless, as Mana spells can't affect inanimate objects. Why is this specified as a variant of Slay instead of Wreck?

Ice Storm is listed as having Drain: Force +1, instead of Force -1, like every other area elemental combat spell.

Ram/Wreck/Demolish are completely useless. Similar to the acid issue, these spells are inherently worse than Shatter/Powerbolt/Powerball. They're restricted to a specific type of object, and are resisted by either Barrier Rating or Object resistance, a problem Shatter/Powerbolt/Powerball would not have against inanimate objects. They also do not have lower Drain values, which is what these restricted target spells had going for them in 4th edition. Hell, Ram has a higher drain than Shatter!
« Last Edit: <07-01-14/0423:40> by Ryo »

XyraFhoan

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« Reply #2 on: <07-01-14/0421:01> »
Page 170, Commanding Voice. This power exists in Stolen Souls... but it is substantially different from what is presented in Street Grimoire.

Stolen Souls: Costs 1 PP, forces listeners who fail the opposed check to briefly obey a 5-word-or-less command. Groups of targets get bonuses to their opposed defense test.

Street Grimoire: Costs 0.25 PP per level to a maximum of 3, and gives additional dice to initimidate or leadership opposed tests. A success means the adept's next suggestion will be followed within reason. There's also a charisma limit here for how many people can be affected by the power.

Page 173, Nerve Strike. Again, the rules between Street Grimoire and Stolen Souls contradict each other. However, these two powers are a lot more similar. The biggest error is in recovery. In Stolen Souls, the target must succeed a Body + Willpower check every hour, regaining one point of either Agility or Reaction per hour. In Street Grimoire, you automatically regain one attribute. I assume the nerfed version of this ability as presented in Street Grimoire is the intended effect (which would make this errata for Stolen Souls)?

Taejix

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« Reply #3 on: <07-01-14/0425:28> »
Pg 139, the text and the sidebar offer contradictory costs for learning new advanced rituals and enchantments. The main text states they take the same karma and time as initiating to the magician's current grade, while the sidebar prices them the same as normal rituals and enchantments.

Ryo

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« Reply #4 on: <07-01-14/0526:12> »
(Critter) Form has a higher Drain value than Shapechange, making it useless. Somebody seriously dropped the ball on these restricted function spells. (Critter) Form also sends mixed signals, since it says you can only change into a specific non-paranormal critter, and then lists two paracritters as examples (Hellhound and Devil Rat.)
« Last Edit: <07-01-14/0528:07> by Ryo »

Csjarrat

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« Reply #5 on: <07-01-14/0553:44> »
Interference spell; pg 117
it lists all signals as being jammed if they have a signal rating less than hits.
By RAW this is everything as nothing has had a signal rating since SR4!!!!
seriously guys, proof read?
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kuromi

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« Reply #6 on: <07-01-14/1314:12> »
Corrode/Melt/Sludge need to be changed, whether or not the way they are currently written was intended or not. As it currently stands, they are worse versions of Acid Stream/Toxic Wave. They are restricted to a specific target named when the spell is learned, and they have worse drain codes. I see no benefit to taking them over the version in the core book.

Isn't the benefit being able to do acid damage on a specific item, without the danger of damaging anything else? Like being able to corrode off restraints without melting the hands of the person being restrained?

Ariketh

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« Reply #7 on: <07-01-14/1425:32> »
Ice Storm is listed as having Drain: Force +1, instead of Force -1, like every other area elemental combat spell.

This may be intentional. In addition to being an area ice spell, it also provides the effects of the Ice Sheet spell (SR5, p 293). So it combines a F - 1 drain spell for the elemental AoE, and a F drain spell. Sounds like a F + 1 drain spell due to the combo.

Isn't the benefit being able to do acid damage on a specific item, without the danger of damaging anything else? Like being able to corrode off restraints without melting the hands of the person being restrained?

Yes, it does.

Quote from: Street Grimoire, page 102
These  spells  conjure  a  sizzling  blast  of  corrosive spray that inflicts Acid damage (p. 170, SR5) upon their targets similar to Acid Stream and Toxic Wave (p. 283, SR5).  The  corrosive  nature  of  these  blasts  only  affects
the specified object for which the spell was created to harm. All other objects remain unharmed.

So also probably intentional.

-Ariketh
« Last Edit: <07-01-14/1431:49> by Ariketh »

kuromi

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« Reply #8 on: <07-01-14/1500:53> »
Hmm, how about One Less vs Death Touch- the drain codes are the same, even though One Less is set to a specific species/metatype. In this case I would think the drain should be less since it says its a specialized version of Death Touch. And given its a touch spell, its not like you'd be using One Less Troll to hurt the troll holding your elf buddy without hurting him, since your friend wouldn't be taking damage anyways.

Which does make it interesting that Slaughter has less drain than Manaball. Yes, Slaughter is only useful against one particular species/metatype, but at the same time, the aforementioned Corrode/Melt/Sludge allow you to throw them willy nilly without damaging the things you don't want damaged. So if you were like some Anti-Elf mage, you could be tossing Slaughter Elf into a crowd, only damaging the elves and leaving everyone else alone. So I would think for sure One Less and Slay should definitely have less drain than Death Touch/Manabolt, but Slaughter is a little more nebulous since it will only work against certain creatures/metatypes, but at the same time, it would allow you to do an area effect spell that could possibly only damage the people you want. Like dropping Slaughter Ghoul on a mixed crowd of ghouls attacking metahumans.

The Masked Ferret

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« Reply #9 on: <07-01-14/1636:09> »
The Artisans's Way (mentione pg 167) is not detailed on pg 156 like the other Ways.
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Katerchen

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« Reply #10 on: <07-01-14/1700:35> »
Page 157 - Claws - Prerequisite: Keratin Control
same page: Hot Qi - Prerequisite: Living Focus
But there are no adept powers like living focus and keratin control in SR5 yet. Seriously, this book should be rewritten with so much content missing.
« Last Edit: <07-01-14/1710:54> by Katerchen »
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Ryo

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« Reply #11 on: <07-01-14/1731:59> »
Blind Fighting adept power says it reduces the Blind Fighting penalty by 1, but I can't find the Blind Fighting penalty referenced anywhere, in any of the books. This problem also extends to Run & Gun, which does the same thing with Strike the Darkness. What is the Blind Fighting penalty?

Sendaz

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« Reply #12 on: <07-01-14/1807:33> »
Page 14:  Ibn Eisa is listed as being head of the Islamic Unity Movement (IUM) which he did lead back in his former life, but now he leads the New Islamic Jihad(NIJ), a terrorist organization.

The IUM currently acts to curtail the activities of the NIJ when possible.
Do you believe in a greater WIRELESS, an Invisible(WiFi) All Seeing(detecting those connected- at least if within 100'), All Knowing(all online data) Presence that we can draw upon for Wisdom(downloads & updates), Strength (wifi boni) and Comfort (porn) or do you turn your back on it  (Go Offline)?

XyraFhoan

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« Reply #13 on: <07-01-14/1857:37> »
Blind Fighting adept power says it reduces the Blind Fighting penalty by 1, but I can't find the Blind Fighting penalty referenced anywhere, in any of the books. This problem also extends to Run & Gun, which does the same thing with Strike the Darkness. What is the Blind Fighting penalty?

Reading through the alchemy section (pg 220), there are modifiers for being blinded. -4 for being blinded in one eye, and -8 for both, with no visual perception tests. The same penalties also come up a few times in Run & Gun throughout the Called Shots (Eyes and blinding is pg 113). It isn't specifically "blind fighting" but I assume that you are reducing that specific penalty. Overall the power seems pretty weak for the cost.

Ryo

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« Reply #14 on: <07-01-14/2105:12> »
There aren't any rules for Geasa in the book. Every mention of Geas refers to page 142, which contains a single blurb three sentences long referring to the Geas ordeal. All it really says is "Create a Geas with your gamemaster," which is really unhelpful when the average player would have no idea what a geas is, how to create one, or what the word even means. Seriously, geas isn't in my dictionary. If I wasn't already familiar with the concept from 4th edition, I would have no idea what this book is talking about.