Agree with both Red and wish I could quote Canray in my games.
I think a conflict is coming... and Clockwork may appear to be the bullet, but someone else may pull the trigger. And then Jackpoint will fall apart. The majority of jackpointers don't want to be pulled into something messy like intercine conflict. If they wanted that, they would work for the Corps/Government/Secret Societies. So Clockwork gets stamped (poor sucker guy), but Jackpoint, in its current form, ends. Maybe in time it can be rebuilt... but I think its enemies, and there are potentially many, would make sure that doesn't happen.
Also, as good as the jackpointers may be individually, and maybe they can work okay together as well, they're not perfect or unbeatable. And an enemy who knowns them, really knowns them, and has the resources and coordination, could wipe out enough key members to end them as a group.