I had a thought I might try it. I'm building in very general ways, aiming for starting characters for new players, omitting things like cyberlimbs that are badly explained or otherwise a poor of resources. I started with a decker, who came out pretty impressive even without super-optimizing with exceptional attribute type qualities.
That led me to a thought that I should also provide a new player with a "how to" guide, which led me to the fact that the Matrix rules are incomplete or only vaguely explained, and thus right on the edge of unusable for a totally new player using what landed in the book.
I think combat and sorcery probably work okay as written. Drone riggers might be salvageable since they would play at a character scale. I'd probably at least try stat up one of those. If I can get through the Matrix draft, I can get through anything. Thankfully the folks here have some walkthroughs that I can lean on.