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Get your new personality here! Rules for CFD players inside.

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DigitalZombie

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« on: <05-13-18/1447:53> »
Head case
A special positive quality available for all CFD eligible characters. The Head case quality costs 25 karma (does not count against the 25 positive quality limit at character generation).

A character infected with CFD is in for a wild ride. He will gain several benefits and new powers as the nanites grow stronger. But the price will be high, it won’t be paid in nuyen, blood or even essence. It will be paid with the characters very personality and self – no refunds.

First of all the character will gain the listed benefits below at all times.  Furthermore,  when the AI is in control the character will have access to more powers once these have been purchased with karma.
1: The head case gains +3 to natural healing dicepools as the nanites repairs his body.
2:All toxins, pathogens and radiation power levels are reduced by 3.
3: When the characters stun condition monitor is filled the character will fall unconscious as normal,  but the following round the AI personality will take over and the character awakes again. If the AI personality is already in control when the stun condition monitor is filled the AI can choose to stay awake anyway.

The character also gains the ”Dissociative Identity Disorder” negative quality. (but gains no bonus karma for it). This quality represents the AI personality of the character, it will grow in strength as the character acquires more head case powers.
Gain the ability to purchase head case powers with karma.  This also gives the AI personality more control of the character. Headcase powers bought with karma after the initial 25 karma cost of the quality are only available to the AI personality. The character may not buy off the Dissociative Identity Disorder quality, except as below.

If the character has 10 or less karma worth of head case powers the AI will only come forth rarely.  ˝ hour each day or a couple of hours each week. This can be played as blackouts or the player himself.
From 11 to 20 karma worth of powers the AI persona will take a more active role.  It will be active a couple of hours a day, or take control for even longer time in periods.
With 21 to 30 karma worth of powers the 2 personalities has about equal limelight time.
31-50 worth of karma head case powers: the player can buy of the Dissociative Identity Disorder quality for 20 karma (yes,  without having to pay double for it. Lucky character- Well for one of his personalities anyway). This means that either the AI has completely overridden the original personality, essentially killing of the personality, or the 2 personalities have merged becoming one. The character gains access to all his skills. When buying off the quality the character looses the extra mental negative qualities gained through it. Depending on which negative mental qualities the player decides to keep and loose the personalities have either merged or destroyed the other.

Note: The GM should try together with the player to control the purchase of head case powers.  A character can’t choose to stay at below 10 karma worth of powers for ever, the AI will at some point go for a bigger slice of the juicy brain cake. The override of the original personality should go at the speed of plot – including at character generation.

Dissociative Identity Disorder 20 karma
You are not alone. Gain a second personality.
Your personalities don’t have access to all of the characters skills and knowledge. Choose 5 skills points and 5 knowledge skill points that are only available to your primary personality.  Your second personality can’t access those.
Choose 5 other Skill points and 5 knowledge skill points that are only available to your second personality, the primary personality can’t access those.
The remaining active skills and knowledge skills are available to both personalities.
Each of the 2 personalities have their own mental negative qualities, if any. After you choose all the mental negative quality at character generation, you must assign it to one of the personalities. Then choose another negative mental quality and assign it to the other one. You only gain karma for the cheapest mental karma pool– but remember only one of them is active at a time.
Personality shifts usually occurs in times of stress, sometimes at oppurtune moments, (Trasher the combat junkie personality with superb combat skills taking the lead when a firefight starts).  Other times not ( Friendly the Face personality having to save the team from feral ghouls,  with Trasher no where in sight/mind).


Headcase powers
The head case gains the ability to purchase several special CFD powers.  These are only available to the AI personality as long as the Dissociative Identity Disorder hasn’t  been bought off yet. The maximum karma the character may purchase powers for is 50. Many of these powers can be found in Chrome flesh under the nanotech section.

Power name              Ratings           Cost.         Power name.     Ratings.     Cost
Dynamic handprints   1-6            3*rating.       Limbic                   1-3.        10*rating
Retinal adjuster           1-6           3*rating        Neocortial             1-3.        10*rating
Voice mimic.                1-6.          3*rating        Replicators            1-3           5*rating
Armoured skin             1-3           3*rating        Nanite boost.        1-3.          5*rating

Armoured skin: When active gain level in armour. Incompatible with dermal armour. When inactive is innocuous as normal skin.

Replicators: Gain the ability to shift between various nano-boosted options. Activate any one of the following options below.  The option operates at the level of this quality. Changing the option to another one takes about 1 minute: Markers, Nanotattoos, Taggants, Oxyrush

Nanite boost: Increase one or more physical attributes in any combination by rating points for willpower turns. Suffer 1 unresisted stun damage at the end of the duration. 

DigitalZombie

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« Reply #1 on: <05-13-18/1458:15> »
Oh yeah.  My take on players,  characters and personalities.


Having your cake and eating it too.
My character just had his brain eaten by voracious intelligent micromachines- surely he must be dead? Nope, not necessarily. His personality very much is history, but the character himself is in pretty good shape besides that. The character just “changed”.
This allows you as a player to both play your characters original personality and you get to “kill” him off slowly. At the same time you get to play a new personality and all the while you get to keep your gear and karma. You still only have one character, you just get to play with 2 personalities.

So to sum up 1 player, 1 character and 2 personalities (at least for a while).

Back to the posted rules in the original post.  I'm looking for feedback on especially karma cost of powers and the quality it self. I'm NOT looking on feedback on whether or not CFD should be PCs.
I think I have undercosted some of the options, so the question is what the new cost should be..... Oh and also if someone has some more cool CFD powers to add that would be awesome.
« Last Edit: <05-13-18/1502:23> by DigitalZombie »