Yes, Adepts and Mystic Adepts do have different rules. Despite having "Adept" in the name, Mystic Adepts are completely distinct from Adepts from a rules point of view. (the important thing here is if a rule says something about "adepts", it's not also true for "mystic adepts")
However, per pg 156, Adepts (again, but not mystic adepts) gain a PP whenever they gain a point in Magic Attribute.
Until such time this is errata'd, my recommendation is when making an adept, just save a whole bunch of karma (chargen rules don't make you spend all of it) and pay to increase your Magic Attribute with karma AFTER chargen. Yes it sucks because you can't spend Special Attribute Points to push your magic to 6 this way. But you avoid the trap of going to 6, and then being unable to increase your Magic any further without initiation.
Wow!
So a Mystic adept can't hold on to unused power point as an Adept? I (as a GM) am working on a character, together with my player. We are both new to the system, we never played Shadowrun before. The concept behind this character is an adept / enchanter, played as a streetsamurai who focuses on cold weapons and archery. Idea was using ZenBudhism philosophy to be the force and guidance behind Awakening, distrust towards modern technology, codex and traditions vs the corporate mayhem and so on.
We thought that the rule of having a power point but not using right away is valid also for Mystic Adepts.
There are couple of things I would kindly ask anybody to clarify, as we would like to make this character in a correct "legal" way.
Page 158.
At character creation, mystic adepts divide their Magic rating between spells and power points.They get 1 power point for each point of Magic dedicated to the adept side, and spells equal to the amount of Magic dedicated to being a mage x 2.- this is considered
only at character creation. There is no cap for learning new spells/formulae in game as a Mystic adept, or is it ?
Starting with Magic rating 1, priority D, the character can acquire 1 adept power for 0.5 pp and gains one formulae as a dedicated enchanter (following rules from page 66)
Than the character puts his special attribute points into Magic. The game starts and if the rule for adepts and floating points works for mystic adepts as well, the character gets x (Special attribute points invested to Magic) pp without splitting the points - my logic behind this is that floating power points were acquired at char gen but not spent. P.156
Whenever adept characters gain a point of Magic, they also gain a power point. In another thread I found an argument that
Physical damage is not the same as
physical damage. I am not sure if it wasn't made by senior Stainless Steel Devil Rat himself. So Adept and Mystic adept are completely different, but
adept characters refers only to Adepts. (Pardon me if I am mistaken, no offence meant, however I sure am confused at this point)
This is not written in order to hate on anybody, or flaming developers. Just an expression that certain role play builds are in my opinion punished while other more power player options are welcomed. That is a bit sad from a new player and new gm perspective.
Edit-Thanks to Xenon I am now aware of binding Qi as a potential way forward, I have to do some more exploration on that matter.