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Question about cyberlimbs

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mistrornge

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« on: <10-31-11/1509:36> »
This may or may not be errata so please bear with me.
This all started because my girlfriend is using the Street Samurai from the SR4A Core Rulebook exactly as written. The pre-generated character can be found on page 110. 
From the rules for cyberlimbs found on pages 343 the base stats of a customized cyberlimb start at 3 (str, agi, body) which can then be increased at increased cost and use of slots in the arm (which has a Max of 15 per the rules). 
The problem I am having is that it appears whoever created the character seems to have used the character's meat stats (agi 5 and str 5) and then added the enhanced abilities scores. 
Per the pre-generated character she has +3 agi and +2 str in both arms.  Per the rules this takes up 5 slots for the agility and 4 slots for the strength boost (each starting at 3 with agility increased to 8 and strength increased to 7).  The stats cost 9 slots plus 4 for the armor (2x the armor rating in slots) = 13 of 15 slots used.  Her left arm has a small smuggling compartment (unsure of how many slots this takes as only the large smuggling compartment seems to have a slot number assigned) and her right has a spur and a shock hand.
Fingertip compartment (capacity of 1), smuggling compartment has 2, and large smuggling compartment has 5.  So considering the the compartment takes 2 slots takes up the entire arm's capacity of 15.
For her right arm however she should be way over.  Per page 345, a retractable spur takes 3 slots and the shock hands take up 3 as well.  That puts per total slots used to 19 (4 over). 

All this because she wanted gyro stabilization.  Is my math right and am I looking at the right sources?
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Tsuzua

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« Reply #1 on: <11-01-11/1506:35> »
The key is that for customized cyberlimbs the bonus from customization doesn't use up any capacity. 

As for Small Smuggling Compartment, I'm guessing it's referring to the normal smuggling compartment.  I bet it was called small at some point in the design process.

So I have the street samurai's arms looking like this:

Item [Slots Used]

Right Arm Customized Obvious: Agility 5 Body 4 Strength 5 (5 levels of customization)
Armor 2 [4]
Agility Enhancement 3 [3]
Strength Enhancement 2 [2]
Spur [3]
Shock Hand [3]
Free Slots: 0

Left Arm Customized Obvious: Agility 5 Body 4 Strength 5 (5 levels of customization)
Armor 2 [4]
Agility Enhancement 3 [3]
Strength Enhancement 2 [2]
Smuggling Compartment [2]
Free Slots: 4


mistrornge

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« Reply #2 on: <11-01-11/2238:18> »
When you say the bonus from customization I assume you mean the stats (agility and strength) to get the arms up to her "meat" stats?
I will have to reread that rule I guess.
Thank you for your help.
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mistrornge

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« Reply #3 on: <11-03-11/1533:37> »
From reading the descriptions of Customized Cyberlimbs in SR4A on page 343 and Augmentation on page 44 what I am reading is that Enhanced Stats do not take up capacity until they exceed the character's race's Natural Attribute Maximum (since she is human 6s on both).  So the Agility that is enhanced to 8 would take up 2 slots and her Strength of 7 would only take up 1 slot of Capacity for a total of 3 from the Enhancements).

Thanks for the help getting my mind around this.  A bit more complicated than it looks at first glance.
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Mason

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« Reply #4 on: <11-03-11/1816:06> »
It says you can purchase the Cyberlimb customization upgrade to a limit of the natural maximums of the character at 1500 nuyen and plus 1 availability per point beyond 3, and you can use Capacity and the Cyberlimb Enhancement upgrade to increase these attributes as much as you want up to the augmented maximum of the character.

mistrornge

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« Reply #5 on: <11-04-11/1157:15> »
Yes cost and availabity are figured from 3. But capacity use is figured from the race's natural maximum  not from the character's meat stats score.  I can understand people's confusion as I was a bit confused myself. 
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Phylos Fett

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« Reply #6 on: <11-04-11/1744:28> »
Doesn't this raise issues of "Why can't I install Ork limbs on my human?" ?

mistrornge

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« Reply #7 on: <11-05-11/0822:03> »
Yeah doesn,'t make much sense I guess.  Perhaps you would be lopsided or your body would reject it.  Or maybe other orcs could just smell it on you :)
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mistrornge

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« Reply #8 on: <11-06-11/1054:26> »
Another question about her cyberarms.  She has a +2 armor rating on each arm. Does that then add +4 to her Armor  value? Looking for that in the main book and not seeing a mention of it. Wasn't sure if it just improved protection of the arms or increased her total armor value.
Linked to that question is the cyberarm bonus armor than figured in for her encumbrance. Since she is wearing an armored jacket plus then armor for her arms with a Body of 4 would make her her encumbered.
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Mason

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« Reply #9 on: <11-06-11/1354:03> »
It adds 4/4 to total armor value. Sane GMs say it adds only to the armor value when that section is being shot at or if she holds up her arms and tries to block the bullets or something. YMMV

Nebular

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« Reply #10 on: <11-07-11/0009:19> »
Only worn Armor counts for Armor Encumbrance. Armor from Spells, Adept Powers, and implants (Bioware, Cyberware, and any of their plugins like the Armor enhancement for Cyberlimbs) do not count towards Armor Encumbrance.
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mistrornge

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« Reply #11 on: <11-07-11/1221:59> »
Thanks again guys
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