The rules for Initiating (p. 167) states that the awakened character must make a ...
[highest Magic skill] + Magic (desired Initiate grade) extended test
My understanding is that the Magic skills are -->
Conjuring
Enchanting
Sorcery
My understanding is that an adept cannot use any of these skills (he could acquire them, but no ability to use them).
Now, getting the lower levels of Intiate is not hard. But when the Adept wants to get higher levels, he will have to learn one of these skills even though there is no benefit to him. I'm okay if this is just intended to be a "tax" to the adept, but it seems like a waste to dump karma into a skill that a character will never be able to use.
Is this intended? Am I overlooking anything?