Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: dmetzkayak on <01-09-20/1907:40>
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This characters has been a lot of fun to play. He is a little one sided, tank/samruria themed. His unarmed damage is DV 10 plus net successes, so he was quickly nicknamed Mike Tyson after the first encounter.
Quick question regarding bows with injection arrows. On a successfull hit does the arrow do 7 DV (for this character) plus net successes on top of the narcojet doing 14 DV?
Something seems off with the high damage values. With a single attack the bow can do 21 damage plus net successes.
Even though the target recieves two separate resistance tests, it does not seem balanced for a beginning runner.
Please share any other crituques or recommendations as well. Currently the character has 4 karma left to spend.
Mike Tyson / One Punch Man
METATYPE: TROLL
8, 4 (8), 3 (6), 10 (14), 3, 2, 4, 2, EDG 1, ESS 0.26
Initiative/Actions: 7 (10)+4D6/1 Major, 5 Minor
Condition Monitor (P/S): 14/10
Defense Rating: 16
Active Skills: Athletics 5, Close Combat 6 (7), Perception 2, Stealth 4
Knowledge Skills: Law Enforcement Corps, Urban Brawl
Languages: English (Native)
Qualities: Built Tough (2), Dermal Deposits, Exceptional (Strength), Honorbound (Bushido), Impaired (2) (Charisma), Quick Healer, Thermographic Vision
Contacts: Fixer (C2/L2), Mechanic (C2/L2), Street Doc (C2/L2)
Augmentations:
Bone Lacing (Titanium)
Internal Air Tank (4)
Muscle Augmentation (Used) (4)
Muscle Toner (Used) (4)
Platelet Factories
Reflex Recorder (Close Combat)
Sleep Regulator
Synaptic Booster (3)
Synthacardium (Used) (3)
Gear:
Armor Jacket
Chemical Protection (2)
Cold Resistance (2)
Electricity Resistance (2)
Fire Resistance (2)
Chemical Protection (2)
Cold Resistance (2)
Contacts (3) w/ Image Link, Vision Enhancement
Electricity Resistance (2)
Fire Resistance (2)
Gas Mask
Helmet w/ Flare Compensation, Low-Light Vision, Smartlink
Hulk w/ Fake License (6), Fake License (6), Fake License (6), Fake License (6), Fake SIN (6), (1 month) Low Lifestyle
Transys Avalon
Starting Nuyen: 1,743.5¥
Weapons:
Bow (14) [Bow, DV 7P, 9/16/6/–/–] w/ Smartgun System, Internal, 25 rounds Arrow, Str Min 14 or 5 rounds Injection Arrow, Str Min 14, Narcoject (14)
Fragmentation Grenade x5 [Grenade, DV 16P/12P/8P, 20m R, 20/19/14/–/–]
Gas Grenade, Neuro-Stun X x5 [Grenade, DV By Chem., 20/19/14/–/–] w/ (20x) Neuro-Stun X
Thermal Smoke Grenade x5 [Grenade, DV Th. Smoke, 20/19/14/–/–]
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p. 250 "The injection arrow or bolt causes its base damage while also delivering a payload of one dose of
a drug or toxin."
So, yes. Whatever the base damage of the Bow is, plus the Toxin at the end of the round. Pretty reliable one shot. However, I'd suggest a Crossbow for Injection Arrows because of the Action Economy. Crossbows can hold 4 bolts so can take two shots per round. Bows you'd need more minor actions to ready Arrows and fire the bow. If you're saving minor actions for ducking, less of a big deal, but most of the time you'll probably want the 2 shots per round vs. 1.
Personally I wouldn't go with the Exceptional Str. I'd max out Agility and drop the PQ. Str 8(12) is plenty IMO. And Mo' Edge.
Shadowrunners that can't lie are bad Shadowrunners. I'd get a rank in each of the social skills, and if at all possible a specialization. Walking while Trog is totally a crime in many neighborhoods. Walking while Trog with a Bow made from a Steel I-Beam and a quiver full of Rebar Arrows is going to be a tough sell. Also no vehicle or lifestyle. If you're homeless at least be living in a car.
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Thank you for your recommendation to drop strength and go with a crossbow. He will punch slightly softer DV 9, but will probably be using the crossbow, more than his fists anyway.
HeroLab online is a little funky when it prints out its characters, so it did not print the low lifestyle, rating 6 fake SIN and 4 rating 6 licenses fake licenses that were purchased.
Dropping the exceptional strength brought the character to 18 karma, just enough for a single point in each in each social skill and a specialization.
Any idea when/if a quality will come out that will allow characters to use strength for intimidation checks? A troll can dream!
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Eh, at the very least:
intimidation
EDGE TO TALKER
Talker is clearly more physically powerful than listener
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FYI: Our group as a similar build, Ex- Urban Brawl player busted for gambling.
I second, you need as least one social skill. Intimidation first, and then Influence.
I know your thinking, Char of 2, why spend the point? However I can't tell you how many times in a game (not by GM design) the non-face has been forced to make a social skill check (such as, only one not seen before, only one not badly hurt and has get into X party, exc).
Worse case after the first game or two, spend that 5 points to rank to 1, then 5 points to specialize.
Good luck,
Sir Ludwig