Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Aria on <08-04-15/1233:27>

Title: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Aria on <08-04-15/1233:27>
Formally the Tribes thread over on Dumpshock, it is time to breathe some new life into this part of the Seattle shadows! 

The story will principally focus around three tribal groups: the Mechanicals (a technopunk/steampunk tribe that live off scavenged tech and make useful things with it for trade at the Crime Mall etc.), an offshoot ghoul tribe called the Greys (more on them later) and the Fre∑dom Tribe (a mix of technomancer and hacker tribe that provide matrix services, including a bit of pirating software etc.).  PCs could be from any of these groups, runners working for them, or possibly even another small Puyallup (or even Seattle) tribe of your own creation (provided there is scope for interaction with the other PCs). 

Rather than a traditional ‘run’ with meet, legwork, action and aftermath, I will probably run this as a series of snapshot events that provide a flavour for tribal life in the Puyallup barrens.  Character driven events are particularly interesting and I’ll explore those whenever I can!  Depending on the number of PCs I might split the game in to sub groups so that it isn’t too unwieldy (at least that’s the plan…).

We have an Obsidian Portal Campaign page which players are encouraged to add to… an example for the tribes can be found <<here>> (https://stormy-waters-2075.obsidianportal.com/wikis/urban-tribes)

Premise:
Things have not gone well for the Puyallup urban tribes in the last few years.

Fre∑dom and the Mechanicals, originally on the edge of the Puyallup barrens and working together to survive the predations of the other more violent locals, have weathered hit and run attacks as well as the daily grind of living in the barrens.  They’ve suffered from an inexplicable flu like virus that has laid waste to this area of the barrens and the last straw was when some sick fragger dropped a load of ‘weaponised’ feral ghouls into the centre of town during a summer celebration.

The tribal leaders decided they would be safer deeper into the barrens.  Not ones to abandon their kin that meant they could also separate their newest ghoulish members from wider metahumanity.  The abandoned town of Orting offered a unique opportunity…on the edge of Hells Kitchen, and too hostile for most squatters, it is close to the Petrowski farms whilst not being too far from the Crime Mall or the junk yards that represent the Mechanicals’ primary livelihood.  A decaying geothermal plant overlooks the town, long abandoned following the Crash of ’29, this will become the ‘castle’ to the newest tribal settlement.  Around the town itself the tribals have begun to construct walls (having learnt from their mistakes), and their sensor web stretches out beyond the Puyallup river and out on to Hells Kitchen in the other direction.
 
Character Gen:[spoiler]
Sum to 10.  I would prefer characters to be more ‘street’ than optimised killing machines.  I’m not going to rigidly enforce that in the rules but as a guide it would be nice to soft cap gear availabilities around 10 and not max out magic or resonance stats.

Note that karma accumulates much more quickly than a typical pbp.  In a slight variation to the master OoC (where you get 1 karma and 2000 nuyen per 2 IC posts), I propose (subject to some play testing) that we divide the total IC post count by 2x the number of PCs which equates to more or less the same thing but makes it a cumulative team effort rather than individual.

In addition there are up to 10 karma (+20,000 nuyen) for posts to the Obsidian Portal campaign page.  1 for filling in your character sheet, 2 for detailed back story, 1 for a character sketch or image, and up to 6 for contact or location entries in the wiki.

I’m aiming for a reasonable posting rate of 1-2 posts per week so that we don’t start to outstrip the ‘street’ premise of the game.

Lifestyles are capped at a maximum of ‘low’ and the area outside the Mechanicals complex has the ‘dangerous area’ modifier if you want to live out there.  Inside it is a secure area (you get the 20% lifestyle increase as a freebie as I’ve already proven that ‘secure’ is a mutable condition…).  Note: you get access to the Local Grid thanks to Fre∑dom’s ingenuity.

Due to the Mechanicals scavenging ‘steampunk’ styling can be applied to any piece of gear for no extra cost, and equally no game effect other than the style of the thing![/spoiler]

Tribes Useful Info:[spoiler]
Established Facts (either IC or otherwise):
MechanicalsFre∑dom Tribe

In April ’72 the group lived on the edge of the Redmond Barrens before being targeted by TM hunters.  Several members were captured (and experimented on) by Sintec.  Many more were killed.  The Balefire runner team broke the captives out and returned them to the tribe.  The tribe relocated to Puyallup on the word of a TM Oracle called Summer.  They dislodged a gang from the mall called the Spined Drakes who later came seeking revenge, backed (or led) by a group of Dissonant TMs who seemed to be hunting for Summer
[/list]
The Greys[/spoiler]

So some food for thought, please feel free to ask any questions!






Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: saithor on <08-04-15/2050:06>
I'll start working on a gun adept style character for this game. Character sheet will be up on thursday by the latest if all goes well.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Csjarrat on <08-06-15/0603:04>
Hi Aria, i'd like to apply for a slot.
I've built a dwarf scout for this game; he's part of the Mechanicals, acts as a scout and scavenger.
He's not particularly optimised and sticks within the bounds of the brief as much as i could.
Only thing i freestyled was a weapon modification (advanced safety system) as being able to be built into handlebars of his bike instead of into a gun. previously similar vehicle mods have been available in SR4a arsenal so didn't think it was out of the question. let me know if you're not keen on it and i'll ditch it though.

[spoiler]
"Little Cog"
Priorities:

A-Skills (46/10)
B-Attribs (20)
C-Meta (dwarf, 1)
D-Resources (50k)
E-Magic (0)

Attribs:
BOD 5 (+2)
STR 5 (+2)
AGI 4 (+3)
REA{7}(+3)
CHA 3 (+2)    20/20
INT 4 (+3)
LOG 4 (+3)
WIL 4 (+2)

EDG 3 (+1)
ESS 4.68 (-1.32)

Karma use:
+25 starting
-10 gear
-11 first impression
-04 x2 R1 skills
=00 net
______________________________
Skills:

Groups:

Outdoors 4
Electronics 4     10/10
Athletics 2

Individual:

Perception 5
Sneaking 5         46/46
Longarms 4 (sports rifles +2)
Locksmith 4 (maglocks +2)
Blades 6 (knives +2)
Pilot Air 3 (remote ops +2)
Pilot Ground 3 (bike +2)
First Aid 2 (gunshot +2)
Pistols 2 (SA +2)
Etiquette 1
Negotiate 3 (bargaining +2)

Karma:
Automotive mechanic 1 (2k)
Industrial mechanic 1 (2k)
_________________________________________
Gear: +10karma = 70k
Cyber:
Datajack 0.1ESS                              1,000
Used Smartlink 0.2ESS                        3,000
Used Reaction enchancers R3 1.02ESS         29,250
33,250
_________________________________________
Weapons + Armour:

Springfield M1a (rifle) {12p -1AP 20clip} 1700
{Bundled imaging sight; image link, vision mag, vision enhance1}
-Sling 15
-Shockpad 50
-Silencer 500                                           2,465
-Bipod 200

Remington 990 (shotgun) {11p -1AP 8clip} 950
-Smartgun (external, top) 200
-Flashlight (side) 50
-Sling 15                                               1,415
-Foregrip (bottom) 50
-Shockpad 50
-Customised grip 100

Savalette Guardian (HP) {8P -1AP 12clip} 870
{integral smartgun, internal}
-Powered folding stock 50
-Gas vent R3 600                                        1,695
-Concealable holster 125
-Flashlight (top) 50

Ares Globetrotter Vest (ARM 9) 900                      1,500
{Integral custom protection 3; Insulation}
-Chem resist 2 500
-Microtransceiver 100
{Dark green camo, insulated against the cold weather
Aftermarket chemical treatment added to help against acid rain}

Helmet 100                                                800
-Flashlight 25
-Camera 100
-Imagelink 25
-Vision mag 250
-Respirator R6 300
{Dark green camo, open chin with clear drop down visor}

Vashon Island Ace of Spades Jacket (ARM 7)              1,000     
{integral holster, +1 dicepool for social tests}

Basic Clothing 20
Slightly smarter Clothing 75                               95
8,820
______________________________________ 42220 so far
Electronics + ID:

Renraku Sensei Commlink (DR3://DP3//FW4) 1,000
-Hot sim mod 350
-Receiver dongle 400
-Program carrier 900
 +Virtual machine 80
   +Browse & Encryption 160
-Diagnostics App
-Ticker App; Puyallup News                         2,890

Fake SiN R2 5000                                   5,400
-Fake gun license R2 400

Headphones R5 250
-Spatial recogniser 1000                           2,300
-Audio enhance 2 1000
-Sound link 50
{neckband headphones}

Contacts R3 600
-Flare compensation 250                            1,850
-Vision enhance 2 1000
12,440 spent; 54,660 so far
____________________________________________
Tools, Vehicles + Misc:

Survival kit                                             200

Survival Knife (STR+2P -1AP)                             100
Bayonet (for remington underbarrel slide rail) 50

Yamaha Growler dirt bike 5000
-Advanced safety system (electro-shocker; handlebars) 350
                                                       5,350

MCT-Fly spy 2000
Sensor suite (R3)
-Camera; Vision mag 250/low light 500/flare comp 250
-Laser Mic; SSF 250
-Directional Mic; SSF 250
-Omni directional mic
-Motion sensor
-Olfactory sensor
-Laser range finder
-Atmosphere sensor                                     4,000

Credstik 5 (five extra nuyen + starting cash embedded)
Hardware toolkit 500
Automotive mechanic kit 500
Medikit R3 750
Autopicker R4 2000
Crowbar 20
Miniwelder 250
 +x2 fuel 160
Sequencer R3 750
Gecko gloves 250                                       5,185

Ammo + Clips: 500NY
80 regular rounds: sports rifle 160
 +3 spare clips 15
30 flechette rounds: shotgun 195
 +3 spare clips 15
50 regular rounds: Heavy pistol 100
 +3 spare clips 15
 
Lifestyle:
Squatter (1 month)                                       500
Comforts 2{+1}/Security 2{+1)/Neighbourhood 1
{Secure neighbourhood free quality}
Little Cog has taken over an abandoned house and fitted some scavanged doors with better locks and scavenged some servicable furniture and kitchen appliances.


15,335 spent
70k fully accounted for
____________________________________________________
Contacts: 9 points
Big Mick (rigger, Independent scrapyard owner) 3,2
A big lad, hence the name, he's adept at salvaging junk for the yards and patching stuff up. His skillset is always in need and he's well thought of and liked. Little cog has worked with him for a while and is starting to build
more of a relationship than purely customer based

Dane (Market seller, Independent market stall holder; Barrens) 3,1
Cog has been using Dane's distribution channels through the night markets in the Barrens for a while now. He's well connected in the area and can usually shift anything, even if he does push the price a bit hard. He also knows plenty of the other stall holders and can source most things given time and a finders fee.

Mechanicals tribal contacts (free)
____________________________________________________
Knowledge Skills: 16 points

English N
Salvage operations 3
Local area knowledge 3
Bike racing 3                16/16
Security system design 3
Parazoology 3
Botany 1[/spoiler]
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Aria on <08-06-15/1242:02>
First glance looks good!  As a tribal (and this is something I should have mentioned to everyone), you get 'established' tribal contacts as freebies so that frees up some points for someone outside the tribe!

No problem with the mod to the bike!
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Jack_Spade on <08-06-15/1335:25>
Well, since this will be the slower paced game: A low tech ganger who got the last place in the good, the bad and the ugly:
Part of the Freedom Tribe, Thorn works on and off again as bouncer for the Red Lace brothel where he also rents a room when he isn't with the tribe. In his free time he is usually to be found at MazzGainz a gym run by his only friend outside the tribe.


== Info ==
Street Name:
Name: Garret "Thorn" Haskins
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork m Age 18
Height 1,90 Weight 100
Composure: 7
Judge Intentions: 8
Lift/Carry: 14 (105 kg/70 kg)
Memory: 7
Nuyen: 670

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: A(4) - 24 Attributes
Special: D(1) - Adept or Aspected Magician
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: E(0) - 6,000¥

== Attributes ==
BOD: 7
AGI: 5
REA: 5 (6)
STR: 7
CHA: 2
INT: 6
LOG: 2
WIL: 5
EDG: 1
MAG: 2

== Derived Attributes ==
Essence:                   6
Initiative:                11 (12) + 2d6
Rigger Initiative:         12 + 2d6
Astral Initiative:         12 + 2d6
Matrix AR Initiative:      12 + 2d6
Matrix Cold Initiative:    6 + DP + 3d6
Matrix Hot Initiative:     6 + DP + 4d6
Physical Damage Track:     12
Stun Damage Track:         11

== Limits ==
Physical:                  9
Mental:                    5
Social:                    5
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral:                    5

== Active Skills ==
Animal Handling            : 0                      Pool: 1
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 4
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 5                      Pool: 11
Diving                     : 0                      Pool: 6
Escape Artist              : 0                      Pool: 4
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 6
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 6 [Clinch]             Pool: 11 (13)
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 6 [Mental]             Pool: 8 (10)+3
Leadership                 : 0                      Pool: 1
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 5
Negotiation                : 0                      Pool: 1
Palming                    : 5                      Pool: 10
Perception                 : 6                      Pool: 12
Performance                : 0                      Pool: 1
Pilot Ground Craft         : 1 [Bike]               Pool: 7 (9)
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 0                      Pool: 4
Running                    : 0                      Pool: 6
Sneaking                   : 5                      Pool: 10
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 6
Throwing Weapons           : 6 [Blades]             Pool: 11 (13)
Tracking                   : 0                      Pool: 5
Unarmed Combat             : 6 [[Martial Art]]      Pool: 11 (13)

== Knowledge Skills ==
Area Knowledge: Seattle    : 6                      Pool: 12
Gangs                      : 3                      Pool: 9
Spanish                    : 2                      Pool: 8
Sports                     : 4 [Martial Arts]       Pool: 10 (12)

== Contacts ==
Murphy; Gym Owner (4, 3)

== Qualities ==
Adept
Agile Defender
Day Job (10 hrs)
Distinctive Style
Drug Tolerant
Hawk Eye
In Debt IV
Jack of All Trades Master of None
Low-Light Vision
Mentor Spirit (Bear)
Poor Self Control (Thrill Seeker)
Quasimodo
Quick Healer
SINner (National)

== Powers ==
Critical Strike (Unarmed)
Improved Reflexes 1
Rapid Healing Rating: 1

== Lifestyles ==
Low  1 months

== Armor ==
Armor Jacket                        14
   +Gel Packs
Ballistic Mask                      2
Forearm Guards                      1
Helmet                              2

== Weapons ==
Bola
   Pool: 0   Accuracy: 9   DV: 10S   AP: +4   RC: 3
Boomerang
   Pool: 11   Accuracy: 8   DV: 9P   AP: -   RC: 3
Grenade: Flash-Bang
   Pool: 11   Accuracy: 9   DV: 10S (10m Radius)   AP: -4   RC: 3
Knucks
   Pool: 11   Accuracy: 9   DV: 9P   AP: -   RC: 3
Minigrenade: Gas
   Pool: 4   Accuracy: 0   DV: Chemical (10m Radius)   AP: -   RC: 3
Monofilament Chainsaw
   Pool: 0   Accuracy: 3   DV: 8P   AP: -6   RC: 3
Throwing Knife
   Pool: 13   Accuracy: 9   DV: 8P   AP: -1   RC: 3
Unarmed Attack
   Pool: 11   Accuracy: 9   DV: 8S   AP: -   RC: 3
Urban Tribe Tomahawk
   Pool: 11   Accuracy: 10   DV: 9P   AP: -1   RC: 3

== Martial Arts ==
Pentjak-Silat
   +Jiao Di (Charge)

== Commlink ==
Novatech NetNinja (ATT: 0, SLZ: 0, DP: 5, FWL: 5)

== Gear ==
Advanced Medkit Rating 3
Bola: Standard
Boomerang
Crowbar
Fake SIN Rating 1 x2
Glasses Rating 2
   +Flare Compensation
   +Thermographic Vision
Grenade: Flash-Bang x4
Kamikaze x6
Micro-Transceiver
Minigrenade: Gas x4
   +Restraint, Plastic
   +Restraint, Metal
Miniwelder
Miniwelder Fuel Canister
Monofilament Chainsaw
Respirator Rating 6
Survival Kit x2
Throwing Knife x10
Trodes
Urban Tribe Tomahawk x2

== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Morphing License Plate
   +Spoof Chips
   +Sensor Array Rating 2

Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Csjarrat on <08-06-15/1709:56>
First glance looks good!  As a tribal (and this is something I should have mentioned to everyone), you get 'established' tribal contacts as freebies so that frees up some points for someone outside the tribe!

No problem with the mod to the bike!
Great stuff. any chance you can drop me an invite on that portal thing? I can't seem to join anything so I assume you have to be invited. username is csjarrat.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: saithor on <08-06-15/2140:17>
Somebody already grabbed Gun adept? Ah well. I'm thinking of going for an alchemist style character, but first I'd like to ask if it is as underpowered as everbody says it is? I don't want to crimp the groups ability to deal with magic by choosing something extremely subpar. Besides that, the general concept is a lizard like SURGE III changeling that works as an investigator style-character for the tribe. Not very powerful physically or even in magic, he is forced to rely on a wide skill-set to keep him afloat. He keeps himself disguised using a heavy trenchcoat and gasmask to hide his changeling status. I won't post most of the character stuff yet because I want to know if alchemy is so underwhelming straight-up mage is the only way to go.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: ScytheKnight on <08-06-15/2305:30>
Seems to me an alchemist would be a really good fit for this game. Alchemists are more about reading a situation and preparing for it in advance along with a series of standard tricks than reacting to the moment.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: pistolgrip on <08-07-15/1630:05>
I know I've been bad about CoP, but at 2 posts/week this should be easy. I'd be interested in doing both, then if I need to drop one, dropping CoP. Mostly I'd love the chance to more immersively engage with some of the same players, and the slower pace should lend itself to that. If you'd prefer I not due to my prolonged periods of inactivity in CoP, I certainly understand.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: SgtBoomCloud on <08-07-15/1955:04>
Officially sending in my interest for this casual pace player driven pbp.  I'll admit I had considered an alchemist for this run, but seeing as I was beaten to it,it's null sweat.

Current idea I got rolling around is an Emerged scavver/tradesman for the Mechanicals.  (In runner terms, a technomancer with minors in combat and face skills).  Not all stuff worth salvaging is broken and powered off, often needing some skills manipulating the Matrix to reclaim some valuable tech, so it seems to fit.

If the idea feels sound, I can get to work on the sheet over the next few days.  Thank you :)
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: ScytheKnight on <08-07-15/2119:15>
Hmmm.... I've had an idea rattling around for a little while for a Bear Shaman healer, sounds like this could be an interesting place to roll it around in... I'll keep post counts separate so no mixing of karma and nuyen.

Are there any specialized rules here? Or just standard Sum-to-10 with an availability limit of 10?

Ohh, and I'm something of a Steampunk IRL I'll be going with the Mechanicals... possibly even wind up with a cyberlimb involved.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: ScytheKnight on <08-08-15/0817:57>
Alright mostly done assuming there's no special rulings I've missed... just need to sort out spells and contacts, as well as deciding what to with with this last 6 karma.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Jack_Spade on <08-08-15/0847:31>
Get Drug Tolerant. Really handy for that little extra edge without having to worry to much about the consequences
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: saithor on <08-08-15/1430:39>
Here's what I have so far. A background is being wokred on and will be up as soon as I can get it up.

Gunther Raddick

Attributes
Body 3
Agility 3
Strength 3
Reaction 4
Willpower 5
Intuition 6
Charisma 2
Logic 2
Edge 4
Magic 5
Initiative: 10+1d6
Astral Initiative: 12+2d6
Physical Damage Track: 10
Stun Damage Track: 11

Skills
Stealth Group 3
Influence Group 1
Athletics Group 1
Spellcasting 6 (Manipulation +2)
Binding 6
Alchemy 6
Counterspelling 6
Summoning 6
Assensining 3
Perception 6
Con 4

Knowledge Skills
Chemistry 4
Reagents 4
Magic Theory 4
Gang Identification 4

Spells Known
Alchemy
Chaotic World
Heal
Combat Sense
Ice Sheet
Shadow
Physical Barrier

Spellcasting
Fireball
Stunbolt
Trid Phantasm
Improved Invisibility

Qualities
Bad Rep (Extremely reclusive, is known for going agaisnt the group at times if it means saving his own skin.)
Paranoia
Distinctive Style (Large Gas Mask, weird way of talking, tends to put Yes at the end of his sentences)
In Debt V
Changeling SURGE III
Dynamic Camouflage
Vomeronasal Organ
Setae
Low-Light Vision (Lizard eyes)
Celerity
Thermal Sensitivity
Keen-eared
Negative Qualities
Cold-Blooded
Critter Spook
Impaired Charisma
Scales
Symbosis
Jack of All Trades
Mentor Spirit (Fire-Bringer)
Quick Healer

Resources
1,600 Nyuen
Armor Jacket 1,000 Nyuen
Force 6 Lodge Materials 3,000
Renraku Sensei Comnlink 1,000
4 Standard Credsticks
Fake SIN level 4 10,000 Nyuen
-Rating 4 fake Magic License 800
-Rating 4 fake Pistol License 800
250 drams of Reagents 5,000
2 Trauma Patches
Ares Predator V 725
-Smartgun system free
-Concealable Holster 150
-2 Extra Magazines 10
-Silencer 500
-40 rounds Stick n’ Shock 320
-100 Rounds regular 200
Gas Mask 200
Capacity 6 Goggles 300
-Image Link 25
-Vision Magnification 250
-Vision Enhancement 2 1,000
Capacity 2 Earbuds 100
-Audio Enhancement 2 1000
1 Month Low Lifestyle

Contacts 7 points
Landowner 1/3
Garrick is an old friend of Willheim’s who lets him stay in a storeroom that’s connected to the building complex he is the landowner of. He does his best to cut the Changeling some slack, but he is also really easy to annoy.

Fixer 2/1
Carlyle is the man who arranges for Willhelm jobs, he holds the mage mainly in contempt for how many jobs that the Changeling has fled from, but still keeps a working relationship because the mage is very useful.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: pistolgrip on <08-08-15/1819:24>
A shapeshifter, an alchemist, an ork strongarm, a techy dwarf...
Sounds like there needs to be a gun adept in there somewhere. Looks like Saithor isn't doing that anymore, so I guess I'll step up (pending Aria's remarks).
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: saithor on <08-08-15/1821:02>
I though Jack_Spade had already created a Gun Adept style character?
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: ScytheKnight on <08-08-15/2039:22>
Alright.. so here's my character idea.. Ratchet, a pacifistic dwarven Goddess Wicca magician/medic with a Bear mentor spirit and a medical cyberarm. And yes, I do know that combo can lead to going from non-violent to Beserk.

https://docs.google.com/spreadsheets/d/1JTXvWD4LEs9dDZw0_0uCEoKX5pwY_R0XF0vgp2DtnDs/edit?usp=sharing
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Jack_Spade on <08-09-15/0210:51>
I though Jack_Spade had already created a Gun Adept style character?

Nope, no guns only fists and thrown weapons.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Tippnick on <08-10-15/1115:18>
Any spots still open, would love to play a rigger or decker
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: pistolgrip on <08-10-15/1122:53>
Saithor, if you want to do a gun adept I'll yield the role to you.
Not that anyone ever had too many gun adepts.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Aria on <08-10-15/1653:37>
Any spots still open, would love to play a rigger or decker
Yes, if we get to a 'critical mass' of players wanting in I will split the game into two...so don't worry about duplicate archetypes...play whatever floats your boat!
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: pistolgrip on <08-10-15/1928:36>
Runner Name: Bent
Age: 40
Gender: Male
Metatype: Human
Tribe: Mechanicals

Background:
[spoiler]Bentley "Bent" Hood was born into a life of comfort as the child of two Megacorp execs. He was educated in management principles and given a job as a mid-level supervisor at 20. Like many of his friends at the time, he lacked the interest or work ethic to excel at his job, but his connections meant a steady stream of raises and eventual promotion, much to the ire of his harder-working or more talented co-workers. Years of alcoholism, womanizing, street racing, bought-off criminal charges, drug experimentation, rehabilitation, and even essence therapy quickly stacked up, but continued to leave him feeling increasingly empty. By the age of 25, Bent was in a depression. He couldn't quite figure out what he wanted in life, and prescription meds just made the days slide by in a blur. But when he met Sophia, everything changed.

An under-appreciated and underpaid desk clerk, Sophia was the most naturally beautiful woman he'd ever seen. They exchanged flirtatious glances in the halls and friendly remarks in the employee lounge before finally meeting for lunch in the company cafeteria. It was Bent's first time there, and he was initially overwhelmed by the lingering taste of soy that clung to everything, but the company drowned out any negative feelings from the food. Over the coming months they grew very close, but hid their relationship to protect Sophia from being fired by his undoubtedly disapproving parents. As the time passed, Bent became sympathetic to the plight of the hourly wage-slave. His increasingly pro-worker policies began to raise eyebrows with upper management and his parents started asking questions. Before their relationship could be discovered and Sophia terminated, Bent quit his position and abandoned his life of luxury. He used the last of his savings to erase his old SIN and matrix trails and scramble his stored biometric data, leaving him a SINless ghost. He joined a tribe of scavengers and learned combat and infiltration skills over the next 15 years, discovering in the process that he was, in fact, awakened. He lost contact with Sophie for 10 of those years, but was then able to find an up-to-date commcode for her. Though she is now married with children, their past relationship now forgotten, they still share a few good memories, Sophie still has her job (though a few ranks higher now), and she still keeps the secret of Bent's new life.[/spoiler]
Stats:
[spoiler]

== Info ==
Name: Bentley Hood    Alias: Bent
Human, Male           Movement: 12/24
1m80, 72.5kg          Composure: 6
Street Cred: 0        Judge Intentions: 5
Notoriety: 1          Lift/Carry: 6
Public Awareness: 0   Memory: 7
Karma: 0              Nuyen: 11
Age: 40               Skin: Light Tan
Eyes: Brown           Hair: Black

== Priorities ==
Metatype: C(2) -     Human + 5 Special Attributes
Attributes: B(3) -   20 Attributes
Special: C(2) -      Adept + 4 Magic
Skills: C(2) -       28 Skills/2 Skill Groups
Resources: D(1) -    50,000¥

== Attributes ==
BOD: 4           CHA: 1
AGI: 6           INT: 4
REA: 5 (7)       LOG: 2
STR: 2           WIL: 5
EDG: 7           MAG: 4                   

== Derived Attributes ==
Essence: 6.00               Initiative:           11 + 3d6
Physical Damage Track: 10   Rigger Init:         
Stun Damage Track: 11       Astral Init:         
Physical: 5                 Matrix AR Init:       11 + 3d6
Mental: 5                   Matrix VR Cold Init:  4 + DP + 3d6
Social: 5                   Matrix VR Hot Init:   4 + DP + 4d6
Astral: 5

== Combat Pools ==
Defense: REA + INT (+ Combat Sense) 10 (12)
Damage Resistance: sleeping tiger   18

== Active Skills ==
Arcana                   Base: 0  + Karma: 1  = 1   Pool: 3
Automatics               Base: 3  + Karma: 0  = 3   Pool: 9
Auto Mechanic (wheeled)  Base: 2  + Karma: 0  = 2   Pool: 4 (6)
Disguise                 Base: 2  + Karma: 0  = 2   Pool: 6
First Aid                Base: 0  + Karma: 1  = 1   Pool: 3
Gymnastics*              Base: 2  + Karma: 0  = 2   Pool: 8
Locksmith                Base: 3  + Karma: 0  = 3   Pool: 9
Palming                  Base: 2  + Karma: 0  = 2   Pool: 9
Perception               Base: 6  + Karma: 0  = 6   Pool: 10 (12)
Pilot Ground Craft       Base: 2  + Karma: 0  = 2   Pool: 9
Pistols (Semi-Auto)      Base: 4  + Karma: 0  = 4   Pool: 12 (14)
Running*                 Base: 1  + Karma: 0  = 1   Pool: 4
Sneaking (Urban)         Base: 3  + Karma: 0  = 3   Pool: 9 (11)
Survival                 Base: 0  + Karma: 1  = 1   Pool: 6
Swimming*                Base: 1  + Karma: 0  = 1   Pool: 4
Unarmed Combat           Base: 0  + Karma: 1  = 1   Pool: 7

== Knowledge Skills ==
Art                  Base: 2  + Karma: 0  = 2   Pool: 4
Bars and Clubs       Base: 2  + Karma: 0  = 2   Pool: 6
Business             Base: 4  + Karma: 0  = 4   Pool: 6
Economics            Base: 2  + Karma: 0  = 2   Pool: 4
History              Base: 2  + Karma: 0  = 2   Pool: 4
Literature           Base: 2  + Karma: 0  = 2   Pool: 4
Latin                Base: 2  + Karma: 0  = 2   Pool: 6
Firearms             Base: 2  + Karma: 0  = 2   Pool: 4

== Qualities ==
Adept
Adrenaline Surge
Mentor Spirit (Mutation)
Quick Healer
-Code of Honor (robin hood: goods/money stolen from rich must be 50% donated to poor/tribe)
-Distinctive Style (bright green sleeping tiger coloration)
-Prejudiced (Specific, Outspoken) (wealthy)

== Adept Powers ==
Adrenaline Boost R3
Attribute Boost (AGI) R2 - mentor spirit
Combat Sense R1
Impoved Ability(skill) (Pistols) R2 - Qi Focus F4
Improved Reflexes R2
Nimble Fingers

== Lifestyles ==
Bolt-hole  1 months

== Contacts ==
Sophia   Human Corp Secretary   C1 L2
Osha   Tribe Leader, Healer   C3 L1

== Cyberware/Bioware ==
(none)

== Armor ==
Vashon Island: Sleeping Tiger      13
Forearm Guards           +1

== Weapons ==
Shock Gloves
   Pool: 7+2t   Accuracy: 5(7)    DV: 8S(e)    AP: -5
   Mode: touch   Conceal: +0   Range: melee

Defiance EX Shocker
   +Smartgun System, Internal
   +Concealed Quick-Draw Holster
   Pool: 12+2   Accuracy: 6    DV: 9S(e)    AP: -5   RC: 1
   Mode: SS   Conceal: -1   Range: 5/10/15/20 [-0/1/3/6]   

Ares Light Fire 75
   +Smartgun System, Internal
   +Silencer, Ares Light Fire 70
   +Concealed Quick-Draw Holster
   Pool: 12 (14)+2   Accuracy: 6    DV: 7P    AP: -0   RC: 1
   Mode: SA   Conceal: -3   Range: 5/15/30/50 [-0/1/3/6]   

Savalette Guardian
   +Smartgun System, Internal
   +Gas-Vent 3 System
   +Concealed Quick-Draw Holster
   Pool: 12 (14)+2   Accuracy: 7    DV: 8P    AP: -1   RC: 4
   Mode: SA/BF   Conceal: -1   Range: 5/20/40/60 [-0/1/3/6]   

Steyr TMP
   +Laser Sight
   +Gas-Vent 3 System
   +Concealed Quick-Draw Holster
   Pool: 9    Accuracy: 5    DV: 7P    AP: -0   RC: 4
   Mode: SA/BF/FA   Conceal: -1   Range: 5/15/30/50 [-0/1/3/6]   

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
   +Sim Module
   +AR Gloves

== Gear ==
14 Spare Clips (Savalette Guardian)
Ammo: Regular (Heavy Pistols) x60
Ammo: Explosive (Heavy Pistols) x60
Ammo: Gel Rounds (Heavy Pistols) x60
3 Spare Clips (Steyr TMP)
Ammo: Regular (Machine Pistols) x60
Ammo: Gel Rounds (Machine Pistols) x60
4 Spare Clips (Ares Light Fire 75)
Ammo: Explosive (Light Pistols) x48
Ammo: Gel Rounds (Light Pistols) x32

Grenade, Flash-Bang x4
Grenade, Thermal Smoke x4
Grenade, Gas x4
   +CS/Tear Gas x4

Earbuds Rating 3
   +Audio Enhancement R3
Contacts Rating 3
   +Image Link
   +Smartlink
Glasses Rating 4
   +Flare Compensation
   +Vision Enhancement R3

Micro-Transceiver
Tag Eraser
White Noise Generator R6
Lockpick Set
Maglock Passkey R3
Sequencer R3
Miniwelder
Glue Sprayer
Grapple Gun
Microwire (100m)
Rappelling Gloves
Gecko Tape Gloves
Flashlight
Datachips x10
Plastic Restraints x10

Medkit R3
Slap Patch, Antidote (R6) x3
Slap Patch, Stim (R3) x2
Slap Patch, Stim (R5) x2
Slap Patch, Trauma x2

Qi Focus R4

[/spoiler]
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: saithor on <08-10-15/2207:37>
The background for Gunther Raddick (I renamed him).

Gunther was born to a middle-class family and lived a relatively noral life until he surged at the age of fourteen. Then his life became a living hell. Not from his family, who got used to their sons lizard-like appearence, but the prejudice of people on the street began putting pressure on both Gunther and his family. The final straw arrived when their appartment was attacked by someone with a shotgun. Gunther had no idea who it was, but he knew that his family was in danger as long as he stayed with them, so he ran away into the lands of the tribes, hoping his family would be left alone as long as he was gone. He found out his awakened talents fending off a group of gangers robbing him, and managed to apprentice with an old drunk Ork who was willing to teach Gunther stuff on the side in return for his help in the magics that required more powerful magic and youthful thinking than the Ork had anymore. When the Ork died Gunther took over the Ork's job, which was mainly as the go-to trinket guy and mage in the area. This is where Gunther got his first taste of the shadows helping with robberies, hits, and other such work. He took to wearing a gas mask, the better to help disguise and keeping him from notice, although the twisted tones his larynx have adopted are impossible to hide. Gunther is a very cautious, and soemtimes panicky person, having to deal with prejudice and a still-functioning sense of moralty, he absolutely refuses to take place in crime on what he deems innocents, and won't hurt people who aren't directly threatening him, preferring to run and hide or to trick instead of permanent damage. His way, he insists, of ensuring that the enemies he makes are kept to a minimum. The only time he truly isn't afraid is when he is practicing his craft, as he enjoys magic.

Character inspired by and mostly looks like this: http://www.comicvine.com/doctor-death/4005-32939/images/ , only the Gas-masked incarnation of the good doctor.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: SgtBoomCloud on <08-10-15/2253:38>
Took me some work, but I managed to get my TM scavver done up.  As usual, open to review and accept all suggestions!
(Added note for Aria or whoever, I swear I heard something regarding free contacts among the tribes, but wasn't sure.  At the moment, that part is not filled)
(Also, may be working on a sketch for physical reference, and will put it up when/if I have one)

Stats:

[spoiler]
== Info ==
Name: James Martinson             Alias: Pinion
Human, Male                       Movement: 8/16
5'11", 195 lbs                    Composure: 10
Street Cred: 0                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 4 (30 kg/20 kg)
Public Awareness: 0               Memory: 12
Karma: 0                          Nuyen: 367+ starting
Age: 38                           Skin: Fair
Eyes: Blue                        Hair: Brown

== Priorities ==
Metatype: E(0) - Human
Attributes: A(4) - 24 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: E(0) - 6,000¥

== Attributes ==
BOD: 2                            CHA: 5
AGI: 4                            INT: 5
REA: 4                            LOG: 5
STR: 2                            WIL: 5
EDG: 3                            RES: 3

== Derived Attributes ==
Essence: 6                        Initiative:           9 + 1d6
Physical Damage Track: 9          Rigger Init:          9 + 1d6
Stun Damage Track: 11             Astral Init:         
Physical: 4                       Matrix AR Init:       9 + 1d6
Mental: 7                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 7                         Matrix VR Hot Init:   5 + DP + 4d6
Astral: 7

== Active Skills ==
Aeronautics Mechanic              Base: 3  + Karma: 0  = 3   Pool: 8
Armorer                           Base: 4  + Karma: 0  = 4   Pool: 9
Automatics                        Base: 3  + Karma: 0  = 3   Pool: 7
Automotive Mechanic               Base: 3  + Karma: 0  = 3   Pool: 8
Clubs                             Base: 3  + Karma: 0  = 3   Pool: 7
Compiling                         Base: 3  + Karma: 0  = 3   Pool: 6
Computer                          Base: 4  + Karma: 0  = 4   Pool: 9
Cybercombat                       Base: 5  + Karma: 0  = 5   Pool: 10
Disguise                          Base: 2  + Karma: 0  = 2   Pool: 7
Electronic Warfare                Base: 5  + Karma: 0  = 5   Pool: 10
Etiquette                         Base: 3  + Karma: 0  = 3   Pool: 8
Gunnery                           Base: 3  + Karma: 0  = 3   Pool: 7
Gymnastics                        Base: 1  + Karma: 0  = 1   Pool: 5
Hacking                           Base: 5  + Karma: 0  = 5   Pool: 10
Hardware                          Base: 5  + Karma: 0  = 5   Pool: 10
Industrial Mechanic               Base: 3  + Karma: 0  = 3   Pool: 8
Nautical Mechanic                 Base: 3  + Karma: 0  = 3   Pool: 8
Negotiation (Bargaining)          Base: 4  + Karma: 0  = 4   Pool: 9 (11)
Palming                           Base: 2  + Karma: 0  = 2   Pool: 6
Perception                        Base: 3  + Karma: 0  = 3   Pool: 8
Pistols (Tasers)                  Base: 1  + Karma: 0  = 1   Pool: 5 (7)
Registering (Machine Sprites)     Base: 1  + Karma: 0  = 1   Pool: 4 (6)
Running                           Base: 1  + Karma: 0  = 1   Pool: 3
Sneaking                          Base: 2  + Karma: 0  = 2   Pool: 6
Software                          Base: 4  + Karma: 0  = 4   Pool: 9

== Knowledge Skills ==
Area Knowledge: Seattle (Puyallup) Base: 1  + Karma: 0  = 1   Pool: 6 (8)
Business (Retail)                 Base: 2  + Karma: 0  = 2   Pool: 7 (9)
Data Havens                       Base: 2  + Karma: 0  = 2   Pool: 7
Engineering                       Base: 3  + Karma: 0  = 3   Pool: 8
English                           N                     
Japanese                          Base: 3  + Karma: 0  = 3   Pool: 8
Mandarin                          Base: 3  + Karma: 0  = 3   Pool: 8
Matrix Games                      Base: 2  + Karma: 0  = 2   Pool: 7
Music                             Base: 1  + Karma: 0  = 1   Pool: 6
Shadow Community                  Base: 2  + Karma: 0  = 2   Pool: 7
Spanish                           Base: 3  + Karma: 0  = 3   Pool: 8
Sperethiel                        Base: 3  + Karma: 0  = 3   Pool: 8
Sprawl Life                       Base: 3  + Karma: 0  = 3   Pool: 8

== Contacts ==
Dr. Isoto (Street Doc) (CON: 2, LOY: 4)
An altruistic soul, if such a thing can exist anymore.  Has patched me up on more than one occasion, as well as hooked me up with medicine for when Mel got sick.  Sometimes I can fix up equipment for him, and that usually takes care of payment I'd think
Magpie (Fence) (CON: 4, LOY: 2)
A tiny little dwarfette that I'm pretty sure has a few gears loose.  Crazy and obsessed with trinkets, she somehow manages to sell off what she wants, and get stuff in exchange for more 'shinies'...which I tend to find.
Mr. Fowl (Fixer) (CON: 5, LOY: 1)
Occasionally, I may find myself needing a bit more jing than working within the Mechanicals will get me.  It's small time, but Mr. Fowl has been a reliable source of acquiring contract work
Reggie (Bartender) (CON: 3, LOY: 2
Classic sympathetic ear and definite enabler of my drinking habits, this guy is pretty well connected to the goings on at the local level, be it with tribes, gangs, or even occasional Star/KE activity.  Brutally honest and smooth, a wicked combo...

== Qualities ==
Addiction (Moderate) (Alcohol)
After losing Trish, the world felt like a darker place.  I admit I've fallen to the drink as a way of easing the pain.  Melissa's hit the age where she realizes it is an issue, and as such likes to shoot me a look whenever a glass or bottle is in my hand
Allergy (Uncommon, Mild) (Gold)
Gotta love weird quirks, huh?  I'm just glad that it's so rare in anything below superhigh class that I don't usually have to touch it
Analytical Mind
Dealing with customers, delving into machine systems.  both are simply problems that can be worked through with thinking.
Dependent (Demanding)
My daughter.  Accepted and welcomed byt the tribe, but not ready to serve an active role.  I do my best, despite her rebellious teen spirit.
Natural Hardening
The other Emerged say it's from the type of hacking I do for as long as I have, but bad code seems to bounce off my brain somethimes...
Photographic Memory
This came in really handy working retails.  Repeat customers love being recognized, as it makes them feel special
Technomancer
Will to Live (Rating 1)
Survival instinct...after life went to drek, I needed to push on.  For myself, for Trish, for Melissa.
== Lifestyles ==
Low  1 months

== Armor ==
Clothing ("Assorted Clothes")                             0
Lined Coat                          9
   +Chemical Protection 3
   +Fire Resistance 2
   +Nonconductivity 4

== Weapons ==
AK-97
   +Gas-Vent 3 System
   +Laser Sight
   +Shock Pad
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 7        Accuracy: 6     DV: 10P      AP: -2    RC: 5
Colt Cobra TZ-120
   +Concealable Holster
   +Folding Stock
   +Gas-Vent 3 System
   +Laser Sight
   +Spare Clip
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 7        Accuracy: 5     DV: 7P       AP: -     RC: 7
Staff
   Pool: 7        Accuracy: 6     DV: 5P       AP: -     RC: 1
Stun Baton
   Pool: 7        Accuracy: 4     DV: 9S(e)    AP: -5    RC: 1
Unarmed Attack
   Pool: 3        Accuracy: 4     DV: 2S       AP: -     RC: 1
Yamaha Pulsar
   Pool: 5 (7)    Accuracy: 5     DV: 7S(e)    AP: -5    RC: 1

== Commlink ==
Living Persona (ATT: 5, SLZ: 5, DP: 5, FWL: 5)
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module

== Gear ==
Ammo: Gel Rounds (Submachine Guns) x96
Ammo: Regular Ammo (Submachine Guns) x160
Ammo: Regular Ammo (Assault Rifles) x190
Ammo: Stick-n-Shock (Assault Rifles) x76
Ammo: Taser Dart (Tasers) x40
Certified Credstick, Silver x3
Certified Credstick, Standard Rating 5 x8
Datachip x50
Fake SIN (Blake Turner) Rating 3
   +Fake License (Concealed Carry Permit) Rating 3
   +Fake License (Weapon License) Rating 3
   +Fake License (Salvager's License) Rating 3
Flashlight
Goggles Rating 1
   +Vision Magnification
Micro-Transceiver
Respirator Rating 4
Sensor Tags x20
Slap Patch, Stim Patch Rating 4 x3
Slap Patch, Trauma Patch x2
Sling (AK-97)
Tool Kit (Hardware)[/spoiler]

Background

[spoiler]"Alright, is this thing on?  Oh yeah, good.  Well, if you're viewing this, I'm likely either dead in a ditch somewhere or something has happened to make me disappear.  I'm hoping this will never get out, but if it does, I don't want any of me to be forgotten, you know?  I suppose I should start with my name, eh?  My name is James Martinson, though anyone who knows me know refers to me as Cog.  It's fitting, and I'll get to that, but to start any story, I'll sum it up in a single sentence.

Emerging sucks.

Actually, I should clarify.  What sucks about Emerging is doing it without you realizing and having someone else, say your boss, figure it out before you do and use that info to screw over yourself and anything to do with you.  Too harsh?  Ah, I'll start from the beginning.

Growing up my life was pretty standard.  Dad was a wageslave, mom was a wageslave, and like me and my siblings, we all got jobs right out of school.  I managed to score as a store associate for a rotation of low-time corporate retailers.  While not a star, I was no slouch, and working the sales machines took less time for me than most, and a lot of customers liked my voice and style.  Charming, huh?  Even landed a wife, a beautiful girl-next-door-kind-of-way lass named Trish.  Details aren't important, but we each seemed to make the humdrum of life bearable.

And then I Emerged.  I didn't catch it, as anytime I'd access the Matrix, I'd be staring at some screen or using AR glasses, so it seemed no different to me that the devices weren't even powered on.  My boss caught on though, and that's where the drek hit the turbofan real fast.  Before I know it, upper corporate had suits investigating embezzlement claims, and guess where the perfectly laid evidence of device use and transfer times pointed?  You guessed it.  I had two choices: either admit to the claims and face the charges and screw myself into poverty, or take a risk and burn my civilized life and hopefully start new.  Between guaranteed slotting or probable slotting, there was no question as to the choice I took, and burn my old life I did.

Just one complication: as luck would have it, Trish and I were expecting our daughter in a matter of weeks.  So, homeless, SINless, jobless, we were left to wander the streets, fending off hoodlums and hunger at the same time.  For three weeks we struggled, but it was clear that we were failing, mysefl reduced to using my techniques and abilities to hack food kiosks to dispense our dinners.  I must have been drek with covering my tracks, because a couple technomancers from this tribe called the Mechanicals found me, saw our plight, and for reasons I still cannot fathom today brought us in.

I almost wish they had found us sooner though, as Trish had fallen ill the few days leading up to our salvation.  Weak and weary, she was unable to survive the delivery of our child in a bolthole in some apartment, my face the last thing she saw.  I made a promise to make a future for our child, and with that bearing in mind I swore my abilities to the Mechanicals, learning from their more experienced crew, including how to defend myself.  It wasn't hard to find my calling after a few years while taking care of Melissa, my daughter.  With my work history, my new hacking tools, and some basic urban survival, I was a perfect scavenger and trader.  I made income by picking up discarded tech, making it work and (il)legitimately ours before selling it off at profit.

I've been doing that for a good decade or so now, doing the best i can.  Puyallup is an interesting place, but me and mine are safe for now and that's all that matters.  I managed to acquire some education materials off the 'Trix for Melissa and have been doing my best to provide her a safe education.  She's quite bright, and about as good with machines as myself at least.  The others have even given her the name Sprocket in reflection of her knack, though I can't tell if she's fond of it (being a teen now, she is proving quite hard to read)  But for now, the status quo is being kept.  It's hard work, but rewarding, and I like to approach every opportunity positively with a smile, knowing that things will get better..eventually...[/spoiler]
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Aria on <08-12-15/0840:50>
I've got the characters linked at the beginning of the master OoC, I hope to get an IC up and running soon!  If we get any more confirmed I will probably split you up a bit, although you'll use the same IC thread (which I hope won't get too confusing as the post rate will hopefully be fairly balanced!)

@Sarge: you can talk to fellow tribals without needing the contact rules, save your points for people you know outside the 3 tribes!
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: ChromeZephyr on <08-12-15/2018:30>
After talking with Aria back on Dumpshock, I'm rejoining the Tribes game after a long hiatus.  Here is Scrapheap, a Mechanical scavenger-turned-tribal-defender due to the events of 2072.

[spoiler]
Vitals
Race: Ork
Gender: Male
Age: 21
Height: 1.9m
Weight: 120.2kg
Description: Bald, blue eyes, massive scarring from right ear (which is missing the top quarter) descending diagonally across his face to the center of his chin. His right tusk is missing, and the skin under his right eye hangs a little loosely compared to the left. Tattoo of 4 names on his right bicep (Momma, Smiley, Jenna, and Julia, in that order), with a dagger dripping blood underneath it.

Attributes
Bod 6
Agi 4
Rea 4(5)
Str 6
Cha 3
Int 4
Log 2
Wil 4

Edge 5

Initiative 9
Composure: 7
Judge Intentions:7
Lift/Carry: 12
Memory: 6

Skills
Active
Athletics Skill Group 3
Influence Skill Group 2 (broken with specialization from karma [Ettiquette (Gangs)] )
Automatics (Assault Rifles) 2(4)
Blades (Swords) 3(5)
Longarms (Shotguns) 2(4)
Sneaking 4
Throwing Weapons 2
Unarmed Combat 5
Pilot Ground Craft (Motorcycles) 2(4)
Con 2
Intimidation 5
Perception 5

Knowledge
Puyallups Gangs 4 (Street)
Puyallups Area Knowledge 4 (Street)
Scavenging 3 (Street)
Urban Brawl 1 (Interests)

Languages
English N
Or'zet 2
Spanish 2

Qualities
Quick Healer
Solid Rep 1 (Mechanicals/Fre∑dom tribes)
Toughness
Will to Live 3
Addiction [BTLs, mild]
Allergy [-cillin antibiotics, moderate]

Gear
Wired Reflexes 1, Used
4 months Low lifestyle
2 machetes (swords)
Combat knife
3 Urban Tribe tomahawks
Remington 990
- Sling
- Underbarrel Low-light flashlight
- Top mount laser sight
- Gas vent 2
- Shock pad
- 2 extra magazines
- 16 rounds regular ammo
- 8 rounds flechette ammo
AK-97
- Sling
- Foregrip
- Gas vent 2
- Top mount laser sight
- Shock pad
- 76 rounds regular ammo
- Extra magazine
2 Thermal smoke grenades
Leather jacket
Lined coat
- Insulation 2
Armor Jacket
- Nonconductivity 4
- Forearm Guards
- Helmet
Meta Link commlink
- Sim Module modified for BTL
- Trodes
- 14 BTL recordings (7 dreamchips, 7 mood chips)
Erika Elite commlink
- Fake SIN (Rating 3) with 3 Fake IDs (Rating 3 - Driver's License, Augmentations, Firearms)
- Earbuds (Rating 3) with Soundlink and Spatial Recognizer
Glasses(Rating 2)
- Image link
- Flare compensation
Goggles (Rating 5)
- Image link
- Flare Compensation
- Vision Enhancement, Rating 3
Gas mask
Respirator, Rating 6
Low-light flashlight
Micro-flare launcher with 4 flares
3 stim patches, Rating 4
2 trauma patches
4 doses Long Haul
2 sets plasteel restraints
1 pack zip ties
Triumph Rocket V motorcycle (H-D Scorpion statline)
- holster for shotgun

Contacts
Zippo Con 2 Loy 5
Zippo is a human ganger, and Scrapheap's best friend. They've been friends since either can remember, and have the blackmail stories to prove it. He's got a mom that he takes care of the best he can, and a string of chicas he crashes with until they eventually throw him out. He's busy a lot with the Firebreathers, the go-gang he belongs to, but is still tight with his maimed ork friend.

Enrique Con 2 Loy 1
Enrique is Scrapheap's BTL pusher. He's connected with the Mafia, where he gets his product from, and is trying to become a made man. Being Aztlaner makes this about as likely as Kenneth Brackhaven marrying a troll, and is a constant source of frustration for him. Scrapheap's maiming makes him nervous, but the money soothes that.

Podolski Con 2 Loy 3
Podolski is Scrapheap's mechanic. Scrapheap is his go-to when he needs a hard-to-find part or six out of the junkyard, and in return he's helps him keep Scrapheap's motorcycle running. He was where Scrapheap got most of the funds and expertise to repay the Firebreathers without having to join the gang, something the Polish dwarf sees as his good deed for his lifetime.

History
Scrapheap was the third-born of an ork family in the Puyallup Barrens of Seattle, born minutes ahead of a fraternal twin sister. He has never really known his father, who was given what amounted to be a life sentence in prison for assault and aggravated robbery when he was three. His mother did the best she could with six children, but the gangs claimed his oldest brother Hammer, and he was sent to death row for the rape and murder of a rival gang member's girlfriend when Scrapheap was 13. Scrapheap avoided the lure of the gangs, but life in the Barrens taught him that only the strong survived and so he learned to fight when it was necessary, to intimidate the other to avoid a fight if he could, and to run when outclassed or outnumbered. School held little interest for him, and he spent most of the time he had finding objects his older brother could sell or barter to help the family survive. At 16, his life changed forever. While on the way to visit their husband and father in jail, the family was ambushed by the gang whose member's girlfriend Hammer had brutalized three years prior. Their ancient minivan was pushed into a lightpost in the escape attempt, killing his mother, older brother, and twin sister instantly. As he dazedly attempted to drag his youngest sister from the wreckage a ganger blasted by him on a motorcycle and slashed him across the right side of his head with a machete, sending him into unconsciousness. When he came to, he was being stitched up by members of his best friend Zippo's gang. The backroom surgery saved his life, but left him maimed. That he even survived the ordeal was testament to his toughness and will to live, though he was out of commission for months. During that time his youngest sister's body was discovered, leaving Scrapheap alone in the world. After he had recovered enough to survive on his own and had repaid the gang for saving his life, he wandered the Barrens until by chance he met a member of the Mechanicals while scavenging in the same dump. After proving he could find useful things for the tribe he was accepted as a provisional member. The physical and emotional scarring of losing his birth family has left him mostly mute, prone to depression that he medicates with a burgeoning BTL habit (mainly moodchips and pornographic fantasychips), and planning for the day he meets the gangers who maimed him and took his family away.  His combat experience in the destruction of the Fre∑dom tribe's home got him placed into the newly-formed defense team network, where he has risen to the level of a squad leader.


Cash/Karma log:
Starting cash: 659¥ + 3d6=18 (http://invisiblecastle.com/roller/view/4848586/) x 60 = 1,739¥

Karma accrued/spent: 3 / 0

Resources accrued/spent: ¥6,000 / ¥0
[/spoiler]

Edit: Stupid thing, fixing...
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: pistolgrip on <08-13-15/1220:48>
I had noticed an alarming lack of cyber. Glad to see a remedy to that situation. Background count could have wiped the group.

Say, perhaps I'm being an idiot, but just where is this OOC in which we are all linked?
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Aria on <08-13-15/1234:45>
I had noticed an alarming lack of cyber. Glad to see a remedy to that situation. Background count could have wiped the group.

Say, perhaps I'm being an idiot, but just where is this OOC in which we are all linked?
Same one as the CoP one!  Don't worry, worked fine over on DS, just needed to add @CoP or @TB at the top of a post... and means that everyone can at least have a vague idea about what is happening in the other world threads...
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: ChromeZephyr on <08-13-15/1952:20>
I had noticed an alarming lack of cyber. Glad to see a remedy to that situation. Background count could have wiped the group.

Eh, it's a low-end-of-the-totem-pole game, or at least it was over on DS.  Hell, Scrap had to earn his wires, he was clean when I started him.  I'd imagine Aria will have (storyline-appropriate) countermeasures in place for both the Talented and the chromed amongst us.  :D
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: ScytheKnight on <08-13-15/2012:45>
AR 10 really limits what chrome you can get your hands on, on the other hand it's a really god one for drugs as there's a lot of drugs that can really give you an edge at practically no availability.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Napalm42 on <08-13-15/2239:25>
Hey-o, new guy. Talked with Aria some after craving some SR again, and I came up with this guy, a Bulgarian troll doctor for  Fre∑dom. Mostly Street Sam, but designed with a decidedly more academic bent. I have a backstory mostly kicking around my head, but I'll finish it up pretty soon. Manually generated, placed on Chummer5 for cleanliness and easy housekeeping.

Link: https://www.dropbox.com/s/gwam1zz1za89ha4/Bonesaw%20%28Troll%20Doctor%29.pdf?dl=0
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Aria on <08-14-15/1218:57>
Hi folks.  I've put the start of the IC up, feel free to post initial ICs in and around the 13th of December...yes it's a Friday!  What could possibly go wrong?!?

Feel free to ask questions here or in the master OoC and I will try and answer as best I can (although I don't tend to post at the weekend!)

http://forums.shadowruntabletop.com/index.php?topic=21685.0
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: SgtBoomCloud on <08-14-15/1314:12>
I'll post up when I am home from work.  I also intend to have contacts updated by then.

A note of concern: my and CsJarrat's runner handles I've realized are super similar.  Since he posted up first, would there be an issue to changing my TM's handle to some other synonymous title, such as Tine or Pinion?
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Aria on <08-14-15/1418:00>
Not at all, just let me know!
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: pistolgrip on <08-14-15/1446:42>
I thought cam was dead.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: ChromeZephyr on <08-14-15/1912:03>
Only mostly dead, apparently.  :D
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: SgtBoomCloud on <08-14-15/1933:10>
...I can't help it guys, I'm sorry...

[spoiler](https://rarasaur.files.wordpress.com/2013/05/mostlydead.jpg)[/spoiler]

Now that that's out of the way...


Thank you Aria.  I'm making the adjustment to the sheet now, changing the handle to Pinion.  Should save headaches later.

Edited sheet will be including blurbs on the background behind Pinion's qualities, and a short piece on his Contacts, which I will list here for quick reference.  hoping that will be enough.

Contacts include Mr. Fowl, a fixer.   Reggie, a local Barrens bartender.  Dr. Isoto, a street doctor.  And Magpie, a fence.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Aria on <08-15-15/0253:37>
I thought cam was dead.
The dead one is this ones uncle... The joys of lots of history built up... Don't worry, don't expect you to dredge through all the back IC over on DS  :o
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Aria on <08-19-15/0828:24>
Hi folks.  I've put the start of the IC up, feel free to post initial ICs in and around the 13th of December...yes it's a Friday!  What could possibly go wrong?!?

Feel free to ask questions here or in the master OoC and I will try and answer as best I can (although I don't tend to post at the weekend!)

http://forums.shadowruntabletop.com/index.php?topic=21685.0
Just a reminder to anyone not already looking at it for the CoP game... I'm not chasing, just don't want people to miss things.  I know it might look a bit daunting with the amount of OoC that gets thrown up by CoP, if it proves unmanageable I'll start a separate tribes OoC, but I would prefer not to if I can...
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Shamie on <09-25-15/1916:05>
Hello everyone.

I saw the ooc thread and spoke to aria. I wanted to see if i could join, i have an idea for a human decker with a dash of melee part of the mechanicals. Dont know if that's taken already  :)

A native of seattle with a bit of urban explorer to him (knowledge on the city). Was living in auburn until his parents died and was trusted in the barrens and grew up there.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Aria on <09-28-15/0840:59>
Hello everyone.

I saw the ooc thread and spoke to aria. I wanted to see if i could join, i have an idea for a human decker with a dash of melee part of the mechanicals. Dont know if that's taken already  :)

A native of seattle with a bit of urban explorer to him (knowledge on the city). Was living in auburn until his parents died and was trusted in the barrens and grew up there.
You're very welcome!  The Freedom tribe are the 'hackers' but that doesn't mean to say the Mechanicals don't have their own...and I understand the lure of all that steampunk :)  Can you post a character build either here or in the master OoC?
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Shamie on <09-29-15/2027:19>
So here is my Character sheet. Let me know if something needs correcting :)

I haven't put contacts yet, we can made our own contact or we have to choose from pre established PCs?

[spoiler]
"FoxCap"
Gang: Fre∑dom
Priorities:
A - Skills (46/10)
B - Resources (275,000¥)
B - Attributes (20)
E - Race (Human, 1)
E - Magic (0)

Attributes:
BOD 3
STR 3
AGI 4
REA 5
CHA 2
INT 5
LOG 4
WIL 2

EDG: 3
ESS: 5.4

Qualities:
Positive qualities
Lighting reflexes -20
Ambidextrous -4
Remaining Karma 1
______________________________
Skills:

Groups:

Cracking 5 (Cybercombat, Electronic Warfare, Hacking)
Electronics 5 (Computer, hardware, software)

Individual:

Clubs (Baton) 6
Automatics 1
Pistols (Ares Predator) 5

Gymnastics 3
Running 2

Navigation 2
Survival 2
Tracking 3
Perception 4

Sneaking 3
Etiquette (Gangs) 2
Leadership 1
Negotiation 3
Intimidation 1

Armorer 3
Cybertechnology 1
First aid 2

Pilot Groundcraft 1
_________________________________________
Cyberware:
Datajack (0.1)  ¥1000
Flare compensation (0.1) ¥1000
Low-light vision (0.1) ¥1500
Smartlink (0.2) ¥$4000
Damper (0.1) ¥2250
_________________________________________
¥ Spend : ¥9750
Essence spent: 0.6
_________________________________________
Weapons + Armour:

Extended baton X2 ( {12p -1AP 20clip} ¥200
{Hidden arms slides X2} ¥700
-Customised grip x2 ¥200

Knucks X2 ¥100

Ares Predator (heavy pistol) {5(7)p -1AP 15(c)} ¥725 *with Smartgun system
{Quick-draw holster} ¥175
-Customised grip ¥100

Armored Jacket (ArmorR 12) ¥1000
-Chem resist 2 500
_________________________________________
¥ Spend : ¥3700

_________________________________________
Electronics + ID:

Renraku Sensei Commlink (DR3://DP1//FW5) ¥2000

Cyberdeck:
Renraku Tsurugi (DR3://AT6//SL3//DP5//FW5)  ¥214125
-Multidimensional Coprocessor (+1D6 to matrix init)  ¥1400

Sensor tags x10  ¥$400
Stealth tags x10   ¥100
Gold credstick x2  ¥200

Fake SiN R3   ¥7500                                   
-Fake license (Gun) R3   ¥600
-Fake License (Deck) R3   ¥600
_________________________________________
¥ Spend : ¥226925

_________________________________________
Tools, Vehicles + Misc:

Repair kit (deck)  ¥500
Repair shop (Deck) ¥5000
Repair kit (Gun) ¥500

Crowbar ¥20

Medkit R6 ¥1500
Medkit supplies x5  ¥500

Respirator R6 ¥300
Suzuki mirage (Model: Thundercloud Contrail) ¥8500


Ammo + Clips:
Explosive Rounds X20 ¥1600
Gel Rounds X20 ¥1000
Regular Rounds X50 ¥1000
_________________________________________
¥ Spend : ¥20420

_________________________________________
Lifestyle:
Low (1 month)  ¥3000 (2000 +1000)
Comforts & Necessities: 3[3]
Security: 3[3]
Neighborhood: 2[3]
{Secure neighborhood free quality}
{Special work area +¥1000}
{Public Transportation +¥0 -1 Point}

Points 3:
-1 for security +1
-1 for Comforts & Necessities +1
-1 for Public Transportation
_________________________________________
¥ Spend : ¥3000

_________________________________________
Programs:

Cyberprogram, common use X10 ¥800 (all the cyberprograms in data trails + Core)
Cyberprogram, hacking X33 ¥8250 (all the cyberprograms in data trails + Core)
Tutorsoft R5 ¥2000 (Arnis de mano)
Map soft: ¥100 (Seattle)
_________________________________________
¥ Spent : ¥11150

Starting Nuyen: ¥275,000
Spent: ¥274945
Remaning: ¥55
_________________________________________
Contacts: 6 points

Fre∑dom tribal contacts (free)
____________________________________________________
Knowledge Skills: 18 points

English N
Club music (Sinthcore) 3
Gangs of Seattle 4
Sprawl Life 3
Seattle public transportation 4
L33tspeak 3[/spoiler]
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Aria on <10-02-15/0844:10>
It wouldn't be too much of a stretch to have you on board the sub in Escort if you fancy that...or you can IC an opening post back in tribal lands and we'll work something around you...?
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Shamie on <10-02-15/0934:41>
It wouldn't be too much of a stretch to have you on board the sub in Escort if you fancy that...or you can IC an opening post back in tribal lands and we'll work something around you...?

No problem either way but where is the sub in escort thread? I cant find it.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Aria on <10-02-15/1212:56>
It wouldn't be too much of a stretch to have you on board the sub in Escort if you fancy that...or you can IC an opening post back in tribal lands and we'll work something around you...?

No problem either way but where is the sub in escort thread? I cant find it.
They are on it!  You would be too!  There are incoming 'enemy' subs too!  :o
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Rigel on <03-22-16/0314:26>
Howdy, chummers.

While I have a bit o' experience with Shadowrun 5e [a few PC campaigns and currently GMing], I am brand new to this community and to PbP games. Therefore, I'm just going to dump all of the questions I have thus far, and I'd really appreciate any/all answers or suggestions.

Is it still possible to join this campaign?

What, explicitly, are the character generation guidelines / "sum to 10"?

As a player what material do I need access to (I have the 5e core-rulebook)?

I know PC, NPC, IC, and OoC, but what is CoP?
     For that matter, are there any other acronyms that I should know?

Should I be familiar with any code beyond what is provided in the GUI for formatting posts?


I apologize if this isn't the proper place for this type of post, but of the PbP boards this seemed most appropriate considering my specific interest in this campaign.
Title: Re: [5e] Tribal Beats Recruitment: 2076 Persistent Game World Thread
Post by: Jack_Spade on <03-22-16/0335:41>
Hi there and welcome,

this campaign has already ended

CoP is an acronym for Circles of Powers, a campaign that has also been wrapped up by now. It's follower is CoF - Circles of Faith

For best results have a look at the Stormy Waters Persistent World Campaign Thread.  ;)