This has gone through at least five drafts with ever Priority changing at least once. The cash of Resources E under Prime Runner gave me a lot of freedom to attempt something I've been meaning to try, which is a stealthy B&E Perception adept. It seems like a good fit for a vampire hunter. First, don't get ambushed (high Perception, Improved Sense, Motion Sense, Magic Sense). Second, be sneakier than your target (Sneaking, Traceless Walk). Third, beat its brains out with something it can't recover from (wooden weapon focus).
Per rednblack's suggestion of diversifying, I doubled Charisma and dumped all my Skill Group points into Influence. Still working with the idea of a Native American fighter converting to Christianity.
Right now I'm going clubs because I've rediscovered Gunstock War Clubs. Clubs get no love in SR5 so no wonder nobody ever selects them. But check out these bad boys:
http://www.trackofthewolf.com/imgPart/AAI-288_1.jpghttp://www.kickingwolf.com/uploads/Gunstock_war_club_wampum_strap.JPGhttp://en.wikipedia.org/wiki/Gunstock_war_club#mediaviewer/File:Iowa_gunstock_club_NE_1800.jpgStat-wise I'd need to work with rednblack. I thought they would be awesome for flavor, especially since they're made out of wood, but I don't know how that might work with the vampire's allergy. If we can't figure something out then I'll go to tomahawks, which are just as thematic and probably have some Armor Penetration to go with them. (I think Gunstock War Clubs are sharpened but probably not to the point of providing AP. But what if this guy/gal can use Armorer+Artisan to replace those metal pokey bits with wooden spikes that are designed to break off? How sweet would that be?)
Sorry for the garbage format on the draft. I'm running late for dinner and am just trying to get something up for review. I'll definitely break out the karma expenditures, knowledge skills, and other purchases when I get the opportunity. All of the Rating 1 skills are from karma. Apologies for the 6/5/1 skill optimization. I can adjust if requested.
== Priorities ==
Metatype: D - Human
Attributes: A - 24 Attributes
Special: C - Adept
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥
== Attributes ==
BOD: 3
AGI: 5
REA: 5 (7)
STR: 5
CHA: 4
INT: 6
LOG: 2 (+1 from karma)
WIL: 3
EDG: 3
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 13 + 3d6
== Limits ==
Physical: 7
Mental: 5
Social: 6
== Active Skills ==
Armorer : 2 [Melee Weapons] Pool: 4 (6)
Artisan : 1 Pool: 7
Automatics : 6 [Assault Rifles] Pool: 11 (13)
Clubs : 6 [Gunstock War Club] Pool: 11 (13)
Computer : 1 Pool: 3
Disguise : 1 Pool: 7
Escape Artist : 1 Pool: 6
Etiquette : 5 Pool: 9
Free-Fall : 1 Pool: 4
Gymnastics : 1 Pool: 6
Heavy Weapons : 1 Pool: 6
Intimidation : 1 Pool: 5
Leadership : 5 Pool: 9
Locksmith : 6 [Maglock] Pool: 11 (13)
Navigation : 1 Pool: 7
Negotiation : 5 Pool: 9
Palming : 1 Pool: 6
Perception : 6 [Hearing] Pool: 12 (14)
Pilot Ground Craft : 1 Pool: 8
Running : 1 Pool: 6
Sneaking : 6 [Urban] Pool: 11 (13)
Survival : 1 Pool: 4
Swimming : 1 Pool: 6
Tracking : 1 Pool: 9
== Qualities == (currently 12 positive and 25 negative)
Addiction (Moderate) (Combat Stims)
Adept
Agile Defender
Allergy (Uncommon, Mild) (TBD)
Catlike
Dependent (Nuisance)
Mentor Spirit (Dog)
Prejudiced (Specific, Biased) (TBD)
Sharpshooter
SINner (National) (Salish-Shidhe)
== Powers ==
Attribute Boost (AGI) Rating: 1
Combat Sense Rating: 1
Critical Strike (Clubs)
Danger Sense Rating: 1
Improved Reflexes 2
Improved Sense (High Frequency Hearing) (from mentor spirit)
Improved Sense (Bloodhound Scent) (from mentor spirit)
Magic Sense
Motion Sense
Sustenance
Traceless Walk
== Gear ==
Qi Focus (Bonded Foci) (Attribute Boost AGI) Rating 1
Qi Focus (Bonded Foci) (Enhanced Accuracy (skill)) Rating 1
Weapon Focus (Bonded Foci) (Gunstock War Club) Rating 3
+¥73,000 extra