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[5e] Vampire Hunters Planning Thread

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Poindexter

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« Reply #30 on: <12-15-14/1826:04> »
Again, I vote for chicago, but I know I'm the only one who loves that city.

Also, would anyone mind if I re-did sister rebecca? Keeping the theme the same, just jiggling some of the numbers. I just realized im missing a couple skills im gonna need.
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rednblack

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« Reply #31 on: <12-15-14/1828:48> »
Again, I vote for chicago, but I know I'm the only one who loves that city.

Also, would anyone mind if I re-did sister rebecca? Keeping the theme the same, just jiggling some of the numbers. I just realized im missing a couple skills im gonna need.

You're not the only one who loves Chi-town.  I'm having a hard time wrapping my head around vampires in that city, though.  I'd think all of the vampires with means would have "bugged" out to avoid FAB III and the insect spirits (this town ain't big enough for the both of us).

Absolutely fine with you re-tooling Sister Rebecca as you see fit.
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« Reply #32 on: <12-15-14/1836:14> »
It's not that I don't like Chicago, I do, I just don't know anything about any Infected population being there. Okay, maybe one thing. There was a huge ghoul population that got massacred by the Strain III FAB. I also don't know how we would cash in bounties in the fairly lawless CZ. People would probably just say "Good riddance." and "Thank you." (maybe), but where would we turn them in for cash?

Poindexter

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« Reply #33 on: <12-15-14/1842:19> »
Yeah, good point. I if i were a vampire I'd stay as far away from FAB III as i could. probably slim pickins in chicago, now that i think about it like that.

Also, can this 15 post char gen karma be spent on contacts?
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rednblack

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« Reply #34 on: <12-15-14/1858:46> »
Also, can this 15 post char gen karma be spent on contacts?

Certainly.
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Poindexter

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« Reply #35 on: <12-15-14/1926:37> »
2. Contacts.  At your convenience I'd like to see some write-ups on who y'all know.  I'll be creating a fence, a fixer, and an information broker who are all somehow involved in the vampire hunting game, or are at least knowledgeable about it.  I'll post those shortly.

I've two contacts who I know pretty well; Saahir, a smuggler who I buy most of my gear from, and Marcus, a man from the church whom i've known since childhood. He's insanely jealous of me, and he's the one I get jobs and info from the church through. I've got 4 points left over for contacts, and I can't figure out where to put em.

tell me more about your fence, fixer, and info broker? maybe I'll use one of them, eh?
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Poindexter

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« Reply #36 on: <12-15-14/1936:47> »
Oh, and here's the new Sister Rebecca

== Info ==
Street Name: Sister Rebecca Redux
Name: Annabelle Shuster
Movement: 14/28
Karma: 25
Street Cred: 3
Notoriety: 0
Public Awareness: 1
Human Female Age 27
Height 5ft11 Weight 214lbs
Composure: 10
Judge Intentions: 8
Lift/Carry: 9 (60 kg/40 kg)
Memory: 7
Nuyen: 330

== Priorities ==
Metatype: E - Human
Attributes: A - 24 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: D - 50,000¥

== Attributes ==
BOD: 5
AGI: 5 (7)
REA: 4
STR: 4
CHA: 5
INT: 3
LOG: 2
WIL: 5
EDG: 2
MAG: 4

== Derived Attributes ==
Essence:                   6
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         11

== Limits ==
Physical:                  6
Mental:                    4
Social:                    7
Astral:                    7

== Active Skills ==
Arcana                     : 1                      Pool: 3
Armorer                    : 1                      Pool: 3
Assensing                  : 5                      Pool: 8
Astral Combat              : 1 [[Sword focus]]      Pool: 6/8
Banishing                  : 4                      Pool: 8
Binding                    : 4                      Pool: 8
Blades                     : 6 [Swords]             Pool: 13 (15)
Computer                   : 1                      Pool: 3
Counterspelling            : 6 [Combat]             Pool: 10 (12)
Disenchanting              : 2                      Pool: 6
First Aid                  : 1                      Pool: 3
Gymnastics                 : 1                      Pool: 8
Heavy Weapons              : 1 [Grenade Launchers] Pool: 8 (10)
Leadership                 : 1                      Pool: 6
Navigation                 : 1                      Pool: 4
Perception                 : 5                      Pool: 8
Running                    : 1                      Pool: 5
Sneaking                   : 3                      Pool: 10
Spellcasting               : 4 [Health]             Pool: 8 (10)
Summoning                  : 4                      Pool: 8
Survival                   : 1                      Pool: 6
Tracking                   : 1                      Pool: 4

== Knowledge Skills ==
Fashion                    : 1                      Pool: 4
Latin                      : 1 [Read/Write]         Pool: 4 (6)
Literature                 : 3                      Pool: 6
Magic Traditions           : 1                      Pool: 3
Magical Threats            : 1                      Pool: 3
Religion                   : 2 [Christianity]       Pool: 4 (6)
Small Unit Tactics         : 3                      Pool: 6

== Contacts ==
Marcus (4, 1)
Someone (2, 2)
Saahir (5, 2)

== Qualities ==
Astral Beacon
Code of Honor (Fundamentalist Christian)
Mystic Adept

== Spells ==
(Tradition: Christian Theurgy, Resist Drain with WIL + CHA (10))
Armor                      DV: F-2
Heal                       DV: F-4
Increase Reflexes          DV: F
Mana Barrier               DV: F-2
Stabilize                  DV: F-4

== Powers ==
Astral Perception
Danger Sense Rating: 1
Empathic Healing
Enhanced Accuracy (skill) (Blades)
Improved Physical Attribute (AGI) Rating: 2

== Lifestyles ==
Wandering from shelter to shelter  1 months

== Armor ==
Armor Jacket                        12
   +Chemical Protection 6
   +Fire Resistance 6
   +Insulation 3
   +YNT Softweave Armor
   +Biomonitor
   +Trodes
Helmet                              2
   +Flare Compensation
   +Respirator Rating 6
   +Vision Enhancement Rating 2
   +Vision Magnification

== Weapons ==
ArmTech MGL-12
   +Extreme Environment Modification, Level 1
   +Gecko Grip
   +Laser Sight
   +Spare Clip
   +Weapon Personality
   Pool: 8 (10)   Accuracy: 5   DV: Grenade   AP: -   RC: 2
Minigrenade: High Explosive
   Pool: 8   Accuracy: 0   DV: 16P (-2/m)   AP: -2   RC: 2
Sword
   Pool: 13 (15)   Accuracy: 7   DV: 7P   AP: -2   RC: 2
Unarmed Attack
   Pool: 6   Accuracy: 6   DV: 4S   AP: -   RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
   +Sim Module
   +Bug Scanner Rating 6
   +Tag Eraser
   +Micro-Transceiver
   +Datasoft (Daily Bible Verse)
   +Datasoft (Parafauna Update)

== Gear ==
Contacts Rating 1
   +Thermographic Vision
Fake SIN (Emily Sothering, Charity worker) Rating 4
Fake SIN (Samantha Billingsly, Bounty Hunter) Rating 4
   +Fake License (Bounty Hunter's License) Rating 4
   +Fake License (Weapon Focus License) Rating 4
   +Fake License (Heavy Weapons License) Rating 4
   +Fake License (Mage License) Rating 4
Minigrenade: High Explosive x24
Reagents, per dram x30
Weapon Focus (Bonded Foci) (Sword) Rating 3

== Background ==
Annabelle was a frail child; born human, sickly, and 2 months premature to a pair of elves who gave her up for adoption as soon as they saw what she was. Her earliest memories are of the church. Every sunday, she and all the other kids from the adoption center would go there together and even though most of the other kids seemed bored, Anna was positively ENTHRALLED. The ceremony... The lighting... The clothes... The language... The music... The WORDS!!! In her short little life so far, she'd only ever known pity at best and ridicule at worst, but here inside these walls and surrounded by these stained glass windows, she was taught about hope. She learned all the words to all the songs, even though her singing voice was average on her best days. She learned all the words to the prayers and the chants, even though they were in latin and she didn't understand what a word of it meant. She was maybe 9 by the time she'd become such a fixture at the church, cleaning up, cooking, helping out, and making friends, that she was formally adopted by the church and went to live there for good.

It was maybe three years after then that she awakened. At first, Anna saw it as a child would; A blessing of wisdom and strength from God himself. But once she learned that it came with responsibilities and changes she wasn't ready for yet, she was hesitant. Once they saw her talents, they wanted her to go away to an old Gregorian monestary to be trained and taught. She was afraid to go. What kind of holy warrior was she supposed to be? She just wanted to stay in the church and sing the songs, tend to the books, dust the statues, marry a nice man and grow old. But God had chosen her for something else. What could she do? She said goodbye to her friends in the church and left [CITY], never to see them again. Well, most of them, anyway.

To be continued...
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Tecumseh

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« Reply #37 on: <12-15-14/1941:30> »
We all have Logic 2. How are we still alive?

rednblack's NPC better have a whip and a dictionary to keep us moving in the right direction.

I figure 8-bit spent all his essence so that the vampires wouldn't get any of it if and when they finally get him.

I read Bug City not long ago but I don't know much about what's happened to Chicago over the last 20 years. I haven't read about Manhattan in a couple years either. Part of my reluctance is having to research and learn a new city on top of other gaming duties.

Yay or nay on the betaware? Should I drop it?

Any other opinions on Longarms vs. Automatics? Do we want one person to have Longarms or are we fine with assault rifles?

Poindexter

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« Reply #38 on: <12-15-14/1946:36> »
We all have Logic 2. How are we still alive?

I don't know about you, but Sister Rebecca is still alive because she walks in the glory and the mercy of the almighty God and he still has plans for her before she's welcomed into his holy kingdom of light.
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« Reply #39 on: <12-15-14/1951:54> »
I figure 8-bit spent all his essence so that the vampires wouldn't get any of it if and when they finally get him.

You see, the thing I've learned in the last 40 years of being in the business is that if you aren't food, they don't eat you!

Does that sound like Logic 2?

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« Reply #40 on: <12-15-14/2011:12> »
I figure 8-bit spent all his essence so that the vampires wouldn't get any of it if and when they finally get him.

You see, the thing I've learned in the last 40 years of being in the business is that if you aren't food, they don't eat you!

Does that sound like Logic 2?

True, but Becca's never dealt with a vamp. She's more the evil spirit hunter sorta deal. This is gonna be an interesting game cause thematically, its right up her alley, but actual experience and skill wise, she's utterly unprepared for this. I can't wait!

:)
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« Reply #41 on: <12-15-14/2104:46> »
I can't wait!

Agreed, I think this game is going to be a lot of fun.

Just for curiosity's sake, can you use the 15 Karma post-gen to Initiate? It doesn't affect me, but just curious.

Edit: All right a few more questions.

Can we cash in any of the bonus Karma for more money? If not, that's fine, just making sure.

Are those wooden flechettes more expensive?

Are we allowed to have Betaware?

Finally, are we expecting to get jobs from employers, or just being on the lookout for Infected? Browsing sites for heads-ups on recent Infected activity (which would probably have competition) or what? Just curious.

Edit #2: Just one more that I forgot. What is your ruling on Fake Licenses? I assume a Restricted Cyberware and Restricted Bioware License are fine, as is Concealed Carry for Ammo and stuff, but what about Smartgun systems and Gas-vent Systems? Do those need to be separately licensed? Also, what about Bug Scanner, and Tag Eraser? Normally I would group them under a "Security Consultant" license, but that's not really ideal here.
« Last Edit: <12-15-14/2128:37> by 8-bit »

rednblack

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« Reply #42 on: <12-15-14/2331:52> »
I figure 8-bit spent all his essence so that the vampires wouldn't get any of it if and when they finally get him.

You see, the thing I've learned in the last 40 years of being in the business is that if you aren't food, they don't eat you!

Does that sound like Logic 2?

Being highly augmented is actually a pretty good defensive strategy, on the one hand anyway.  The threshold to drain a point of essence from Stake is 9, with each test taking 1 minute.  Of course, should a vampire hit that threshold, Stake is kaput.

Yay or nay on the betaware? Should I drop it?

Betaware is a yay, as long as it stays within the Availability 15 threshold.

Just for curiosity's sake, can you use the 15 Karma post-gen to Initiate? It doesn't affect me, but just curious.

I'd rather not.

Can we cash in any of the bonus Karma for more money? If not, that's fine, just making sure.

Meh.  I guess so.  I don't really have strong feelings about that, so sure.

Are those wooden flechettes more expensive?

Yes, to the tune of 50¥ extra per box.  Most of what you're paying for is someone loading brass, but wood is also rather rare and it's a pain in the ass to whittle down all those toothpicks.  Sawdust grenades are 100¥ each, and sawdust shotgun shells sell for 80¥ per box.

Are we allowed to have Betaware?

Yes.

Finally, are we expecting to get jobs from employers, or just being on the lookout for Infected? Browsing sites for heads-ups on recent Infected activity (which would probably have competition) or what? Just curious.

@All, this is an important one.  It's up to you guys to find these bloodsuckers.  If one is particularly nasty and inept, there's a chance that someone will contract out for its removal, but the good old days are over.  Best chance now is to catch wind of a newly turned vampire before they get smart and off him for the reward money.  You won't be making the big ¥ that way -- the majority of the income comes from liquidating the assets left behind -- but it's what you've been left with lately.  There will be a sizable investigation aspect to this game.  I'm not terribly concerned about the LOG 2 chars, as the investigation part will be more role-play than roll-play, but face and social skills will come in handy. 

You guys will get the big paydays when you can track down old vampires, vampires that have learned not to pull more than one victim from the same club in the same year, vampires that have learned to mask their aura against simple assensing tests, and vampires that will even sit and have a drink with you knowing that they've got 38 minutes before they'll need to puke their guts out after that second beer.  These are the infected that control Mitsuhama boardrooms without ever setting foot on a corporate campus, and they might even be older than the 6th world itself.  They're also where you're going to find your half mil payouts -- and that's with your fence offering pennies on the dollar to quote an old Americanism.

Edit #2: Just one more that I forgot. What is your ruling on Fake Licenses? I assume a Restricted Cyberware and Restricted Bioware License are fine, as is Concealed Carry for Ammo and stuff, but what about Smartgun systems and Gas-vent Systems? Do those need to be separately licensed? Also, what about Bug Scanner, and Tag Eraser? Normally I would group them under a "Security Consultant" license, but that's not really ideal here.

I'm good with running my licenses in groups.  If you get a Concealed Carry permit, that'll handle all the R items for firearms.  Bounty Hunter License will cover most B&E gear, as well as Bug Scanners and Jammers.  If you can make a case for why a certain item would be listed under a particular license, it probably will be, but let me know if it's a stretch so I can make a call, wiz?
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Poindexter

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« Reply #43 on: <12-15-14/2337:08> »
Betaware is a yay, as long as it stays within the Availability 15 threshold.

avail 15?
not 12?
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« Reply #44 on: <12-16-14/0148:41> »
Quick question on Kamikaze and Autoinjectors. Since it's an inhalation drug, what about putting it into my ballistic mask? Would that work?