...for Sumo Jack, my Sumo Wrestler Giant (Troll variant) in NT, I took A for metatype (which gives him 5 special attribute points, 2 used to increase magic to 6 and the remaining 3 to Edge), B for Attributes, C for Magic, D for Skills and E for Resources. Dumped 7 Karma into resources so he could get a rating 3 ID and licences. Didn't need any expensive weapons as Unarmed was his main attack and his secondary was Thrown Weapons with specialisation in Non Aerodynamic (basically other characters, furniture, appliances motorcycles etc).
This was a tough build as for NT, a character also needs a bit of cultural/social grace (particularly if he/she is other than human) to get along in life so Charisma isn't necessarily a dump attribute (Jack has a 3). He also has several cultural based knowledge skills like Shinto Philosophy, Tea Ceremony, Kabuki Theatre, Yakuza, and Baseball (the game is still quite popular there), as well as an active skill in Performance which actually have helped in certain situations. His Armoured Jacket is styled as a baseball jacket with the Tokyo Yomiuri Giants Logo and name on it (got him some extra props with one of the NPC contacts).
Though somewhat limited in what he can do, he is a fun character to play particularly as NT requires a bit more role play than Chicago.
Need to get him an Osmium Mace so he can really hit one out of the park.
Jack is only one of two Meta adept characters I have. The other one is Gracie, a Hawai'ian Dwarf Adept who is great with thrown weapons (precision throwing with a high Strength), Unarmed Combat (Penetrating Strike 4), and Weapon Focus Monowhip from a non-missions alternate campaign run by one of our Missions group GMs.
Usually I end up with human characters so as not to make something I consider more valuable (like skills or attributes) a "dump priority".