Shadowrun Play > Play-by-Post

(O.O.C. Cleaning up the Band)

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Walks Through Walls:
The way I would like to run it is similar to how Inca is doing The Road to Redmond with an Out of Character past section and an In Character post section. I'm going to assume the team has worked together in the past or at least knows each other a bit. We'll use invisible castles for the dice rolling. I'm going to try and emphasis the role playing aspect of the game.

So as characters I have:

Axe
Father Twilight
Joker
DK

If there is one more posted in the next day I'll add them in, but for now this is it and here we go
 

Devil:
I'm gonna go ahead and stick my character over here to make things easy on me. :D

Sooo excited!

If anyone needs me to change anything about my IC post please let me know.

Devil:
Name: Lucan Bordeaux
Alias: Joker, Snooze, Snoozey
Race: Human
Sex: Male
Nationality: UCAS
Lifestyle: Low (2 Months Paid)
Karma Spent: 0

Physical Description:
Joker has unkempt, unremarkable brown hair. He’s about 5’11” with a relatively light complexion and a thin, somewhat athletic build. One might guess his age around early twenties.

Personality/background:
“Once upon a time there was a crime syndicate and in that syndicate there was a lieutenant named Lucan. Lucan fell in love with the boss’s daughter and together they made plans to steal her father’s money to start a new life far away.
When it came time to do what they had planned, Lucan stole the boss’s stash and met with his love, but she would not go with him. So he fled to Seattle alone, escaping the life he hated, but losing the one he loved.”

Timeline Notes: Lucan was born in 2049. His parents were shadowrunners. When they disappeared in 2061, he was left to look after himself and his younger sister until she passed away in 2066. He left Montreal arrived in Seattle in 2071.

Personality Notes: Joker aka Snoozey is a lovable rogue with a penchant for tardiness. Despite his lazy nature, he is good at what he does. He’s an excellent shot, he’s clever, and he’s charming. His reputation among shadowrunners varies. Some praise him, while others question his reliability.

Attributes

Body: 4(5)
Agility: 5(7)
Reaction: 3(5)
Strength: 1(3)
Charisma: 5
Intuition: 4
Logic: 2
Willpower: 4
Edge:
Magic:
Essence: 1.52
Initiative: 9
Init Passes: 2


Positive Qualities:
Ambidextrous (5 BP) The character can use and handle objects equally well with both hands. The character does not suffer any modifiers for using an off-hand weapon. When using two weapons at once, however, the character must still split his dice pool.

Tough as Nails (10 BP) A character with this power has formidable physical endurance
and can take much more punishment than one would expect from someone of her size. This quality adds an additional 1 boxes to the character’s Physical Condition monitor.

Martial arts: Firefight R2 (10 BP) Reduce the ranged combat “attacker in melee combat” modifier by 2.

→Two Weapon Style
A character using this maneuver has trained to wield a second
melee weapon in his off hand. In order to use two weapons, each
weapon must have a Reach of 0 or 1.
The character may choose to apply the Full Defense option
using only one of these weapons, attacking with the other weapon
as normal (and without sacrificing an action). The defense or attack
action with the off -hand weapon suffers the standard –2 off -hand
weapon modifier.

→Riposte
A character with Riposte who successfully parries or blocks
a melee combat attack may make an immediate attack on his attacker, even if it is not her Action Phase in the turn. Making a riposte is considered an interrupt action, however, and uses up the
character’s next available action.

→Clinch
This maneuver allows the character to step inside an opponent’s reach and get up close and personal. The character can choose to make a melee attack and if successful, she engages her opponent in a clinch rather than dealing damage. While clinched, both characters’ Reach bonuses are negated. To break the clinch and move away, a character must succeed at a Strength + Body Opposed Test, which costs a Complex Action.

→Multi-Strike
A character with this maneuver has trained in attacking multiple targets or with two weapons at once. Apply a +1 dice pool modifier to the total dice pool (not the split dice pools) whenever the character attacks more than one opponent in the same action or attacks with two melee weapons at once.

Negative Qualities:

Enemy: Small Montreal Syndicate +10BP
Wanted: Bounty +10BP
Flashbacks: Lost Loved Ones +10BP
In Debt: Criminal +5BP

Active Skills:
Pistols 6
Clubs 4
Unarmed 2
Dodge 4
Perception 3
Stealth 4
Escape Artist 1
Locksmith 1
Influence 3

Knowledge Skills:
Firearm Design[Pistols 1
Action Trideos 2
Security Procedures 2
Security Devices 2

Language Skills:
English N
French 4

Cyber/Bio-ware:
Alphaware Datajack
Alphaware Cybereyes 1
→Alphaware Flare Compensation
→Alphaware Low Light Vision
→Alphaware Vision Enhancement 2
Alphaware Plastic Bone Lacing
Alphaware Wired Reflexes 1
Alphaware Muscle Replacement 2
Alphaware Reaction Enhancers 2

Gear:
Sunglasses
Victory Globetrotter Line Jacket (6/4)
Securitech Personal Protection Piecemail: Forearm Guards, Shin Guards, Arm Casings, and Vitals Protector (1/4, Stacks with other armor.)
Form-fitting Armor: Full-body Suit (6/2, Stacks with other armor, 3/1 for purposes of encumberment.)
Fake SIN 3 (Private Life): Alexander Whitman
→Increased Cylinder License 4
→Small Firing Selection Change License 4
→Ruger Super Warhawk License 4
→Regular Ammo License 4
→Morrissey Elan License 4
→Stick-n-Shock Ammo License 4
→Lockpick Set License 4
→Thermal Smoke Grenade License 4
→Muscle Replacement License 4
→Reaction Enhancers License 4
→Wired Reflexes License 4
→Concealed Carry License 4
→Flechette Ammo License 4
Fake SIN 3 (Work Life): Luc Lebeau
→Increased Cylinder License 4
→Small Firing Selection Change License 4
→Ruger Super Warhawk License 4
→Morrissey Elan License 4
→Regular Ammo License 4
→Stick-n-Shock Ammo License 4
→Lockpick Set License 4
→Thermal Smoke Grenade License 4
→Muscle Replacement License 4
→Reaction Enhancers License 4
→Wired Reflexes License 4
→Concealed Carry License 4
→Flechette Ammo License 4
x2 Modification 6 Ruger Super Warhawks (Semi Automatic, Recoil Compensation 1, Holds 11 Shots, Don’t take damage from being used as a melee weapon. Their irregular double cylinders make it impossible to use a standard speed loader. )
→x2 Simple Firing Selection Change
→x2 Melee Hardening
→x2 Increased Cylinder
→x2 Underbarrel Weapon: Ruger Super Warhawk
→x2 Shock Pads
→x2 Quickdraw Holsters
→x66 Regular Ammo
→x10 Flechette Ammo
x2 Morrissey Elans
→x2 Hidden Gun Arm Slide
→x20 Stick-n-Shock Ammo
x4 Thermal Smoke Grenades
Survival Knife
Lighter & Smokes
Lockpick Set
Wire Clippers
Micro Transceiver 6
Novatech Airware
→Novatech Navi
→Sim Module
→Trodes
→Sim Recordings
→VR Games
→x4 Virtual Person
Holoprojector

Vehicles:
Daihatsu-Caterpillar Horseman
→Advanced Cargo Module
→Morphing License Plate
→Spoof Chip
→Smart Tires

Contacts:
Otto (Gearhead/Fixer): Connection 2, Loyalty 4
Maxine (Fixer) Connection 3, Loyalty 3
Amy (Doc) Connection 3 Loyalty 4
Montreal Crime Syndicate: Mod. Connection 5, Incidence 5

Father_Twilight:
Name: Dinivin Telanesci
Alias: Father Twilight
Race: Human
Sex:Male
Nationality: UCAS (Italian descent)
Lifestyle: Medium
Karma Spent:0
Physical Description:
Standing 6’ even with a fit, trim form Father Twilight cuts an imposing figure to some, a comforting figure to others. He dresses in the ecclestial robes of a catholic priest, covered by a black leather duster jacket with a large golden cross tucked beneath his holy robes. His hair is black as the sins he preaches against and his eyes are a vivid blue that bring to mind a summer sky. He wears a pair of spectacles perched on his nose, which always tend to slide down in a manner akin to that you would expect of a doddering scholar. Yet when the eyes behind those glasses fix on you it feels as though he can see the sinful thoughts burgeoning within you and is weighing the balance of your soul. He constantly carries a Bible with him, though he rarely pulls it out.

Personality/background:
Dinivin Telanesci was once an aspiring priest of the catholic church. However when he began to espouse the use of magic in religious rituals and that the holy mother church should begin actively recruiting the awakened to their ranks he was cast out of the fold of the faithful, told that such things were not to be and that it was rank heresy to suggest it. When he continued to preach his beliefs in his private life he found himself the target of shadow runners hired by the holy church to silence his heresies. A band of runners entered his home and proceeded to beat him bloody, and pumped two bullets into him in an attempt to ensure he was finished. Fortunately for Dinivin the runners were unaware that his magical studies had delved into the healing arts, and he was able to save himself when he came to, which occurred as he struck the frigid waters of Seattle’s harbor. Since then he has kept up the act that Dinivin Telanesci died that night, and has become the shadow runner Father Twilight, working to use his magic as he feels the church should have, and hungry for the chance to exact revenge on the church should there ever be a contract offered on them.

Attributes (240)

Body: 3(20)
Agility:3(20)
Reaction:4(30)
Strength:2(10)
Charisma:4(30)
Intuition:4(30)
Logic:3(20)
Willpower:5(40)
Edge:2(0)
Magic:5(40)
Essence:6
Initiative:8

Positive Qualities: (25)
Astral Chameleon(5)
Mentor Spirit(5) Fire-Bringer(Seraphim)
Magician(15)

Negative Qualities: (+35)
Sensitive system +15
SINner +5
Severe Allergy to Silver +15

Active Skills: (122)
Conjuring Skill Group 3
-Banishing 3
Binding 3
Summoning 3
Sorcery Skill Group 4
-Counterspelling 4
-Ritual Spellcasting 4
-Spellcasting 4
Astral Combat 4
Perception 2
Assensing 4
Pistols 3


Knowledge Skills: (21 free)
Magic theory: 4
Astral research: 5
Relisous doctrine: 5
Theology: 3
Religious groups: 2

Language Skills:
English: N
Latin: 2

Cyber/Bio-ware:

Complex Forms:

Registered Sprites:

Spells:  (24)
Flamethrower
Analyze Truth
Mind Probe
Heal
Physical Barrier
Invisibility
Levitate
Influence

Tradition: Christian(priest channeling magic through prayer to God and the angels, thus spirits summoned are embodiments of the angels above and spells are miracles granted by God)
Spirits types:
Combat: Fire
Detection: Air
Health: Earth
Illusion: Water
Manipulation: Man
Drain Attribute: Willpower+Charisma

Foci: (3)
Banishing Foci (Power 3) golden cross

Bound Spirits: (3)
Fire Spirit(force 5) 3 services owed

Gear: 38,725 Nuyen  (BP 8 for 40,000 nuyen)
Fake SIN (R5) Michael Delascoe
Fake SIN (R5) Gabriel Veracone
Magical Lodge(5)
Healing Fetish(prayer beads)
Glasses
-imagelink
-low light
-thermographic
Commlink
Novatech airware
Iris orb
Lined Coat
Remington Roomsweeper
Concealable holster
Regular ammo(100)
Flechette ammo(100)
Middle Lifestyle (2 months)
Banishing Foci(3)
Bible
Drones:

Vehicles:

Contacts: (10)
Fixer 2/3
Talismonger 2/3

Father_Twilight:
walk, you want me to add names to my contacts? Wasn't sure if the GM would designate their names(like happens in the RL ones I been in) or if I do it.

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