Shadowrun Play > Play-by-Post

[OOC] New Beginnings DUSK

(1/90) > >>

Crossbow:
This thread is for use as a place to handle OOC questions and rolls for the New Beginnings DUSK game.  If you aren't in that game, don't post here, but feel free to ask any questions you like about the game by IM.

Players, please create a placeholder post, then once each of the five of you have done so, insert your updated Character Sheets and Background in spoiler tags.

Please hold off on any questions or other posting in this thread until each player has created a placeholder.

Players are:

Necrogigas
Thvor
Hydroraven
farothel
Mercy Merchant

Thvor:
[spoiler=Sam Torley]
Notable changes noted in green.
Name:Paul FreemanAliases:Sam Torley / Derrick Walker / Abraham WatermanRace:HumanSex:MaleNationality:UCASMoney:¥50,323Lifestyle:High (3 months paid)Karma:18 (2 remaining)Physical Description:While very engaging in direct communication, he is nonetheless extremely average, and his exact appearance easily forgotten. Nothing about him stands out--unless he's talking to you.Personality/background:It's amazing how easy life can be when everyone wants to help you out. Because of his innate charisma and his adept powers, almost everyone he meets ends up agreeing with him and doing what he asks them to. His parents doted on him, perhaps a bit more than is typical in a loving family; certainly, he tended to get whatever he asked for, even though the family's finances couldn't keep up with his requests. Eventually, he decided that his parents simply didn't make enough, and that he could get what he needed directly; he moved out and never looked back. Relying on the kindness of strangers worked surprisingly well, and he became adept at moving in and out of social circles. Naturally, this constant generosity became somewhat boring, so he decided to start Running to bring some excitement into his life. Sam recently joined the Club, a secretive magic group, after being convinced that he has some magical abilities. His trainer there is a young lady named Lyra, who is also a kinesic.
Attributes
BodyAgilityReactionStrength33 (5)22CharismaIntuitionLogicWillpower6522EdgeMagicEssenceInitiative4567
Positive Qualities
Adept
Astral Chameleon
Blandness
Negative Qualities
Combat Paralysis
Gremlins (Rating 2)
Poor Self Control (Thrill Seeker)

Active Skills
SkillRankPoolStealth Skill Group3Clubs2 (Staves)7 (9)Con4 (Fast Talk)13(15)Disguise38Dodge46Etiquette413Infiltration38Intimidation110Leadership415Negotiation415Palming38Perception5 (Visual)10 (12)Pilot Ground Craft13Pistols16Shadowing38Unarmed Combat16Knowledge Skills ( [Logic + Intuition] x 4 free points)
SkillRankPoolAlcohol27Art24Bars and Clubs49Gangs38Mafia27Politics35Yakuza16Language Skills
SkillRankPoolEnglishN0German27Japanese16Russian16Spanish27Sperethiel38
Adept Powers
PowerRatingPointsCommanding Voice0.25Improved Ability (Non-Combat) (Leadership)20.50Improved Ability (Non-Combat) (Negotiation20.50Improved Physical Attribute (AGI)21.50Kinesics31.50Linguistics0.25Voice Control0.50
Gear
Fichetti Tiffani Self-DefenderRemington RoomsweeperWalking stick (Personalized Grip)Form-Fitting Half-Body SuitMortimer of London: Berwick Dinner Jacket (Ensemble)Vashon Island: Synergist Short Jacket (Ensemble)Armor VestSecurity Outfit x2Commlink (Novatech Airware, Mangadyne Deva, Suite: Basic User, Subvocal Microphone)Scent-masking Cigarette x5Ammo: Regular Ammo (Holdouts) x46Ammo: Regular Ammo (Heavy Pistols, slug) 57Ammo: Regular Ammo (Heavy Pistols, shot) x50Spare Clip (Fichetti Tiffani Self-Defender) x3Spare Clip (Remington Roomsweeper) x3Contact Lenses Rating 1 (Thermographic)DocWagon Contract: BasicEarbuds Rating 1 (Audio Enhancement Rating 3)Fake SIN (Samuel Torley (UCAS)) Rating 4

* Fake License (Fichetti Tiffani Self-Defender) Rating 4
* Fake License (Remington Roomsweeper) Rating 4Fake SIN (Derrick Walker) Rating 6

* Fake License (Fichetti Tiffani Self-Defender) Rating 6
* Fake License (Remington Roomsweeper) Rating 6Fake SIN (Abraham Waterman) Rating 2
Vehicles
Ford Spiral 115Ti (Low-Cost Sports Car) (High Amenities)
HandlingAccelSpeedPilotBodyArmourSensorAvailabilityCost+215/5518021061-•46,00
Contacts
ContactNotesC/LDomingo CortezDomingo "Dom" Cortez is a decendent of a Mexican drug runner who got fed up with his job and just kept heading north. Dom runs a slightly upscale club, the Cabana, in downtown. For the most part, his business is legitimate, though there are some "extra services" available (drugs, prostitutes, and making introductions, primarily) for those who know to ask for them. Dom also keeps his ears open.3/2Dr. Marcia HalfmoonDoctor Halfmoon is an Amerind who runs a street clinic a few blocks away from downtown. She has a soft spot for orphans, and believes Sam to be one since he doesn't like to talk about his family.1/2Josef HuxleySam's closest thing to an actual friend, Josef "Jo" Huxley is a well-connected socialite. Since his wealth is inherited, Jo doesn't have a day job; he tends to rest during the day so he can spend the evenings and nights partying. If someone has a lot of money, power, or both, chances are pretty good that Josef knows them.4/3Lt. Paul HarrisLt. Harris has had a fairly lengthy career in law enforcement, most recently with Knight Errant. He's a solid cop who does his job well, though he lives more comfortably than his KE income would suggest possible--if the price is right and the risk of being caught minimal, he's not opposed to selling information. He taught Sam some basic self defense after chatting over martinis at a party.4/2Sarah BarefootSarah Barefoot is an Amerind shaman that Sam met during a Run. She's fairly young and attractive, and the two of them have remained in touch. Although Sam has taken her to dinner once or twice, neither is actually interested in dating the other.2/2Two-FingersTwo-Fingers, as he's known on the streets, is a former Yakuza who managed to get out mostly intact (other than those seven fingers and one thumb, he's fine). Sam doesn't know his real name, just that he has a knack for getting pretty much anything you ask for--drugs, weapons, information, you name it.3/1LyraSam's primary contact for The Club. Also his current girlfriend.?/?[/spoiler]

HydroRaven:
[SPOILER]

Name: Clementine Mitsui
Alias: Clem
Race: Ork
Sex: Female
Nationality: UCAS
Money: •11,095 (•3,000 owed upon training completion)
Lifestyle: ¥ 2,200  Comforts 2, Entertainment 2, Necessities 2, Neighbourhood 2, Security 2, Network Bottleneck, Worse Neighbours (Bunraku Parlour), Green Plan, Escape Tunnel
Karma: 17 (10 spent)
Physical Description: Stands at 6í1Ē tall, weighs around 105 Kg, usually wears her shoulder length wavy brown hair up in a bun. She looks quite fit for her build and has a relatively small chest. On her left thigh is an 8cm X 6cm traditional-looking tattoo of a crane, the symbol of the Takeda-gumi. Itís high enough so it doesnít show unless she wears a miniskirt, which is quite rare.
Personality/background Clementine was born in Seattle and grew up in a rough neighbourhood. She quickly dropped out of school and got friendly with local members of the Takeda-gumi, one of which was a former classmate. She started working for the syndicate before she had realized it. Nothing too fancy at first: providing a safe house for members to cool down after hits, bad deals, etc.
 
After a few years, Clementine got assigned to escort protection, mostly from violent Johns. On one occasion though, a rival enforcer slipped through "surveillance" and was roughing up one of the best earners when Clementine stepped in and handled the enforcer with style. She proved so efficient that the gang boss was impressed enough to send her out to get outfitted/trained for a higher purpose. Upon coming back from her training, Clementine came right in the middle of a turf war against the Kanaga-gumi. She fought as hard as she could, but ultimately the syndicate lost the war, with the boss getting killed.
 
What nobody else knows is that the death of her boss was a direct consequence of Clementine failing her duties. She was supposed to guard the boss' condo, but was led astray chasing a suspicious shadow in the neighbourhood. While the other guards were left at the house, she took it upon herself to pursue the stalker, but ultimately didn't catch him/her. She came back to a blown up condo, with everything blown to smithereens. The boss' body was never actually found, but with bits of body parts everywhere, who would doubt his death?
 
Released from her syndicate, she started wandering the streets, a lost ronin in Seattle selling her skills to the highest bidder, with a grudge towards the syndicate responsible for her career change.
 
Attributes
 
BodyAgilityReactionStrength5 (6)5 (8 )5 (8 )3 (4)CharismaIntuitionLogicWillpower2433EdgeMagicEssenceInitiative1/3N/A3.59 (12)
Positive Qualities
Ambidextrous
High Pain Tolerance
Perceptive
Toughness
Martial Art (Muay Thai) (3 months to go)
Negative Qualities
Big Regret (Bossí Death)
Incompetent (Hacking)
Prejudiced (Outspoken about the Shotozumi-gumi)
SINner
Spirit Bane (Spirit of Beasts)
 
Active Skills
Close Combat Skill Group4Firearms Skill Group4Athletics Skill Group2Heavy Weapons2Perception3 (5)(+2 Audio, +3 Visual)Pilot Ground Craft1Knowledge Skills ( [Logic + Intuition] x 4 free points)
Yakuza Underworld4Security Design4Law-Enforcement Procedures4Japanese Literature3Firearms2Language Skills
JapaneseNEnglish4
Cyber/Bioware
CyberwareEssenceCostNotesMuscle Toner (2)0.416,000•+2 to AgilitySynaptic Booster (2)1.0160,000•+2 to both Reaction and IPReception Enhancer (2)0.440,000•+2 to PerceptionSuprathyroid Gland0.745,000•+1 to Body, Agility, Reaction and Strength
Gear
Katana (Personalized grip) 1,100Ruger Super Warhawk 250AZ-150 Stun Baton800 Colt Cobra TZ-110 (Personalized Grip, Sound Suppressor) 1,200 Colt Government 2066 (Personalized Grip, Silencer) 1,000 Vashon Island Steampunk Overcoat 1,000Form-Fitting Full-Body Suit1,600Stick-n-Shock ammo X100 (half caseless)1,000Regular ammo X180 (half caseless)400Spare Clips X10 (4 shotgun)50Flash-Bang Grenades X10300 Commlink (Fairlight Caliban, Novatech Navi, Hardening 6) 9,600Fake SIN (4)(Fumiko Eckhart, UCAS)4,000\Contact Lenses (3)(Flare Compensation, Image Link, Vision Enhancement 3)525\Earbuds (2)(Audio Enhancement 3, Spatial Recognizer)420\Metal Restraints (Mechanical with key)20Plasteel Restraints X10500Subvocal Microphone50Vashon Island Steampunk Corset600Vashon Island Steampunk Slacks400Vashon Island Steampunk Blouse250Franchi SPAS-22 (Personalized grip, Skinlink,, Fore grip) 4,000EX-Explosive Ammo X18 (shotgun)2,000
Vehicles
Suzuki Mirage
HandlingAccelSpeedPilotBodyArmourSensorAvailabilityCost+220/502001641-6,500•
Contacts
ContactNotesC/LHiroshi HasegawaFormer Takeda-gumi member turned arms dealer3/3Louis FreemanKnight Errand Detective3/2Mathew BrownMinor Politician4/1Unnamed armorerMarker for weapon purchase3/1[/SPOILER]

Mercy Merchant:
Snow's

farothel:
[spoiler]
Name (real):  Maria De la Vega
Name (fake SIN1, r4): Rachel OíToole, UCAS citizen
Name (fake SIN2, r3): Samantha Delavine, Horizon citizen
Name (fake SIN3, r6): Jennifer Trelaney, Horizon citizen
Alias: Sammy
Race: Orc
Sex: Female
Nationality: PCC
Lifestyle:
middle, 5500•/month (due to roommate) (4 months bought, 1 month passed)
Location: Everett, Seattle

She rents a 120 square metre, 3-bedroom top floor apartment in an old building on 172nd street SW, not far from the junction with 36th avenue W in Everett.  It was not in the best of neighbourhoods, but due to the proximity of the Alderwood mall (only 10 minutes on foot) there was some security, as KE patrolled the area around the mall to some extent.  She has also spent a bit more on good locks and a decent firewall for the home node.  Inside it was cozy with cheap but good furniture and some good AR paint.  She had magic for things like hairdressing and general body care, so she didnít need to pay for that, which helped a lot.  Her brother has the second bedroom while she has put her magical lodge in the third bedroom.

Karma received: 17
Karma remaining: 3
money: 33100

Attributes

BodyAgilityReactionStrength4433CharismaIntuitionLogicWillpower4344EdgeMagic EssenceInitiative2566
Positive Qualities
-mage (15)
-national fame (10)

Negative Qualities
dependent (medium) (-10)
Asthma (-15)
SINner (Standard) (-5)
Reduced Hearing (-5)

Active Skills
assensing 3etiquette (media +2) 1 (3)blades (swords +2) 2 (4)con (acting +2)2 (4)pistols1perception2disguise (cosmetic +2)1 (3)banishing3summoning3spellcraft (illusion +2)6 (8 )Counterspelling1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Magic Trids 2 Magic Theory 2 Celebrity Gossip 3 gambling card games 2 Horizon media 2gambling card games2wines2acting2 Seattle high society 1Language Skills
EnglishNSpanish3Orízet2
Spells
Spelldrain Stunbolt (F/2)-1 fireball (F/2)+5 Heal DmgDV-2 Increase Reflexes (F/2)+2 Improved Invisibility (F/2)+1 Stealth (F/2)+1 Trid Phantasm (F/2)+3 Physical Mask (F/2)+1 Makeover (F/2)         
initiation: 1 (centering)
(group, oath)

commlink1
commlink/OSsignal/systemresponse/firewallHermes Ikon34Novatech Navi46 Programs: analyse 6 (ergonomic, optimization 2), browse 4, edit 4, encrypt 4, purge 4, scan 4
Options: Optimization (exploit): +1 to actions using program

commlink2
commlink/OSsignal/systemresponse/firewallSony Emperor32Iris Orb35 Programs: analyse 4 (ergonomic, optimization 2), browse 2, edit 2, encrypt 2, purge 2, scan 2

Gear (109290•)
armored vest 600• Form-fitting half-body suit (nonconductivity 3, fire resistant 3) 1800• Zoť executive suit ensemble (long jacket) 1950• Zoť moonsilver evening gown + scarf + handbag 8500• docwagon basic 5000• survival knife 50• defiance EX shocker 150• Ares predator IV (personalised grip, gecko grip) 550• Katana (personalised grip, gecko grip) 1200• pistol ammo (90 rounds regular, 30 rounds stick-n-shock) 420• taser darts (20 rounds regular) 100• spare clips (5 pistol) 25• commlink accessories: AR gloves, nanopaste trodes (3), satlink, subvocal microphone, sim module 1200• Earbuds r3 (audio enhancement 2, select sound filter 1) 430• Goggles r5 (image link, flare compensation, smartlink, vision magnification, vision enhancement 2) 1125• tool kit (disguise) 500• white noise generator r4 200• fake SIN rating 4 + 3x fake licence rating 4 5200• fake SIN rating 3 + 3x fake licence rating 3 3900• fake SIN rating 6 + 3x fake licence rating 6 7800• magical lodge materials r6 3000• respirator rating 6 600• survival kit 100• medkit rating 6 + supplies (2) 700• flashlight 25• sustaining foci (illusion r3, health r2) 50000• asthma medication (2 months) 600•mage sight goggles + 3m cable 2180• Shiawase Kanmushi microdrone (Vision Enhancement r3) 1650•
Contacts
ContactC/L James Dermott (Talistmonger)4/3Melissa Firebird (trid mage)3/4Jenny Starflinger (ex-agent)5/3
James Dermott: A 45-year old talismonger living near Lake Serene in Everett, he is a friend of Sammyís old teacher back in LA.  He has a small shop and while he makes some things himself, he buys quite a lot from corporations.  He knows a lot about magic in all of its forms and he also knows quite a lot of people in the magical scene of Everett and beyond (like in some corporations and academia) and occasionally he gets mages in contact with fixers.

Melissa Firebird: A 21 year old human female, sheís currently at UCLA (currently in her final year of a Bachelor of Magic), while working as a mage off screen in the week-ends and holidays.  Her father is VP in a movie studio (a subsidiary of Horizon).  She and Sammy were good friends during high school in LA and they still keep regular contact.  She knows a lot about the trid and glitterati scene and has contact with trid crews and some of the stars (and of course daddy the VP).

Jenny Starflinger: 45 year old human female, she was Sammyís agent back in LA.  She is well known in LA and works with quite a number of trid stars.  She knows just about anybody who is someone in the trid bizz in LA and beyond, as well as a number of senior executives from Horizon.  Has good Pito rating.  She still tries to get her to come back to the trid from time to time.

Physical Description: A good looking woman, she normally has long hair done up in current fashions.  On runs normally in a simple pony tail.  On runs, she often wears loose fitting clothes, a hat, goggles and a respirator to hide herself (together with a spell and some mundane disguise equipment).
Hair colour: brown
Eye colour: brown
Length: 1m69
Weight: 80 kg
Age: 22

background
Maria was born in East Los Angeles, as daughter of two poor factory workers.  While it wasnít El Fierno and they managed to get by, live in East LA was far removed from the glamour and glitter of Hollywood.  Live started to get interesting when she was 13.  She was on the bus when she witnessed a stabbing incident.  As there were PCC cops close by, the attacker ran away quickly, but not after stabbing his victim in the chest.  She had just had some CPR classes at school, she went over the see if she could help.  As she tried to stop the blood coming out of the manís chest, suddenly the wound closed.

It didnít take long for the arriving medics to figure out what had happened and when they had calmed the young girl down, the police brought her home.  Her parents were worried at first when they saw her arriving with the police, but they were quickly reassured.  As mages were something every company needed, they quickly saw that this would be the way for their daughter out of the slums.  As it was determined after testing that she followed a hermetic tradition, so she was put in a special program at school.

She didnít find a corporate job, but she did find something else, and that was the trid industry.  When she was 15, Melissa Firebird, a mage friend of hers from school brought her in contact with her father who worked for a subsidiary of horizon.  At first she only worked there during breaks and week-ends and off-screen, mostly turning people invisible and also healing stunt people when something went wrong.  It was a life she really liked and when she was 16, she got her first chance.  A mage had fallen ill and they quickly needed a double.  As she had about the same physical built, she was asked to stand in.  She did so, although under a fake name and this was the start of a career that would last for 5 years.  She liked acting and at the end of the year she even got a small role in one of the episodes of Neill the Orc Barbarian.

When in 2069 the earthquakes shook LA, she was out of town to film on location in the PCC.  It was a trying time as they couldnít go back and they didnít know anything about family left in LA.  When they finally were allowed to go back, it took Maria quite some time to find out what had become of her family.  Of the seven people (herself included) only two others survived, one brother and one sister.  She took them with her and tried to get more acting jobs to make ends meet.

In 2070 she got pneumonia from shooting the movie Crash 2.0, ACHE (luckily for her shooting had just finished).  While she recovered, her bronchia have gotten some damage, resulting in periodic asthma attacks.  She keeps it under control with medication and with wearing a respirator, but it still made it difficult at times, especially when filming in desert regions or places with high pollution.

She became known for researching quite a lot for the movies she acted in, even going so far as to learn to fight with a sword and things like that.  While she still liked to do some work off-screen, she got her chance in a big production when she was 19.  It was a classic fantasy movie with magic and swordfights and even a dragon, and she managed to do very well.  She was even nominated for an Oscar for best actress and even though she didnít win, it was an amazing time for her as Horizon CEO Gary Cline made an appearance at the ceremony.

The next movie she was going to star in was set in Alaska.  While they didnít go there, they did go to the Saskatoon in the Algonkian-Manitou council.  While filming she stood too close to an explosion and she had to go to hospital as she couldnít hear anything and she had vertigo.  There they did tests and found she had a punctured eardrum and some inner ear damage as well.  The eardrum closed up, but she had a permanent reduction of her hearing.  While she could get cyber ears to solve the issue, she decided not to as it would interfere with her magic.

A second blow came a couple of weeks later when she got the news that her sister had gone missing.  She went back to LA to search but she couldnít find her.  She was about to give up when she heard from James Dermott, a Seattleite talismonger and friend of her old magic teacher, that her sister had been spotted in Seattle.  Immediately she moved there, but by the time she arrived she had been found dead.  She decided not to go back to LA and stay in Seattle to think things over, having her brother come over as well and subscribing him in a local school.  She lived on the money she had for now, but after a while she had to search for work again.  James brought her in contact with a Fixer, told her couple of things she would need and so started her career in the shadows.


Filmography
2068 Zombies of the deep - Nathalia (action/horror)
2068 Neil the Orc barbarian - Viera Santos (action, episode 10, season 17)
2069 Up the well - Sandra Turner (action/SF)
2069 Awaking - Laura Jasqui (action/comedy)
2069 Kung fu mage - Lisa Galletly (action)
2070 Crash 2.0, ACHE - captain Sylvia D'Angelo (action/reality)
2070 Crash 2.0, ACHE - captain Sylvia D'Angelo (trid game, voice)
2070 Karl combatmage - Sue White (episode 6+7, season 14) (action)
2071 Sadness, cubed - Laila (episode 2+3, season 3) (Dark comedy) (attitute p65)
2071 Dragons in the mist, Sevelda (action/fantasy) (Oscar nomination best actress)
2071 Dragons in the mist, Sevelda (trid game, voice)
plus some Horizon (and Horizon subsidiary) commercials

family:
Brother:
Marcus De la Vega: 14 year old Ork male.  He was at school when the earthquakes of 2069 hit LA and managed to get onto the roof of the school together with 20 others.  They were rescued after two days by PCC helicopters, but in that time only half of them were still alive.  Although he thought himself hard (and he was to survive in the neighbourhood they grew up in), he was still traumatised by these events.  When three weeks later he was finally re-united with his sisters Maria and Debby, he was tired from lack of sleep due to nightmares.  Maria managed to get him some counselling that did help him of most of his fears.

In 2071 his sister Debby went missing when he was back at school (and a better school than before, thanks to Mariaís sponsoring).  Maria was up North, but as soon as she heard, she came back to start a search.  When Maria relocated to Seattle, Marcus had to go with her (she was his guardian as she was the only family he had left).  He didnít really like it, as he was used to sunny LA and Seattle was cold and rainy.  Also his new school, which Maria insisted he went to (she had managed to get a partial scholarship).  He didnít understand why they couldnít stay in LA, but his sister didnít want any of it.  He did make a couple of new friends.  So while he wants to go back to LA, he still feels gratitude towards his big sister, who has taken him in and provided for him.  Sheís also the only family he still has left and family counts for a lot. 

He tries his best at school, although he does struggle with some courses due to missed time during the earthquakes.  For the rest he is just as rebellious as any teenager.
[/spoiler]

Navigation

[0] Message Index

[#] Next page

Go to full version