Shadowrun Play > Play-by-Post

Long Kiss Goodbye (OOC)

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ismilealot:
Standard expectations : Stuff straight from the book:
Morality: While I think characters should have some disagreements over morality I'd like everyone to have the same general direction, being good. I don't want to deal with particularly evil, sick or twisted characters. Generally speaking characters should not want to leave a trail of bodies on every run. I don't expect everyone to run around with only non-leathal weapons, this is a dystopia after all, but whether it's because a character wants to avoid drawing the attention of the cops, or because they feel every life is sacred, wonton killing has heavy consequences. I'd like to avoid violent psychopaths for characters. On the flip-side and to a lesser degree I don't expect there to be many Paladins in the Sixth world. If you want to be one of those runners who's out fighting the good fight, that's great! But a character that's particularly preachy isn't gonna work well with the guy who's just there to get a paycheck. I don't expect all the characters to be best friends, but you have to have similar moral foundations in order to work with each other.

Racisim This is a big part of the Sixth World and I have no problem implementing it against you guys. And I suggest that you consider the prejudices your character might have. Whether it something as mild as thinking trolls are kinda freaky looking or that Sasquatches aren't people no matter what anyone says. Consider prejudice tied to ethnicity and gender as well. While never hitting a woman is chivalrous and great and all that, it does come with preconceived ideas. The same can be said for many ethnicities, the great ghost dance wasn't THAT long ago, maybe your character assumes all natives are magic, or maybe you have a native character who remembers that it wasn't that long ago that white-man called for the extermination of Natives and magic was the only reason it didn't happen. And as a game it's ok for your character to express in-character prejudices. However, there are two instances of Racism I don't want in our game. First nothing from players, simple as that. Racist OOC comments will make you not welcome in this game. Second is where it disrupts the flow of game overly much. An elf supremacist, might be fun to play, an elf hater might be fun to play. But, why are they in the same party together? And would they really trust each other enough to function, or stay together after this one job is over?

Violence I touched on this a bit with morality. But there are a few lines that need to go here too. Graphic detail is unnecessary. One can describe graphic violence without graphic detail and thanks to Hollywood I'm pretty sure most of us can picture something worse then what we could type out. Even then, graphic violence should have an effect on a character, much like killing. It's one thing to see a guy take a bullet or a beating. But a character finding someone who had been tortured to death after several days will at the very least be making some composure checks.

Sexuality, I've found that role-playing and being behind a character can be a great safe and interesting way to explore sexuality. I've also found a tendency for gamers to be very immature about it. So please feel free to make a character with an alternative sexuality. In a world of magic, crazy body modifications, poverty, decadency, virtual reality and survival, sexual freedom is pretty much the norm. However picking up a hooker on every other street corner, or trying to hit on every person you meet with a 6 charisma is annoying and slows down the game, so feel free to role-play the sexuality of characters with a few limitations. First no need for explicit detail, if that's what you want they have different forums for that. We're here to role-play not fap. Second there will be no IC Rape, not with force, drugs or mind control. Feel free to have it as part of your characters history but it will not happen IC. Third as with racism, I don't want to see any OOC homophobia, transphobia etc. If someone want to make an LGBT character go for it, no one here will give you drek for it, if they do they're out.

 My thanks to Moneyspider for posting these excellent ground rules. While obvious to me, I'm very aware that without the obvious all sorts of drek hits the air circulation device.

First  :  I've also set-up, (I hope), a rolz.org room for Long Kiss Goodbye. https://rolz.org/dr?room=Long%20Kiss%20Goodbye . If the link doesn't work go to rolz.org there is a line close to the top right with Roll : Dice Room : Feedback : About.   Click on Dice Room and put in your SR name or your chara name, put Long Kiss Goodbye in the Room Name box and you should be good to go. I'll be able to see your rolls when I log in, and if you click on the die to the left of your name on the line of the roll you want to show it'll make link codes so that you can post your rolls in the OOC thread.

Second. Players, please post your characters here, backstories and then sheets. I'd like characters only as the first 8 entries.

ismilealot:
Saving a spot for a future player.

ismilealot:
Saving a spot for a future player.

ismilealot:
Saving a spot for a future player.

SmilinIrish:
Street Name:  Boyscout (I don't call myself this, those few that know and talk about me call me this)       Current Status:      Edge 0 of 3      Stun:  3     Physical:   0
Name: Jedediah Early
Movement: 4/8
Human Male Age 60
Height 5'9" Weight 135
Composure: 9
Judge Intentions: 10   >>>>Plus Boost (14)
Lift/Carry: 4 (15 kg/10 kg)
Memory: 7
Nuyen: $860
Career Karma:  35 (15 converted from Nuyen)
Current Karma:  11 (updated 3/1)

== Priorities ==                                                                                                             == Attributes ==
Metatype: E(0) - Human                                                                                  BOD : 3                      INT   : 6
Attributes: C(2) - 16 Attributes                                                                       AGI   : 2                      LOG  : 2     
Special: A(4) - Magician                                                                                  REA  : 1                      WIL   : 5
Skills: A(4) - 46 Skills/10 Skill Groups                                                             STR  : 1                      EDG  : 3
Resources: E(0) - 6,000¥                                                                              CHA  : 4                      MAG : 6


== Derived Attributes ==                                                                                                                     == Limits ==
Essence:                    6                                                                                                                         Physical:                  2
Initiative:                    7 + 1d6   >>Plus Boost & Increase Reflexes (15+3D6)                                   Mental:                    5  >>>>Plus Boost (7)
Astral Initiative:         12 + 3d6   >>Plus Boost (20+3D6)                                 Social:                     7
Physical Damage Track:   10                                                                                                                Astral:                     7
Stun Damage Track:         11
Dodge Dice             7 >>>>Plus Boost (11)


== Contacts ==                                                                                                             == Qualities ==
Connor and Quinn Keegan (4, 2) Fixer                                                                    Aged (Rating 2)
Escher (3, 2) Hacker                                                                                                    College Education.RF
Ito Takneda (4, 3) Yakuza Lawyer                                                                              Focused Concentration (Rating 1)
Mikhail Anatoli Mouskov (3, 4) PI                                                                               Linguist
Rosalie Valdez (3, 2) Lead Crime Lab Technician
Samia (?/?) Talismonger


== Active Skills ==
Arcana   [Initiation]         : 4    Pool: 6 (8 )
Artificing                          :1     Pool 7
Assensing                      : 6    Pool: 12    >>>>Plus Boost
Astral Combat [Spirits]  : 3     Pool: 9 (11)
Banishing                       : 6    Pool: 12
Binding   [Man]              : 6     Pool: 12 (14)
Computer                       : 2    Pool: 4       (data search is based off Int, so 8 dice for Data search)  >>>>Plus Boost, plus aid from agent, plus possibly search program
Con   [Fast Talk]            : 3    Pool: 7 (9)
Counterspelling              : 6    Pool: 12
Disguise                         : 2    Pool: 8    >>>>Plus Boost
Etiquette                        : 4     Pool: 8
First Aid                         : 0     Pool: 1
Intimidation                    : 0     Pool: 3
Leadership                     : 4     Pool: 8
Navigation                      : 0     Pool: 5    >>>>Plus Boost
Negotiation                     : 4     Pool: 8
Perception                      : 6     Pool: 12    >>>>Plus Boost
Pilot Ground V.               :1      Pool: 2
Ritual Spellcasting         : 6      Pool: 12
Sneaking   [Urban]         : 6     Pool: 8 (10)
Spellcasting                    : 6    Pool: 12
Summoning [Man]          : 6     Pool: 12 (14)
Survival     [Urban]         :  1    Pool: 6 (8 )    >>>>Plus Boost
Tracking                         : 0     Pool: 5    >>>>Plus Boost

== Knowledge Skills ==
Area Kn: Seattle [Redmond] :4           Pool: 10 (12) >>>>Plus Boost
English    [Street Lingo]        : N                     
Russian                                : 4           Pool: 11  >>>>Plus Boost
Or'zet                                    : 4           Pool: 11  >>>>Plus Boost
Japanese                             : 2            Pool: 9  >>>>Plus Boost
Polish                                  :1               Pool 8 >>>>>Plus Boost
Forensics                             : 6            Pool: 8
Gangs                                  : 1            Pool:7  >>>>Plus Boost
Organized Crime                 : 1             Pool: 7  >>>>Plus Boost
Ork Underground                 : 1            Pool: 7  >>>>Plus Boost
Magical Theory  [Astral]        :6            Pool: 8 (10)
Magical Threats                    : 6           Pool: 8
Parazoology   [Spirits]           : 6           Pool: 8 (10)


(Tradition: Chaos Magic, Resist Drain with WIL + INT (11)) >>>>Plus Boost (15)
== Spells ==
Astral Window                   DV: F-3
Clairvoyance                    DV: F-3

Clout (cast with fetish)      DV: F-5
Lightning Bolt                 DV: F-3
Stunbolt                          DV: F-3

Heal                                    DV: F-4
Increase Reflexes           DV: F
Increase Intuition           DV:  F-3

Improved Invisibility         DV: F-1

Influence                         DV: F-1
Levitate                           DV: F-2


==Rituals==
Remote Sensing             
Watcher

Bound Spirits:  F6 spirit of Man with Spells Heal and LIghtning Bolt.  Services Remaining:  5

Summoned Spirit:  F6 Spirit of Man with Increase Intuition and Lightning Bolt.  Currently sustaining Increase Intuition, 2 services left


== Commlink ==
 Nixdorf Secretar Commlink     Device Rating 4 (ATT: 0, SLZ: 0, DP: 6, FWL: 2)
                              w/program carrier mod           
                              w/ Virual Machine, Sneak, Search, Browse, Signal Scrub, Encrypt

Cheap prepaid Comms x4

Polish Tutorsoft

== Gear ==
SINS AND LICENSE
Fake License (Magic, Combat Spells, PI) Rating 3 x3
Fake SIN (Primary) Rating 3
Fake SIN (Throwaway) Rating 1
Certified Credstick, Gold
Certified Credstick, Standard x3

GENERAL
Armor Jacket
Trodes
Micro-Transceiver
Slap Patch, Stim Patch Rating  6  x2
R3 Stim Patch x3
Contacts Rating 3
   +Image Link
   +Flare Compensation
   +Low Light

MAGIC
Magical Lodge Materials Rating 6
Weapon Focus (Club/Cane) Force 1
Sustaining Focus (Health) Force 1
Reagents, per dram x15
Fetish (brass head on cane) (for Clout)

PI GEAR
Restraint, Plasteel  x2
Restraint, Plastic  x10
Flashlight, Low-light
Microphone, Laser Rating 1
Stealth Tags x10
Binoculars, Optical
Camera, Micro Rating 1 x3
Sensor Tags with microphone x4
Bug Scanner R6
Tool Kit (Forensics)

4 karma spent on Jack of All Trades
4 karma spent on Computer 0>1>2.
5 karma spent on Astral Window Spell (SG P107)
1 karma spent on Artificing >R1
5 karma spent on Increase Intuition Spell  (convert from Nuyen)
5 karma spent on Watcher ritual  (Convert from Nuyen)
1 karma spent on crafting Health Sustaining Focus (Convert from Nuyen)
2 karma spent to bind Health Sustaining Focus (Convert from Nuyen)
1 karma spent of Pilot Groundcraft
1 karma spent on Language:  Polish, Rank 1





Shopping List:
                         
Artisan (wood carving) R1         1 karma (2K)
Bond an F2 Power Foc             12 karma (24k)
Initiate Grade 1                            13 karma (less any discount)

Spell wish list:
               
Locate Individual
Detect LIfe
Spatial Sense
Sterilize
Stabilize
Detect Enemy
Detect Thoughts
Clairaudience

[spoiler]Background:  Was born in 2010 just as the world was starting to go haywire.   Childhood was kinda chaotic, with my parents trying to make it seem normal.  Was a boyscout for a while.  Family got caught in Seattle when the US fell apart in 2014, so I grew up here.  Dad worked odd jobs.  We were lower middle class.  Everything changed in 2022.  I was on a camp out with the scouts when my best friend was attacked by dogs.  I wasn't particularly formidable, but I was hitting them with my hiking stick trying to beat them off of him. I became more frustrated as I was ineffective.  Suddenly, my swings with the stick started knocking them off.  I had awakened and was using my magic to hurt the dogs.  They ran, and I collapsed.  That same best friend, while recovering from his injuries, goblinized into an ork (it was the beginning of goblinization).  His family was relocated to an internment camp and I never saw them again. 
The biggest change of all, toward the end of the year, my parents died in the second wave of VITAS in 2022.  I was taken in by a family that my parents knew.  I hid my abilities from them and tried to be normal.  My foster parents owned a construction company, and I worked for them for my early adult life, rarely using my abilities.  I finished high school in 2028, and worked for them from then until 2040.  During this time, magic was becoming more accepted.  I used the money I made and my spare time to take correspondence courses for magic. 
Somewhere about 2040, when I was in beginning my 30's, I got restless and tired of the dreary, boring life, and I started developing my awakened abilities, and using them to do quasi legal jobs on the side.  A brush with police put me on the outs with my foster family, and I was told to shape up or ship out.  Ship out I did, and spent the next ten years working as a shadowrunner for the excitement. 

Due to mysterious circumstances in 2050, I  left the shadows.  I spent the next 20 years living anonymously in the Barrens.  I know them well, I know how to get by.  At the age of 60, I'm tired of getting by, and I started working with a private investigator named Mike a couple of years ago.  I have recently struck out on my own as a PI with the help of a lawyer I know.  Ito Takaneshi put me in touch with some associates of his and I borrowed enough money to open up my own PI practice.

Recently spent a short stay in the hospital and rehab.  I was working on a case, investigating some unusual activity, when I had a run in with a toxic mage.  Toxic Mage 1, Jed 0.  Trashed my car and my body.  Still a little weak, but I’m down to my last 40 Nuyen, its dinner time and rent is almost due…

Contacts:
Mikhail Anatoli Mouskov:  Mike is an orc of russian decent. Not part of the Vor, but has associations, partly just by being a tough guy russian.  He is my mentor as a PI.  My one true friend.  We met while he was working a case in the Barrens.  He had been caught off guard by a gang while looking for a missing person.  I stepped in and helped him survive the situation.  Soon after, I started working for him.  Very few people know that the nickname his mother called him was Nishka.  Contact made with him by commcall.  Uses:  physical legwork, street rumors, extra contacts, getting a beer. 

Ito Takaneshi: Lawyer introduced to me by Mike. Contact made by commcall or office visit.  Uses:  Influence, legal help, introductions, information, Shadowrunner scuttlebut

Escher:  Escher is a hacker contact that I met through Mike.  We use him  when we need to follow digital clues.  We have never met, as he will only meet in VR.  Contact is made with him through a guild in a Matrix RPG.  He seems to be available 24/7, leading us to speculate that he is actually a group of hackers, or an AI, or something unusual.  Uses:  Information, digital surveillance

Rosalie Valdez:  mid 30's Puerto Rican descent.  Works as lead technician in the city's crime lab. Mike uses her to process his own forensics evidence on the sly for a fee.  DNA testing, residue analysis.  As lead technician, she has access to the police records system, and can provided copies of police reports off record, even the sections of the report that aren't public release.  She seems to enjoy flirting with this old man, but of course she wouldn't be interested, right?  Contact is made by contacting her in her Second Life matrix game.  Uses: Information, forensics legwork, Background checks, possible misplacement of evidence against someone (possibility is unexplored by this character).

Connor and Quinn Keegan.  Pair of Irish descent gypsy brothers who run a black market store out of a small collection of vans and sedans that set up and various locations in the Barrens (abandoned warehouses, parking garages, etc).  They put an add in the classifieds each day in code to tell their customers where they set up.  Always seen together, Connor does the business and speaks with a strong Irish accent.  Quinn takes care of security, and is quiet and moody.  Funny thing is that when he talks, he has no accent.  Contact:  call is placed to an answering service, and then Connor or one of his assistants will call you back.  Delivery is possible for a fee, depending on the item and your location.  They will not deliver to Bellvue or Downtown due to security risk.  Uses:  Gear, jobs, information, more contacts.
[/spoiler]

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[spoiler][/spoiler]

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